Getting a drive signal to tier 3, then putting it into the signal audio machine to listen to it will reset it back to tier zero and you would have to process it all over again, build 0.8.2b
Gather unknown signals from deep, silent space · By
I don't know why, but the kerfur robot's pathing is so jank, that they end up stuck in water. Regular kerfus oftentimes get stuck near satellite sites because the base platform is less than an inch taller than it should be, as well as pathing near the river lake, often ending up in the water. As for omega kerfur, he just walks past the bridge and into the water, (As seen here (catbox.moe)).
Also the TAA is a real headache, I know it can look cool on screens, but it shouldn't look like that everywhere.
As much I love Winter Mode it seems to break things, not sure how or why but here’s some observations about what tends to happen. Spoiler warning for those that have not finished Story Mode.
During the 2024 Halloween event when turning on Snow Mode briefly the Jack o’ Lantern I the water hole next to the lake disappears, yet the one in the well stays perfectly fine. Durning Criken’s playthrough the Safe wasn’t where it was supposed to be, and for some reason was flung near Tr 1 and the Teleport log. Yet when I killed a pig the meat piles during Christmas Event, the meat pile remained while rocks, scrap, and meat chunks fell back into the water. What’s been theorized between me and some other is that items get launched out of the water when turning on Snow mode.
While the other main observation is Kerfurs and creatures, such as wisps and boars, tend get stuck in water a lot which was also theorized something about how Snow Mode affected pathing. Notable places they get stuck in river near bridge right next to the base, Kerfur heading towards Xray seems get stuck in river, somewhere between Xray and Quebec, even though they can easily move out of the river so not prevented by Terrain this time. One point when I headed towards the little island in lake near Oscar by Kerfurs were unable follow me up there, even though previously they had no problem yet turning on Snow mode they were able cross the water. Might be something similar to how entities were getting stuck on the ice during Christmas event.
Trying to play the game for the first time. Tried entering into the tutorial (only option). I was met with great confusion when the game plopped me directly in the world with zero guidance and no tutorial. It took me a great while to figure out that it did not put me in the tutorial at all, and instead into one of the other game modes. I would greatly appreciate this bug being fixed, so I could learn how to play the game
Played this new version and my game has crashed upon some "jumpscare event". I processed the signal and was listening to it, then I pressed "save signal" button and weird crap started to happen - everything paused and various colorful lines gradually appeared on my screen like my gpu was dying. And then at last everything turned to black and a "Fatal error" dialog box popped up. At first I thought that this was part of a jumpscare, but then I found out that it produced the Unreal Engine exception callstack:
Fatal error!
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
0x00007ff68ff716ec VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88a69 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff670d6 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88aac VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff670d6 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88aac VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
...
The last three calls are repeated until the end, the whole callstack consists of 100 calls.
Edit: this was 0.8.2b 0006 version.
Loaded up my save and it has such a low framerate that it is unplayable. Plenty of computer resources left in task manager. Normally after pausing (and going to a different window and back) or loading the game is like this for only 10-15 seconds, but this time it just won't go away. Disabling shadows solved the problem, but I've never had this problem before on this version. Is this a problem with my save, or something else?
EDIT: This only occurs in/near the base. However, I have never had this problem last long before and I am only using 66% of my total memory, with VotV only using 12%.
An ordinary kerfus, when he fixes servers, falls down the stairs and starts to behave inappropriately, I suspect this happens because he falls and does not start his way up the stairs again, but continues his way from the place where he fell, if I explained it badly, sorry.
Обычный керфус, когда чинит сервера, падает с лестницы и начинает вести себя неадекватно, подозреваю, это происходит потому, что он падает и не начинает снова подниматься по лестнице, а продолжает свой путь с того места, где упал, если я плохо объяснил, извините.
0.8.2b So while Kerfur's pathing has been somewhat improved, it still needs some help from snow mode. I sent my orange one out, who never gets stuck on the satellites, and upon reaching Golf he started running repeatedly into one of the pillars instead of heading for the stairs. This is about when I went to check his camera and saw this exact thing happening. I activated snow mode, which solved that problem, but upon getting up the stairs he somehow got himself wedged between the catwalk railing and the base of the satellite. of course now that i've walked away from the computer to run over and get a screenshot of his location he's unstuck himself and is navigating the rest of the way up.
i think kerfur struggles to navigate the satellites while being watched lol. I tested the Golf pillar navigation without accessing the camera and from what I can tell watching on the radar it still happened; Kerfur's dot stalled until I activated snow mode and then resumed as expected.
I have been playing the game since its first versions. After taking a break for a while, I noticed that there was a new update for the game, which I installed. However, when I started the game and created a new save, pressing the "Start" button returns me to the main menu. It has been a long time since I last played, and I believe the issue might be related to the changes I made to my computer files.
Please assist me with this issue. I love the game and think it is excellent.
I know that normal kerfur is supposed to be buggy, but cmon. I made kerfur omega and when i tell him to get hash codes for me he just goes into the water and gets stuck. The worst part is - i cant turn him off and get him out of the water, sure, but then he forgets he got hashcodes and goes for them second time. And after getting them, his path is the same so he drowns again. Pls do something with it,
I've been watching a friend play, streaming it through discord, and its been crashing a lot? we are on version 0.8.2 btw.
Its constantly "Fatal Error!" and i dont know if its intended crashes (like from unseen events?) or if something is actually going wrong somewhere in the game.
I'm unsure what else to add here its just happening often enough to have us wondering whats goin on.
0.8.2b
в какой-то момент просто начинает проседать FPS вплоть до 20 кадров, это начинается постепенно с начала захода в сохранение.
Никаких сторонних источников света нету, никаких постоянных движений пропов (или я этого просто не знаю), но это началось вроде после покупки керфура...
железо актуальное (настройки графики погоды не играют), но чисто снихрена игра роняет кадры.
П.С. если это всё таки связано с керфурами, то у меня интересный анализ: есть две сюжетные ячейки и одна в бесконечном режиме (с ивентами). Первая ячейка (сюжетная) - это 0.8.0 законченный, жёлтого не находил. Вторая ячейка бесконечный режим - находил жёлтого и разобрался с ним, имеется покупные обычный и ЖЁЛТЫЙ (В ЭТОЙ ЯЧЕЙКЕ НЕ ПАДАЕТ FPS, почему же?). Третья ячейка (сюжетная) - начал с выходом 0.8.2 (потом перешёл на 0.8.2b ), жёлтого не находил.
In the new test build, the SSGI and detailed rain collisions seem to conflict sometimes, i noticed it when i had snow mode active and turning off the ssgi seemed to fix it but i started a new game and went to the base turned on snow mode then ssgi and detailed rain collisions and it worked fine. Maybe there are multiple snow weathers and only some are working correctly with detailed rain collision.
0.8.2b. After killing the Abandoned Kerfur, I'd get an error message saying the following:
Warning: the object murderKerfur_c_2147294423 has detected a negative event! Report to the bug forums the sequence of your actions! Event variable has been set to 0.
I'm not sure exactly what steps I'd talk about here. I spawned in Abandoned Kerfur using the 6 meat piles and attacking my Kerfur Omega, then I fought the Abandoned Kerfur without taking any damage.
[pa082b_0011] Not really true bugs, but some small oversights with the new scrap sell values.
You can buy 8 paper sheets, craft them into paper scrap, and sell the scrap for 2 points gained. Not really a major profit, but it is still making points from nothing.
You can get a free 30 points from the D-Drone delivery boxes by hacksawing them and selling the resulting scrap.
That is an outdated version of 0.8.2, not even just it not being the latest update.
This should be a download for the latest 0.8.2 version, from the version archive website:
https://archive.ariral.space/VDMR/pa0082_0012.7z
If you don't trust the direct link (fair), here's also the link to the website itself (linked on the main game page as "Old VotV versions archive", so this is officially endorsed). Find and download "pa0082_0012.7z" in the list:
https://archive.ariral.space
When I found the half built treehouse, I attached a good quality camera to the tree in the middle, activated the camera, and then left. I got back to the base to check the camera, but it didn't appear on the computer as an option. My game had an event active, and the event stayed active for about an hour. I tried everything I could think to try, including going back to the treehouse and trying to raise my reputation, but the event didn't go away. The event is Class: "arirSlapper_C" Object: "arirSlapper_C_2147465765". I had to use the scrape command to get rid of it. Every time I resume the save, the event is immediately active again and will not go away unless I scrape it. I did find the camera on the ground in front of the base again, but the event is still active.
The entities who built the tree house aren't very fond of cameras, and that is what caused the event. The ariral slapper event is probably bugged it should cause an ariral to spawn near you and chase you, sometimes entering into your base, then they will beat you up. Maybe try exploring around the base and such to see if you can get the ariral unstuck if it is stuck somewhere. although im pretty sure they just spawn in so it being stuck is pretty unlikely.
I'm trying to craft Kurfer Omega, but despite having all the components on the crafting table, the only option I have is to craft drives. I've tried the head, torso, and the pelvis and none will give me the choice to make them, just drives. IDK if anybody else is having this problem, but I can't find it anywhere. I've tried re-loading the save as well, and that didn't help
You can turn off physics damage in experimental settings before you load in to stop the fall from killing you. Alternatively, if you have a number pad on your keyboard, numpad . is debug teleport and will transport you safely to the ground. If you don't have a number pad, like me, you can also set it in keybinds to another key.
Not entirely sure if a bug or not, but - in 0.8.2b my Kerfur-Omega guide notebook just up and diappeared. I was holding it in my hands, switching between the game and notepad windows as I was trying to do a revision of materials I needed, and then suddenly the notebook vanished. I didn't drop on the base floor, didn't go through the floor (I did check the basement some time after), didn't end up in my inventory and it didn't respawn in the Bunker. I was thinking of simply reloading from last autosave, but as the thought occured to me, the game conveniently saved itself, and at this point this notebook seems to be lost to me forever.
...any way I can now reposses it on the same save file?
link if it doesn't want to play https://youtu.be/u73xe8H_7Sc
0.8.11 TEST (the latest TEST version also has this problem.)
The test versions are meant to have some bugs in them, but this one is probably the most annoying. No matter what you do, the hot bar won't disappear, and that fucking red arrow will still be there. Just report of bug, nothing else. Peace.
The game launches with black borders, nasty stripes on top bottom and sides. I looked and used all the settings, nothing helps, the game resolution does not change at all. What should I do? Also, when opening the settings during the game, the ‘hitboxes’ of the buttons are positioned as if the screen was stretched fully, but the picture itself, still with stripes, so it's impossible to press the buttons because they don't correspond to their real position. I can't figure out how to solve this problem, help me please
Backpack dissapears when i unequip it. No matter if its full or not it just dissapears. I tried to look everywhere, switch to winter mode, but to no avail. I had the same bug with the pink kerfur (not omega), when I turned it on, sat on the quad bike and the kerfur just disappeared and was not displayed on the map.
I also came across a hook bug. I attached one end to a full barrel and the other to a quad bike, but the hook disappeared like in another bug. I don't have it in my inventory and it wasn't lying around anywhere, it just disappeared.
Я попал в такое произошествие, пытался запустить игру продолжить в гараже voices of the void 8.2 собрать сахарный тростник и прочее хотел бы но игра не запускается чёрный экран ждал долго 10 минут, решил удалить папку и снова скачать с этого сайта и снова попробовать, итог провал, другие версии игры работают все с 8.0 и 7.0 а вот 8.2 не работает, не знаю в чём проблема??! Пришлось всё стереть сохранив сохранения игры с 28 днём игры и музыку, завтра проверю что случилось, пишите что это могло быть чтобы такого больше не случалось. Играл в игру много дней и оно перестало работь в чёрный экран, пришлось всё стереть и переустановить полностью игру не зная причины сбоя программы voices of the void 8.2
я пытался налить кофе, но когда попытался подключить кофе машину, то не смог, вилка просто телепортировалась обратно, я попытался проверить на другой версии, но там все нормально, как всегда и было, так же я попытался зарядить керфура, то же самое что и с кофе, или мне покупать нового керфура и тратить 15 денег на энергетик? и еще я заметил что керфур ведет себя странно, как будто игрок под эффектом пива, и когда он пытался забраться на вышку починить сервер, то он просто падал через пирила, забирался снова и падал, и так пока у него не кончился заряд, а зарядить его я не могу по сказаной выше причине, с такими багами я понял что нет смысла фермы, хорошо не купил еще
In sandbox mode: Toggling the ragdoll function off with "Kick props/trip over" enabled in the settings causes the game to crash when you would normally trip over a prop. Similarly, having "Door bump enabled" turned on in settings with the ragdoll function disabled causes running into doors to crash the game. I'm on pa082b_0016
Edit: It seems every interaction (outside of pressing the ragdoll key) that would normally force a ragdoll crashes, this did not happen last night when I played so I'm unsure what's changed to make the game crash now.
Oversight: Arirals cant count. using a shrimp pack 8 times (so that it still has 1 in it, keeping it a "shrimp pack" prop) still allows you to get the ~1.4 rep, in addition to the ~0.0125 each individual shrimp from the pack gives
individual shrimps & other shrimp related food items should have their rep bonuses adjusted instead of it JUST being shrimp packs that have the bonus
Any time I try to grab drives it automatically makes me hold them instead of grabbing them, it didn't do this last update and it's driving me slightly insane as I can't seem to find any quick way to drop them out of my hand without opening the menu and it's really messing with my muscle memory and flow
0.8.2b here.
I sent out Kerfur as usual, he never came back. I'm super bummed because I've only ever had this Kerfur, brought him with me from each save, and I love him.
I have four pings on my radar, but I've checked them all and no Kerfur, plus his camera doesn't show on the computer.
I really don't want to replace him.
I had a save in 0.8.2 on story mode that I kept playing in the 0.8.2b build, thinking that I didn't need to make a new save. Everything was normal until I got two errors, the first was after defeating the tank after it spawned. I got an error something like "tank detected a negative event, go to bug report". I tried looking it up to see if I could figure out what caused it, but couldn't so I moved on. The second error occurred after an event with arirals shooting something. It gave an error along the lines of "ariral shooter detected a negative event, go to bug report" I also tried looking that up, but didn't find anything. There was an ariral left over from the event stuck in the tree house so I think that's what caused the major error. The ariral was unarmed, but would attack me. I tried handing them the power washer (it had fallen out of the tree house) and some shrimp. They accepted the shrimp but threw the remains at me and threw the power washer at me. The major error was that a few days after (I can't remember how many, but somewhere between the ariral event and the major error I reached past 49 days) I got an event while dealing with the pigs that wouldn't go away (even though I killed the pig). I traversed every inch of the base except for the bunker (I didn't know any events could occur there), traveled around the entity dots on my radar, and did everything I could think of to try and end the event to no success. My last save was just before the event started too so I can't transfer my items over to a new save. (apologies if this spoils anything for anyone, I wasn't sure if I should be as descriptive as possible or try to kind of be vague so I tried to middle-road it)
Update: I started a fresh save in 0.8.2b on story mode and had the same issue with an event starting but nothing happening and not being able to sleep or save. I was at dish Whiskey as the sun was setting both times this issue occurred. I believe this may be caused by "William the protector" but its not like anything happens, and when it happened on my previous save the event never ended, even whenever I went to my base and stayed there for several days. Unsure if this is a glitch or not, and can't find a whole lot on any events surrounding it. Any help on how to end the event if this occurs again would be appreciated!
Thank you!! Turns out the bug was an "arirSlapper_C" event on my old file (0.8.2). Which is weird bc it had spawned a few days ago and only recently decided to start an event. Not sure what happened on my newer file bc it had saved from long before the "Endless event" happened so I molotov'd myself and avoided going to whiskey at sunset when I reloaded the save which circumvented the "endless event". I might try going back to whiskey at sunset to see if it was the same arir slapper event or if it's somehow caused by William.
reached the point in the game where the tank event happened again, and got the same error that occured on my original 0.8.2 save (I'm on 0.8.2b now) but wasn't quick enough to take a screenshot so I could say what exactly the error message was :c. It was along the lines of "tank detected a negative event, go to bug report". A few days later, the event where arirals battle against the cyber boars occurred and there was a ariral shooter left over even though all the boars were dead. The leftover ariral is causing an infinite event where I cannot sleep or save. I typed in "debug events" and the console printed the following: "Class: "ariral_shooter_C" || Object: "ariral_shooter_C_2147215357". I'll try scraping events to see if that gets rid of the ariral, but when I tried scraping events on my 0.8.2 save, it allowed me to save, but either would countinue the event shortly after saving or just re-start the event whenever I loaded the save. I can't recall exactly as it's been a bit since that happened.
I had one stuck shooter when I had the Ariral battle as well, though it seemed to linger because there were a couple straggling hogs that wandered off. I went leading those hogs back over to the tree house and it disappeared after killing one of them. Usually a save/load cycle gets rid of most event entities, not including ones meant to persist like the hogs.
I didn't see any stray hogs, nothing even shows up on the radar other than the leftover shooter. I will check again whenever I load the game back up today though. If the scrape didn't get rid of the ariral already. The endless event never cropped up again after using the scrape. I played for a few hours and didn't have a problem with saving or sleeping, but it might come back when I re-load
Performance of the game, is okay, but when you turn on the shadows, the fps drops significantly. I know i have old PC (gtx 1050ti intel I5 8400 and 8gb ram) but still, that's why i'm telling about that. Overall performance of the game is great on any settings, until you leave shadows settings on anything higher than 0. Also when some guys put an alien catapult in my garage it spawns in whatever you leave at the center of a garage, which is usually my ATV lol, but maybe that was changed in the beta idk cause they never interacted with me for a long time.
Got the missing Kerfur-0 random event (skerfuro event, as the wiki calls it), Kerfur-0 was missing as normal, but I could still save and quit and everything. Looked up the event, did what I was supposed to (i ran around the base like 10 times passing by every window). After that didn't work, I saved and quit, thinking my game was bugged. Came back, Kerfur-0 is still in the Meat Room on the camera. This has persisted for a bunch of in-game days and about 1 real life week. Just downloaded latest version today, he's still stuck. No clue what to do.
I had heard that as well but i had the large white wisp event that makes it extremely foggy once when i was trying to run around and do a bunch of stuff, not wanting to deal with it i scraped it just to see what would happen. It turned instantly sunny and the wisp was gone. Maybe it was just perfect timing though, lol
Well, that is 0.8.2b version and Kerfur's pathfinding AI is broken at one place of map. I can say that other people have also same issue here.
https://youtube.com/clip/UgkxwWlcLdIh2xnWi61EbIFJ45Y0UwkcBPm7?si=o1ImRkr3LO9wfuK...
I think that this hapen scepcially in one place at map but mysel,fI don't know specially where
The doors on the trailers near the hole seem to be somewhat broken in a way that breaks the flickering lantern prank. When the Ariral smashing in the door breaks it, said door just doesn't move, stopping the event from playing out as intended. The only way to get it out of the way is to hold it, and by the time I've done so they've all left. In order to interact with the Ariral coming to smack me around I had to break down the door and move it out of the way in advance. The notebook with the passage in it also no longer opens when you try to use it before the door-smashing begins. I'm not sure if this is intended, but having it happen while you're reading is much more nerve-wracking.
Not sure if this is intended but pretty sure this is a bug.
The Red Bush does not work in Infinite mode, I've tried making a new save and getting to the Cabin before the time doesn't activate. I've had longer saves that it didn't work on, sometimes doesn't work in Story Mode either. Again I make sure to get to Cabin before 3am and it doesn't activate when the time comes around.
I have tested back on 0.8.1 and 0.8.2 and it's affected both Infinite and Story mode. I was playing a Story save made on a not stable 0.8.2b patch back on test version 7 that didn't work. Making a new Story Save did seem fix my problem for the Red bush, but did not fix the problem for a new Infinite save. The grass is also still bugged in the Red Bush dimension being extended pixels in form of triangles of each grass PNG.
I'll try update the post as I get further in a new save on current stable patch/update of 0.8.2b and see if Story save gains the problem with Red Bush over time, and report any new information.
Yeah I get there around 3 am, 3:33 comes and goes and by time it's 4 it still never opened. Sometimes I encounter this in Story mode around day 30 and beyond to final available story day, sometimes it just works again in Story mode. But it never seems work in Infinite mode and that save is one day 60+ .
Yeah a Streamer I was watching had this issue when we tried guide them to the Slabs/Tablets, and another chat member also reported no Red Bush activation. Again I'm not sure if this is intended but doesn't make any sense to have it not activate for Infinite Mode when every other event should be able activate. So on one hand glad it's defiantly common occurrence and not just use, on the other hand hoping it's not intentional and it's just a bug.
Не работает крафт керфура на версии 0.8.2b которая вышла совсем недавно. Перепроверял всё по нескольку раз и до сих пор не могу понять, что делаю не так. Книжка есть, всё есть! А головы керфура нету... :< Пытался несколько рах перекрафтить эллектронное вторсырьё, даже это не помогло, при добавлении металлического вторсырья, оно перекрафчивает мне всё это обратно в диски...
В том то и проблема, что у меня в мире ее нет... Я сбрасывал и данные и, чего только не перебробывал... А создал заново.. Желания 0, впереди то, что мне осталось лишь создать радиоактивную капсулу... Возможно, проблема из - за того, что перешёл на более новую версию в своем мире и.. Всё просто забагалось, хз..
0,8,2 млрд
Таким образом деформируются все панели. При столкновении с физическим объектом, например, с полками, он часто опрокидывает их и сносит все на своем пути. После создания мира в кафетерии диван подбрасывает и опрокидывает весь кофе. При создании мира на кухне объект застревает в текстуре на верхней полке, создавая шум. Звуки позади него стали приглушенными. вы можете исправить звук квадроцикла. Надеюсь, это помогло. Резко нарастающий громкий и монотонный рев очень раздражает, несмотря на то, что игра проходит достаточно спокойно.
The picture is a bug with the anti-aliasing. I had similar issues try adjusting the anti-aliasing options, there are two different options for it now. i specifically had this problem when i ran the game with reshade installed. And reshade seems to have problems with in game anti aliasing in a bunch of different games.
It is possible to drag in delivery drone using Gravity Gun. If you manage to do so and capture the drone in gravity field before it finishes your delivery, it'll be stuck floating above delivery point after being released. The bug resolves itself after saving and re-entering, as the drone finishes delivery and flies away normally.
Discovered a interesting bug where where you can "cheat" the atv stunts achievement. If a power outage happens that causes the ATV to be inoperable while you were accelerating, it is possible to make progress in the achievement by grabbing the ATV and raising it off the ground and putting it back down over and over
nah i tried downloading from the app it didn't work so i uninstalled it then downloaded it via website i'd say try and get in contact with the dev and see what they say you're probably gonna have to give the error info it should be in your clipboard when it happens so all you have to do is paste it in notepad or a comment
Hello! I am running pa 0.8.2b, I believe I have encountered a bug. I cannot fix the tower, when I climb the tower to fix it I get a report that it is "all fine" and three of the four lights are blinking. Also, the tower check on the console reports that the tower is functioning, but I still get the error that the drone cannot triangulate my position. I have looked through the forum here, checked reddit, and tried restarting my game and fixing any servers in case that was the problem. Sleeping until morning did not fix my problem, either.
cooler crafting is not working. I read the note, put all the components in-there is no crafting, only a disk + and a canister of fuel.. what to do? the mining farm is overheating and I've shoved too much money into it-it's annoying to turn it on and off all the time+ regardless of the number of video cards, the farm only runs at 10%
game version 0.8.2 but on version 0.8.1 i have this problem too
Just got the Gray invasion event and noticed I kept getting "they will remember that 0.124" spammed. They had already eaten all the shrimp I gave them but I noticed they had knocked one of their containers outside of their camp during all the fighting. I brought it back and got the same amount. I think it was just flinging props around during the fighting and I kept getting rep for it. I used Debug Scrape earlier in the save because I thought something went wrong with an event (a boar randomly spawned near the windmills and stayed there) but other than that I played the game normally.
after the "war of the worlds" on the final day an Ararial pig beater c spawned clipped inside of one of the Ararial ships. While it is present a meta paranoia event occurs that does no end until it despawns, however it will not despawn on it's own for some reason. In addition to this about 5 minuets after whenever I boot the game it will respawn even if I had previously culled it. I have checked and there are no "pigs" left on the map so I do not know why it continues to spawn and refuses to despawn without scraping it.
I don't know how but when I used the trash can it popped up the UI to put stuff within it but not the cursor - it also kept allowing me to move my guys camera around which was annoying as nothing I did made it better, even pressing escape kept the paused menu UI but the cursor did not pop up still and I had to alt F4 to do get out, idk if I ever want to touch another trash can again.
0.8.2b
Toggling any of the breakers, either through the breaker switches or the components tab, interrupts signals that are being played, immediately stopping them.
Considering that toggling breakers to save on power has become a real part of the gameplay, this bug makes it much harder to multitask with your breakers while simultaneously listening to a signal, which is something I like to do often.
Hi! I found a duplication bug in Voices of the Void.
1. I place 4 CD cases close to each other.
2. I take one CD lid.
3. I drop the lid between the cases (on the ground).
4. The lid attaches to all of them at once and duplicates.
5. Then I can sell the extra lids and make a lot of money.
It happens every time. I found it by accident while moving stuff.
Killer Wisps still spawn in Infinite mode despite none of the associated story events ever happening, although the manner in which they spawn seems a bit... broken? They only start spawning at 00:00 every night, and they seem to stop spawning early if the game is reloaded at any point after they start spawning.
Recently got the "Object in the woods" "the hole" and "where do you think you're going?" achievements when going to Bravo and Xray respectively (can't remember which dish i went to when i got the object in the woods achievement.) I'm not entirely sure if this is a bug or not, but i got them at seemingly random.
Don't know if it's fixed in the new test build, but at least on 0.8.2b the hiking boots randomly partially stop working. It still lets you climb steep hills and ledges without slipping, but the small increase to the height you can fall from stops working, unless I misremember it doing that. I was unable to reproduce the secondary bug so it either was some sort of freak bug that almost never happens or it was caused by something else that happened between when I last ragdolled from hitting the ground and when I next should have ragdolled from hitting the ground, and I just so happened to get the hiking boots between those two moments. So not sure how to reproduce the bug that causes me to be immune to ragdolling from heights.
Either the climb or the stuck inside wall detection has been updated in 0.8.2 and it is triggering the inside wall detection a lot. Even just climbing out of the dips in the vents triggers it, and it triggers instantaneously. I've had it trigger like 10 times just trying to climb stuff inside the base so far.
I have a problem, whatever i tried, i can't use tv, i uploaded some mp4 in it, nothing. Enabled custom content setting, nothing. Tried online, nothing. Please help me. I tried everything i think. I searched it up but nothing. Even tried some mods and still didn't helped me. Please! Or refund me 150 bucks for that tv.
Abandoned Kerfur fell into the secret texture hole to the left of the door. Had to kill it in there, since it was stuck under the building. and then it dropped a radiating item under the main door. So i was dying from something i didn't know about for a while. Maybe make a collision on the hole for Abandoned Kerfur.
Not sure if this has happened to anyone else yet, but there is a bug I noticed that happened with at least the blue "Plushie":
if you hold it in your hands and use Alt+R to place it in a plastic crate, remove it, and then place it on the floor, it became
'locked' into place. I couldn't collect it, hold it, or even grab it anymore; and now it's just stuck in one spot.
When you put an item in the blue crates they become "glued" to the crates. If something knocks them out quickly or you pick them up out of the crates it can cause glitches like this. The only way i've found to fix it is by using the crate to scoop it up like the other comment said. One way to prevent this in the future is to pour the crates contents out instead of picking things up out of them.
Drive duplication exploit, can endlessly duplicate any drive containing a signal using only a drive box.
Repeating step 6 and 7 will now duplicate the drive every time it is taken out of the box, when under the correct conditions.
0.8.2c, "Align view to the floor" option does not appear to have an effect. I am attempting to turn off the behavior wherein my view shifts when walking on a large prop. If that's not the option to disable it I'd like to know if such a thing will exist, because this new behavior is nauseating.
The door bump setting also appears to not change anything, still bumping with extra noise and clanging when opening and closing.
Not sure if this is a bug so much as an issue I ran into, as well as one that other people have had. I used the hook tool to attach myself to the drone for fun, but the hook got stuck on the barrier wall and I fell, which got the drone stuck at an inaccessible height. This essentially soft-locked my game at day 33, which sucks but also was my fault in the end. I think adding a drone reset debug command could be useful so this doesn't happen, since I've seen people saying it's happened to them when they attached other items to the drone.
I just recently got the game, and when ever I reload one of my saves, TR3 has a chance of immediately dying. Something to note is that I have a previous save where TR3 had gone down right about the time I created this new save. Whenever TR3 dies in this new save, the lights are still on, though nothing else works.
(Google translator)
1. comments
- in quiet mode, the servers do not crash (both at the base and at the radio telescopes) and the calibration of the radio telescopes does not fail;
- wires leading to transformers that oscillate like threads, which is physically impossible (this has probably been known for a long time);
- a saw (for wood) does not cut wooden objects, including pallets;
- recycling cans into scrap metal. As I understand it, there are about 4-5 types of canned goods in the game, and to get a unit of scrap metal, you need to collect cans from a certain type of canned goods. Why is it so difficult, can't you make 1 type of empty can;
- about the crafting book:
1. It is not replenished, although it says that the crafting recipe has been added.
2. Maybe the crafting book should be attached to the wall.
- about the hook and the hatch in the ventilation (this has probably been known for a long time)
It is quite difficult to get into the ventilation in the operator's room, can't the main character immediately pull himself up to the hook, but must swing up to the vertical edge of the ventilation. It seems to write the value 20 and can't calmly pull himself up.
- a bug with garbage (collected into a ball and which is impossible to collect) and garbage on the ceiling (this has probably been known for a long time).
2. Problems with translation into Russian:
1. In training:
- the order of loading disks into the box (You can practice at putting drives …);
- a full description of the working disk for receiving/processing/transmitting signals (step 1 (Coordinate panel), step 2 (Downloading), step 3 (Playback panel), step 4 (Processing panel));
- description of the "Breaker box".
2. System messages that appear when entering a game session:
- Press ESC to pause the game. Go to …;
- Go to “Pause > Save to save …;
- There are additional gameplay options …;
- To enable custom content …;
- If you want to experience some extra fun stuff…
3. Tips in the main menu:
3.1 The title "Hints and tips" itself is not translated
3.2 Out of about 69 tips, about 18 are fully translated into Russian (including the tip title).
4. In the game:
4.1 Main power distribution device based on Alpha (Breaker box): "ObRABOTKKA", "ZAI`RUZKA", "KOORDuNATbl", "VOSPROuZVEDENul", "Utilities", instead of Processing, Loading, Coordinates, Playback, …
4.2 Instruction name: "Kerfur omega documents binder".
4.3 Inscriptions on the screens of all monitors and switches of the workplace:
- toggle polarity;
- +5 polarity;
- +1 frequency;
- save signal;
- use coordinates
and others.
4.4 Omega Kerfus commands are not translated
4.5 Errors in 1 monitor (signal search) are not translated
4.6 The translation of items from the "Food" category is not fully completed, for example: "Rolling pin", "Bread mold", "Mittens" and others.
Оригинал замечаний.
1. Замечания
- в спокойном режиме не ломаются сервера (как на базе, так и на радиотелескопах) и не слетает калибровка радиотелескопов;
- про крюк и люк в вентиляции (это наверное, давно известно)
Довольно сложно попасть в вентиляцию в комнате оператора, неужели главный герой не может сразу подтянуться к крюку, а должен с раскачки подцепляться до вертикального края вентиляции. Вроде пишет значение 20 и не может спокойно подтянуться вверх.
- баг мусора (собранного в шар и который невозможно собрать) и мусор на потолке (это наверное, давно известно);
- провода, ведущие к трансформаторам, которые колеблются как нитки, что физически невозможно (это наверное, давно известно);
- пила (по дереву) не распиливает деревянные предметы, в том числе поддоны;
- переработка банок в металлолом. Я так понимаю, что в игре примерно 4-5 видов консервов, и чтобы получить единицу металлолома, необходимо собрать банки из определенного типа консервов. Зачем так сложно, разве нельзя сделать 1 вид пустой консервной банки;
- про книгу крафта
1. Не пополняется, хотя пишет что рецепт крафта добавлен.
2. Может книгу крафта закрепить на стене.
2. Проблемы с переводом на русский язык:
1. В обучении:
- порядок загрузки дисков в коробку (You can practice at putting drives …);
- полностью описание рабочего диска по приему/обработке/передаче сигналов (step 1 (Coordinate panel), step 2 (Downloading), step 3 (Playback panel), step 4 (Processing panel));
- описание «Breaker box».
2. Системные сообщения, появляющиеся при заходе в игровую сессию:
- Press ESC to pause the game. Go to …;
- Go to “Pause > Save to save …;
- There are additional gameplay options …;
- To enable custom content …;
- If you want to experience some extra fun stuff…
3. Советы в главном меню:
3.1 Не переведен сам заголовок «Hints and tips»
3.2 Из примерно 69 советов, полностью переведено на русский язык (в включая название совета) около 18.
4. В игре:
4.1 Главное электрораспределительное устройство на базе Альфа (Breaker box): «ОбРАбОТКА», «ЗАI`РYЗКА», «КООРDuНАТbl», «ВОСпРОuЗВЕDЕНul», «Utilities», вместо Обработка, Загрузка, Координаты, Воспроизведение, …
4.2 Название инструкции: «Kerfur omega documents binder».
4.3 Надписи на экранах всех мониторов и переключателях рабочего места:
- toggle polarity;
- +5 polarity;
- +1 frequency;
- save signal;
- use coordinates
и другие.
4.4 Не переведены команды Омега Керфуса
4.5 Не переведены ошибки в 1 мониторе (поиска сигналов)
4.6 Не до конца выполнен перевод предметов из категории «Еда», например: «Rolling pin», «Bread mold», «Mittens» и другие.
1a. It is intentional that servers do not fail and satellite calibrations do not decrease in Ambience mode.
1b. Power lines do swing in the wind in real life, although the effect has been increased in-game, presumably to draw more attention to the lines. Not everything has to be entirely physically accurate.
1c. The saw object currently has no actual use. To be able to destroy objects such as pallets, purchase a hacksaw from the store.
1d. The only type of can that doesn’t work to make metal scrap is the can from canned food and canned peaches. It should be easy to tell these cans apart, as inspecting them shows that they can be, or have been, eaten. Otherwise, cans named “empty can” or cans from the vending machine both count toward crafting metal scrap.
1e. The crafting book is not supposed to change as you learn new recipes, your learned recipes are listed in the inventory.
1f. You can easily reach the ceiling vent with the hook by jumping and throwing the end so that it attaches to the ceiling, scrolling the mouse wheel to pull yourself up, and then “grabbing” the vent cover. The speed at which you pull yourself up is the same as the speed you scroll, so scroll slowly to avoid slamming your head into the ceiling.
1g. Garbage that is stuck as a ball can still be moved by pushing it with another object, or by using the broom. If you successfully dislodge it, it should snap back to being a pile again. Garbage cannot get stuck to the ceiling, what you are seeing is just garbage on the floor above that clips through the floor and is visible on the ceiling.
2. If you have specific localization issues, it is recommended you report them on MrDrNose’s Discord.
Yes, no matter what I do, whether it's alt + f4, die, or save and quit normally, it always resets the signal. It goes down to 0% and turns off both frequency and polarity signals, as well as showing a big "NO SIGNAL" overlay, though it keeps the signal in there and you can still process it after
(attached is raw footage of me testing both saving/exiting and dying, the former of which still lets me save, and the latter not)I'm no programmer, but I definitely feel like Ariral pathfinding could be optimized somehow. Unless they have a ton going on behind the scenes that causes it, I feel like I shouldn't be dropping 20-40 fps from a stable 60 simply because they can't find a valid path to my exact location.
No other entities seem to have this problem, only the ariral slappers and stalkers.
After the "bad sun" event my FPS dropped by half permanently in this save. I was riding an ATV during the event and didn't take any damage, so I guess it's because of the abundance of invisible pieces of meat when you're exposed to the sun. I tried restarting the game, clearing the game in the settings, but nothing helped.
Witnessed it on a random Twitch stream, related to Gray Firetank event.
A streamer lured the firetank to Ariral Treehouse, where one of arirals with a blaster spawned to destroy the tank. After the tank was destroyed, the cloaked ariral kept on running around the treehouse terriory, until the game gave an event-related error and ariral disappeared.
Message in question:
Debug message
Warning: the object ariral_shooter_C_2147199161 has detected a negative event!
Report to the bug forums your sequence of actions!
Event variable has been set to 0
A link to a clip where error occured (error message pops at 3:08) Confused KelLyss drags Firetank to arirals, which in turn confuses arirals - Twitch
Likely game version is 0.8.2b
All UFO dropper events can be cancelled by reloading the save before triggering their activation. Their Meta Paranoia does not start until you have hit their activation trigger, so you can simply just reload the save to cancel the event.
To combat this, you could simply add Meta Paranoia to the events prior to you activating them. Alternatively, you could maybe find a way to make them persist between reloads.