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BettyFlores

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A member registered Mar 22, 2020 · View creator page →

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This perfectly captures the conversation between me and my friend on our way to spend money we probably didn't need to spent. Down to the part where they try to scare me.

The changing size based on the animal was a cool idea. I spent a long time finding my last ruby, but it was fun! For some reason, the ruby counter took up almost a fourth of my screen though.

Seeing my hands flail about any time I did something, including moving, made me smile. I also like the level design of the shop. Even all the bathroom stalls had moveable doors and toilets.

I liked the minigames. Are all the prompts and options and mazes randomly generated?

The phone number!

This was a fun visual novel style game. Did you scan the background as a texture yourself?

The first puzzle is really cool. Do you mind me asking how you set it up?

This reminded me of a certain other onion and it made me cry the whole drive.

I too love gashapon machines and can confirm it feels like the machines are attacking my wallet when I don't get what I'm aiming for.

It was a fun game to play! It took me a few tries to get to the end, but I enjoyed all the cat gashapon spaceships along the way.

I like your artstyle. The eyes emanating from your character is really cool bit as the sanity bar fills up. The oil bottles also seemed pretty well timed that I always ran into one as soon as the last one ran out.

The opening made me think "this hole was made for me"

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I like the simple concept. I had fun in endless mode but could only get to tier 8.

It was really nervewracking praying for a good roll in the later tiers where you only got 1 or 2 dice from a reroll. I love a good gamble.

I was also wondering if I was doing something wrong. I noticed once I got to tier 8, even though I would complete at least one half, It would only mark it as 1/9th completed.

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I love the little wiggle you get sometimes when you hit a bean person.

The sword on the back saved me so many times, I wish I could do that in real life.

I really liked the layout of the last level. Also, every time I completed a level, I tried to make sure that it was a clone of the original that completed the level instead of the original. 

Pretty nice aesthetic, I'm also grateful you can select shapes already placed in the level to spawn new ones.

I think this is a really fun shop management game, and I really like the music and artstyle, but I wish there was an easier way to bring up the recipe list.

I just want to say that it's really cool that your game is basically ~200 lines of code. Most people tend to forget the basics once they get flooded with giant libraries and SDKs.

I really like the ps1 style graphics, they really do produce mind boggling effects.

The line about making kung fu videos reminded me of Lise from Extreme hearts and how she would do masked martial arts videos in order to try and get famous online.

I like the fish model.

Can you explain the movement mechanics? I kept phasing through the wall.

I really like the art and the death sound. Though it was kind of frustrating having shift being the shoot button, I kept activating sticky keys.

Truly the darksouls of nokia games. It's very fun to teleport behind your opponent and send them a barrage of punches.

The racoon was cute, but it would be nice if the camera wasn't fixed so close behind the racoon. It made it difficult to see.

I probably shouldn't have done it, but I really love that when you go out of bounds, you get yelled at for going out of bounds.

I really like the "You can do it!" in the health bar, it's the small things that fill us with determination.

The tank was actually pretty easy to control after playing it for a bit. One thing that I got stuck on was that if you immediately flip your tank over, that's pretty much it.

I agree with Kai, I think it would have been nice if the baby was jamming to some tunes as they roll down main street.

I don't know if it was intentional, but I was able to flip the crib on it's side at one point, which actually really helped with sneaking past the long yellow trucks.

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I really like the ambiance and artstyle to this game! The rumbling always puts me at ease.

I was also getting some bug where I kept getting stuck moving in one direction, which made it difficult to talk to the last few people.  I think this is something to do with playing in webgl?

May we both rest in gouda.

I'm sorry I don't think my computer is good enough to run your game, but the grass looked nice!

I pressed S, 👍

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If the banner was an intelligence test I think I failed it.

Game was pretty fun, I got destroyed by all the barrels being thrown at me.

I really like how you had a character select screen. One thing I would add is that there doesn't seem to be checkpoints around the map you have to hit to complete a race. It seems like you can just move back and forth between the starting line and it counts as a lap.

The artstyle was really good, but the sensitivity on steering was really high.

egg.

Somehow it's games like these where I'm frantically trying to fulfill customer orders that are the most relaxing to me. The music and the artstyle go together really well. I kind of wish the fish didn't have collision on them, there were a lot of times I got stuck underwater on a fish.

This is a pretty fun prototype. All the different buildings really play off each other welll, like the tower that slows enemies down. I think one thing that might be good is if the rivers on the level helped pathing for some but not all of the enemies. I was taken aback when the second fox swam through the river, when the first one had seemingly avoided it.

I like the concept, I kind of wish I could move diagonally, especially when the enemies seem to be able too. I kept getting flanked.

I like the models you used. One thing I would note is that in one corner of the map, it seems like you can clip through the floor.