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itsybitsyspiders

48
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3
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A member registered 37 days ago

Recent community posts

Stable build. Bought the catboy and opened the supply/drop box almost at the same time it got destroyed. I think on the screenshot the box is already destroyed, but its UI is still present on the left and has these multiple "empty white circle" items inside.

What Bearsjunior said. You will know when you connect it - tank would be visually connected to the mask (you can also drop the mask on the floor to see how much oxygen you have left). Don't forget to equip the mask when you will be descending into the waters.

Noticed that there are no lags on any other small levels:

For me it's 44% screen size, every other graphic setting is disabled - still occasional freezes in campaign world

100% screen size, all kinds of graphic settings - no freezes on tutorial/debug/etc levels

Of course smaller levels have much less objects, but it's GPU that spikes up in main world, not CPU. My bare guess is that game renders many things that potentially could be unrendered (things you can't see, things that are far away, etc)

I see, it wasn't, thanks

0.8.2-b - "Return to sender" may no longer work - on untitled_187 the thing just crashes into the ground, through the trampoline.

Doesn't rain clean the blood splats?

Many people are complaining about optimization, and even more after trying the -b patch version (they say performance got worse and lag/freezes have increased, compared to main version)

With all the weapons being worked on, to me - it seems that walls are mostly for building defensive bases.

I just hope that game would continue to retain its eerie horror spacey creatures style, and not turn into a survival game (with all of these fishing, cooking, chopping trees, farming plants, farming honey, etc features).

There are models - naked and in armor, if you mean the kitties. If you for some reason meant Erie, then there is a bikini version as well.

You buy what board?

Some of the story events are easy to miss as well - such as rambling sounds on day 5.

So, they are supposed to leave? I did indeed recall hearing footsteps in their wooden house after the event

See https://itch.io/post/12035874

I'm curious about certain WIP features, and can't understand if they do belong in the game.

With what the game currently is - no, not its beta state, but the gameplay itself, including things such events and the size of the map - are some of these features necessary? Such as, portable cooking plate - there is simply no need to carry one with you (or keeping it somewhere on the map), as getting to the base takes an incredible short time, even if you travel from the border of the map, on foot. And walls - can't grasp why this would be needed, besides possible addition of swarms of attacking enemies, whom you would build a protective layer of walls against.

In my case it certainly was not too short distance - I bumped into the air (supposed fences) while driving the ATV down a hill.

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Got to day 47. The event that was supposed to happen did happen and seems to be over (no sounds, no radar blimps, etc), but progress-wise event is still on-going (event begun around 2 AM, I got to 8 PM, but pause is glitched and can't save). Is this a bug? Is something supposed to happen?

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At first I was dying a lot not understanding why, and only then I realized that products/combinations/treatments are clickable buttons. The last day seems to be too much RNG, where most of your time is spent staring at an empty table waiting for proper foods to be delivered - just for another incorrect arrive then sent back away, once again waiting with an empty table.

Treatment dishes seemed useless, since they would contain safe products that you would eat anyway.

But still, it was fun to play, very engaging! The art is pretty, and the increasing music speed does make you nervous.

Usage of the story bits was clever - while the gameplay haven't been changing that much, the texts gave a good explanation on why it has changed, and have totally justified the changes in the first place!

The files are confusing. Which one is to play? OnceAndDone or PlayTestBuild? Both have same file size! And what's TéléCatho"

Interesting concept! This bouncy-sliding ball remind me of hamsters, and the hardest part was avoiding the spikes.  The only confusing part is not knowing what they do- and not noticing any gameplay changes for the absorbed items.

Thank you for mentioning the space bar, would have not noticed otherwise

The enemy spawns on the top right ladder acting as a wall, not allowing you to leave. It doesn't even attack :(

Cute, consistent art. Fun music. Simple, but enjoyable gameplay!

Liked it!

Same, thought it would switch to you now playing as black, thus the endless repeating "ouroboros" cycle of black-white switching. But no, it's just a game over.

What a good day to be fishing in my SS. Ligma boat, browsing an amogus store on my furry operating system while cleaning fish with my Guts' sword replica

Both Kerfuses, -O and regular paths seem to be using winter, making them think that the river is frozen. You can turn on snow mode in Keybinds until that would be fixed. You might want to enable it every time you want to send Kerfus to do tasks, and can disable it afterwards.

Going to a new area sounds too much, but having other tasks other than hash codes and signals - such as analyzing stuff, which could appear out of nowhere, or fall out the sky, or be mailed - seems like a fun idea! Especially if analyzing them would either require specific items, actions, or some kind of new puzzle game.

I haven't played previous versions so I have no way to tell, but I have noticed that ATV behaves very erratically - you could be driving a straight path, and then a small bump on the road would turn your vehicle 45 degrees in a split second.

Personally speaking I both love and hate that hotbar gets auto-filled. Sometimes, it's very useful to switch to things you've just used, but sometimes, especially when you collect trash - important items get shifted away.

I think that having both - an auto-fill, and an option to "favorite" items would be the best.

Then it will get up, but in a wrong place, like half a meter away from a wall. And when you try to push it towards the wall, it will fall over again.

Agree, reached level 100 on first run and got only 95 coins.

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Very easy, but fun!

Though, 9? It can not logically exist in a Minesweeper!

Beam shoots where you currently stand. So all you have to do is constantly keep moving left-right. The beam is the easiest attack to dodge!

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Due to his chaotic movements, Kerfur may get stuck in very weird places like this (he was fixing servers, I think this dish was Sierra). I believe this can't happen with -O since his movements seem more smooth and fluid.

Same happens with regular Kerfur, it seems like it uses snow mode pathfinding and thinks that rivers are frozen. When using either Kerfurs, enable winter mode (very bottom of Keybinds menu)

Can't tell if it's a rendering bug and fence got visually unrendered, or if it's an actual bug - there is invisible collision by these coordinates with a size of a fence. There was also another one somewhere nearby on same/neighboring road but closer to Mike.

Sitting on something (chair, sofa) then pressing the wake up button (Esc) would not wake you up until you stop sitting (in my case standing up chairs/ATV is binded to Q, so if I'm sit-sleeping I need to press Q then Esc to wake up)

Separately, player model just stands there when you're sleeping (1), disappears if you sit (2). No idea what (3) is, but that's how Kel looked like after sit-sleeping (crouching? shrunken?)

How are you doing that? I can't lift up file cabinets or blue shelves that have fallen over

I'm on day 40, and I believe I've had 3 or 4 events that messed up the base (though I think that one of them was one of these explosive drives, I've collected about 5 of them now)

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What back rooms?

EDIT: Oh my God, thank you, I always thought that these doors are just another way of exiting the building and never on my +40 in-game days I have ever opened them! <3

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Hello, we have interacted a few days ago in "Little Bartmares" comments. You have shut comments for the game so I couldn't find a way on commenthing about the bugs I've found further.

Replying to your previous comment - I don't believe it's an issue with a specific machine as you've mentioned before, but rather either trigger zones for camera switches or timers (first bug), and trigger areas or collision properties (second bug).

Your latest fix (downloaded latest release before posting this comment) still seem to have not fixed the issues I've mentioned!

Here is the bug regarding camera switches between the classroom and the "bedroom" (video and audio lag is a problem with my recording software, in-game there are no audio bugs or frame freezes) - https://mega.nz/file/aiJinQwS#3G_mxSOGoYsGjFy0fHmCgraEZACa8LD7wotFma_a3Kc

- it doesn't happen when you play the game "normally", only if you collide with that far front part wall intersection, where door is attached "to its hinges". (to reproduce the bug - it doesn't happen all the time, which you can see on the video me backing back-and-forth, but is still reproduceable)

The second bug with invisible wall - you may have indeed fixed infiniteable-scrollable hallway, but the invisible wall itself can still spawn on/in front of the player - https://mega.nz/file/6qAAxbSB#p1TnQa9OIWZUfShHB9UlBL7IM-5sy2YjW6az_3e7EP4

I have commented on one of the published games before, but now it seems like author has closed their comment section for the game. There are no comments, and no "community" forum either. Author's page does not have a mention of an email, neither Itch seems to have a DM system. Is it possible for a game publisher to seal themselves off any interaction with players altogether? Is there a way I could still contact the developer who publishes here using Itch service itself?