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reached the point in the game where the tank event happened again, and got the same error that occured on my original 0.8.2 save (I'm on 0.8.2b now) but wasn't quick enough to take a screenshot so I could say what exactly the error message was :c. It was along the lines of "tank detected a negative event, go to bug report". A few days later, the event where arirals battle against the cyber boars occurred and there was a ariral shooter left over even though all the boars were dead. The leftover ariral is causing an infinite event where I cannot sleep or save. I typed in "debug events" and the console printed the following: "Class: "ariral_shooter_C" || Object: "ariral_shooter_C_2147215357". I'll try scraping events to see if that gets rid of the ariral, but when I tried scraping events on my 0.8.2 save, it allowed me to save, but either would countinue the event shortly after saving or just re-start the event whenever I loaded the save. I can't recall exactly as it's been a bit since that happened.

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I had one stuck shooter when I had the Ariral battle as well, though it seemed to linger because there were a couple straggling hogs that wandered off. I went leading those hogs back over to the tree house and it disappeared after killing one of them. Usually a save/load cycle gets rid of most event entities, not including ones meant to persist like the hogs.

I didn't see any stray hogs, nothing even shows up on the radar other than the leftover shooter. I will check again whenever I load the game back up today though. If the scrape didn't get rid of the ariral already. The endless event never cropped up again after using the scrape. I played for a few hours and didn't have a problem with saving or sleeping, but it might come back when I re-load

Reloaded, scrape got rid of the ariral shooter for good. There were a few stray hogs left over, but they were pretty far from the ariral camp. Unsure if they were from the boar fight event or if they were from some other event. Got rid of them, all seems well.