No, seriously, delete your account.
DStecks
Creator of
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This is very low on the list of issues with runtime AI dialogue, but if the idea is to increase immersion, AI chatbots are such a novelty that it's going to wind up making the player a lot less immersed - to say nothing of how they present an open invitation to anyone who wants to poke at the edges of the simulation; this should be obvious to anyone who ever tried typing obscene instructions into a text parser game.
Speaking of text parsers, one of the big reasons why runtime AI dialogue just isn't worth trying to corral into a game is that the primary application - being able to ask an NPC questions - is something games have been capable of since before I was born. A chatbot means you don't have to write out a huge set of responses, but it also means you can't know for sure what your NPCs will say, and that's... problematic.
Theoretically using LLMs for runtime NPC dialogue is interesting, but it seems extremely difficult to make it play nice with the rest of the game, and has a host of other issues that there's no reason to expect can ever be resolved.
Using it to create predefined dialogue? No, never. Be an actual artist.
Nonsense like this post just shows how deceived even tech-savvy people are by AI propaganda. LLM's are not capable of becoming full intelligence, period, end of conversation. They are a more powerful form of autocomplete. If AGI ever exists, LLM's will likely be a component of it, but that's it, a component. This tech does not have limitless potential, it has specific use cases. It cannot become sentient no matter how much hardware you throw at it, just like a car cannot fly to the moon no matter how big of an engine it has.
A lot of people in this thread are making predictions based on the current status quo of AI holding, where there's major money being poured into it in an effort to get it good, but the results are diminishing and the Generative AI systems are just never going to be profitable, because nobody, and I mean nobody, wants to pay for it. LLMs are probably here to stay, but image generation AI is never going to pay for itself, and you can forget about video or "game" AI.
Since everyone else is missing this crucial detail of the OP, streaming of NSFW games is basically not a thing, certainly not on Twitch. You can get away with more on YouTube, but not a lot of people are willing to, because they like keeping their videos monetized.
There really is no infrastructure for supporting NSFW games, you're going to be fighting an uphill battle. If you're making these kinds of games, you either will need to shamelessly trend chase and pump out slop, or do it for the love of the game regardless of whether an audience ever materializes.
EDITED because my original post was a pure personal attack
You're asking if a place exists for indie game devs to discuss game development, on a forum which exists for that very purpose. The thing you're proposing already very much exists, though not in the exact shape of GDC, because having a physical conference is already unreasonably expensive for the professionals.
It seems like this is really all about you having a political axe to grind, and not about actual game development.
I currently have this message in my account:
EDIT: the pasted image appears to not be displaying for me. The image in the text says "You have NSFW content uploaded so we'll always show adult content on the site"
While I may have NSFW projects associated with this account, I am very much a hobbyist with a day job, and I would like to be able to search up browser games while on my break without a bunch of NSFW content showing up. I don't get why I should be completely locked out of the option to block NSFW when I don't want to see it / am not looking for it. Even if I'm at home, if I'm looking for a browser game to play, I'm probably not interested in NSFW ones anyway!
Never heard of Sigma Theory - at first I thought you were talking about like "sigma male" crap - and it certainly looks interesting, though a part of me is worried to check it out too closely, it looks very similar to Silent Weapons in a lot of ways and I wouldn't want to risk plagiarizing it.
Anyway, the long version of this post will get into full details of what the tactical missions will look like.
Will it need it? No. But it also isn't truly consuming any work time that would have gone towards any other aspect of the project, it's something purely for my own enjoyment.
And geez, I didn't even realize that I haven't gone into much detail about the game mechanics. Guess I know what the next blog post should be!
Oh my god! I was going to interview you for my YouTube channel but the scheduling just never worked out, but you sent me a demo of Roggle and it was fun as hell, I still think about it pretty often. I'm 99% sure I lost the demo, sadly. What ever happened to that project? It looked like it was going really well, then all your social media went dark. I honestly thought you were probably dead.
Oh don't worry, this is very much going to be Crusader Kings and not Total War. The only 3D models will be for CK3 style character bits, and they'll be at an era-appropriate graphical fidelity. The light tactical bits will look more like Duskers than anything else.
The absurd level of geographic detail is purely to satisfy my own love of geography; and because I think it would be fun if most players are able to set up a secret base in their IRL hometowns.
And I would love to release an alpha for testing, but there is currently literally zero gameplay, all there is to do is admire the excessively detailed map, which is neat, but only for a couple minutes.
Wish I could provide better feedback but it doesn't happen super consistently, the 3x3 puzzle is just the worst one for it. If it helps at all, the pieces that go in the middle of the top and bottom rows are the ones that, for me, almost always fail to connect. It happened some in later puzzles, but never before that puzzle.

