Your screenshots are broken, they are direct links to images in an email client that public internet doesn't have access to. I can take a closer look if I can see the images. Thanks
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Generally no, but there are some factors at play:
- On itch.io: it won't directly affect your ranking, but it may indirectly hurt it if your changes affect the usability of the site. I don't think the changes you made will do that though.
- Regarding external search engines like Google: if you remove content from the page that would otherwise be used to help people find the page through search queries then you "may" (there are no certainties with Google) hurt how it ranks on a search engine results page. Once again, I don't think the change you made will really affect things. You did hide "More information" which could be a negative signal, but I wouldn't really worry about it.
It looks like the developer did not tag the file the uploaded correctly for windows. I've updated the page and you should be able to download it through the app now.
Regarding the "network error" message you saw, how many times did you try? Did the download consistently stop at the same place or did it randomly stop?
This domain is where all of our HTML5 games are served from. It will not change without notice. If we do move the domain then we'll give notice. If you want to future-proof your CORS setup you can also add the domain itch.zone, since that's probably the final domain HTML5 games will end up at.
Can you comment on jam submissions you've done? Do you think you were not breaking the rules? Or do you acknowledge you were excessively submitting to jams and you will stop? If we can come to an agreement then we can lift the limit off of your account.
Hello, it looks like you have a limit on your account from submitting to too many jams without reading or following the rules. Please do not spam your games in jams. You were reported multiple times by people participating in the jams you submitted to. You can read our community guidelines here: https://itch.io/docs/creators/quality-guidelines#game-jams/do-not-add-your-game-to-unrelated-jams-for-promotion
Hey, sorry about the speed issues. My guess is that our CDN is having connectivity issues in your region. Do you mind sharing what you're trying to download that's going slow just so I can take a closer look? (If it's private you can email support). We are looking on setting up a second mirror CDN but not sure when that will be available. I also recommend trying to download again later, to see if the original issue with the CDN gets resolved. Thanks
I'm closing this topic, General Discussion is not for posting ads. Additionally, self promotion with little effort put into a post is frowned upon.
We can't allow people to post ads anywhere because it decreases the value of the community. Please be respectful of the time of people who read your post. Thanks for understanding.
Yes, I'm aware. Like I said, it's something you'll have to work out with the developer. itch.io hosts over 150k games, we don't manage the releases of individual projects. Thanks for understanding.
You have to contact the developer for help. We (itch.io) don't manage how they distribute their game, we only give them the tools to do it. If they were giving our Steam keys or anything else then that's something you'll have to talk to them about.
As always, if you paid money for something but didn't get what was advertised then contact support and we can process a refund: https://itch.io/support
In terms of raw numbers, games are downloaded more than they are played in the browser. But, downloadable games are more commonly uploaded by developers.
The issue I generally see with HTML5 versions is that they are poorly done: for example Unity exports that are laggy or have bad controls, etc. A lot of engines make it easier to export to HTML5 but that doesn't automatically mean a good player experience. I think that if you make a game designed for being played in the browser you will have a much higher conversion rate since there is nothing to download.
So.. the short answer: HTML5 games are alive and well, but my recommendation depends on the kind of game your making. I know for any future jam games I want to create, I'm going to try target browser first.
As a side note: the the monetization options we provide for downloadable things is different than web games. Currently, you'll have a chance to make more money with downloadable content because we nag people to pay before downloading. I think once we get our act together though, HTML5 games will have better opportunities to convert paying customers because you'll be able to trigger the itch.io UI for donations directly from the game!
Hope that helps.
Make sure you extract the entire game before trying to play it. Don't try to run the .exe file right out of the archive (since it won't extract the rest of the files).
We strongly recommend people to use the itch.io app: https://itch.io/app. It handles all common issues people might have when trying to download and run software downloaded from their browser.