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Lets talk about a content/age rating system for itch.io

A topic by leafo created Jul 02, 2018 Views: 17,392 Replies: 119
Viewing posts 21 to 60 of 61 · Previous page · First page
Deleted 5 years ago
(2 edits) (+2)

If you are an 18+ adult and need 'trigger warnings' by others to get through life, then perhaps you should get off the internet :P

It is not the responsibility of ANYONE else to account for infantilized inadequate pseudo-children masquerading as adults and demanding that others cater to them.  That's how CHILDREN make demands.  They are not adults and not suitable to be treated as adults so therefore they should be denied access to adult content without further question or consideration.  Take your trigger warnings and bugger the hell off the net already.

Literally the only people that I believe could possibly have a strong case for desiring 'trigger' warnings would be military veterans with PTSD.  That's about the only type of group I could sympathize with to some extent but I still wouldn't feel 'trigger' warnings are a good idea.  The individual needs treatment and society should not be required to bend over backwards for their individual situation.

(+4)

German board games have a self-rated "suggested age" that is more about the cognitive difficulty and the themes, so a non-violent game about politics would be 12+, Chutes & Ladders is 4+ and Catan is 10+.  Probably not a lot of four-year-olds on itch though...

But in that context, "adult themes" would be more along the lines of "Kirby does his taxes".

(+3)

Or "Yoshi cooks his ledger file", if you want to build on that.

(+1)

everyone has a butt and the le leche league has made breasts a non-issue as it has been for most of history, so on visual it's just whether genitalia are shown or not.

on sex there would be E none- T spooning/natural mounting like in nature- or AO unnatural sex acts like missionary position

(1 edit) (+2)

Hello leafo.  I'm the derp that complained about the 'claim' option on free games, lol.  I appreciate your feedback/info on that last page and it allowed me to get in touch with many indie devs that weren't aware of how that claim system works.

I'm gonna do a few feedback bits here related to this rating system you posted about.

I would like to request clear & consistent 'content descriptors' and a simple '18+' descriptor in the title of any game that is marked as having mature sexual content and/or excessive violence.  All this would be down to the devs marking their games as such.

In addition, you could get the itch io community to also help by giving 'itch points' to those who help by rating/marking games with accurate community-contributed content descriptors.  Devs and the rest of the community would be able to look at them and upvote the good ones.  Then itch points could be used in raffles for games contributed by devs (and the winner could choose which game they wanted).

I'd love for the removal of downvoting comments/stuff on itch.io in order to deter trolls who merely disagree with the post rather than having a valid reason for doing so.

I'm strongly AGAINST censorship of any kind.  Allow the community to report the devs/games that break the itchio rules/ToS and to allow adults to purchase any (legal) lewd/violent content if they want to do so.  All I'd want is that each game has the 18+ thing in the title so I can see at a glance if this is one of THOSE games or if there is more than sex in the game.

(+2)

no, voting system will always get abused. There is never a perfect way to make voting system, people will find a flaw and abuse it.

(+1)

Those who abuse the system would have their itch accounts banned & an IP ban put in place to deter them from making new ones.  Itch already has a system for Two-Factor Authentication so make that a mandatory requirement when making a new account.  Even the most ardent trolls will find it cumbersome to go through the entire 'make a new account' process alongside creating new 2FA info & verifying it every single time.

If itch wants to go further to prevent abuse, they could require phone verification with a valid phone number via SMS.  That would significantly cut down on a lot of potential abuse.  However, that would also exclude a lot of people so I feel the 2FA requirement becoming mandatory would be a nice middle-ground, even for those without phones.

(+1)

Doesn't work, Steam has an even more annoying system and trolls as well as scammers go to the process. Newgrounds is not even inmunite to this either, trolls will make somewhere to 10 accounts, rise them up weekly and they would have something to affect voting. Not even Voat was able to come up with a better voting system, the best they can do is delay the abuse and try to find them.

Voting is always a bad idea.

(+2)

Content Descriptors and an 18+ age gate is all you'd really need.  Best way to go would be to make it 100% self-reported and have games that don't fill out their content report de-listed from search results by default.

(1 edit) (+3)

I would like the ability to 'hide' or 'block' a creator.  If they make a bunch of games that I don't like then I don't ever want to see them or any of their games in my feed.  I know we can 'follow' someone so surely we can do the opposite (block them) perhaps.

I'd love to see a way to limit the number of characters a developer can use for the game title.  Some devs deliberately make it so long that the end-user is unable to see the price of the game itself.  This is an abuse/exploit of the itch.io system and I hope this can be changed.

Alternatively, have the price/discount be displayed separately from the title at all times.

(+2)

speaking of titles they may want to look into restricting the ability of a dev to change the title of a work. for example let's say the sell a game "X", then later they change the title to "X demo" or "X version 0.001". this happens a lot with adult games when the dev abandons the itch version in preference to selling on patron, or decides to milk the audience for more, granted milking could be somewhat defended if they had initially sold the game as "X demo" or "X version 0.001", but to sell it as "X" then downgrade it is a bit bait and switch. 

(+1)

I'd love to see a mandatory archival system for 'older versions' where developers can NOT prevent customers who paid for a game from downloading an older version prior to an update.  That way if a future update 'nerfs' a game and/or removes features/content then customers have some recourse and aren't screwed out of money.

(+4)

What about a system like AO3 (Archive Of Our Own), where the content alerts are tags, and "Creator Chooses Not to Use Content Warnings" is an option? That would be backwards-compatible, for the current database, where creators could then go in and update records. The feasibility of this does of course depend on how your database is set up.

AO3 also by default has a "Hey, might have adult content!" warning page that pops up before you can even access fanfic not specifically marked as okay, unless you have specifically set that it's okay.

Moderator(+4)

Which reminds me that I recently joined Dreamwidth, which also has an interesting system. Namely, there are three levels:

  • no age restriction;
  • viewer discretion advised;
  • age 18+;

and then there's a freeform text field "reason for age restriction". So you get the benefits of predefined categories combined with descriptive content warnings. It does raise the obvious question of where to draw the lines, but it's an approach to consider.

(+2)

I was hoping someone would have brought this up! Love AO3's system to bits.

(+1)

Would love to hear some updated feedback from Leafo on this.  Is this going to be done?  Can we get a blog about this?

(+1)

Hiya! I really love the content tags idea that lots of people have been bringing up (especially the added suggested tags for seizure and trigger warnings!). And I believe that tagging your content should be a mandatory step for devs when creating a game page, not an option in a sub-menu somewhere--that way there's less chance of mistakes being made. My favorite way to implement this which was mentioned a couple times were some simple buttons that the devs click on with the option to specify a little more about each one. 

I also think that the categorization of games into the broader three groups - Everyone, Mature Audiences, and Adults--is much, much better than specific age ranges. But I don't know if that should be determined by the devs or the site--maybe, depending on what developers select in their content tags, itch.io "recommends" a category, but creators can override it?

Lastly, my biggest concern as a creator is what to do if, for some horrible reason, a group uses the flagging system for miscategorizing to try and harrass a developer or try to get their game taken down. I'm not as worried on such a progressive and considerate place like itch.io, but I've seen it used before on creators on other platforms, so, y'know, it's on my mind!

(+3)

The report system goes to the people for review it is not a robot job like steam or youtube does.

(+1)

Anyone who needs 'trigger warnings' is not adult enough to be on the internet without the supervision of another non-triggered standard actual adult.

Life sucks, get a helmet.  :P

Moderator(+2)

You've said that before. Can you please drop it? People have been complaining. Staff has decided to take no action, but that was the first time.

On a personal note, if you think adults can't be triggered, you must be very, very young and with an untroubled life. No offense.

(2 edits) (+1)

Mod is gonna mod me.  Better not.  I'll pastebin it from my Discord if anyone is interested.
Congrats mod, you have succeeded in censoring my free expression.  Have a cookie.

Moderator(+2)

There are three problems with what you said:

  1. I already pointed out you're not in trouble. It was a polite request. You on the other hand are being rude and disrespectful.
  2. "Censorship" doesn't mean what you think it means. Itch is a private venture. If our admins did decide to take measures against you (which, again, they haven't), they'd be entirely within their right to do so.
  3. Yelling "censorship" the moment someone asks you nicely not to say certain things is a tactic most commonly associated with a kind of people you really, really don't want to be associated with.

Please reconsider.

(+2)

I'd like to add that I think that the "Everyone, Mature, Adults Only" distinction is a good idea that I've seen work on other sites, and that I think the middle ground of "mature" would be particularly nice for my current projects. The current two settings—"acceptable to absolutely everyone" or "so adult this game is hidden from normal browsing"—are a bit extreme, and I think there are a lot of works that hit a middle ground.

As for other types of content warnings… a lot of ideas have been thrown around, but I think simply lifting the 10 tag limit would satisfy the vast majority of use cases with a feature the site already has. I imagine the current limitation was instated largely to prevent tag spamming, but I think people here have presented use cases for more detailed metadata that are compelling enough that they may outweigh the moderation headache.

In addition, I think the ad hoc nature of tags is better suited for a job like this than something more organized and curated. I imagine that the types of content warnings people could potentially use are varied enough that attempting to make a set list of them would be an exercise in futility, particularly with adult content. 

I do think there should be leeway for individual developer judgment with this, though. For example, while in terms of age ratings, Doki Doki Literature Club should likely be required to at least be marked "mature," I do not believe the developers of it should be subject to disciplinary action for saying "this game is not suitable for children or those who are easily disturbed" instead of something more specific. I'm not sure if this is even remotely in the cards, but it does seem like whether something like this could happen is very dependent on the details of how content warnings are implemented and moderated.

(+1)

You could have something slightly granular: what I'm immediatly picturing is something like scrollbars for each area of content. For example some words might have a great deal of sexual content, while other may only be mature in terms of violence. In this approach, the one who pick the content can figure out whether it works for them based on the severity of any given factor.

Sources of inspiration: Interestingly enough, privacyfeatures as a firefox addon. You can toggle different features on and off to suit your needs. This is something I'm envisioning for ratings systems.

(2 edits) (+2)

Age ratings are really complex, because it changes from country to country.

While partially nudity may give a "Teen" rating in some countries, in others it will give "Mature", etc.

I'm personally using the age ratings and content descriptions of my country, since I decided to focus only in the local market for the ease of administration purposes. Truth be said, how a single person can deal with global audience alone? Development, translation, localization, tech support, age ratings. Now multiply the amount of work by each language you decide to add support to (of course, if I had more persons working with me it could be done).

I think that if using something that already exists (like IARC) is a hassle, letting developers cope with age ratings at their own could be a better solution.

What could be a good solution would be to add a separate "age tags" section instead of a complete system with description and such. "Everyone", "Teen", "Mature", "Adult-Only" and "Non-Rated" for example. It still could lead to some headaches depending of the customer country though.

Admin moved this topic to Ideas & Feedback
(+1)

Sounds great!

(+2)

Particularly for the purposes of itchio's community as it exists, I think it would be useful to - in addition to "is this NSFW or not" and "what (of a limited list of content warnings) makes it NSFW?" ask "is this game intended as erotica."

Furthermore, add an icon marker to games flagged as NSFW even when a user has noted that they wish to see these games.

I want to see art games whether or not they include NSFW content, but by turning on "show NSFW" most of what's added is niche erotica targeted at someone who is not me. (I'm sure the intended consumers of those games are likewise irritated.) 

Being able to filter out topics that one desires not to be exposed to - for example, I really don't want to see naked ladies, but am fine with the reverse; lots of people feel the other way around - would also be nice, and that's a level of specificity past the list of specific content warnings already described. (It would have to be enforced laxly, because a major chunk of itch's creator and userbase is trans, so there are a lot of cases where nudity in a product can't be strictly classed as one thing or another.)

(+1)

This is truly irritating because it adds noise to the listing of games

(+1)

I’m making appropriate-kid games and books cause I find this very inappropriate for kids so please only allow 10+ year olds IF they ask their parents!

(+2)

I'm currently looking for games to play with my 4 year old. She wants to play zoo games. She can't read and has a short attention span. Most of the time, she watches me and my husband moving the mouse. She likes watching us creating pizzas in Pizza Connection and decorating the restaurants.


I would very much appreciate a filter, that

a) filters the games she is not allowed to play because they contain violence etc.

b) helps me to find games that a 4 years old actually likes to play (herself topic and difficulty level)

c) helps me to find games that a 4 years old likes to watch me playing (topic)

(+1)

I want to second the idea of having granular scales for each category of material.

It would be nice to have a distinction between games like Doom Eternal and walking simulators like Firewatch (both are M-rated). And has been stated before, rating systems are inconsistent across different countries, and people have different preferences on what type of content they are okay with.

I would like to see a system that has 4 levels (e.g. none, suggested, mild, explicit) for the following categories: violence, nudity, sexual content, language, drug use, and maybe a category for psychological distress (i.e. horror). That would cover the whole gamut of content. It would make the rating system more culturally agnostic. It would be easy to filter in search results. It would also future-proof the rating system because you can programmatically assign E, T, M, and AO ratings. From a UX perspective, it would also force content creators to think about the content so that works are not inappropriately assigned, which happens all the time on sites where the NSFW flag is opt-in.

I understand the merits of a simple rating system; it's fast. But the gap between "viewer discretion advised" and "Adult Only" is too large. A user setting their rating restrictions is something that people generally only have to do once, or very infrequently (i.e. searching for a friend or family member), so I wouldn't worry about it being too difficult. Just include it as part of the user onboarding process: 4 clicks, and done.

(+2)

What if when visiting a page with a specific age rating one of the following would happen:

  • If the game's age rating is at or below the person's age (if they should be able to view it) they will gain access to the page just fine.
  • If the game's age rating is above the person's age, but the page is not rated as 18+ (the person is too young and the game does NOT have adult content) then the user will receive a message that the content isn't suited for them, however they are ALLOWED (not shown right away, they must click a button) to view the page
  • If the game's age rating is 18+ AND the user is 18
    • If the user has adult content toggled on in their settings, they can view the content
    • If the user does not have adult content toggles on in their settings, they will receive a message that says the page contains adult content, and will be directed to their Settings and Preferences page.
  • If the game's age rating is 18+ but the user is below 18
    • The user will not be able to view the page, and an error message saying their access to the page is denied.

For publishers and developers, they will be required to complete a short multiple choice quiz that will determine age results based on the following:

  • Drug usage
    • None (0)
    • Mild (2)
    • Moderate (4)
    • Intense (5)
  • Explicit Sexual content
    • None (0)
    • Moderate (15)
  • Graphical Violence
    • None (0)
    • Mild (2)
    • Moderate (3)
    • Intense (4)
  • Fantasy/Cartoon Violence 
    • None (0)
    • Mild (1)
    • Moderate (2)
  • Explicit language
    • None (0)
    • Mild (2)
    • Moderate (3)

0-1 = Everyone

2-7 = Ages 13 and up

8-14 = Ages 16 and up

15+ = Ages 18 and up

For simplicity, however, all values and scores would be hidden.

I think that a similar system to the one on gamejolt would be cool

This is an old thread, so this idea may have been already supposed:

Instead of having individual tags for content like "Drug usage", have different categories of content rated by the developer out of 5*, similar to how the site Common Sense Media does it.

Each axis of rating should also have a word-limited textbox to clarify what content is in the game, again much like CSM. Coinciding with this is a list of tags oriented towards potential specific triggers, (e.g: self-harm, eating disorders, flashing lights, sexual harassment).

This should also integrate into a Content Warning Page, appearing when you click on a game for the first time before showing the game page. It would show the content ratings and associated clarifications, as well as the list of trigger tags, then requiring a confirmation to proceed to the game page.

*: possibly with an aggregate community rating shown side-by-side
†: who I have significant hang-ups with, but nonetheless
‡: a plausibly important coinciding change is to allow the report system to file for misrepresentative tags and ratings

It can also have IARC

So, was this implemented or not?

(+2)

I think a content rating system for itch.io would be great, although if there is a new system for itch.io, it should somewhat follow the industry standards as seen in IARC in order to make the transition for developers as smooth as possible since a lot of them might sell their games on other storefronts or platforms such as Steam or the Nintendo eShop. Preferably, I'd like to see itch.io with the option to use IARC (ESRB/PEGI)/CERO ratings in addition to an itch.io built a system that works in a similar but simpler way. For that simplified system, using some ideas I've seen in this thread and from other rating systems that are in IARC, this is my idea for how an itch.io rating system could work out.

--

Ratings

  • Everyone
    • Intended for players ages 3-11
    • Similar to ESRB's Everyone, PEGI's 7, CERO's A (All Ages)
    • Mario Kart
  • Teenage 
    • Intended for players ages 12-14
    • Similar to ESRB's Teen, PEGI's 12, CERO's C (Ages 15 and up)
    • The Legend of Zelda
  • Mature 
    • Intended for players ages 16-17
    • Similar to PEGI's 16, CERO's D (Ages 17 and up)
    • Monster Hunter
  • Adult/NSFW
    • Intended for players ages 18 and up
    • Similar to ESRB's Adults Only, PEGI's 18, CERO's Z (Ages 18 and up only)

I think 4 categories works out since each is distinct and easy to follow. Everyone represents games that are suitable for all ages and at most may have content that isn't suitable for extremely young children. Teenage (I think it should have a different name, maybe Moderate, but I can't come up with one) represents games that are suggestive or mild in terms of their content. Mature represents games that are realistic in their content but are otherwise moderate in their content. Adult/NSFW represents games that are clearly graphic or explicit in their content and should not be viewable by players that aren't 18 or older. 

Content Descriptors

Content Descriptors 

These broadly denote the type of content featured in a game and would be prominently featured on a games store page.

  • Violence
    • Fighting or harmful action
  • Graphic Content
    • Blood, gore, etc
  • Sexual Content
    • Nudity, sexual activity, innuendos, etc
  • Language
    • Swearing, expletives, etc
  • Drugs, Alchohol, and Smoking
    • Depictions or use of drugs, alcohol, or tobacco products
  • Distress
    • Frightful elements, horror, self-harm, etc
  • Gambling 
    • Gambling, depictions of gambling, lootboxes, etc

Content Descriptor Tags

These are tags that go into specifics as to what type of content the game features within the descriptors themselves, and would be searchable just like the other metadata tags that are used for games currently.

  • Violence
    • Fighting 
    • Dismemberment 
    • Exaggerated fictional violence 
    • Murder
    • Corpses
  • Graphic Content
    • Blood
    • Gore
  • Sexual Content
    • Suggestive clothing
    • Innuendos
    • Partial nudity
    • Nudity
    • Depictions of sexual activity
  • Language
    • Mild language
    • Abusive language
    • Blasphemy
  • Drugs, Alchohol, and Smoking
    • Drug use and reference
    • Drug reference 
    • Alchohol use and reference
    • Alchohol reference
    • Smoking use and reference
    • Smoking reference
  • Distress
    • Occult characters (ghosts, zombies, etc)
    • Unsettling atmosphere/character design
    • Horrific sounds
    • Horrific graphical elements
    • Frightening surprise (jumpscares)
    • Self-harm
    • Depression 
  • Gambling
    • Gambling reference
    • Lootboxes
    • Organized crime

The content descriptor and the content descriptor Tgas would be used together to denote what a games overall rating is. For example, a game like Super Mario Odyssey, at least going off of its current ratings around the world, would have the Violence descriptor with an exaggerated fictional violence tag (enemies poof out of existence when attacked) and a Distress descriptor with occult characters tag (zombie costume, realistic dinosaurs, etc) within this system. These are then used to decide the ratings through a questionnare. So, if we use Odyssey as our example, it would only have a Violence and Distress descriptor with only one tag each, which would give it an Everyone rating. 

--

This brings the best of both worlds in my opinion, as it simplifies the rating system to four ratings and 7 content descriptors that are easy to understand and are universal, and several amounts of tags, which allows for granularity in the content players would like to browse. When combined together, the system could make it easy to know exactly what type of content is in a game. Originally, I had the idea of a level for content ranging from Minimal to Mild to Moderate to Severe for each content descriptor, but after pondering it, that doesn't solve the issue of it being universal, as different cultures have different tolerances for that type of content. Having general and universally understood content descriptors and then more specific tags for specific types of content allow players to easily see the general rating for a game, and to view the descriptor tags for a specific look as to what content is featured, and has the benefit of being searchable within itch.io, being easier to set up in a rating submission form, and is easier to add and edit in the future as it doesn't require developers to consider what severity level their game is and instead be specific as to what the game actually features.

I would really like to see a rating system added to itch.io, and I hope this feedback helps in some way!

I like the idea of doing this but I would expect making things complicated would likely cause problems so from my perspective the following fairly simple solution might work:

Everyone - suitable for all ages.

Shows up in search results.

No content warning regardless of logged on or visiting without logging in.

Example: some sort of flower garden simulator (grow flowers and arrange them in a garden).


Mature - more intense content.

Shows up in search results. 

No content warning if logged in.

Content warning if visiting without logging in.

Example: Some sort of ninja assassin game (sneak around and kill people but not with excessive brutality).


Adult - pretty much anything goes.

The default age rating.

Will not show up in search results unless logged in and a toggle in the profile setting its ticked.

Has a warning if attempting to access it without logging in (like it is already with most of these games).

Has a warning if attempting to access it while logged in and the profile toggle is disabled.

Example: A blatantly obvious porn game (no explanation needed I think).


Where tags are concerned I'm included to leave it to the developer to decide with users that are logged in able to suggest tags however the developer decides if the tag is appropriate or not - specific types of content could be noted here like drug use - to make it easier perhaps a tag cloud of some sort could be made to make tagging accurately easier.

Deleted 2 years ago
(+5)

With respect, this is not only a bad idea, but antithetical to Itch.io's purpose.
There are plenty of porn games on this platform I find distasteful, some of them I even think are wrong to make. But Itch facilitates these games because beyond a basic code of ethics, it is meant to be an open marketplace where anyone can distribute their game. Democratizing games is the goal.

It's reasonable to me that you should have the right to filter out content you don't want to see. It is not, however, reasonable to eradicate content you don't want to see. Banning porn games on Itch would remove vast swathes of queer art, and historically, porn bans have been used to do just that.

Advocate for better content filtering, not abolishing content you don't like. 

(+1)

I feel like a reporting system should be added, if someone doesn’t mark their game containing NSFW as NSFW, the user in itch.io can report him and the admin can force their game to be marked as NSFW after the report is successful.

Moderator(+1)

You can already use the existing report system for that.

Ah already have it? I didn’t pay much attention, after all I rarely play games on itch, and I’m mostly in Developing Games. 😂

Moderator

Yes, there's a little link at the bottom of every project page. It's not very visible.

(+1)

This is a great discussion that needs to happen. Thank you to the Admin and Moderators for leading this effort to improve Itch.io and make it a safe space. I'd like to suggest that perhaps there is a deeper underlying issue underneath. Before coming up with a content/age rating system maybe it would be good to clarify what content is allowed (even within the adult section). I elaborated on this topic on a recent post that suggested a change in the Terms of Service. I encourage you to check it out and take action. Thanks!

(+2)

Personally I'm more interested in highly specific trigger warnings than in vague age ratings.  For example, a player with extreme arachnophobia might have trouble with games that contain spiders, but be totally fine with sexual content.

Trigger warnings feel genuinely helpful to me.  Age ratings feel condescending.

(5 edits)

I also stand against the implementation of a generic age rating system, and would be more happy with some kind of selective "in a category I may dislike" type of warnings system.

And of course there is a huge need for adding some way for users to personally blacklist or ignore games based on tags. At least I can say with confidence, that the "Adult" and "NSFW" section of the site is unpleasant to browse through without any options on content filtering.

My main point is that, people can be adults, with very different tastes in whatever. So a generic "you are 18+ so you are okay with anything" type of system wouldn't work well, and wouldn't improve itch website's current state in any way.

If itch decides to move to a generic, age-based rating system, then at least there should be a separate "For Adults Only" category besides the simple "18+" category, as it's possible to find things on itch with rather odd, uncommon, or extreme content, which surely doesn't pop-up in "simple" "18+" computer games. And here comes in the problem about defining what is allowed in the terms of service and the sensitive matter of artistic freedom and censorship, which I think that anyway can not be enforced without a sophisticated manually supervised curation system, which would at least be able to correctly recognize and tag all games on itch.

By the way, why is it not allowed for users to add tags to games? It would make it a lot more easier to search through the whole selection of games on itch, and more probable to find what people are looking for instead of totally random stuff, even without implementing a tag blacklist system.

so, we are required to add ESRB ratings or something like that???

I don't think this rating is meaningful on the Internet, because games can be downloaded and purchased at will. It can't verify what age people or children bought adult or pornographic content.

If it is a physical CD, the seller can verify the age of the other party (only need to submit the ID card).

In addition, I think that if there is too much adult content, this website will be blocked by many countries because it violates the minor protection law.

The best way is to lock the areas that do not accept porn so that they cannot access pornographic content. Only 16+(or less) content is open to these countries.

That's what STEAM does.

Don't put all your hopes on pornographic content. 

It is not the most profitable thing. 

PAYPAL also prohibits pornographic trading. It would freeze that income.

I think a dedicated ratings board of some sort would be a neat idea, have age ratings be handed out by them, their real humans, this would prevent people lying about their age ratings. This is a common issue on GameJolt, and quite frankly, I think they got rid of the Mature tag, banning illicit games altogether. Now, don’t quote me on that, but I think I saw an email about that.

Either way, I think it would be a good idea to appoint volunteers into the position of “Age Rater”, allowing them to view games that weren’t rated, where they can look at the project, test the games, and make an informed decision as to what the game is. It would help get a grasp on what the games are, and we don’t have to see dozens of lewd games on the home page anymore.

I know it’s a big, complicated change, but I feel like it would serve as a positive change, while not having such a large impact in the community.

If I recall correctly, Game Jolt banned nsfw games because (don't quote me on this) "we have minors on our site and were asked to clean up." Controversy ensued (some think the removals unfairly targeted LGBT+ games,) and itch made this very on brand tweet (Which IIRC Game Jolt quote retweeted and said "itch is a good platform if you want to host nsfw games.)

Well, I don’t know the exact reason, but I reckon that is also a valid reason.

I like the idea, but why restrict it to just Itch, then? Such a board could be independently run.

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You mean, like the ESRB?

Yes but ESRB is for computer games only, too corporate and I’d hardly call it independent. I also don’t like the actual rating system. Their one pro is that they have some authority, but even that is only for North America.

What my ideal would be is just an externally verified list of content warnings, that are not ultimately reduced to a single character. Next to each item would be either “light”, “medium” or “heavy” modifiers. Separate into categories mandated by law like 18+ vs not 18+, but leave the actual rating to adults.

I don’t think you can have enough rating boards.

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I personally don’t see an ethical reason for creating an independent rating board, especially to the tune of the ESRB.

The whole idea is basically GameJolt’s solution: “DGRS”

It’s a rating board they created, my idea was basically, this, but mandated by Itch.io themselves, and not user selected.

The truth is, the ESRB is government mandated, on console games, you can’t not have an ESRB rating and sell your game on disks, and in truth, they don’t really have a place on Itch.io, because Itch.io is a private company and doesn’t have to abide by any sort of consumer protection laws, in the sense of adult content. However, the idea of a ratings board for itch.io is really needed for the sake of the customers, so at the end of the day, it really only depends on if they want to add it themselvs or if they don’t want to.

The ESRB would also require you to submit it and go through what million-dollar companies need to do, most indie developers can’t afford those fees.

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I’m not sure if you meant to reply to me. My point is that I don’t enjoy the way ESRB does it, so we end up agreeing in many places.

I would think having a ratings board run by Itch would mean restricting it solely to games hosted on Itch. If that won’t be the case I’m all for it.

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Maybe I am too old, but frankly, I do not give a  damn for any distinction for  the demographic of the    13-17yo.   You have to be 13yo to use itch per tos. So the only important age restriction is adult yes or no.

Since there is no curator system and no user tags that I would know of,   all games that would have to be   restricted by their content and not by their age appropriateness, would be dependent on the rating of the dev. And those would be    ...   questionable.

For adults that look for games to play with their children, there do be tags.  If it is tagged horror, for kids it ain't. And if the dev of a jump scare game    would not tag horror or similar, that dev surely would not have rated it correctly for any   maturity   preference.

It is not always about content like Drug usage / Explicit Sexual content/ Graphic violence / Explicit language

Sometimes it is about game theme, difficulty level or some concepts in the game which requires some wider knowledge of the theme about game is. 

So some recommended by developer age level would be needed.  

While that sounds good, would you think there is a difference between a 20yo and a 30yo in terms of recommendation? Because even for 13yo vs 17yo, that concept would not really work out.

And especially for difficulty, there are games that a 13yo will beat, but a 18yo would not.   Reflexes and  enthusiasm can be very high at that age.

Hmm. The more I think about it, the more that idea becomes ... not bad, but obsolete. Just look at the retro games. People in their 40s and 50s are (still or again) playing stuff that they played as a 10yo. Concerning age, the only important thing is, if you should not play it, because you are too young for that type of conent. The rest is personal interests and that is done via tagging.

(Ok, there are games for pre-school kids, that even young teens would not touch. So  recommended age group, is of course a thing.)

No I think till 18 will be enough (I know that in some countries 21 is adult age).

Still there is big difference in 13 yo and 17 yo. 

To be more precise. As I am author of the game about movie production it is quite obvious with understanding of the film industry between 13 yo and 17.

As I remember myself when I was watching 2001 A Space Odyssey  by Kubrick or Blade Runner by Ridley Scott those films was boring when I was around 12... it past many years to understand and appreciate such movies and this comes with life experience and knowledge of medium.

And this is just simple example. What about psychology horrors like Rosmary's Baby by Polanski or classic movies by Hitchcock (13-teens even do not know who he is).

The most statement about my game that is too difficult comes from very young players... because they do not understand some business mechanics, do not have skill of abstract thinking and do not have "life experience".

2001 is boring as an adult even more. And I watched it in double speed.  That one was for people that are high. It had good moments, but overal just too stretched out. You could run it as an art installation somehwere in the background maybe.

So basically you would need a tag that entails that the game is for mature players in a  sense that is not usually used in this context. Like the real meaning and not being the fancy word for saying stuff that minors are not allowed to watch.

Btw, I had a look at your gameplay video. Difficulty would not be easier if people were older. Your game is Rockstar Ate My Hamster with  movies (wich was played by 12yos)   and  an interface that reminds more of an office application than of a game. The gaming part is not the problem, kids will figure that out. Sure it is more complex, but you need not know anything about movies or movie production. Gaming  (at least one part) is about optimization. You get a budget, a time frame, means to spend money to    make money. In short:   management simulation game. You make it sound as if you would need real knowledge to play the game. The game should actually teach those mechanics in the context of the game. Teach as in,   players will figure out optimal strategies.

(Oh, and I saw Blade Runner as a kid and it was not boring to me. Quite the contrary. Maybe a bit scary. ;-)

Yes that is true that game at first sight is playable for everyone. There is nothing fancy there on interface level and it is not a problem to follow some basic mechanics (btw I have written first version of this game when I was 15 years old on Commodore 64). 

 Still when you play it there are some concepts which is hard to understand for younger persons. 

  • For learning economics it is bit tricky of course it works on long term but now players wants immediately reward, as there is some randomness in the game (based on the principle "Art is not the math") some players have problem with this. 
  • Also problem is to understand the currency in the game are not USD but some abstract currency which is not comparable with anything in the world (especially with salaries or profits real movies which are currently in BoxOffice). 
  • Another concept is abstraction for example limited number of cast "Why I can't hire unlimited number of actors like in Avengers". 
  • Or why you can cast sport star or political in the movie? (it looks that more choices is problem for some players)
  • game can be taken a bit more seriously or less seriously (and some players have problem with party "why so serious" ;)

About knowing the movie it partially true as it is not mandatory but it gives some additional context and layers of fun (with cult characters concept or cult movies which based on IMDB real films)

So there are small things which requires some abstract thinking and younger audience have problem with it. 

So to make it summary yes as you write this is for mature players in not common sense (as most of the ratings based on content) but still I would like to suggest some age category for players. As you do not watch Tarkowsky's or Bergman's movies with 7 yo kid.

P.S. I won't comment your movies preferences as everybody has it's own taste and perception of specific movies :)

I saw 2001 only a few weeks ago... ;-)   High expectations, because the movie was so acclaimed. 

The concepts and mechanics are not causing the problems, the way you describe it, imho. Having fantasy currency is  the norm in games. Having hidden   preferences   of your   toons is not a problem either, you  just have to figure them out. And if the game (accurately) teaches long term  economics, yay, tag for educational.   Limitations of party size is a staple of any game you control more than one toon.   You do not hire a thief to fill a mage's role either. All those concepts are well known and understandable to even young players.

I do not think, I  get what you mean with abstract thinking. The whole concept of playing a game is an excercise in abstract thinking.    You do see the results of your planning in the game, do you not? I remember distinctly  from your video that you even see how the audience reacts and to what. Like having the setting in a specific region.   What is "abstract" about making the connection that certain combinations will have certain effects? That is not different from  improving your damage per second in an mmo that is played by 12yo.

People will probably not get the assumed easter eggs, if they do not know the movies they recreate. That is a given. 

I am not sure, if the kids that now perceive the game as difficult would have a different opinion,  if they first encountered the game as a mature adult. My guess the problem is not difficulty, but appeal. Your game looks like an accountant software. Kids dig difficulty in general.  Just look at "nintendo hard" or Dark Souls. But just like    adults, not all kids dig difficulty. Or management games. But the thing is, more people are playing games nowayday then back in the 80s.  Gamer kids back then were more nerdy, and those gamers  are adults now. So I  presume, that adult gamers are currently a little bit more  nerdy than the younger gamers. And your game looks like it appeals to the nerd in all of us. Fussing about details as an accountant.

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It would be great if we could mute games site wide per tag, so if I don’t want to see any games tagged Adult or Erotic it will hide those results (loooots of NSFW stuff in the Top Sellers list* :P) You can add a button in the list labelled “Some search results are hidden per your muted tags”.

* I mean, good for them, but it’s not something I want to see every time I check out sales trends.

I do not like the idea of age ratings for games (or anything else, for that matter). There's no widespread agreement about "what's appropriate for a 16-year-old but not for a 14-year-old" or even "what's appropriate for 17-year-olds but not 12-year-olds." It's easy to discuss the broad outlines but impossible to find agreement on the edge cases - and labels that don't work on the edge cases are useless.

The most well-known age-based standards are used for movies. But games are not movies, and even if the same standards were attempted ("no more than one, non-sexual use of the F word in a PG-13 movie") (let's not think about what the rating "parental guidance" would mean in video games), it's unclear what that would mean in practice. Does "no more than one" mean "you can absolutely only encounter this once, IF you pick the right path," or can it mean "you can repeat the scene where this happens many times?"

"For adults only" runs into problems as well. Is that:

  • Content the creator thinks is appropriate for adults (18+) but not minors (17 or less)?
  • Content the creator thinks is illegal for minors? 
  • ...in what country?
  • Content that contains imagery that would not be shown on daytime TV in the US?
  • Content that contains sexual/erotic themes?
  • Content that contains extreme violence, gore, or crimes?
  • Content that addresses mature, complex story themes?
  • ...How do all these rules apply to TTRPGs or text-based games?

Having an official label for "Adult" content, as opposed to a creator-chosen tag, runs the risk of getting legal entanglements. Itch.io might be stuck being responsible for trying to keep minors away from the content - meaning they'd need some kind of age verification attached to the accounts. (Meaning: only honest minors would be blocked from the content. There is no way to do actual age verification online.) 

I'd like better filters and sorting. I'm very fond of AO3's method, but that's not likely applicable in other settings. AO3 has a short list of mandatory tags (including an option to not use any of them), and it relies on a large pool of "tag wrangler" volunteers to make help people find what they want and avoid what they don't. (At the simplest: Tag wrangling would mean making "roguelike" and "rogue-like" both show up in the same search. It cuts down on excess tags.)

I have yet to see a rating system that had objective standards and was applied fairly. (AO3 gets around this with a lot of hand-waving for the edge cases - and by not having any attempt at age verification, just a clickthrough that says "I promise I'm old enough to read this.") I have never seen an age-based system that was willing to answer questions in advance about how a work should be categorized - it's always "put your work up, and if someone complains about it, we may adjust the rating."

I would  much rather there were better tagging & sorting options than an imposed rating system. Even without tag wrangling - give me something like AO3's filters: Let me choose a set of tags to see, a set of tags to avoid, and sort by price or downloads or date updated. 

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