I would not call it “Federation”, as that is extremely broad. Mastodon is not the only federated network out there.
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Sorry, but you won’t get far without writing code. This is a necessary skill, unless you wish to forever make primitive games like “guess the number”.
I’m also not aware of any (good, even okay) game engine which can be programmed from Android.
I have my preferences, and you have your own. Stop trying to shove your preferences down my throat.
I don’t like the overabundance of horror games on Itch, does that also make me a horrophobe? I also don’t like the overabundance of sexual content on Itch, does that make me asexual?
I wouldn’t really call it bigotry when this place really is riddled with mostly LGBT games. If your game’s only quality and feature is “gay” or “trans” then it’s not a good game.
Either way, he’s in his right to view whatever he pleases. Exclusion filters are something we’ve all been asking for for years.
Can’t really help much if we don’t know what kind of game you’re talking about. Powerups for a puzzle game don’t make sense for a platformer game. And there are still smaller details necessary for context.
I’d suggest to start relying less on tutorials. You’re not going to find one for every small detail and feature, and relying on them will prevent you from truly getting to make what you have in your imagination. Programming is, after all, just problem solving (computers are just a bonus). You don’t always get to have others solve problems for you.
Your question is based on the fallacy that game engines are that important. Fact is that game engines are tools. You don’t use a hammer to saw wood, you use a saw. Likewise, game engines are fit for different tasks. Some engines like Source are fit for first-person shooters, some are fit for small grid-based puzzles (Bitsy). Game Maker is fit for sprite-based 2D games. So is Construct 3, but more targeted towards non-programmers.
Under this analogy, you know what Unity and Unreal look like?
Hence why I’m not really fond of either. I find them way too broad and general-purpose.
It really depends on what you want. “Simple 2D” doesn’t mean much.
Back when I used Java, I used LibGDX as a game framework. It was very good for 2D, less so for 3D.
I use C++ now, and there are many ways to make a “simple 2D” game. Among them is to use SDL2 and it’s builtin rendering library. It can let you have textured, rotated rectangles, and simple shapes like lines (Shameless plug but this was made with said renderer. Just to showcase it’s potential).
Or you can try writing OpenGL if you want something lower-level. The sky is the limit. I can’t really say much else without knowing more about what you want.