I’m not sure what part of the site you’re referring to and what you’re trying to accomplish.
leafoAdmin
Creator of
Recent community posts
Yes all the features are there, but in order to edit any existing pending bundle you will have to reset participation to have access to the new split sliders and to enable the “prune” setting for the bundle.
Note that if a bundle has already been published previously it’s not possible to prune it, so you can’t use the tools to edit a bundle that has already been live.
You have a restriction on your account due to rating fraud (creating fake accounts to boost your games rating).
Seems like you are still doing it to this day despite our warning to you a while back.
Contact support if you wish to submit an appeal, revealing everything you know, otherwise you’re permanently deindexed.
Over 10 years ago we introduced “Co-op” bundles as a way for developers to self-organize bundles of content across multiple accounts with custom revenue sharing.
Since then we’ve hosted thousands of bundles, including the biggest bundles ever hosted.
Our bundle creation tool was originally designed to give the least possible surprises to participants. Once created, a bundle was locked and participants could only approve or deny. If any changes needed to be made an admin would need to be involved or the bundle would have to be recreated. This process was not designed for the wide range of sizes that bundles on itch.io can be, so today we’re launching our revamped bundle creation tools.
We hope you enjoy this update and I’m looking forward to all the new bundles to come.

Editing Updates
- Bundle drafts are now fully editable - Hosts can now fully edit all parts of the bundle’s content while in draft mode assuming no participants have approved it yet. No longer do you need to recreate a bundle if you forgot to add someone, or if you need to modify the splits. You can now work on your draft bundles to get them into the right state before sending them off to your participants to approve.
- The bundle split picker has been completely rebuilt - Gone is the very clunky whole number percentage slider. Bundle splits are now done by ratio, and can be accurate up to 2 decimal places. You can easily ensure that everyone’s portion is set to exactly what you want it to be, no matter how large the bundle is.
- Projects can be imported directly from jam or collection URLs - You can paste in the URL of a jam or collection to copy over all the contained projects. This feature perfectly complements our recommendation to use Jams as a means of having a bundle with open submissions. Run your jam, moderate the submissions, then paste in the jam link on the bundle creation page to get your bundle created.
- Project order can be explicitly specified - You can drag and drop the order of projects contained in the bundle when editing to ensure you get the desired presentation on your publicly facing bundle page.
Advanced Hosting tools
Too often we’ve seen someone assemble an impressive bundle, but at the last minute, one of the participants just isn’t responding. In our old system, the entire bundle would have had to be remade. That sucks. We’ve got some advanced tools to help hosts of larger bundles avoid no-shows ruining the entire bundle.
- Up to 15% of projects in a bundle can now be pruned if it will enable the bundle to become publish ready - Remove any participants that aren’t responding if they don’t make up a significant portion of your bundle. This is an opt-in field for bundle hosts. Participants are shown a notice about this when approving.
- It’s now possible to reset the participation of a partially approved bundle - If things aren’t going according to plan and a large percentage of participants just aren’t approving, you can now reset the participation of everyone so that you can edit the bundle’s contents and then send out the approval link again.
Other nice things
The bundle analytics page displays daily/weekly views graph. Additionally, on the top of the analytics page, you’ll find the total views your bundle has received.
Enjoy!
Try to upload your game directly to itchio, you can use the itch app to do larger files than the browser: https://itch.io/updates/pushing-builds-with-butler-is-now-in-the-itch-app
You spammed your game into a bunch of jams. Don’t do that, you will be banned from indexing https://itch.io/docs/creators/quality-guidelines#game-jams/do-not-add-your-game-to-unrelated-jams-for-promotion
https://itch.io/docs/creators/getting-indexed#publishing-vs-indexing/getting-indexed
You haven’t limited access to the page via the Public access settings. If you select either “Disable new downloads & purchases” or “Unlisted in search & browse” then you are opting out of being eligible for indexing.
Your page isn’t indexed because it’s an adult game that accepts payments. Those pages are not indexed at this time. https://itch.io/t/5149036/reindexing-adult-nsfw-content
We have over 1.7 million indexed pages with around 700 indexed per day, that’s an enormous scale. It would be really bad if a piece of malware made it into one of our popular browse pages or homepage. We have to be cautious by default. It’s not apparent from your end, but I really do fight with scammers and malware on a daily basis. It’s a really difficult thing to balance. (In fact, I literally just restored a user’s hacked account that was used to upload a malware page where the scammer literally made a topic in the forum here asking about their “indexing status”)
Implement some sort of KYC for the developers
Our system already takes into account reputation on our service, the large majority of accounts operate without issues and have established reputation that prevents them from getting flagged. I know it’s very upsetting for those who get stuck with no course of action. Our system doesn’t reveal too much information to prevent scammers from reverse engineering the process.
I didn’t write my original reply to be dismissive of the issue, I know it’s frustrating. I’m just being transparent about the situation. As I mentioned in the previous post, I understand it’s getting to be a bigger issue and I am actively working on changing our back-end heuristics to prevent false positives. In the meantime, the same recommendations I always give apply: operate your account as normal. Your page is still fully accessible to your followers, profile, etc. Any changes we make in the backend about eligibility and risk scoring will automatically apply to your pages.
IDK take 1$ payments to post the game without that issue or something if you have to.
We will never take payment to allow a developer to post a game.
Note: I mentioned unusual activity because because I see comments here with over a hundred up votes in a very short period, that’s not common for our community here, so I’m guessing there’s a thread or Discord somewhere telling people to pile into this post.
Thanks
Your page isn’t indexed because you “disabled” the page with the “Disable new downloads & purchases”
Please check the getting indexed guide: https://itch.io/docs/creators/getting-indexed
Hope that helps
Just a random heads up, please don’t use CSS in a way that breaks the itch.io UI, scope your changes to the page container. This is explained here: https://itch.io/docs/creators/css-guide
We may remove your CSS access if you use it in a way that messes with the site UI.
Thanks!
Your page got flagged for human review, it has been reviewed and is eligible for indexing again.
I’m not sure what’s going on in this thread here, there’s a lot of unusual activity so I’m going to archive it in a bit. If you’re another dev with an issue please either create a new thread or contact support. I’ll try to go through all the posters who have already posted in here though to check their pages.
I also want to add: we are very much aware of the indexing issues. This past week we did a pass on some of our risk heuristics to reduce false positive rates for flagging games for needing review before indexing. Our review requirements will need to remain unfortunately because we get a lot of scammers and malware. We’re a website that allows anyone to immediately create a page an upload files, that’s just the nature of the platform. We’re hoping to reduce the rate legitimate accounts are affected as much as possible.
Thanks
I believe you may have run a script “claim” individual items on your account from one of our “mega” bundles. This is not necessary and can cause issues with loading your entire library since it floods your primary library list. If you want I can reset your library to make it so only items you have explicitly downloaded show up, it should resolve the issue you’re having.
We intend to address bundles in our next app update to make it easier to access the mega bundles, which use a different representation in our backend.
Highly unlikely, there is a lot of legal requirements (that are getting stricter as time goes on) with regards to how children access content on the internet. That’s why many companies that build products for younger audiences only that and nothing else, since the differences in products would be substantial.








