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Hey guys I don't know if it just me or what but I encountered two things that bothers/ gets me confused. The first one is that whenever I go through 'Far Eerie Woods' 8/10 times I get the event where a bunch of spider trap a traveler in a large cocoon  and the other 2/10 mostly wolf attacks. Now I don't know if that how it supposed to be but for the fairy quest I had to go to the 'Elven Grove' because of this where it supposed to be a lower chance to get one. The second one is when I started a new game as a halfkin fox (64%/36% of demon) mage with Frostford as a starting place  as soon as i finished with the custom start when I went to assign my stats I noticed that I started of with 1 Agility and 2 unassigned points(which is normal) also in the description it now says I'm 100% halfkin fox. So my question is why did I start of with one Agility point?

The spider trap encounter had testing data leftover so it will appear most of the time in the current release.

There are steps in the customization process where the game regenerates the player, specifically if you change the race, sex, or age or back up from that step. When the person is regenerated you will get new genetics. That said, the bonus for 100% fox is +2 agility. Apparently there is some crude genetics work happening at the end of the customization process that always forces the player and starting slave to be purebloods and the player's racial bonuses are not updated afterwards.