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Ethan Clark (EPICPIKAGUY)

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A member registered Oct 08, 2015 · View creator page →

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You were right, it was an error on my part.

There's a new web version now.

"part 1 has a download for an old version of 2 which seems out of place :p"
Are you sure? I don't see anything like that on my end.
I should get around to updating this, though. There's a new version with minor level editor improvements that I need to upload here.

It’s still being worked on in the background. My current goal is to release this by 2026.

Yeah, destroying your respawn point and respawning could very well be a loose condition, where your player just disappears and you need to undo/restart. I just made it so that you respawn where the respawn point was last, which in practice is not very helpful either (but theoretically more useful.)

Rot13: Abg fher vs vg'f cbffvoyr sebz gung fgngr, ohg vg'f abg gur vagraqrq fbyhgvba sbe gung fgne. Gur evtug genpx vaibyirf trggvat gur fgbar gb gur yrsg bs gur pbairlbe oryg ybbc, gura qbvat furanavtnaf gb chfu vg hc.

For the web version: could you try disabling hardware acceleration in Firefox settings and see if that fixes the problem?


And what does the console say when you A) open up inspect element, B) go to the "console" tab, and C) reload the page?

Nope. If you’ve found all the bottles, you’ve found all the secrets.

RE: The thing that didn't work: I honestly didn't even think about that. But if I did and I decided to put more time into it, I probably would have made (rot 13) n fvatyr yriry gung lbh tb gb jurarire lbh gel gb ragre gjb yriryf ng bapr.

Can you give me A) the version of your operating system, B) the version of your browser, and C) what the error says exactly?

Yes. You’ll need a browser or something that acts like one.

In some sense, the original Bee Magic (and this game) was similar to a metroidvania, though a “true” metroidvania would feature a really big world to explore (I suppose that’s the main thing missing.)

I’m not sure if I’ll make another game in this style. My hope is that other people make games like this; I think there’s a lot of unexplored territory here.

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what version of the game are you playing on? And what browser version and os version are you using?

Huh. Can you let me know what version your browser and OS is?

I’ll think about this…

Oh, I forgot to elegantly handle that edge case. Though I’m not sure what “should” happen instead. (Originally, the game crashed because it got stuck in an infinite loop of respawning.)

I made a version for that site. (I didn’t know when they would be releasing it, though.)

FL studio with various sample libraries. The intro music is a heavily edited recording of me playing on a real piano (plus sampled/synthesized instruments.)

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 I think you can backup your localstorage, maybe? Last time I checked,Itch’s localstorage is actually shared among every game, which makes things a bit inconvenient.


I might just make a native PC build at some point.

If I'm not mistaken, the reporting is only mandatory for asset packs at the moment, right? Will games and other projects have mandatory AI disclosure at some point in the future?

yes

That's rot13, a cipher that I use whenever I post spoilers on here.

I might do something TTT-related soon… we’ll see!

Yes, but it’s hard.

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That's it for the ending! And thanks for the kind words!

Rot 13: lbh zbir n ybg va 14,8 hagvy lbh frr fbzrguvat gung yrgf lbh znxr cebterff.

As far as I can tell, this is your graphics driver failing to compile the fragment shader. It *could* be an issue of your GL driver throwing an error when it encounters "precision mediump float;", which is there for GLES compatability but is supposed to do nothing with regular GL. I suppose it would be best to remove that line when not using GLES, but I don't know if that would fix your problem or not.

What OS/version is your PC?

Good question. I mean there might be a re-release of this game with a more powerful level editor at some point, and there might not.

Probably not. Maybe in a future release.

Thanks for the kind words!
Here are some ROT13 hints:

tbng+xrl: gnxr gur ebpx va gur gbc zvqqyr naq chfu vg evtug gb trg bire gur jnyy. Lbh'yy arrq gb qb fbzr shaxl fghss jvgu chfuvat gur abgrf nebhaq.

tbng+sver+fvmr: Lbh pna chfu qbja n cncre gb rssrpgviryl qbhoyr gur nzbhag bs fcnpr lbh unir gb pnfr fvmr.

tbng+syvc+sybjre: Hfr sybjref gb oernx guebhtu gur hccre evtug jnyyf. Lbh nyfb arrq gb qb n ybg bs uneq guvatf gung vaibyir jnyxvat ba ebpxf sbe gur eha va trareny.

there’s going to be a sequel with a slightly different format, but it’ll have the same spell casting mechanics.

Rot 13: Hfr xrl nf yvggyr nf cbffvoyr orsber lbh trg gb gur gbc yrsg pbeare.

Rot13: Onfvpnyyl, hafuevax vagb n jnyy. Lbh pna qb guvf ol hafuevaxvat va whfg gur evtug fcbg.

rot13: Nyy jnec pbasyvpgf fraq lbh svir ebbzf hc. Vs gur ebbz svir ebbzf hc qbrfa’g rkvfg, gura lbh trg frag gb 4,4 vafgrnq, orpnhfr 404 vf gur reebe pbqr jura n jrocntr vfa’g sbhaq.

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Whfg gung nern.

You can if you know how to use your browser’s developer tools. IIRC, the relevant files are “index.html”, “index.js”, “index.wasm”, and “index.data”

Hm... I honestly don't know if it would be worth it to go back into the codebase and spend time making all the changes needed to selectively re-enable old behavior. I'd recommend ownloading the game files and corrupting them if you want glitchy behavior.

About 80% or so. I have some ideas I'm pretty confident in.

I'm planning on writing some blog posts about game programming soon...

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there is *a* secret in the ending, but it doesn’t involve free movement. (Though the above screenshot alread shows what the secret is.)