Both Kerfuses, -O and regular paths seem to be using winter, making them think that the river is frozen. You can turn on snow mode in Keybinds until that would be fixed. You might want to enable it every time you want to send Kerfus to do tasks, and can disable it afterwards.
itsybitsyspiders
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Going to a new area sounds too much, but having other tasks other than hash codes and signals - such as analyzing stuff, which could appear out of nowhere, or fall out the sky, or be mailed - seems like a fun idea! Especially if analyzing them would either require specific items, actions, or some kind of new puzzle game.
Personally speaking I both love and hate that hotbar gets auto-filled. Sometimes, it's very useful to switch to things you've just used, but sometimes, especially when you collect trash - important items get shifted away.
I think that having both - an auto-fill, and an option to "favorite" items would be the best.
Sitting on something (chair, sofa) then pressing the wake up button (Esc) would not wake you up until you stop sitting (in my case standing up chairs/ATV is binded to Q, so if I'm sit-sleeping I need to press Q then Esc to wake up)
Separately, player model just stands there when you're sleeping (1), disappears if you sit (2). No idea what (3) is, but that's how Kel looked like after sit-sleeping (crouching? shrunken?)
Hello, we have interacted a few days ago in "Little Bartmares" comments. You have shut comments for the game so I couldn't find a way on commenthing about the bugs I've found further.
Replying to your previous comment - I don't believe it's an issue with a specific machine as you've mentioned before, but rather either trigger zones for camera switches or timers (first bug), and trigger areas or collision properties (second bug).
Your latest fix (downloaded latest release before posting this comment) still seem to have not fixed the issues I've mentioned!
Here is the bug regarding camera switches between the classroom and the "bedroom" (video and audio lag is a problem with my recording software, in-game there are no audio bugs or frame freezes) - https://mega.nz/file/aiJinQwS#3G_mxSOGoYsGjFy0fHmCgraEZACa8LD7wotFma_a3Kc
- it doesn't happen when you play the game "normally", only if you collide with that far front part wall intersection, where door is attached "to its hinges". (to reproduce the bug - it doesn't happen all the time, which you can see on the video me backing back-and-forth, but is still reproduceable)
The second bug with invisible wall - you may have indeed fixed infiniteable-scrollable hallway, but the invisible wall itself can still spawn on/in front of the player - https://mega.nz/file/6qAAxbSB#p1TnQa9OIWZUfShHB9UlBL7IM-5sy2YjW6az_3e7EP4
I have commented on one of the published games before, but now it seems like author has closed their comment section for the game. There are no comments, and no "community" forum either. Author's page does not have a mention of an email, neither Itch seems to have a DM system. Is it possible for a game publisher to seal themselves off any interaction with players altogether? Is there a way I could still contact the developer who publishes here using Itch service itself?
Wine is garbage and sucks in running anything in general.
If your game wont launch at all when trying Proton, try to:
- Different Proton versions (not actual versions, but stuff like latest version, "hotfix", "experimental", and so on)
- Move the game files to your OS partition (yes, that indeed may work, you don't even need to change your Proton version)
I have looked over multiple wikias all of which mention need to have "knee joints" (as well as in-game page). Questwalker's interactive map shows that all of these joints are inside TRs, but the screenshots provided are very different from 0.82 I'm playing. I have even started a new save file to check that my actions might've resulted in TRs looking different (breaking shelves, workbenches, stuff like that?) but no, there are no buckets with joints, no shelves with joints, no joints under workbenches. In fact, there are no buckets, shelves, or workbenches in the first place! So, I now have no idea where to get these joints, except editing a save file or doing with the sandbox mode.
Also, physics in the game are ridiculously annoying! No, not the falling down as a ragdoll thing. But the heavy things such as cabinets or tables which are impossible to get back in place with your bare hands without using some other tool (like crate or rock).
The amount of events that flip your base upside down is also slightly annoying. Half regarding the previously mentioned heavy items which are impossible to get back in place, and the other is unique player decoration (nailing everything down may work, but it seems silly, and nails barely hold anything, and they are also huge and ugly).
Please increase nails' "power" and make them work like actual nails, and not chewed gum
There is a lot of potential to create custom stuff, such as upgrading ATV - but nails fall off so easily and ATV driving is so messy, you have to crawl like a turtle not to break everything off it (meanwhile hooks are unbreakable and never detach)
And the last part of the image - Kerfur having a beacon on him would save so many nerves since that idiot loves to stuck in any terrain he possibly can
I've bought Kerfur, only for it to dash somewhere never to be seen again. After remembering about him, I checked his camera - he was stuck somewhere underwater. I couldn't get him out using camera controls of the what I assumed to be river, as he couldn't climb up underwater ground. I tried searching for him, but never found him. I noticed on the radar that there was something in the river on the edge of the map, but still couldn't find him. After I returned, I noticed that the blimp on the radar is no longer there.
Brand new Kerfur proceeded to drown himself, with his body never found :(