Some feedback from playing the first island. I played the Dungeon game before. So some concepts seemed strange. Like that bound equpiment mechanic. Or the delayed actions. The missing faltering mechanic makes those very low heal skills less valuable as they would be in the dungeon game.
Some bugs and suggestions.
The click save for selecting the skills should also work for the capture tools. Took me a while to figure out that hovering a skill would select it. I very much approve of such click savers.
There should be a minimum resource for auto-crafting, lest the stock is empty all the time for any manual things.
Must have a sea connection to south is worded poorly. The lower half must be on water is what it means. Took me ages to figure that out.
Tutorial claims you can change laws. Default difficulty setting prohibts law changes.
An inventory button needs to be where the laws and insights are.
Collapsing menus do not stay uncollapsed when managing your buildings. That complicates worker management. Plus there is no warning about unstaffed buildings.
In combat, the little heads in the turn order above need a tooltip who is who.
Who can now act and which skills are available is not very noticeable. Especially since the skill icons are reused for different roles and the unavailable icons are not greyed out as it was in dungeon game.
The loading tooltips are gone too fast. Cannot read them.
Hotkey are not applied until you open the hotkey menu after loading.
Sound volume slider is not fine enough. There is setups that need like 5%, not 0 or 20.
Maybe race could be exchanged for species or another word with less negative history.
If you inspect an enemy, the empty equipment slots need to be greyed out. This looks better for your own chars when you configure their gear and do not have an item. That kind of greyed out is what I am talking about.
Do not call the button to close the configuration "exit". Call it close or apply or back, or whatever.
If your difficulty prohibts law changes, there need to be a confirmation question when enacting a law.
Vine construction does not indicate who gets the lust.
The order of who gets the healing in spells like Cleanup from the maid is reverse order. It would claim 1 gets the crit, while 4 will get it.