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Ethan Clark (EPICPIKAGUY)

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A member registered Oct 08, 2015 · View creator page →

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Seems to have been there from 1.0.

I could pull up the 1.0 version of the game and see if it's the same.

0player is cool! I actually "play tested" (to the extent you can "play" 0player) an early version of it.

The right side is not meant to resemble anything in particular.

> Was 11,16 changed at any point?

I don't remember any post-launch update that changed 11,16. Though it's possible I did move the star earlier and don't remember doing so.

10,5 not tracking music is indeed a minor bug.

I think you might be right. Il'll look into it.

It should not end your turn if all of your universes are frozen. If only some of them are then it'll end your turn.

I don't know what that would entail. At the moment, I don't plan on there being any major updates.

Thank you for the review, Caliborn!

https://rot13.com/  Lbh arrq gb npgvingr gur "ubzr" fcryy juvyr va gur raqvat. Naq gb qb gung, lbh arrq gb npgvingr gur "cerff erghea gb frr gur raqvat" gvyr juvyr univat gur ubzr fcryy 3/4guf bs gur jnl pnfg. Naq gb qb GUNG lbh arrq gb znxr hfr bs gur gval naq tbng fcryyf.

You'll be happy to hear that I just added a new character to the demo!

I think you need to disable "diagetic cheat code" in developer settings. Which in hindsight is something that I should have made clearer since it interferes with the trophy.

Uh... maybe? ...I guess? Everything can be memes if you have the right mindset.

What does a B/B rating mean?

Thanks! I've seen that video, but I had this idea since 2021 or so, which is long before I saw that video (and I think long before it existed.)

You're welcome!

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The full game has way more characters and episodes (a total of 4 characters with 4 episodes each, plus a surprise or two).

evtug. V sbetbg nobhg gung. Vg vf n ovg fvyyl V thrff ohg zl ernfbavat jnf gung vg jbhyq or na "rkcybvg" gung fbzr crbcyr jbhyq svar sha gung grpuavpnyyl qbrfa'g gevivnyvmr gur punyyratrf orpnhfr vg qbrfa'g haybpx gur gebcuvrf gurzfryirf.

lrf. Ohg lbh qba'g "olcnff nyy gebcuvrf jvgu ohfu" orpnhfr n tbbq ahzore bs gebcuvrf erdhver lbh gb abg hfr ohfu.

It was not "vibe coded." All of the programming was done by me.

Impressive! What did you use to get the high score?

It only gets rid of items. Maybe I should just call it "delete mode."

Did doctor have the regenerate status effect? Even if the item does nothing, doctor would still regenerate some HP from that status effect.

Here it is: https://pastebin.com/UpmvnDd6

I could be misremembering, but I'm 99% sure it's impossible.

I’ll look into lowering the cost of nubby. It’s probably okay to lower it; honestly you could make an argument that an entirely free nubby wouldn’t be too unbalanced since a 6 max HP universe is as much of a liability as it is an opportunity.

it turns out I was doing something VERY silly; I was loading the high scores on the episode selection screen. Which works unless you choose to resume a previously saved game, because then you bypass the episode select entirely. So now I just load the high scores at startup and it just works. (I’ll make a patch to the demo soon.)

> I really wish you could see what you bought at the end of a run because I wish I could verify what I did for that one - I was still learning the ropes.

That’s in the game now, and will be coming to the updated demo I’ll put out very soon. The fix was as simple as making sure the “view deck” button was still visible on the end screen.

> [there should be a healing item that heals you if you’ve lost]

I’ll probably make an item like that for the Medic (a character in the full game) since that seems like a good fit.

> [there should be a healing item for low universe runs]

“Miracle” heals (if I recall) five HP in the universe of your choosing, which IMO is generally more useful the fewer universes you have. It occurs to me that I could have the shop be more likely to stock items that it thinks are more useful to your current run, which might be necessary given how “bloated” the item selection has become.

> [wave collapse is kinda OP]

I intentionally made it VERY powerful and one of the best items in the game, because IMO it’s fun and ties in very nicely with the “themes” of the game systems.

I'll look into that.

I'll check Doctor's frequency.

Nubby is expensive because making a new universe is a huge deal. One strategy is to get ten dollar bill (lowers max HP and gives you money), then get nubby, then recover a few times to get some max HP back. Nubby is still a risk though, but that's by design.

Sword and shield was originally multi-use but I found it was pretty overpowered. Getting at least two sword and shields means you can easily play nothing but that item and steamroll enemies. It felt bad to have such an effective strategy based on only spamming a single item.

I'll check tiny band-aid.

thanks for the typo reports!

You can’t have max HP be lower than 1; It’ll just stay at 1 if you try to make it lower.

I have a few ideas about removing items from your deck, including one I'm going to test out soon.

Can't believe I didn't catch that. I've stared at this card for so long and never caught the typo.

I could compile a list of all the items in the demo maybe.

I’ll probably nerf Kobold a little in the final game.

Noted. The full game will have you start with "junk" items in your deck, so I could add in an effect to remove/transform those.

And there's a few effects that let you alter your cards' cost, though maybe I should add more.

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I might add more ways for the items to be visually distinct. I think it would be too impractical to have a distinct illustration for each item (as cool as it would be,) but I'll see what I can do.

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There are items like Scope and Jab which are designed for low universe runs (since they only work in 1/2 universes, they're relatively better when you have fewer universes.)

Item removal is... sort of here? "Recycle" lets you transform your broken daggers into shuffle items, and one of the characters in the full game can buy an item that lets you remove certain kinds of items from your deck. I might add more ways of removing items, though.

probably. I’m just working on other stuff at the moment.