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Project tool classification and tagging updates

Ready for some updates? We've added some new things for project browsing and classification.

Tools, Engines, & Devices

A good way to find cool stuff on itch.io is to filter through games with our rich set of tags. From a high level, our tagging system includes suggested tags that we encourage developers to use, and free-form tags that developers can set to whatever they want. We keep an eye on free-form tags to get new ideas for ways for developers to classify their work.

In today's update we've added a new way for you to classify what your project is made with (or what it supports). You can find the Tools, Engines, & Devices section on the metadata tab on your game's dashboard.

Choosing tools for your project

We've added this because we want to make it easier for developers to share how they build their projects, along giving people a quick way to check out games made with a specific tool or engine. For example, you can take a look at games made in LÖVE, Ren'Py, or Unity

Some tools & devices have additional options to let you be specific about how you support something. For example, for VR devices like Rift, you can specify if you support touch controllers and what the play area is. If you're an asset creator you can use the section to tell us what engines and tools your assets are designed for.

Add your own tools to itch.io's browse pages

Game development tools come from all sizes of developers, and there's already a handful available right on itch.io. In order to make sure we have a complete database of tools to choose from we've built a Tool application to let you submit a suggestion. (If you're logged in, you can check out the application here). Although we've manually added over a hundred things, we appreciate any help you'd be willing to provide to give developers more options to choose from.

On top of that, because we know that so many tool developers are already on itch.io, we've giving you the option to claim ownership over tools. Owners can help build out a taxonomy of classification and authorize/delist games that might be using the tags incorrectly. Owning a tool page on itch.io is a good way to start building a community around your software (or device), while giving you an easy way to help track which games are using what you've made. Tool taxonomy will allow for developers to use a custom set of tags relevant to your tool, so people browsing can filter with relevant parameters. Tool pages can be linked to itch.io project pages, giving them more exposure directly from itch.io's browse pages.

When suggesting a tool please indicate that you are the owner of the tool and we'll get in touch with you as we go through the applications. Tools that you own will appear in your dashboard.

More genres & suggested tags

This update actually came out a while ago, but we forgot to announce it! We've refactored how genres work and addressed the two biggest complaints:

  • There are now a lot more genres! 18 at the moment, and we'd be glad to add more.
  • You can now use as many genres as you want. We merged genres with tags, to add more genres just place them in the tag box.

Additionally, we've been adding many more suggested tags. If there are any tags you think we should suggest to other developers say so in the comments.

Tag normalization

We spent some time going through how people were using tags and noticed often people would use different phrasings or words for the same thing. This makes more difficult for people to browse, for example if they are looking at the zombie tag, they might be missing out on additional games in the zombies tag. 

To address this we've added tag normalization! Essentially, we added a handful of tag re-mappings that will automatically convert similar tags into a single normalized tag. For example, education -> educational, or pixelart -> pixel-artggj -> global-game-jam, etc. We automatically updated all existing pages, so you don't have to do anything else! Making games show up in the right place means people have more opportunity to discover your work. If you see any tags that you think should be redirected then leave a comment.

Tag descriptions

Before we close out this post, I want to highlight tag descriptions. For all the suggested tags we have a field for explaining what the tag means. (See screenshot below.) We've been asking for help from our community to help fill out these descriptions.

If you come across a tag that doesn't have a description, and you've got some time, we'd appreciate if you clicked Suggest description and give us a short blurb about the tag. Descriptions are reviewed by our admin team before they make it into our database. Adding a description makes it more clear for those who might not know what they are browsing. If you're feeling particularly bored, you can use this page to see all tags that don't have descriptions.

That's all for today, see you next time!

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Viewing comments 41 to 22 of 42 · Next page · Last page

i use gb studio, tiled and asprite

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Utilizo Visual Studio Code para crear mis aplicaciones Web y las publico en GitHub. Mi primer proyecto publicado acá en itch.io lo tengo en aprendiendo.tk, utilizando Netlify como servidor de hospedaje de mi aplicación. La idea general en esto es que cada vez que haga un push se actualice automáticamente.

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I use Unity 2020 and Visual Studio Code to create my games.

I made all my projects using what we call, language of the gods. Because we don't know what it is. It just happens.

I like the sound of this. I use GDevelop, a open source Visual Scripting engine. For music I use something more simplified like Chrome Music lab, and for Sound effects I use BFXR. I use Piskel for art, but I'm getting Aseprite soon.

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My simple game is published on itch io, Hh

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I have created my first game in Unity 

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i made my fist game in Godot

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Coolo :))))

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oh ok i'm understand in 2021

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yeah I made Games in unreal engine 4 because unreal uses C++ My Fav. programming Language but I’m Not Good in designing

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I mostly use HTML, and if to say, I use Bijou.js, p5play library and also the matter.js library to make games.

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HORRAY

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Oh yeah, this is gonna be cool... Since I create my own engines, which I used to do in BlitzMax, Dyrt.NET in C# and now in C++. Well I guess I can still add "C++" as a tool tag 🤣

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I make my games in scratch then use forkphorus to convert the game into javascript then publish the game from there.

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I make my games in scratch then use forkphorus to convert the game into javascript then publish the game from there.

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I made this game with a site called code.org

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There is a software called BuildBox that I used for my game Flappy Rocket.

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I have made a coding software called S-SPENSE and I was thinking if you could add it but then I thought no since you can't code a game with it.

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Wow cool

Viewing comments 41 to 22 of 42 · Next page · Last page