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Okay.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #10 | 4.503 | 4.503 |
| Overall | #337 | 3.761 | 3.761 |
| Fun | #678 | 3.432 | 3.432 |
| Presentation | #1125 | 3.490 | 3.490 |
Ranked from 155 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two ways: 1) Since the controls also controls themselves, the player needs to constantly keep track of where the controls is, otherwise they would be literally "out of control", 2) Moving too close to the edge can temporarily remove the ability to walk in a certain direction because the control keys are out of bound, so you will be out of control temporary
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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Comments
Wow... Just Wow... What masterpiece it have playied...
One tip though: add a button to restart the level (since "R" isn'r really an option... "Shift"? "Control"? maybe even "Alt" if your crazy enough...) and, if there isn't already (i didn't test it so i dunno), let the player pause and/or go to the menù with "Esc"
Edit: Ok, another crazy idea, if your going to add an "in-game menù" like i suggested above, you could let the player navigate the menù with the same controls as those in the game... (Ok, maybe this is a little too crazy... 😅)
Um, there's a restart button on the left bottom corner every level haha...
Ah... Right.... Didin't see it... Thanks... (Sorry) 😅
Then, my comment was totally useless... 🤣🤣🤣
No problem, I still appreciate the feedback though
How does a human mind come up with that, haha? Incredible idea, my mind exploded.
Interesting idea but I found it really difficult to understand the controls, some sort of indication in game as to what control setup you are on would probably help, even if it only appeared for a second or two. I found myself going back to read the controls on a seperate page which was more frustrating than fun.
Certainly matches the out of control theme though.
Now that I'm typing normally, I'm moving my hand as if I'm playing. This game will make me unlearn how to type.
Super clever game. Absolutely obscure, but in a good way. The only thing i can think of is to make the ball actually move rather than have it teleport to the next grid. Please check out my game too, we met in iaknihs's stream.
This is an incredibly clever game!
Had a rough time fully grasping how the movement worked (didn't think you could move against the wall to displace the layout), but it's a really cool idea & execution - twists your brain. Wish that the controls were in a + shape instead of a triangle, felt a bit weird for keys to go from being left or right to being down. Either way it's a really solid submission!
Great idea for a puzzle game! I was skeptical on it potentially being just a gimmick until I realized that the keys can end up OUTSIDE the keyboard and you won't be able to click them anymore. Building the puzzles around that and trying to rig it so that your keys are available when you need them is neat!
I would personally definitely recommend some sort of UI that tells me what the current mapping of my keys are and also mark any that are currently out of bounds. It can be somewhat confusing to keep track mentally of where the mapping has currently gone to.
I liked the idea a lot! I didn't quite have the patience to keep playing too long but will be coming back over the next few days. It was really cool getting to use the walls to unlock more of your keyboard to move further. Awesome job :D
Wow! That took me a minute to really understand what was happening here, but I really love how the puzzle is the interaction with the game and not the game itself.
This is really, really clever. When it finally clicked that I could walk into walls to shift the keys around without moving, it made me feel smart for figuring it out, something that's really important in a good puzzle game.
A small UI tweak I might make is to have the grid and your current location on it visible somehow. It's easy to get lost by wandering into walls, especially since without an ortholinear keyboard things don't quite line up like they're supposed to.
The minimalist aesthetic works great here, allowing the player (and I imagine you as a creator) to focus on the levels themselves. Very good work.
This one of the most original mechanics I've ever seen!
Pretty neat. I struggle quite a bit with finding the right keys since the rows don't line up like on an actually keyboard, so I'm glad you had the screenshot of the grid keyboard visible on the page, because I kept using that as I guide so I didn't get confused.
Nice idea! Like that you need to keep a mental model of where the inputs are in order to make sure you won't run out of space.
Really unique concept! Love the puzzles too. Great work :)
I really like this. A really basic concept turned into a fully realized game. It took me a few seconds to piece everything together, but when I did I really enjoyed the novelty of the experience. Very well done, I had fun :)
Wow. I'm amazed by how something this 'simple' can work out to be something this great! Love the idea, the simple aesthetics (that serve the game very well) and it's hard as hell. You really need to track what way you moved and reposition your hand.
And I just can't even beat level 3 ...
Super fun! Very clever!
really fun and clever game, good job!
Okay.
Woow, I didn't expect that huge amount of interesting puzzles that are arouse, I would do a post jam version with small highlighted keyboard showing where is my movement buttons because my brain right now sometimes completely forget where I was and try different stuff.
Overall, simple but incredible.