Thanks, you should be able to submit again.
Recent community posts
Can you confirm you will not be posting your project to unrelated jams for promotion? We treat it as spam that's why there was a hold placed on your entire account. We get many reports from jam hosts when this happens. Once you confirm that you won't be doing that anymore we can lift the limit.
You can read our quality guidelines about jams here:
Our website isn't in control of blocking servers like that, that's what the browser does automatically for security reasons. If you need to use CORS then you need to update your server to return the correct headers to permit access by our domain that is hosting your game. Keep in mind that our HTML5 games are not stored on the itch.io domain, but are currently stored on v6p9d9t4.ssl.hwcdn.net
Hope that helps
Since this topic was created we've added a lot more functionality to the proper devlogs feature. If you're looking to maximize your exposure then I recommend using that instead of posting at topic here in the community here. We have a dedicated link in our header for the Devlogs page for people to discover those posts. This board still exists for people that like to use a thread format for their devlogs, but the amount of traffic through this section is a lot less, and likely mostly other developers.
As a side comment, building a community through devlogs can be challenging. There's no guarantee that someone is going to want to participate in the comments on your posts. If you're writing posts just for the sake of advertising your project then it may be even harder to draw attention to your project. I recommend trying to write posts about something interesting about your project if possible. I wouldn't call it an exercise in vanity though, I think that marketing indie games is challenging and you should experiment to find what works for you.
There's a limitation of individually created download keys where you can't set the unlock price. As a workaround, if you create a bulk key group with 1 key in it, you can grant access to the extra files. Sorry for the inconvenience.
Hey, sorry for taking a long time to get back to you. Just wanted to update you that we pushed out a fix for this a few weeks back. We changed how earnings are calculated for the dashboard, and it will correctly reflect any earnings from all different sources.
Fresh games are populated by various collections on on itch.io. When someone who owns one of these collections adds your game it can make it into the fresh games section. Devlogs currently don't populate fresh games, but that may change in the future. Thanks
There has been no recent downtime. If you're having an issue playing something it's probably related to that game specifically. If you could share which game you're having an issue with I can take a look.
You can create project pages that include links to other places and no files. Those types of pages won't be indexed on our browse and search pages by default, bu they will appear on your profile. Does that work for you?
For any future people that find this topic, you can control what executables your game uses in the app with a manifest file. You can learn more here: https://itch.io/docs/itch/integrating/manifest.html
Hey, sorry for not getting back sooner. I checked the logs for your project and it's your account that downloaded it 5 times. Perhaps you installed it from the app to test it? That would count as a download. Other potential reasons is that you downloaded it for free while the page was restricted or in draft. Hope that explains, thanks.
Thanks for the feedback.
What you mentioned about assets is correct: it's currently neglected. Assets are our second biggest content type after games though, so it's something we want to build out some more. If you have any feature requests for assets I'd love to hear them.
Creating a crowdfunding site is complicated. There is a lot of liability involved, and you need to get special permission from payment providers. I think the existing crowdfunding sites do a good enough job right now, and I would rather have itch.io integrate with them instead of trying to compete.
As for what I can recommend our users to do to help out: I think a straight forward way to get more people involved (other than creating cool games), is to create content around game development and games. This could include writing tutorials on your devlogs, or creating interesting topics in our community. I think that in addition to being a platform for games, itch.io could also make a great resources for game developers, whether they're experience or not.
I did some more research, apparently you can make a link to the "Get Flash" page and it will function as a flash permission request. I've added it to all flash games, so they should be easier to start now. Thanks for the suggestion.