Well I just found you on the regular list. Their indexing system is rather unprofessional. It can take a long time and they do not talk about it.
They get a lot of abuse and I saw two malware uploads today already.
I sometimes wonder, if the adding of pregnancy content increases or decreases the potential audience. The people begging for this content sure make it look, like it is super popular. But I think this is a distored statistic. They beg for it, because it is unpopular fetish.
For me, pregnancy is a turn off. A big one. It puts realism in a light hearted lewd game. What next? No anal anymore, because they did not clean their rear entry preemtively? Also, if pregnancy is possible, the characters would know this and not have casual sex all the time without condoms!
I say, if you ad impreg, you should add condoms. And remove the anal content. Also characters should talk about birth control a lot more.
If there was a way to activate sleeping without running out of stamina, I did miss it.
I am used to some time management, but mostly in twine games. And they of course have digital time display. And typically there would be an option to rest or nap to gain a little stamina back. Or trigger a full nights sleep/end of day.
Don't read too much into a single experience of your game.
I think what irritated me about the clock was, that night and day of course do not correspond to 0-12 and 12-0. But there is daylight twice with some hours and the irregular sleep times disorient me.
Since you added night effects, you might want to consider using the sun as an indicator. Sun and moon wandering across the sreen. Or as a background of the clock or whatever. Or a more granular night and day, with dusk and dawn in between. Speaking about the lack of light on the map in night.
It is mostly the sleep times I think. If a day is scheduled regularly, I do not need to think about what time it is after waking up and have some inkling what time it is depending on how many things I did. What could do the trick is tell me how long I slept or rather what time I woke up. There is a sleep dialoge anyway. It could end with something like, you sleept till 6:00.
Your "conversion" includes a chromium browser. To play this not on windows, you would have to exctract the app (which is 27.5 MB) and run it in browser.
I cannot say that I understand how this game is supposed to work. It is rather confusing. I did not figure out, if it is possible to sleep on demand. Or how to gain favor with the ladies.
After reading your tutorial on ng, it got a little better. Sadly this information is not presented in the game. Or in a way that I would find it. I played management sims before, including yours. This is among the most non intuitive confusing things I experienced. For example the click that advances time. That happens just about everyhwere. And do I have to acknowlege work messages or not. Oh, and one click too many will advance time, because clicks outside of click areas still do something - but not rest. Most annoying is the time management with the auto sleep. Maybe I did not find the rest button, as the gift button also was hidden in plain sight. A game that has time slots for events to happen should have something like that, and not make me go sleep at the time I want to do something and give me not opportunity to shift my sleeping times.
An analog clock is nice on paper, but who can read those anymore. You could have both. And night is a little very dark.
If you make click areas visible, that is nice. But people expect all click areas to be marked, or at least the important ones. Like that pond. But more importantly, click areas suggest, that clicking elsewhere does nothing. This is not the case here.
When reading a skill up to 20, there is a bug. It just keeps telling you, that your energy is low.
Game could do with an introductory screen that tells you the basic setup (story). And maybe something similar as you had in that beach game, where you could see what each button would do. But maybe I just did not realize that the inventory button would be repurposed, because your tool tips are deativated when a girl is present. Changing the icon from storage box to a gifting icon would also do the trick.
Helpful tooltips can usually do most or all of the job of a tutorial. They are also not in the way and let a user advance at a chosen pace to new elements of the ui.
Will probably try again later, but my backlog is big.
I cannot tell what triggered it. But three of your projects are indexed and three are quarantined. Including the one that only has the csv file. Open a private window and click any download link. The message only appears when you really do click the link, and not earlier. Earlier the only indication is, that the games do not appear in search, if you search for LAGS.
It is weekend, so it might take a while for staff to look at this. If your account is not hacked (and it could be, without your knowlege. There is a thing called cookie theft), it should clear up.
There is an ongoing attack for years from scammers to upload fake games and stolen games with malware. I saw like 5 today. It stands to reason that Itch does something to fight those criminals. And that this something might give false positives. Those 5 were on older user accounts. That means, they did get hacked recently.
Why do you not ask on gay games for such characters? It might be easier to include a character with tits there, than to include a character with a dick elsewhere. Especially since you are after the mc getting screwed by the futa.
You beg for futa on so many games that have no inkling of going in that direction. It is irritating.
And there is not even a lack of futa games. Try this, it's good. And there are futa tags, even though not all use them. Use a site search on itch. https://duckduckgo.com/?q=site%3Aitch.io+futa&ia=web
Curious how many poeple do not like to hear the factual truth about words and their meaning.
If a character has a dick it is usually one of these things:
Male
Futa (They have both)
Pre-Op-Trans-Female
Trans-Female that has no plans for surgery
(If there are boobs, the last two dickgirls are often falsly called futa. Futa is short for something that means basically: has both genitals. It means hermaphrodite)
Male trying to look female in various degrees. Anything from casual crossdressing to traps and sissies and whatnot.
Oh, do not worry about the rpg maker issues too much, I hate that with all the rpg maker games. Especially the waiting time for the text to finish. Or that there is no dialogue log. Or that you have to double select items again to actually do something with the items you already see. Or that fullscreen is not a button in options. (The list goes on ;-)
That focus is not visible at certain places in the menu when you would want to know this value might be improved. Like, when munching fish, you do not know how much focus you currently have.
What did kinda worry me, was this testing with carrot villager. It looked to me, as if my save game might be corrupt. I guess I was not supposed to be so far in the game, without having Abby. It eventually resolved itself, but I did wait to advance the Sherman event, till I got Abby and only then talkted to both again. Bascially I could not talk to Sherman or Jessie route would start without me even having encountered Abby. Also, this "Abby" I never met, dragged me back from the Orks.
The customer count for the brothel might be wrong. Or my save game got corrupted somehow. I now have 3. No pamphlets, but upgrades to the building. It was 6 once with pamphlets.
The mermaid thingies might be buggy. I have lvl22 and 634en with collar. When first equipping the collar at lvl21, it was 400something. It is 886 with the mermaid one now. The refill item that sounded like it would be similar to animalize seems to not work. But the non-faint item is very usefull for orks. I could do 3-4 with timing the boost you can get in the event, but the ones on the world map were only possible with the mermaid thing.
The only really bothering thing about the majors wive is that she pops up a dialog every second. And it is inconstistent, when she "sees" you with her back turned. I did find one of the hiding places enventually and how to sneak past her. Maybe hide an item in there and make it repeatable.
If you want to minimize event questions, you have several possibilities. Make things like appearances a thing of character options that can be switched in menu. I imagine that rpg maker engine dictates the limitations, but you could have character specific equipments that are just how the chars look in events. They could change the maximum amount of sp or increase cost to start events. Or expand on the board options to ask something like "start with quick board selections for x sp?". The board might give different options for all recurring events. It currently only works for some events.
I guess the grape bush of death on the mountain is there intentionally (it removes 200 en).
Mary sold her v card twice. Once to Abby and later to Anno.
The tea time and the lunch break are not exclusive, but they seem to work like it.
I occasionally had Mary's profile image in the dialoge on the bottom for a single dialogue, without ever having Abby or Mary in party.
The message board tells the wrong version number.
The pamphlets seem similar to wine, but do not tell so in description. Looked like a bug at first.
The futa thing came a bit unexpected. You do well to have that shown at least in a screenshot. Some people do not like surprises.
I can wash my clothes from certain substances without ever having encountered those fluids.
---
Some more subjective feedback:
The starting incest was a bit offputting.
When I discovered how to go to from the mountain area to the lower part of the mountain area that made my day. I had to double check if that was possible earlier. I. did. Not. See. It. Well done. Similar for the spa entry.
The game is lacking a certain goal and motivation, but it is not finished, so we will see. The rpg part is good in it's own right - which is rare to see in a lewd game.
(This is for 1.19)
Stuff that bothered me:
The rpg maker mechanics in general. Too many unnessary clicks. That engine is very player unfriendly by modern standards of quality of life in user interfaces.
Jessie/Timmy no longer gives carrots after Sherman has certain events. And it is kinda bugged how this starts. Also, this can happen before you had your Cecilia events, making it very hard to obtain the starting carrot. (Yeah, I did finally discover, where to get a carrot a cucumber and milk in one go)
Majors wive having eyes in her back and stunlocking me with her message.
No starting phase with orks, to use skills and items.
The ork collar is easy to miss, in combination with the non-hint at the cave for the scooba mask. It looked like a level requirement or a skill requirement, with the "later" text.
No sp option for the spa event to pull out
Despite reading the walktru later, I did not find the path to the grape bush. Also, the village is called campsite there, which is confusing.
Bugs I encountered:
You can enter Sunset Cliff at a time where you have not the abilty yet to leave a cliff you get pushed down, resulting in a dead end.
When Sherman gets to the next step, Carrot villager is no longer talkable. Instead there pops up a gender testing, and party after that is only Jessie and stays Jessie, at least for display. I had not encountered Abby so far, at that point. When I finally got Mary, I could repair that by using Mary in an event afterwards.
From what I remember, those accounts did not lose the ability to sell their game on itch. But rather itch did not want to act as merchant for them. While itch did not state clearly any specific reasons, I suspect a combination of different factors, including international tax issues and a cost/risk evaluation (all of which are higher for adult games). The accounts would still be able to sell with direct payments, but that is not possible for some accounts, due to payment processor restrictions. But they would still be able to have a game page and advertise their steam, patreon, subscribestar and whatnot. I would hardly call that a ban on adult games, as some called it back then.
Having sfw on by default will not gonna change anything about this.
But having a sfw mode will definitly open up some interesting possibilities, including making it easier for some streamers to play your game.
You might even consider a "sfw" release that can be (officially) patched to be nsfw. Some anime style games do that. Possibly to have a non restricted rating on Steam, so they can be browsed unrestriced and even sold in markets like Germany.
cheating is a common storyline in normal porn
And a lot of non porn drama and slice of life stories. I do not get the hate on such an everyday trope.
People see two dicks in a game and yell ntr, as if this is somehow threating to them. What do they do if they watch a drama movie? Hide under the pillows? Most of them do not even know what is meant with ntr. Neither do the developers using that term. Yes, two dicks in a game seems to be the common definition used by the ntr haters. No matter the circumstances. And if actual cheating is meant, their male character will usually cheat on all the women making the whining hypocritical.
But wait, there's more. It is curious, how those ntr haters go to game pages where literal ntr is in the name. It is written on the tin, and still they beg and ask for "avoidable". That is like going to a gay furry game and asking if the male on male action will be avoidable. What is the point?
A history box or back button for displayed text would be nice.
There are engines that do not even have "instant" text. Which is kinda mind boggling, since "instant" text is the normality in computers. You have to take extra effort to display text not at once, but putting each word or letter after the next. Imagine a website displayed like that. Or any text document.
Are there really people wanting text displayed like this? I skimmed a bit on the net, and apparantly the majority sets this to instant, the instant they open any vn type game. So why is this even in games, and if so, why is the default not instant?
I would wanna bet, some famous early vns used that style and when the genre was popularized, they just copied that feature without thinking if that feature enhances the game. It is not, imho, it is distracting, for the simple reason of how our eyes move when we read text. While I am not a T-Rex, I do react to movement such as moving/appearing text. Maybe it was voiced vn and they had the text appear at the speed of the voice but the vn without voice acting did not change the feature. Some do utter some sound effects while the text appears.
Probably some idiosyncracy, like people using wasd with their pinky on shift, instead of resting position with index on f. I get cramps if I try to rest my pinky on shift with index on d. And I need the little bump on f to secure my position. There I believe the historical reason was some kind of keyboard barrier how many keys you could press at the same time and shift was counted extra, so they did not use esdf, but wasd to get access to that extra key.
/rant
Interesting game. But could you please make the instant text option do what it says. There is almost half a second delay for a three line text to fully appear.
I never understood why anyone would even think about displaying text like a karakoke sing along text. Just because it is possibly with computers? Do people really read at the front of the appearing text? That might be doable for very slow appearing text. But if it is reasonably fast, it distracts because of the apparant movement. And you cannot "prefetch" from the corner of the eyes, hindering reading speed. Our eyes move in jumps, not continously - and as a triva, many people are not aware of that fact, or that they are blind while the eyes move.
How was this solved? I am serious. The developer asked for feedback and there is not a single visible interaction from the developer since. Random people claiming it is saf, or that many games have false positives, is not a solved situation.
If you do not have a very, very good reason to believe it is a false positive, you should never ignore such warnings. Not on itch. There is malware uploaded daily here.
That file here seems clean. There is a dll in it from unity that does some things that one scanner on vt takes issue with. Might or might not be about that unity tracking thing. That being said, there seems to be a lot of warnings for the download versions and the devs do not know exactly where those come from.
Worst case their development machine got infected. So maybe a bit of patience is prudent.
Anyways, an unknown and therefore untrusted dev's files should not be allowed to be executed, if there is any warning. Too many real scammers here. And the game is not really fleshed out anyways.
Please do not remove the game and reupload a new version as a new game without a very good reason. There is no need to have the version number in the project title either. You can have updates and devlogs on one project page. Even different versions, if you are below the size limit.
The game will be removed from any collection by doing this. Peopl can put games on collection in browse to look at them later. Also, if you change the link, any bookmark or outside linkt to it will be invalid.
The screenshots look nice enough, but I have a huge backlog of games to try out. I only noticed that you did that, because I could not find you in my collection and my browser history pointed to a different link that now is not accessible.
Is there a way to search for games on Patreon? I do not know of any. I think on Subscribestar you can search for similar accounts.
And Steam does not count in my book, because your product has to be near finished. They have quality standards on top of content restrictions.
You cannot buy development version games anywhere that I know of, except on itch.
On Patreon and Subscribestar you only get temporary access to a snapshot. You do not "buy" the game there, only whatever bonus the developer might give you. Same for other "donation" sites that enable devs to get money somehow.
The reason why people "sell" games on patreon/subscribestar is as you said. There is a market for that service. And that service is buying indie adult games.
(Oh, and the example above with the 50% or so was for real life porn. That is what those cam girls pay.)
There is no clear definition of pixel art. Neither tools, nor technique, not even resolution nor color count define it.
The style of those pics is pixel art. You would not use these backgrounds in a photorealistic or a cartoon setting. You would use them in a game that has a general pixel art style.
Or do you have a better name to describe the style? And to split a hair, something can look a style without being the thing. Like oil painting style for a digitally created image.
They are. You can even give away steam keys. Or integrate with kickstarter. What they do not like, if your game page consists soley of a link to elsewhere.
And since itch actually does not offer subscription, there is some confusion about what you get on some game pages. Especially those with version numbers. Some devs have the bad habit of releasing separate subscription versions of their project. While there is a certain logic behind this, it is also not how a early access work in progress project is supposed to be "sold". You are not gonna ask 240 bucks retail price, just because you developed it for 24 months and had a patreon tier with 10 bucks for access. And the devs I am talking about would release 24 projects on itch...
A lewd game with the lewd stuff being the game mechanic. I consider these the best type of lewd games. Most other games are just regular games with naughty bits on top. Especially the visual novels, they are just soap opera with a bit of interactivity and eye candy.
You could do with more tags. exhibitionism, train, stealth come to mind.
Wait. What? You do not know where to put the links or you are not sure if you are allowed to? There is three places to put the link. In your profile, in the more information box and in the description itself. Itch does not provide all those boxes to put links in for nothing. You might want to flesh out the page anyways and make absolutely clear, what people get, when they pay. Or what they do not get. The the game page has a version number makes it a bit unclear.