is there any way to copy nodes from one system to another?
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Salty wrote the cheeky message, but I wrote the game, and I'm happy to offer some insight. Since Todd isn't a member of the club, I wanted to include him as much as possible in other ways. I'm sorry it annoyed you.
As for that particular option, you can ask Todd about romancing him, romancing other people, or say nothing. The "coward" comment was for someone who chose to do nothing, not for people who didn't want to romance Todd. Hope that helps clear up any confusion!
Thanks for playing, cicadaconference, especially for braving the game for multiple playthroughs. I don't know if I'll ever make a visual novel again, but the feedback we get has already taught me a lot.
Hey thanks so much for playing! This was the first visual novel I made and I unfortunately had a poor grasp of many of the genre's conventions. The features you asked for are not included. However you can adjust the text speed in the options to read through your second playthrough a little faster; hope that helps.
as for the bug you mentioned, We have encountered it before and can send you a fix. Let me know what chapter you were in and roughly what was being said at email@example.com and we'll take care of it. Thank you again!
Had a ton of fun making a zine and learning all the weird quirks--only had one problem. My boyfriend is a beautiful holographic cactus sticker, and he was really mad that there wasn't any sticker representation in the game and I agree.
what an excellent game jam entry! It was really hard for me but I still played for a good long while. I would love to see this become a full game; there's so much possibility in the mechanics.
I have made a visual novel and I included a couple of typefaces players can choose from for legibility (I include some Dyslexic-friendly ones).
It would be kind of interesting to create a set of fonts from the same legible typeface that denotes some kind of emotion? This for me was the biggest challenge as a VN writer, because we're trying to squeeze as much life from words as we can. So for example, I'd add screenshake when a character was shouting, or add a sound effect when a character was sighing.
It would be cool to have the letters themselves add more character to the text, though. Like if an NPC is sad, the characters sag a little bit, or if a they're angry, the font's serifs all get pointy and jagged. It was something I thought about while making the game, but ultimately didn't have the resources to execute. I hope that's a helpful pitch!
I had this preordered on the Switch and gave it a try yesterday, not really knowing what to expect. The first SECONDS of the game had me grinning ear to ear! I had to put it down because I had to sleep, but It's all I've been doing this weekend. It's fun, it's challenging, and it makes me laugh all the time!
I wanna give a shoutout to the devs for making such a charming game. I recommend anyone playing this doesn't watch playthroughs until they've played it themselves first. Half of the fun is discovering all the secret and surprise things for yourself!
I love the community here on itch.io, but in general, for my peace of mind, when someone is saying something I strongly disagree with, I prefer blocking them instead of having a tedious, pointless argument. In a recent case, I encountered someone saying some deliberately inflammatory stuff, so I reported them. I noticed there was an option to block them in the report menu, but at the time I didn't choose it.
It's a couple days later and this person's response in my mentions (I get an email every time it happens) has made me reconsider. I looked around and realized there wasn't an option (where I could see) to block them. Clicking their name in the forums only shows me their recent posts and an option to follow them, and going to their creator page again only gives me the option to follow them.
I think as more people join itch.io and have opportunities to interact, there will be lots of people who will disagree, and need an easily accessible, peaceful option like blocking to continue using the platform happily. Not to mention, the format I'm encountering now makes it VERY easy for someone to be harassed--I get notified every time this person I don't want to hear from responds to my forum posts, and I cannot avoid looking at their posts whenever I revisit the forums.
EDIT: It is now possible to block someone from their account! Thanks for taking the time to hear me out! 👍👍👍
Itch.io is amazing and I would humbly recommend you spread the word to fellow players and devs whenever you can! I want so badly for this website to grow; there's lots of great games here and I wish more people would swing by and play (and for creators to get that bread \o/ )
Hiya! I really love the content tags idea that lots of people have been bringing up (especially the added suggested tags for seizure and trigger warnings!). And I believe that tagging your content should be a mandatory step for devs when creating a game page, not an option in a sub-menu somewhere--that way there's less chance of mistakes being made. My favorite way to implement this which was mentioned a couple times were some simple buttons that the devs click on with the option to specify a little more about each one.
I also think that the categorization of games into the broader three groups - Everyone, Mature Audiences, and Adults--is much, much better than specific age ranges. But I don't know if that should be determined by the devs or the site--maybe, depending on what developers select in their content tags, itch.io "recommends" a category, but creators can override it?
Lastly, my biggest concern as a creator is what to do if, for some horrible reason, a group uses the flagging system for miscategorizing to try and harrass a developer or try to get their game taken down. I'm not as worried on such a progressive and considerate place like itch.io, but I've seen it used before on creators on other platforms, so, y'know, it's on my mind!
Today I felt unusually unmotivated. I know in 2019 I said I was going to give it my all, but lately I've been running into these types of days. In the middle of my drawing, I stopped and suddenly felt like nobody is going to play this game. It's a print and play, after all, which inherently asks a lot of players. Also on twitter anytime I tweet or talk about the game, even when I share artwork, I don't get a lot of interactions. I think that is just twitter's terrible algorithms though.
Even so, I'm determined to finish what I started. But maybe I won't put so much work on myself. I think I'm going to remove the shops functionality and just focus on the coloring book itself and the story. Hopefully it will make a nice little zine. Something I know I did well, but didn't stress myself out over. Luckily, even though I drew all the shops, I didn't ink them (which is the painstaking part). I think I'll scan the shops in and save them in the devlog for posterity or something. Seems like a waste to just throw them away altogether for the moment.
My Progress on the game continues.
Today I made a cute background for the game page by overlaying a pixel avatar over colored pages of the game. I also want to keep making more adoptables. However, I'm worried that I'm being too ambitious with the project. As it stands, I won't be able to finish the game, so I spent some time today modifying the mechanics so that I'll be able to make significantly less pages. Originally, I planned on there being minigames and such, but I'll probably have to take some of those out. It'll just be the coloring pages, and the game's story. And of course, I'll have to ink up the shops and the layout the game's tutorial.
Overall, I'm pretty impressed that I haven't completely lost my ability to make ink drawings. I haven't done them in a while, and although the inking process is pretty tedious, I like how the art is coming out. I took a photo of the ink drawings so you can see it here:
This process reminds me a lot of when I was a kid and made ink drawings all the time. I like the way a pen makes a little splotch at the beginning and the end of a line. It's somehow very nostalgic.
Anyway, that's all for today. I'll keep making more pages and posting progress.
Hey guys, more updates on the game.
- My new pens came in.
I promised myself I wasn't gonna buy anything to make this game but I caved and bought some pens, as well as a sparkly folder to hold the paper. The mind is willing, but the body is weak D: The pens are called Pigma Micron Pens, and they're made by a company called "Sakura". They are felt tip, but so incredibly fine. Sakura is a pretty good art supply company. I also own their watercolor case for travel. I swear, this isn't an advertisement. Anyway, thanks to the fineness of the new pens, I can start inking all my sketches. I'm glad I can add lots of interesting details to the drawings but I have to keep reminding myself to keep it simple, otherwise I'll never finish.
- I am listening to: Gino Vannelli
Two days ago I dug into my dad's old things. I encountered a chest full of records. Thankfully my best friend has a record player, so I've borrowed it and have been playing all the records on it. The records are really well kept but still sound a little scratchy (I'm hoping it's due to the record player--my friend never cleans it and it's not in the best condition). I found lots of popular music in the record collection, but one artist who I didn't recognize made music I really like. His name is Gino Vannelli and his music sounds like video game music from the Sega Genesis era. Just that really city-pop, upbeat music. I miss my dad. I wish he could have told me where he got the music from.
- I made a couple adoptables.
It's been a while since I've flexed my pixel art muscles. I made a couple of angels in the style of those old website adoptables. I think I'm going to make one more before my game page goes live. But I'm posting the ones I've made so far because they're really cute and I want to share them.
I also want to make some old school avatars, the ones that had rasterized images but had pixel borders, which was a popular style. This is an example from hamhamparadise, made by user "mimitchi":
Well, that's all for now. I expect I'll be posting some pages soon, and I want my game page to go live in the next few days. I also think I'll petition itchio to add a custom cursor feature for game pages. I think that would be cool, even though in most cases it's completely superfluous.
It's gorgeous and the gameplay has so much potential. I'm excited to play the full release! If I could only make one suggestion (and it for all I know this might only be the case because I played a demo) but I died pretty quickly during my first encounter because of the swarm of enemies. In the full game, I'm hoping the difficulty ramps up more gradually, or maybe it would help so that all enemies in the mob have a chance of performing an action rather than all of them doing so.
Anyway, LOVED IT, and I'll be keeping a close eye on it!
Hey all, I'm making a game for the ace jam and wanted to use this place as a space to write down stuff that I'm working on. It's a dev log, but more than that, kind of a journal.
The game I'm working on, Angel.Net is about the internet in the 90s, with a lot of the social websites and MMO's that I hung out on. It's a pretty simple game to make, but Inevitably, I've been trawling through my own internet history looking for inspiration. I managed to log into my old xanga account, and my old gaiaonline account. No luck with my Neopets account, no doubt my Shoyru will be waiting for me forever ):
My most interesting discovery, however, was stumbling across my very first internet community, Ham Ham Kingdom. It was a hamtaro fan website. It's not online anymore, and to my massive disappointment the internet archive took several captures of the website in its heyday, but encountered errors so lots of pages are missing. But I managed to catch a glimpse of it! it made me so happy. I guess what really made me sad about it was that I learned the website creator passed away. Even when I was on her forums back in the day, I heard she'd been dealing with cancer. But I was a kid back then, I didn't really understand what that meant. I'm so sad thinking about how that wonderful piece of the internet might disappear, but also wondering if there's some way I can preserve it, or at least memorialize it.
I've been touching up the game's page, which isn't live on itch.io yet. I want to create some adoptables for the page eventually (It's so crazy, when I was a kid I thought the people who made them were godlike, but now that I've been making art for many years I finally know how to do it!) and a fake website background to make it look like the layouts of the old days. As of today I've made six pages of art for the coloring book. (each page has four pages within it, so there's currently 24 pages total). Tomorrow I'm going to try and bust out some more!
wow. So much charm packed into just one boss.
Every little detail of this game has been paid attention to. The juiciness of tile collecting, the little smears when my blob moves around the field. And the adorable introduction of the boss! Plus, the game's challenge is fun and fair. If this developer ever makes a game with a collection of bosses like this, they can count on a download from me!