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CyrusLance

8
Posts
A member registered Dec 31, 2021

Recent community posts

The code line worked, wasn't able to deliberately create any soft lock or seen any odd effects.

So yes it suitable to stop odd chance of the problem occurring.

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Oh yeah, thanks for pointing that out I pretty much went with first thing I saw on top the page with 'go to' line function search, still getting hang of coding  and it was literally in next code func below.

Anyways think you might be correct with rapid inputs, did some stress test with large images all that was achieved creating lag spikes no change in script flow, only when mashing button inputs you get the problem and a lot sooner in frenzy manner.

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Just the attack skill, only used constants mod and what it has to offer and the error code points to damage effect scales calculation, doesn't really say where or what group is.

Honestly could be something simple like loading problem with custom images that maybe bit too large size for what its use for,  just creating stress on game engine having to resize image and use said image in attack animation causing it to stagger when force to speed up which can end up skipping something leading back to problem.  Give that wild theory try later.

Just to re clarify problem occur in both normal and debug mode, you will most likely run into the issue in large group of bandits where using 1 button ends up soft locking game, smaller number of enemies don't run risk of it occurring or significant less to happen and same script error code as the poster.

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Just some feedback what I seen so far.

Lizardman armor racial trait doesn't work, doesn't seem to be any data was it meant to be augment scale or new armor bonus altogether?

Beastkin squirrel racial trait doesn't work on the player, works fine with other party members - granted you can change base carry to 20 with constants time being.

Beastkin Bird is unable to have tattoos on their arms or legs not sure if intentionally or not - Arachna can't have tattoos on their legs as example.

-EDIT- Trait: Vigorous doesn't work and from what I seen the energy_mod stat doesn't seem to work at all.  Scratch that actual problem lies with character creation generator not properly running code effect half time, pretty noticeable when it doesn't apply any mental stats from strength or traits also may not register starting flying movement race correctly end up no attack and speed increase, still shows up that tool tip that unit is flying.

Will Mass Heal be properly design to work as attendant or am I missing something? so far you can only use it at mansion and only effects currant party members not any of captive in jails may have, not in open fields or in battle quite the let down and in abilities script its literary stuck in placeholder state - masshealcouncil I believe it was.


Ralphs tweaks .

The tentacle hybrid has - Error at getting description for skin:pink

Anomaly  I seen so far:
Its possible while rare for starting player character and slave after creation menu to gain additional +4 in any one random stat, like orc having +4 magic affinity for no reason, seen strength and endurance - only seen endurance on player so far.

Sometimes newly generated slave/npc for whatever reason, trait that normally give negativity stat may end up give positivity instead, been mention from previous post worth mention it happens in  Ralphs tweaks and both cases might actually be same cause.


Other thoughts and balancing matters...

Is there going be warrior based specialist for player character? Deadly blow can't be learn by the player and would give player edge with damage and speed boost matching their assassin and warrior slave counterparts - the closest thing player can choose is their starting race to be strength based beast/halfkin bird for dat 40% damage and speed mod.

Now that magic scaling weapon are thing, mind blast spell should have a 0 turn cool down - spells are strong as mage specialist player that is correct, aren't as non mage -  some weapon skills with hit not to far from non mage mind blast damage and a lot closer with cursed blade I don't mind spell-blade being thing but dedicated mage should always be casting.

That being said of mages are we getting fireball spell or at least mage slave will as it part of their profile description to burn things or any other offense spell in general currently only ever had two offense spells for longest time:  mind blast and acid spit.

Would it possible add variety of +7 damage weapons like bow, axe, lance etc like you see some race profile picture in gear section, the illusion of free choice they all do same thing and update Umbra's gacha trade system include new items.


Lastly how do get slime breeding/morphing to work was there something I need turn on? Can't seem find the selection for body morphing the , splitting part or do slime conversion with unborn child.

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Instructions on installations and upgrades on front page rather clear, you wouldn't be able to get pass new game menu if you bonk it unless game non-modded.

Only thing I can add is the file line  User/Username/AppData <- this mark as hidden so will need check Hidden items box from view menu that is on top toolbar to access rest of the line, should be able to follow instructions from there on.

If talking about about getting better weapons Gorn has hammers and Frostford has greatswords about strongest weapons player can buy and better versions from chests.

If you mean new gear like Rune sword, Archmage robes, Book of Life etc and more they all obtain from chest found in mountain cave, marsh,  underground ruins and elite bosses. Also get new elven gear from elf guards/grove.

Would it be possible to add some sort of everlasting pregnancy? fetish reasons

One example would be: A pregnancy pausing potion leaving them in there currant state till get counteract potion returning back to normal.

Extreme example: Parasite baby base of living armor/suit get from underground ruins; character that pregnant with the parasite never be able give birth to it and stuck with lust gains and pregnancy debuff in battle/belly inflation in exchange for buff of some sort like +25 health, 15% protection/damage reduction or + 1 Magic Affinity(shameless grab for power).
Basically laboratory thing/potion or trap found in underground ruins.