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BettyFlores

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A member registered Mar 22, 2020 · View creator page →

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I think this is a really fun shop management game, and I really like the music and artstyle, but I wish there was an easier way to bring up the recipe list.

I just want to say that it's really cool that your game is basically ~200 lines of code. Most people tend to forget the basics once they get flooded with giant libraries and SDKs.

I really like the ps1 style graphics, they really do produce mind boggling effects.

The line about making kung fu videos reminded me of Lise from Extreme hearts and how she would do masked martial arts videos in order to try and get famous online.

I like the fish model.

Can you explain the movement mechanics? I kept phasing through the wall.

I really like the art and the death sound. Though it was kind of frustrating having shift being the shoot button, I kept activating sticky keys.

Truly the darksouls of nokia games. It's very fun to teleport behind your opponent and send them a barrage of punches.

The racoon was cute, but it would be nice if the camera wasn't fixed so close behind the racoon. It made it difficult to see.

I probably shouldn't have done it, but I really love that when you go out of bounds, you get yelled at for going out of bounds.

I really like the "You can do it!" in the health bar, it's the small things that fill us with determination.

The tank was actually pretty easy to control after playing it for a bit. One thing that I got stuck on was that if you immediately flip your tank over, that's pretty much it.

I agree with Kai, I think it would have been nice if the baby was jamming to some tunes as they roll down main street.

I don't know if it was intentional, but I was able to flip the crib on it's side at one point, which actually really helped with sneaking past the long yellow trucks.

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I really like the ambiance and artstyle to this game! The rumbling always puts me at ease.

I was also getting some bug where I kept getting stuck moving in one direction, which made it difficult to talk to the last few people.  I think this is something to do with playing in webgl?

May we both rest in gouda.

I'm sorry I don't think my computer is good enough to run your game, but the grass looked nice!

I pressed S, 👍

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If the banner was an intelligence test I think I failed it.

Game was pretty fun, I got destroyed by all the barrels being thrown at me.

I really like how you had a character select screen. One thing I would add is that there doesn't seem to be checkpoints around the map you have to hit to complete a race. It seems like you can just move back and forth between the starting line and it counts as a lap.

The artstyle was really good, but the sensitivity on steering was really high.

egg.

Somehow it's games like these where I'm frantically trying to fulfill customer orders that are the most relaxing to me. The music and the artstyle go together really well. I kind of wish the fish didn't have collision on them, there were a lot of times I got stuck underwater on a fish.

This is a pretty fun prototype. All the different buildings really play off each other welll, like the tower that slows enemies down. I think one thing that might be good is if the rivers on the level helped pathing for some but not all of the enemies. I was taken aback when the second fox swam through the river, when the first one had seemingly avoided it.

I like the concept, I kind of wish I could move diagonally, especially when the enemies seem to be able too. I kept getting flanked.

banger song.

I like the models you used. One thing I would note is that in one corner of the map, it seems like you can clip through the floor.

I really like that level 2 is Bedroom in Arles. Is there a trick I'm missing about throwing the fish upward while in midair? I got stuck on the stair level trying to throw myself upwards.

I think for a third person game, you should make the point that the camera rotates around a little higher. When the level starts, it kind of starts you stairing at the main characters feet, which doesn't show much around the player.

I really hate when I'm driving and I look at the pedals for a second and the next thing I know my baby is hanging out side the window.

It might be because I'm stupid, but I get overwhelmed every time I see the command I have to put in for the simon says part. I also didn't understand what the brightening of the screen meant the first time.

It reminded me of katawa crash and making games in scratch. The sounds are a little loud.

The platforming feels a little slipperier to me, especially when doing dashes to platforms. But I'm also not very good at platforming.

The controls were a little clunky, but I really enjoyed the grocery store background complete with mess in the isles and many twists and turns.

Is it possible for the human to win on the first try?

I live near wild chickens and I feel very immersed in this game.

I love KFC, but is it possible to actually outrun him at 8 seconds left? I always die there.

It took me way too long to figure out that fish surround the playing field, and are not just all at the opening with the cylinders. It's pretty fun to see how optimized I can make my movements, but a few times I've gotten stuck between a block and a cylinder and it prevents me from moving until I get the game over.

I like how relaxing and calming the giant is. I'm usually a fan of fast paced mech fights, but this one just fit so well together. What's the language at the beginning, above the English?

The image of a tiny chicken holding the pistol is really funny to me. Is there a way to replenish gun ammo? It seemed that after I ran out, no matter how many ammo cans I picked up let me shoot any more.

I liked the concept of controlling other NPCs. I liked how in the second level you had to make sure you kept an eye on the guard you weren't controlling so that you wouldn't get shot.

I really enjoyed how all the what should have been outrageous options to consider were things I've done in real life without thinking in social situations. Things like spilling things out of my pocket touching people's hair.

Dumping everything into damage is always the right choice.

I'm not sure if the pathfinding for the dogs is suppose to be visible, but it actually made it a lot scarier to handle the dogs when I knew they were going to go straight for me.

*bark* *bark* *barkbarkbark* *bark* *barkbark*

It was pretty fun, even for my sub-par parkour skills.