Lacking cereals what with all that available milk is a serious oversight. I guess it is because you typically do not have a bowl and a spoon. I have seen a spork though.
Ponydragon
Recent community posts
Did I talk to you? No. You responded to my posts anyway. That's why you are a troll. You stalk this comment section, despite not even liking the game.
What you claim you are, is not relevant. You have no authority to speak for a group's view on that game, even if you happen to be in that group. You could be in the group of people that like bread for breakfast and thusly claim breakfeast bread likers will not like the game, because you are in that group - and because one cannot eat bread in the game, only sweets and some fruit and snacks and the way shunning bread is expressed in the game is highly unsettling for bread eaters and a healthy lifestyle. And the weight gain in that game is a sign of how degenerative the users of that game must be and how the game cultivates bad eating habits.
Sigh. It's you who does not like that game. Not your group. So just browse for other games and do not make it a hobby to go to the comment section of that game you dislike and talk bad about the developer and the audience of that game. This is what makes you a troll. You are trawling for responses to have a fight.
Sorry to everyone for indulging you and a merry kissmas.
As the description on the page here says: "The primary type of transformation in the game is 'bimbofication'"
So of course the outset of the game is being not a bimbo. In other words, stuck-up.
I agree, if you configure certain kink options, you could expect the character to have different starting opinions on the scantily clad ladies at the beginning. Especially if you configure the exhibitionism trait. But I think this one panel just serves as establishing that the character is not starting as a bimbo. Those colored lines are thoughts of the character on topics throughout the game. And the deeper you dive into a particular fetish, the more favorable the comments get, when encountering the fetish topic. Those traps and engaging in activities change your disposition.
That "warzone" is just a troll being a troll. Making some allegations about views of lgbt people on the game, and failing to see what you did: that this is a fetish game. lgbt is not a fetish the same way straight is not a fetish. It can be fetishizied of course, but it's usually not.
That troll is being downvoted for trolling.
Also for claiming to speak for a group of people. Writing all those comments took more time than playing the game - for research.
But mostly for crapping on the people that play the game for fun.
Transformations and kinks in the game are highly configurable and our researcher seems to have failed to realize that. I only see BS about lgbt.
What about weight gain. Implants. Tattoos, piercings. Generall bimbo sluttery. Air inflation. Tentacles. All the sexual fetisch acts. None of that has any bearing on sexual preference or idenity. No l, g, b or t in all of that.
Different people find different things appealing. For me your screenshots would have worked, as they show that the game is a bit more complex.
But I already was hooked before by the princess game, so I knew what quality to expect ;-)
The idea with the shortened web version would also mean you could have different cover images. Or think about exporting some of the minigames as a standalone side project to reach more casual players that like web games.
Till Itch resolves the payment issues for adult games, they have delisted all nsfw games that accept payment. That's paid games and pay what you want games.
Being indexed does not change how followers see your devlogs.
If payment still works for your games, you could consider uploading a new free project as a demo version, like a shortened web version. Being indexed is good for getting new players, and having a web version can also help there.
That might be 0.99 for the assets and story. But gameplay mechanics, bugs and quality of life, this does not feel like a 0.99 with years of development.
Maybe I am used to games that count version in how much the story is done, so they do have robust qol and little mechanical bugs after a year, even if the version is only at 0.2.
Best you delete this discussion of misunderstandings.
And maybe consider using lossy webp for all the images and not for only some of them.
Worst example is file 35 to 43 in that folder I cited. Same static background for 9 images encoded in lossless. That is what I found and that is why I made the initial post suggesting you should use lossy webp.
Also your initial reply was "Hi, thank for the comment but i think will not do that. ". What was I supposed to think?! You refused to use lossy webp, and later claim to have used it all along. Misunderstandings all around.
Haremkimdoms-0.12-pc\game\images_videos\escenas\0_intro\5_e_primera_mision_1
All the files in there are lossless webp. That is why I thought you use lossless webp.
And I did not say you use png. I used the screenshot as a reference file for compression comparison between lossless webp and lossy webp. The difference was 518kB (png) 353kB (lossless webp) 49kB (lossy webp in setting 90/6). And I found it odd, that the setting 90 was needed for that screenshot. Webp is usually better at this.
There are obviously translations issues here. English is not my native language, neither is it yours. If you think I suggested you should use png, please read my post again. If you still think so, use a translator page.
If you mixed lossy and lossless, I might have found the lossless ones ;-)
I had downloaded the game, went to some folders and picked a file. It was 1MB and was a background. The next picture was the same background with a character. I assumed those files to be lossless webp. They were around 100kB after I recompressed them.
For reference, I am now using the first screenshot. It is png with odd resolution of 794x446. It compresses as lossless in webp as 353kB and with lossy setting 90 down to 49kB. The default 75 is only 18 kB.
This should get more efficient with higher resolution. Meaning 90 is a bit high. Your output is that of a rendering software. That should compress very good in lower lossy settings like 75. Maybe some of the presets can help there too, but I am not sure which one. 90 was needed for that odd resolution pic. The strap of the bra looks blurry, with lower setting. The png does not look good overall, and I can't pinpoint exactly why. Maybe because of the low resolution.
If you reuse backgrounds a lot, you can do so in renpy and use transparancy features.
Anyway, a factor of 20 for png masters and 10 for webp masters is expected in shrinkage by using lossy webp. And I have seen far too many renpy games that use png and complain about size limits. At least you used webp, but I assumed it is lossless because of my small sample size ;-)
the problem with your suggestion is that the size of the file still go up
This is not what will happen, if you switch from lossless webp to lossy webp. Try tinkering with the webp settings. You will be amazed by how low in compression you can go till you notice differences in quality. A factor of 10 is a rule of thumb.
Think about what it means to compress rendered images. Are the individual pixels important? No, they are not. Lossless compression is not suitable for the task. Use lossless for master files. Use lossy for distribution.
as far as i know most people still are using 720p
The cheapest tablets and phones have higher resolutions and desktop displays are at a higher resolution for a very long time. I do not know which people you are talking about, but your 720 images will be upscaled on the user's display anyway. So any pixel preservation by using lossless is pointless.
The Itch app tries to download something that is about 6GB based on caluculation, for me and it warned me that I need 8GB to install. The gofile link for windows says it will download something that is 3.6 GB big.
(I did not finish the install). How big was the file from web then? Was it really 3.6 or did the server report a wrong file size? The game description says it is supposed to be 6GB.
Some suggestions. They are mostly of formal nature. Not about the content, as I have not played the game yet. My backlog of games to play is very long.
The biggest thing you have going is your art. Seriously. I am not usually into furry. But your style makes it look nice. Even the backgrounds.
Your page could look better. And I do not think your tags are accurate.
For page design, compare to other games that have characters and story. Your teaster about the story and characters is ... a paragraph and a half.
For tags, I suggest you consider some of those:
furry, multiple endings, meaningful choices, slice of life, hand-drawn, monster girls, corruption
Specifically, ditch the no-ai and exchange for hand-drawn. We see it is not ai. Better advertise what you have, and not what you not have. Anyone seeking for no-ai will still find your game, as the meta information is searchable as a tag. No need to use a regular tag. If you do anyway, I think hand-drawn is heaps better.
Yes, this qualifies as under the furry umbrella. Those are bird feathers. Not angel wings. The furry community might disagree, but regular humans those characters ain't. There is also monster-girls as an alternative, though all people seem to be featherd there, but this is categorization for the players, not in-universe. People looking for "regular humans" in a game might be disappointed.
My question about this being a kinetic novel was unanswered. But since you talk about mutual exclusive scenes, your game obviously has choices. Choices that matter. Meaningful choices. There is tags for this type of game categorization. But you do not use it. I for one dislike kinetic novels. Others might like it. Your description plus tags is unclear what to expect.
Coming with those choices seems to be a corruption path for the protagonist, that might be embraced or avoided.
I am not sure about the lgbt tag. You have female protagonist and it is an adult game. Your screenshot shows the prot engaging with a dick. Not very lgbt. Having some girl/girl things in a game does not qualify it for lgbt nor for lesbian in the eyes of the typical adult game player, in my opinion. But as I do not know your plans for the future of the game, that might change. For adult games, there is a better way of describing the adult content: you list the most common fetishes and the controversial fetishes your game will have (in the description). Such as footjobs, strippers, exhibitionism and any m/m content. If your main plot is lesbian, tag lesbian intead of lgbt. But this is personal opinion. Lesbian, gay, bi, trans. If you only have one of those, do not tag lgbt. This ain't Steam, where there is only one such tag. Tag it explicitly.
This does not look like an adventure game. While visual novesl might be technically considered adventure games, you already have visual novel as genre. People expect inventory, exploration and other things of adventure games. Not a visual novel.
You game has some animated scences movies, but I am not sure what the tag animation is supposed to mean.
The flying tag is used for flying simulators. Your game is literally about no flying.
In the end this might do little or nothing, but in my opinion it is a good idea to tag a game accurately how the players would expect it to find. I would not expect this game to be found under the "flying" tag. But would expect it under monster-girls or even furry.
Lastly, for next update maybe look into getting your animations smaller. The biggest thing to deter me from trying was the file size in combination with the 2d aspect and this being only a short prologue. I dimly remember snooping in the files anyway out of curiousity and it was actual movie files with a still image and a soundtrack or something like that. I skimmed over to not spoiler myself, but this file size things will get you over the file size limit of Itch, if you continue with that approach. Also, people like me might get suspicous if they see the file size and compare to what is promised in the description.
I do not get why so many games do not have an instant text display. I mean, it takes extra effort to make the text appear slowly. Clicking twice for every sentence is annoying.
Reading is something individual. You read at your own speed. And people do not read letter by letter. They read words and whole sentences in one go, because of the way eyes move.
https://itch.io/games/tag-ai-generated-graphics/tag-futanari/tag-sandbox
The system currently does not distinguish between a little AI and all AI. It actually does not even show you if AI was declared or not. The game is declared as having ai graphics.
I would not call this an adventure game. It is an https://itch.io/games/tag-endless-runner with extra steps.
You do know that you can link to your STeam page from here, do you. You can even sell the game with a complimentary Steam key, if you wish.
Itch is designed for "early access" among other things. If you sell here people would expect to buy it for the price you would sell the finished game, but get it early while in development. Maybe even with a discount.
Patreon is straightforward support. Similar to a long lasting kickstarter, but the benefit is to get extras along the way. The easiest extra is to get the working development snapshot a month earlier.
Some developers try to sell their unfinished game version for version with the lame excuse that it would cost that much on their subscription service. One can even argue, that it is an alternative for people that cannot or will not use services like Patreon.
Please do not delete your game and upload a new version as a new game. You will disrupt all collections your game was put on.
There are some options to play with for lossy webp. Depending on your choice of compression, you might be better with jpeg. There is some overlap and discussion in the range of maybe 75 or some other constellation I do not quite remember. Maybe the colors look better in jpg. But I would try using the different presets for lossy webp first. My image app has picture, text, drawing and photo to chose, instead of default.
The second screenshot, the dark one in the bathing area with the walls. It is 2515kB. As a placebo jpg with 100 it is 1249kB. A placebo webp with 100 is 612kB. An 85 webp is 172kB.
You probably can go even lower. Just do a "blind" test. Put the compressed images along with the original in a folder and scroll through them in a way, so that you do not know wich is which and see, if or at what comprssion you can tell.
I did not notice any changes with the backgrounds. But curiously enough with the shade of purple of the text. But I have a very good display for colors and darkness. The text is not part of the image, only of the screenshot you used. Those image compressions are very good at compressing photorealistic things. Though I do not know which preset would be best for that. Photo or picture. Maybe it is photo. I am sure there are guides for this for specific cases, like dark images and shadows.
Point is, even at placebo setting you can go down to 25% ;-)
;-)
png is only good for buttons and ui elements. Anything coming out of a rending app should be compressed lossy with webp and appropriate settings. You can even get away with half the size of jpg in many cases.
From my understanding, the rendering app did practically the opposite of what lossy webp will do. So it should compress fantastically. It used math to flesh out the picture and render the model. So math should be able to compress it even better than a natural picture.
You might want to include a demo version of your game. You are new and unknown and the game is at v01. Paying upfront is a big step in faith here.
And since you host external and are v01, your game is probably too big because you are using .png files for your images. If you do, switch to lossy webp, because that will make your game about 10% the size it currently has without visible quality loss. If not, why do you host external or where does the game size come from?
Cute.
That's not a Point & Click game. That's a Hidden Object game. It is also not an Interactive Fiction. It's a Puzzle.
You cannot even technically point and click. You need to drag and drop ;-)
Besides the blue flower I only had trouble understanding what the smiley face meant. I found out by accident.
That's a strangely wholesome lewd game.
I would not describe it as a linear text heavy story though. That would make me think of a kinetic visual novel. Instead it is a solid shortish (few hours) adventure game. You do mini quests and level up and need to find things and figure them out. It is linear in the sense that there is no story branching. But there was no story branching in the Larry games either.
The game would work even without sexual content. The plot is simple but captivating.
Games that have a complimentary Steam key have this text under the price tag: "Your purchase comes with a Steam key."
Examples here https://itch.io/games/steam-key/tag-adult
And who plays lewd games on Steam anyway. Is that why they made those hide features ... ? ;-)
That here was actually very civilized. Unless some stuff was deleted. I have seen a lot of trash talk from "ntr" haters in comment sections. Always funny. I sometimes look where they commented to find interesting games. Most of them complain on games that are not ntr, but rather non-harem.
The problem here is, that it seems one hater is passionate about it and goes to such extremes as to create fake accounts to additionally vote down the game.
To your question, in my opinion that is not ntr, since it is not happening to the mc. Though some content might have been changed since I last played. And the dev said that the scenes are optional. Too lazy to read the description. From what I remember the mc was hired by a cheated husband (the fat dude), to find evidence for the cheating and the mc later could join in on some punishment or watch it. So probably voyerism and threesome involving one of the women the mc can bone.
There is an outdated wiki and of course discord.
The princess scepter can be found by sitting on the throne. With a lot of luck, no headgar equiped and no item in your hands.
If you already have the class and are missing items, you can summon them in the mansion. There is a wardrobe that will summon missing class items that might not have spawned due to clothing restrictions.
You do not need the scepter but it makes it easier to fulfill the quest because it directs you to where the activites are. Be friendly to the guards, visit the cage, remove the tentacle spawner, visit the shop, go upstairs.
I think you miss most classes by already having a class. The obvious classes are by items you pick up while not having a class. But there are many classes you obtain by doing activities in certain circumstances. I think the most easy would be cheerleader. Easy to obtain and easy to miss. Just let your hair grow very long. It gets complicated because there are many classes that can crossclass and to obtain the crossclass there might be different routes not being the same as obtaining the other base class. As far as I know you cannot get a cheerleader cross by growing your hair while having another class.
Things to try (while not having a class): crawling a lot on the floor. Cleaning puddles. Dominate enemies. Seducing an npc to the finish. Praying on the altar. Dipping drinking glasses in containers.
Do not listen to the fetish beggars and complainers. They distort the perceived popularity and unpopularity of things.
But you might want to reconsider your cover images. That looked like an AI game. Even if that is hand painted, it is a completely different style and misleads potential players. This is not the 80s/90s where you would have pixel graphics and have a book cover artist do a cover image.
Do not turn off security settings, firewalls and so on. Never ever. Not to download a game. There are stolen games with malware uploaded to Itch every day.
And the file hoster currently used is a bad one. Your devices probably block it because of the malicous advertisements. It opened like three different popups for me and displayed a fake consent button and other stuff. The sites it redirected me included crypto scams and other bad things.
The file hoster you currently use has malicious advertisements. The bad kind with misleading texts and popups opening by clicking on unlreated areas, redirects and so on.
You do not see, if a file was actually downloaded. You only see that people clicked the link. Same for aborted downloads on Itch. You do not see, if a download was finished.
The game looks 2d images. I hope you use lossy webp. If you use a lossless image format, your game could be shrinked down to 20% or less without visible quality loss. If you use butler to upload to Itch, your file size limit is also increased.
You fixed the tags. You still have 5 left to describe what your game is about.
The screenshots and the description are not really telling what this game is aiming to be. A kinetic novel, a management sandbox, something else entirely.
And especially the screenshots and the talk about nudity are giving mixed signals about the nsfw nature of the game. Is this a text only game with sfw pictures and a lot of dialogue and maybe some mild nudity thrown on top, or is this an "adults only" game with explicit sex.
My current guess is: kinetic novel. That is a visual novel without branching or actual choices.