Sorry for the harsh words. The topic of people just gets me heated.
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Some softwares might be rebuild from scratch which takes loads of time and engineer workpower.
This is not true. There is plenty to reuse already; just don’t turn that into shit. It’s not rocket science.
What we’re seeing is people getting their comeuppance. People deserve everything that’s happening now, and I have no sympathy.
As far as I’m concerned, developers have been upping minimum requirements to force people to feed an economy that simply doesn’t require growth in the first place. The majority of software doesn’t justify at all the insane amount of RAMs it consumes, or features it demands. It is ridiculous that Notepad in 2025 takes even seconds to load on a modern computer.
Hopefully this nonsense will come to an end, as people are no longer able to upgrade, developers will finally start putting in effort in optimizing their software.
I say “hopefully”, but I don’t actually believe this will happen. So yes, I’m taking the “watch the world burn” route.
The rate of garbage production increased over time, too, so old games amongst the good are always going to rise. Or, in other words, bad games grow asymptotically faster :).
I know I’m in the minority on many things, but the only games I play regularly is Minesweeper, Tetris, TF2 and Ultrakill, none of which were released in 2025. I never go out of my way to find games released now, I simply don’t care about that.
Really got your cult dogma down, haven’t ya. Nobody here said a thing against AI as a tool.
EVERYTHING THAT CALLS FOR CHANGE
Technology cannot call for change. The only things I see calling for change are Big Tech, who benefit monetarily from pushing AI trash, and desperate non-skilled people for whom AI is the only way to compensate for their stupidity.
AI won’t make you a game developer, not now, nor in a few years.
Your homepage URL can simply be your game’s Itch page. Itch’s documentation answers your other questions: https://itch.io/docs/api/oauth
While you can make your game server the callback URL, the server will have no way to attach/pair the access token to the client that requested it. Because of this, it is more proper & secure to set the callback to 127.0.0.1 (localhost/loopback) at some super high port that’s unlikely to be reserved. This means the client will have to temporarily host an HTTP server, too, with which it can extract the token, and then send it to the game server from its own address.
That being said, you don’t have to set this up during development. Separate the game logic from the authentication, then add logging in through Itch at a later stage. This will really ease things.
I don’t see why you cannot trust OAuth. The API key gets passed in the callback URL you define when you register your OAuth application. This URL can be for an HTTP server your client runs, or it can be the same server that hosts your multiplayer games.
In any case, the API key can be verified by querying Itch. There’s no problem.
Of course I don’t want people pirating my games; I just don’t think DRM is worth the benefits.
If tech like SGX existed 20 years ago, it’s relevant hardware self-contained to a small chunk and not the entire board, and if it didn’t require a remote server to run 24/7 for eternity, then maybe I would’ve went for it. For multiplayer games only.
A 6/10 from me would be a blessing. The more options, the more subjective they become.
I’d love to see an experiment with three options: Would Recommend, Would not Recommend or Would Avoid. It’s plain as day as to what they mean, compared to an arbitrary ratio like 6/10, and the only problem that remains is the requirement of good faith, which no rating system will fix.
Itch had a related feature in the past, the press system. It was abused pretty quickly and ended up dying.
You probably haven’t seeded your RNG. Do random.seed() when you first launch the game.
100% agree, but this is ultimately a societal problem, not a technological one.
Even though I myself place some anti-AI features on my webpages, I don’t expect it to work indefinitely. It’s a cat and mouse game, same as adblocking or DRM, and the only way out of it is though spreading the message, something I don’t think is going to work anyway. The majority of people will always go the degenerate route, no matter the consequences.
There’s Arcane Cache. I only know about it because my game happened to get reviewed, though.




