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Benevolentwanderer

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A member registered Aug 24, 2018 · View creator page →

Recent community posts

What makes your tracker superior to more widely used freeware like Famitracker?

Ooh, ouch. Good atmosphere.

There's a missing tile in the second to last room! Made me think there might be an alternate ending... but there wasn't, it's just hellfire all the way down.

You can.... accidentally fall out of the house.... uhhhh...

Hmmm, perhaps there should be a visual cue to the win condition? (ex. predominant colors are all different)

I think the timer? Energy meter??? Is too short for the number of plants that spawn in a distance.

Please set the text on this page to something readable, and list whether the game has jumpsacres. If you actually want people to play your game, we need a little context for what to expect.

(I am, in fact, partway through, but the game is a lot less fun because I don't know whether it's all going to turn out to be an excuse to pull a cheap trick on me.)

How do you unlock past the first hilt? I've reached a point where no combos seem to work.

Just the right blend of gameplay and humor.

(1 edit)

Solid fighting mechanic and good art! Would be nice to implement some story or a counter for scoring

I have some questions about the platforms in the second region, also

45. 45. Times.

Please do. I doubt I'm the only one who's waiting to hear if there'll be more!

aaaaaaaaaaaaah I really hope you continue this game! I really loved the demo.

Rated it 4/5, although it was a tough call because pretty much everything was top notch. However, having to force-reload the game if you get trapped is a really huge flaw. Even without checkpoints, it would have been very simple to implement a "return to beginning" button.

Actually, there are a lot of places you can get permastuck. Checkpoints would be a huge boon.

There should be a checkpoint on second tread that you can reset to, because inside the "way out" there's a spot you can get just stuck, and it's frustrating

Great art, great idea, exactly as frustrating as a normal bullet hell. 10/10 good job

A game without.... a game. Or a story. Or any quality, other than being perplexingly pointless. (Is it intentional that only one enemy actually shows up?

Graphics don't display properly. Would make more sense if there was some degree of control over your faller...

Great mechanic! Makes for a very confusing and fresh (hah) take on the genre.

It would be really interesting to add a set of puzzle levels where the goal is to clear the board completely.

Conceptually, great, and the art is pretty good. Held back by difficulty of accurately aiming weapons. Would be a lot better with some kind of minimap.

The OHKO plus the single-block gaps you have to jump through make the game unnecessarily frustrating.

Hm, any hints as to whether there's more than one ending?

Hm, I think this is a bit of a big hill to climb. Jack-of-all-trades programs often run into issues of being less specialized in every area than other readily available tools, rendering them less effective to use than approaches that combine multiple platforms.

Music creation in particular is really quite complex to tackle in a standalone. Having the ability to make midis and midi instruments from imported sound clips (either by autopitching or by letting the user import a new clip for each note) would be really good though. In fact, it would put you into territory very few have effectively covered... but making intuitive controls would be a real challenge.

For an example of how not to do a jack of all type program, look at novelty the vn creator - sure, some people really like it, but the UI and explanations of how things work are *horrible*. Successfully making a new character for the first time practically needs a PHD.

Paint tool SAI is good both for quick asset creation and full-blown painting. You'll want to have something like GIMP on hand, though, because SAI doesn't have all the sketch manipulation features of other graphics programs.

Thoughts: grass in shadow should be darker than the shadow instead of the same value as in the light.  Vary the trees in groups of trees a bit, even if it's just by flipping some of them left/right, to break up the visual pattern more.

Looks really good otherwise!

Quick question - is this series based on a specific irl location somewhere in Massachusetts? (You know the one.) (Just a curious passerby)

Awwwww, what a sweet baby!


Love the meta touches with the screen boundary ;)

Needs a check for unsolvable (ie, key cannot be pathed from door and vice versa) boards; got to level 22 and was served one like that