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Sparks Of Contamination

A topic by Bequest De Cendres Studios created Mar 01, 2025 Views: 160 Replies: 1
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(1 edit)

TITLE
Sparks Of Contamination

Genre
Roguelike / RPS-Like

Description
You are a part of a clean up crew to remove filth left over by zombies, but one zombie is more intelligent than is expecting. You have thirty days to clean up the mansion. If you become fully contaminated, its game over.

Gameplay
Bludgeon - This requires the presence of a mechanical hammer. Find tools.
Scoop    - This requires the presence of a machanical shovel. Find tools.
Strangle - Requires you to take off your shirt to get down and dirty. Find tools.
Light    - This requires the presence of a flashlight, presents randomized rooms.

Glossary
Because this game uses a fantasy language for procedural generated monster names, this comes with a glossary.

The grammar order is word-class, element name, and an adjective.


Current Progress

I'm still uncertain whether I'm going to include any dialogue, as mainly I'm creating a clean up crew style game.

Day 1

Mainly focus on refining item search mechanics.

Before you play

You'll need a Ruby runtime library with at least version 3.2.0. That should be the only dependency.

I considered this a semi-success because of the way I tend to program: Almost all games I do tend to be largely complete, then I'll have a bunch of add ons ( you could think of them like mini-games ), but that would have beyond the scope of this particular Jam. I wasn't sure whether to submit it or not as it uses a Text Adventure like interface for communicating the main roguelike elements of Procedural Content Generation and Permadeath.

I'm in fact phasing out traditional permadeath in my main series.