I took a closer look and see that you pushed out a demo. Did you have a demo before? The demo file is what is accounting for the majority of the downloads.
Recent community posts
Hey, sorry we haven't gotten back yet. We got a ton of submissions and we haven't had a chance to go through them all yet. We need to make a couple backed changes for organization too. I hope to get through the backlog soon. Thanks
Tickets are looked at daily, but generally it's going to take at least few hours before someone gets to it since we're a smaller team. The complexity of the message may require a longer time before we respond, but refunds tend to be fast once we get to it. Thanks for your patience.
It sounds like what you'll wan to do is make a HTTP request a remote server to send your data. I don't know enough about Godot to tell you how to specifically do it. Trying to do it with a bat or vbs file probably isn't the best idea, it might be picked up by a virus scanner as being suspicious.
There's no way to download files you've uploaded from your dashboard. We may add something like this in the future. If you want a quick way to download your game you can try:
- Install it in the app, then go to the directory where it installed, and pull the files
- Temporarily convert it to a downloadable game, download it, then put it back
Are you saying that the usertools is covering some of the game when in fullscreen mode? Can you tell me which browser this happens in? The user tools show be hidden when the game enters fullscreen.
The biggest problem I see is that you have either 1 or 0 screenshots. (An image of your logo does not count as a screenshot). Very rarely is someone going to download a game that they can't preview. Your screenshots are going to be your game's impression so you should spend some time choosing ones that represent your game and encourage someone to check it out. If you're having trouble getting good screenshots then you might want to revisit your game. Is it something you're proud of? It is it ready to be shared with the world?
Once you've got your screenshots down then I recommend adding some kind of video. It's relatively easy to record footage of your game, so converting that into a gif or providing a trailer will go a long way towards helping someone decide if they want to play your game.
The last step is effort. There are 100 thousand games on itch.io, if you want your game to get someone's attention you have to be willing to put effort into creating your game and presenting it. Someone who is browsing itch.io has limited time, and they going to immediately filter out something that looks like it's low quality or low effort. Likewise, as a curator of games, I'm very rarely going to promote a game that show's very little effort put into it. We want to encourage people to put their best work forward, so don't expect to get people downloading your game just because you uploaded it.
Also, I removed the link to your games, since this board is not for advertisement.
You should look into the laws for your country and region, I can't tell you what's necessary for you to individually sell things on the internet. Generally though you'll need to figure out how to handle taxes, and you may need to register as a corporation. I can't tell you specially what to do though, so definitely consult a professional.
As stated above, definitely report bad things. We check it multiple times per day and are quick to ban. I don't like the idea of having a flag for the average downloader because it can be easily abused.
Going forward we're working on adding automated scanning for new uploads so we can detect things before anyone else sees them.
From the pages that have gone up recently, it seems like it's one person stealing and re-uploading games. We've been banning their accounts as we uncover them. User reports help us with that a lot.
Thanks for notifying us, we've suspended the account while we investigate.
Please use the "Report game" button the bottom of the game's page since we are going to see those faster than a post in our community.
At the moment we have no way to add shipping fees to rewards, but it's something we'd like to add in the future. Have you used any other services that do this and you found were easy to work with?
Hey, I'm going to close this topic since we already have this one: https://itch.io/t/199704/background-application#post-370676
Our app is a web browser in a shell so it's always going to be using some amount of memory. We're releasing a new version of the app in the near future that moves much of the file management to a more efficient background process that should address some of these issues, but it's hard to predict real world performance until it's out.
Updating the files on a project is not the same as creating a new project. I don't think you're doing anything wrong, popularity ranking changes over time from all kinds of factors. The files you upload is not one of them, so it's probably unrelated to you change in position.
Hello, your English is a bit broken so it's hard to tell what you're asking. We don't ask for a signed game. Are you uploading to another website?
Also please try to post in the correct board, I moved this topic.