The mechanic of tying the hearts to the movement is original, although unfair. Sometimes you cannot move in a certain direction and it's game over. Should find some workaround for that situation.
Nice entry.
Criteria | Rank | Score* | Raw Score |
Presentation | #1036 | 3.543 | 3.543 |
Fun | #1071 | 3.200 | 3.200 |
Overall | #1264 | 3.229 | 3.229 |
Originality | #1397 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you receive damage, you can no longer do certain action. You literally lose the controls that you had on your character.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
The mechanic of tying the hearts to the movement is original, although unfair. Sometimes you cannot move in a certain direction and it's game over. Should find some workaround for that situation.
Nice entry.
It was a fun dungeon space crawler . also i liked the stamina bar system. it made combat interesting. If you like this idea, keep working on it! Awesome job submitting a fun game to this jam and I hope you improve your game making skills. If you have time, please check out my game :D
Wow, this concept is just like so creative! I really had fun playing this game, really well done!
The art in this game is just so cute and the music does really fit well to the game!
Had really fun playing till the end, tho it was a little easy.
Over all great game really!
Also feel free to check out my game :D
After reading all of your wonderful comments, I realized what was my biggest mistake: communication. Some part of my game aren't clearly explained to the player. I thought that it was obvious that applying VORTEX to your own fireball and then using your shield to receive knockback was the way to go when you were stuck, but now I realize that I didn't explain it at all, making players restart the whole level which can be, and is most of the time, frustrating. I'm writing this comment so in my next Jam, I don't forget to explain what my game is about. Again thank you all for playing and the comments. They mean a lot to me.
Nice game but I was quickly blocked after one hit :( If there is no monster near you to regain health, it can be a soft lock. I had to commit suicide with fireball+vortex a few times to restart.
I think your idea is clever (and it totally fits the theme!) but it needs to be tweaked to be more fun.
I loved/hated the lose control mechanic on one side I really love that you took the theme literally and made something with it, but it doesn't quite work, after losing almost all life I couldn't progress futher.
Maybe making the player move randomly on the directions you don't have control or dropping hearts instead of losing them so you can vortex them could have made the idea work?. Please keep working on it!
Fun game - ended up not getting hit though so I didn't get to experience the "lose control" mechanic.
Nice work! I like the animations on your abilities, especially the shield. In theory, I like the idea of "losing control" as you take damage. In practice though, it doesn't quite work. The first time I got hit, I lost the ability to walk down, which immediately made it impossible to proceed, because I needed to walk down to finish the level. Perhaps give me some health regeneration if I've killed all the nearby enemies so I can get my walking back?
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