Solid work. tough to tell if enemies are getting hurt, and easy to get lost since there's no actual doors. The sound balance is also a bit odd with the sounds being much much louder than the music, as well as random confusing sound effects playing from unknown sources at times. Good work!
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Magic n' Muzzles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #207 | 3.320 | 3.320 |
Engagement | #311 | 3.040 | 3.040 |
Overall | #313 | 3.053 | 3.053 |
Overall polish | #341 | 2.800 | 2.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I wish their was a minimap and some particle effects. Great game! :)
One of the best 3D games this jam. Movement felt pretty good and the only thing I was missing was either a map or different wall textures for orientation. Got lost once or twice
Good level design. Could see hints of old school Doom games in there. Really enjoyed the movement and the gun sound was satisfying too. Some player knock back or invincibility frames would give the player a better chance to react to taking damage and make it more of a teaching opportunity. Otherwise, good job!
Damn nice design^^
Enjoyed playing it alot. Felt amazing to hop around at great speeds.
Great work locking the mouse ingame, would've been a nightmare to use otherwise lol.
Now for feedback :
Was fun to wander around and destroy the ennemies.
Though i wish there was more variety, but hey it's a gamejam lol.
Game felt also well polished^^
Only complaint is that checkpoints would be appreciated lol.
Great work!
Really liked it, game play could've really benefited from some sort of visual effects (unity particle system) and a crosshair would've made it a lot more enjoyable to shoot. Great job man!
Enjoyed the fast movements, gunplay felt good. The ghosts sounded like cats, so +1 for that. :D I see you had the same issue with vertical movement of the camera as I did...given you can spin 360 on the axis. I ended up locking out the vertical movement part entirely because of time constraints. Enjoyable game, just wish there was a checkpoint at the teleporter as enemies tend to melt your health pretty quick! :)
Neat game. Movement felt nice. Having a crosshair is really important - you mentioned you wanted an old school FPS style feel, but those old school FPSes either didn't have vertical movement with their look direction, or they learned very quickly that lacking a crosshair led to a really poor player experience.
I actively avoided health pickups when I could because hearing someone chewing what sounds like an apple right in my ear makes me want to murder everyone in my general vicinity. Some iframes after being hit would have been nice. If an enemy got in range to hit me once, they'd usually hit me three times in a row.
I wholeheartedly apologise for the eating sound haha. It was a super last minute sound effect I made myself with a carrot... a lot of the sound effects online just weren't what we wanted. It seems we really missed the mark with the crosshair so it'll 100% be something we will implement if we take this project further. Thanks for playing!
Lots of really fun features, loved dual weilding the staffs and guns, the cooldowns are a little slow given how fast you walk but the movement was really comfortable. Also add some kind of a crosshair as well as a cooldown on that first pistol (I never switched from it.) That being said it was a really fun game and I enjoyed it a lot.
Pretty cool idea and it has a lot of content for a jam game! Would love to play a more polished version.
Fun dungeon crawler. Although, I reaaaally missed some visual effects for the explosion wand, seeing some projectile, explosion and shaking would be very satisfying. Cheers for the effort!
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