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A member registered Aug 05, 2016 · View creator page →

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You can start from level 1 on the level select scene.


All tiles must change color, so start with the plus tool to change the most tiles per move.

It gets really hard in later levels to tell where I am, but I guess that's the point.

Nice puzzle game, although for me it was a lot of trial and error when managing multiple delay cards.

The jumping seems really weird and inconsistent.

I broke the card rules at least a few times but nothing happened.  Something might be going wrong when cards have 2 rules together.

Some levels I feel like I skipped through since there were extra things I didn't interact with but maybe that's intentional.

I think the timer for each level shouldn't start until after the first move.

I read the instructions but I still got confused at the schematic/bottle level.

My good cats kept banging the bad cats so I only got about 140 in the end.

The music cut off for me after several levels.

Nice, I got S++ rating.  I also didn't use the shield at all.

Might need more "coyote time" on the jumping, but other than that it was pretty good.

Great platformer, and I played through all the levels including bonus ones.

The moving blocks didn't seem to block the fire at all unless they were stopped, which was a bit confusing.

Being able to spam click makes this quite easy.

Could use more polish but it's a good puzzle concept.

I played past level 100 but there wasn't enough variation or difficulty for me to keep trying beyond that.

On the second generator level, the walls to the left are being treated as fire.  Even without the bug I don't think I would have beaten that one.

It was really close but I managed to win on my first try without losing any health.

This is a really good puzzle game and I played through all the levels.

The transformation jumps would feel better if they worked with holding jump, not just pressing it at the exact time.

Pretty tough, only made it to 30 points.

It seems we both had the same basic idea but went in very different directions with the design.  That platform tower level was a bit mean though, placing that jape arrow right at the start.

The early spike room level was a lot harder than the levels that came after it.

Vine spam is OP

I really liked this one and played through all the levels.  If you update in the future I'd suggest a speed up option though.

I'm not sure how but I broke the game a few levels in and couldn't move anymore.  The browser console just says this:

Uncaught (in promise) DOMException: Operation is not supported

I made it to level 5 but I'm still a bit confused.

I think this idea would be improved by making the toggle speed faster, not choosing normal as a toggle option, and making sure the new toggle is different than the current one.

I guess I got to the last level since I looped back to Taro again?  Nice one.

Nice, I made it to wave 47.  One thing I wasn't sure about is whether the buff towers affect others placed diagonally.

I'd prefer being able to hold down space rather than rapidly pressing it.

My typing skills are out of my control.

Space isn't a good jump key on Firefox unless the game disables the default functionality which is to scroll down the page.

Made it to level 12 where the speed made the platforming very precise.  A quick restart option would also help a lot in levels like that.

I don't know how many levels there are but I made it to the one that starts in a spiral which was really hard.

I got confused at the second level because I didn't expect to be able to detect enemies through walls, but I eventually figured it out.