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Bequest De Cendres Studios

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A member registered Jan 26, 2019 · View creator page →

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Well there is that ( for example I just blocked this one person that was scraping my games, and republishing them ). There is also this other issue where people of a specific extreme right idealogy would mass coordinate misuse of blocking.

I'm considering a different host for my games with more thorough anti-scraper protections.

Well interestingly in my case I do already have a Demo out, but its...drastically expanded beyond the original concept. So I'm not even sure I'd have it in by the end of the jam.

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I've mainly used personal wikis for devlogs, although one thing that keeps me from doing devlogs is I do text adventure, so there isn't really images to say...post three screenshots from your RPG Maker game.

Plus I'm starting with the framework first and figuring out what kinds of games could be made with it later, so it seems like that would be quite...a lot to dump into a devlog.

That should take care of it. The idea is you find a flashlight that would temporarily light up the room.

Do snapshots of the terminal count as screenshots?

I went with uploading the screenshots into the game folder. :D

I considered this a semi-success because of the way I tend to program: Almost all games I do tend to be largely complete, then I'll have a bunch of add ons ( you could think of them like mini-games ), but that would have beyond the scope of this particular Jam. I wasn't sure whether to submit it or not as it uses a Text Adventure like interface for communicating the main roguelike elements of Procedural Content Generation and Permadeath.

I'm in fact phasing out traditional permadeath in my main series.

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How do we handle screenshots if its a command line game? Part of the game concept is only having images available once your get a flashlight.

Edit: Ok figured it out, it was a hard call to determine if its incomplete or complete do to the way I program. I'll go more into that in devlogs.

I've heard of one event that has games be under 50KB, does the same restriction apply here? For most stuff I do, outside of this event, my stuff rarely exceeds 8GB, and that's just do to quality of life and add ons.

I do text based graphics, so the file size never gets super big.


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TITLE
Sparks Of Contamination

Genre
Roguelike / RPS-Like

Description
You are a part of a clean up crew to remove filth left over by zombies, but one zombie is more intelligent than is expecting. You have thirty days to clean up the mansion. If you become fully contaminated, its game over.

Gameplay
Bludgeon - This requires the presence of a mechanical hammer. Find tools.
Scoop    - This requires the presence of a machanical shovel. Find tools.
Strangle - Requires you to take off your shirt to get down and dirty. Find tools.
Light    - This requires the presence of a flashlight, presents randomized rooms.

Glossary
Because this game uses a fantasy language for procedural generated monster names, this comes with a glossary.

The grammar order is word-class, element name, and an adjective.


Current Progress

I'm still uncertain whether I'm going to include any dialogue, as mainly I'm creating a clean up crew style game.

Day 1

Mainly focus on refining item search mechanics.

Before you play

You'll need a Ruby runtime library with at least version 3.2.0. That should be the only dependency.

I definitely want to keep track of this as a text adventure fan.

Well that clarifies the question on whether you can have sound in your roguelikes.

Historically I've tended to do visual novels, but from time to time I get directed to roguelike stuff.

Also this might seem silly, but are participants still able to continue developing after the event is over?

The map preview on this page isn't showing up. Also Itch seems to be showing ads now.