I considered this a semi-success because of the way I tend to program: Almost all games I do tend to be largely complete, then I'll have a bunch of add ons ( you could think of them like mini-games ), but that would have beyond the scope of this particular Jam. I wasn't sure whether to submit it or not as it uses a Text Adventure like interface for communicating the main roguelike elements of Procedural Content Generation and Permadeath.
I'm in fact phasing out traditional permadeath in my main series.