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Issues With Enemy Behaviours

A topic by Bequest De Cendres Studios created Mar 11, 2025 Views: 26
Viewing posts 1 to 1

I'm somewhat figured out how to implement enemy learning behaviours, but there seems to be some sort of inherent unknowability about what a player does that makes it difficult to properly implement the ability to narrow down search results from random purely by using multi-dimensional dictionaries and arrays, which pretty much means having to use classical Not based constraints.