I think the laptop should be made lighter.
The whole point of the laptop is to be able to remotely have access to the computer right? On top of that it already costs 3,000 points, so for it to weigh 450 units is insane. It takes up almost your entire inventory without fanny packs or almost your entire backpack. I think the weight should be reduced to somewhere from around 200-300 units so it's actually worth carrying around.
Termulus
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I think what I would personally love to see once Kellin's model gets proper animations, is his playermodel changing according to what equipment you have on. So if you had say, the tinfoil hat on, Kel's beanie would be replaced with said tinfoil hat. If that would be complicated to apply considering the numerous equipment combinations out there, then I think at least a playermodel change for wearing the hazmat suit or the fire protection suit would be a wonderful immersive change.
I think infinite mode could really benefit from random events exclusive to the mode, to compensate for the lack of story mode events. I understand this would take time and resources to do, but I feel it would really add to the mode, as frankly I'd argue that you're pretty much in the current state infinite mode once you complete story mode, so there's hardly a point to actually play infinite mode. Perhaps even some infinite mode exclusive items that are tied to these theoretical events?
How big of a priority would you say Termina compatibility is? I'd really love to play it with friends seeing as the friends I have that play funger don't like the first in any capacity. It's "technically" playable as it stands, but I couldn't even get past the intro without either getting stuck, crashing, or having a black screen.
So a suggestion that kind of came up in my mind. What if a mirror was added somewhere in the base? A fun idea once Kel's animations are more fleshed out, is if his appearance dynamically changed. So his clothes could be soggy after being in water/being out in the rain. Maybe Kel could grow a beard slowly over time. If you patched yourself up because you bled, you could have some kind of wraps on you. Maybe Kel's hair could grow at an extremely slow rate to the point where you'd only see it get really long if you spent a lot of time on an infinite save. But if you use the syringe the Arirals give you, your hair and beard grow at a ludicrous speed.
0.8.2b. After killing the Abandoned Kerfur, I'd get an error message saying the following:
Warning: the object murderKerfur_c_2147294423 has detected a negative event! Report to the bug forums the sequence of your actions! Event variable has been set to 0.
I'm not sure exactly what steps I'd talk about here. I spawned in Abandoned Kerfur using the 6 meat piles and attacking my Kerfur Omega, then I fought the Abandoned Kerfur without taking any damage.
Giving this my 2 cents. I personally believe the hotbar is a hot mess right now, and I have 2 ideas to fix it.
1. You can "favorite" items where you can assign an item to have priority on a hotbar slot.
2. The hotbar no longer automatically gets filled by items in your inventory. You have to manually set what items go into your hotbar and which slot.
You cannot adjust polarity or frequency if you have the radial action menu equipped. It also treats various computer related functions as if they're objects. Some examples are changing the polarity direction, importing/exporting a signal from a drive, using the astro-processing-unit, changing max computing level, and deleting/upgrading signals.
Buff the crank flashlight.
The main complaint I have is how awful it is to try and charge the thing.
I suggest making it possible to charge while having the flashlight equipped instead of unequipping it and having to hold it, risking accidentally throwing it away. Also buff the amount that it charges from 0.3 percent battery per click to 0.6 percent per click. I genuinely don't mind the lower battery life if charging the flashlight itself is made easier.
Also, I think making it possible to hold down right click to charge the flashlight would be very good for accessibility purposes.
I understand that multiplayer has almost no chance of happening. But if it WERE to happen, I think a way more players could be handled like this:
Player 1 would be Kel obviously, Player 2 would be Ena due to the I don't feel well video. Someone would have to replace Ena in the emails during multiplayer, maybe Ken or Max would be the main person doing emails?
If this game were to be 3 or 4 player however, player 3 and 4 could be Kerfur-o's that you have to build for a player to possess so they can join your game. This would be to prevent the game from being too easy at the beginning.