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Consumable Controls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #175 | 3.877 | 3.877 |
Overall | #202 | 3.889 | 3.889 |
Originality | #290 | 3.975 | 3.975 |
Presentation | #591 | 3.827 | 3.827 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To avoid running out of controls you need to pick more up while platforming your way to the exit.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Looks like we had similar ideas (but you managed to take yours much farther in terms of level desgn). Very cool stuff.
Great game
I've seen this idea a few times in this jam
But I like the simplicity of yours, and that you just continue moving after you release the button.
That was probably my biggest concern with similar games, where you just stood there after releasing the button. Also great to collect the buttons and have multiple of them, not just one for each direction.
Compared to the other games, yours is way less frustrating. Visuals are great, I love to see selfmade ones.
Was just missing some background music. It feels a bit odd hearing nothing than that jump sound.
Very original, I really liked the minimalistic visuals
Well done! The player movement felt very smooth and well-tuned. Nice job!
Great idea, and a solid execution too! It fits the theme well and works nicely as a puzzle-platformer, and I can see a lot of really interesting puzzles coming out of this. Please check out my game as well if you get the chance!
Nice idea and cute graphic!
I stuck at Level 14, as I hadn’t not enough “↑”.
Then I came out with an idea, but didn’t know is there a level using it after(It maybe makes the game a bit complicate):
Really nice! Only suggestion: I'd prefer the main character to not have a transparent body. I find it unsettling at the end of the level when he suddenly turns partially invisible in front of the door
This is the best traditional puzzle game I played here, well done.
Really nice entry! The puzzling is a little easy especially in the beginning. But that sort of design takes time. A deeper exploration of this would be really interesting.
I really enjoyed this. Great interpretation of the theme, and a nice balance between problem solving and platforming. One of the better games I’ve played so far.
What an amazing game ! I loved every part of it, well done !
One of my favorites, really clever use of the theme to make the puzzles!
Super fun!
I saw a gif on twitter and I new I'd like your game =)
It is in my top
Oh this one is really good. Might actually come back to this haha
good game and very unique, I would prefer the UI of the key values to be at the bottom, but other than that really enjoyed it
The visuals are very clean and the overall interpretation is simple yet complex.
I liked this interpretation of out of control, and the puzzles were genuinely challenging! Some of the mechanics were a bit unintuitive, like how crates won't drop through 1-wide gaps.
Nice game with clean visuals and some good sounds. Had to struggle to work out what was going on with some stuff as i had no clue for what objects were like the movable boxes (i first thought they were enemies). Other than that a great little game exploring a neat mechanic
First game that got all 5' from me! Absolutely amazing, great idea, visuals, sounds, feel and so long for a jam game!
I like your interpretation of the theme, but some of the levels are quite difficult. Since there is no margin for error. I made it to level 5.