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CleanWaterSoft

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A member registered Jun 05, 2015 · View creator page →

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I prefer to not use these sites. There are a lot of persons still re-selling Steam Keys of my games there (without my consent of course).

I personally don't care when they have purchased it from a past bundle and decide to pass it over, but I will have a lot of "self competition" in these places.

I still prefer to use my own site and also there's the local currency and payment methods issue.

That's a good idea, but I removed my games from Steam, I don't know if their API still works for them.

Also, I have a RPG Maker 2003 game that doesn't have support to the Steam API anyway. =/

Ouch! They don't have any system to let us know who purchased the game, as far I know… -_-'

No, I mean, how I know that the person purchased the game on Steam, so I can distribute the keys automatically for them. Something like with that .CSV file system of Kickstarter.

Ok, but how I know who purchased the game or not? Is there any way to make this automatically?

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Hi there,

What I want to do is the reverse. Instead of giving Steam Keys for who purchased my game here, I want to give keys for who purchased on Steam to have the game here as well. Is it possible somehow?

Hi there!

So, I came with this idea in mind. I already searched around some things, like the Wordpress plugins and such, but couldn't find anything that really fits into my idea (or at least for free). What I want to do is:

  1. Customer log in my store
  2. Purchase one of my games
  3. Get a key of the game(s) to Itch.io
  • They can also check his/her account for keys they purchased before
Before you say that I'm are already in Itch.io, so I don't need to have my own store…
  1. I need to pay 30% withholding tax because I live in Brazil, plus the money conversion taxes and all the other taxes, making selling a game there too expensive
  2. The major part of my customers also are from Brazil, Itch.io doesn't have local money available and they also doesn't offer local payment methods
By creating my own store, I would kill two birds with one stone. I could keep my games on Itch.io for international sales and sell locally in my own store.

I only know HTML, CSS and Javascript, I have no idea of how I could program this. Do you know any PhP free tutorials maybe? Free Wordpress plugins that have that system I described above?

Thanks in advance!

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Olá, tudo bem?

A campanha por criação no Apoia.se está em fase beta ainda (da parte deles). Se tiver algum problema lá, você também pode participar do financiamento por Paypal.

Veja este post do meu blog pessoal para mais detalhes. =)


Grande abraço!

(1 edit)

Olá, tudo bem?

Eu saí recentemente da Steam. Você pode ver mais a respeito disso nesse post do meu blog pessoal.


Grande abraço!

Hi there!

I'm not from Europe neither live there, do I need to charge and remit VAT to Europe if I choose the "direct to me" payment?
I'm registered as MEI here and as far I know, I don't need to pay any tax other than the "Simples Nacional" monthly.

I'm looking everywhere for this information on internet, but can't really find it.


Thanks in advance.

Sadly, still burning. =(

Yep, that's a big problem. I can just hope for the best (although I'm a bit hopeless =(  ).

Oh I see, they may have a workaround for this maybe?

If I use the legacy payment system, will I need to pay the withholding tax for sales in my own country? I'm expecting to sell more here than anywhere else and also want to keep supporting Itch.io with 30% of my sales, but that additional 30% withholding tax is too heavy for me right now. =(

BTW, any chances of having BRL as currency option soon? This will raise my sales greatly when available.

I'm not working with Steam anymore. I'm selling exclusively on Itch now.

I just asked this because I noticed a difference in how payments where made and this puzzled me. =)

Brazil!

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I got this information from Steam panel:

"Payments made to you may be subject to US tax withholdings per US tax reporting regulations. Developers may be eligible for a reduced or exempt rate of US tax withholding on units sold to US customers if your country of permanent residence has an income tax treaty with the US. At the end of the interview, you will be notified of the US withholding tax rate, if any, that may apply to you."

This mean that this withholding tax should apply only for sales to U.S.A. customers right?

Yet, I'm selling only on Brazil and when I requested my payout the panel informs that I'll be charged 30% of this tax. =/

I remember that I never got charged for these taxes when selling using the legacy system. What's changed in the meantime?

BTW, is there any way to add BRL as a currency option? If not, why not?

I got this from Steam panel:

"Payments made to you may be subject to US tax withholdings per US tax reporting regulations. Developers may be eligible for a reduced or exempt rate of US tax withholding on units sold to US customers if your country of permanent residence has an income tax treaty with the US. At the end of the interview, you will be notified of the US withholding tax rate, if any, that may apply to you."

So, this withholding tax should apply only for sales for U.S.A. customers, right?

That's my problem, I have to pay 30% to receive my revenue since I'm from Brazil and my country don't have any trade deal with USA. =(

I see, very heavy then.

I probably will stick back to the old legacy system. I hope they enable BRL as a currecy soon too.

Hi there, I have a question.

  • US withholding tax (for international payees only)

This is for sales only from US, or if I sell in other countries I'm also charged this tax?

Just a remind.

It's possible to purchase games on Itch.io by adding USD to your Paypal account using this method below.
https://www.paypal.com/br/smarthelp/article/como-posso-adicionar-saldo-em-moeda-estrangeira-na-minha-conta-paypal-faq1348

It's far from being the perfect solution, but it still works. =)

+1 for this.

I understand that Itch.io team is busy and have many other issues when it comes to adding new payment methods. But I also think it's worth the trouble. =)

Thanks!

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I can see the "Impressions" and "CRT" of this game I published recently.

https://cleanwatersoft.itch.io/porradaria-legacy

But from this old one, that I "re-published", I can't. There's only the "Gross Revenue", "Payments", "Views", "Downloads", "Ratings" and "Collections" data.

https://cleanwatersoft.itch.io/fantasya-final-definitiva-remake

It's related to some recent change, so the project doesn't show these because it's older? Or it's just a plain bug?



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I want to make the background of this game page appears fixed and covering the entire background in all resolutions, this is something I could achieve with CSS using something like "background-size: cover;", but there's no way to edit it in the theme editor besides Repeat, Align and Fixed. =/

Can you implement this?


Thanks in advance! o/

+1

Just wanted to ask here if there are more persons interested in this payment method for itch.io.

If you are, please leave a like or a comment on this topic. =)

For those that aren't from Brazil and want to take a look at it. Here are some useful links.

https://en.wikipedia.org/wiki/Boleto 
https://boacompra.com/en

This payment method is widely used on Brazil, that is an emerging economy. There are a lot of potential purchases everyone here may be losing without this.

If you have International Credit Card or Paypal, yes, you can purchase any game from anywhere. If you doesn't… =/

Are you talking about using Boleto Bancário or something like that?

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Age ratings are really complex, because it changes from country to country.

While partially nudity may give a "Teen" rating in some countries, in others it will give "Mature", etc.

I'm personally using the age ratings and content descriptions of my country, since I decided to focus only in the local market for the ease of administration purposes. Truth be said, how a single person can deal with global audience alone? Development, translation, localization, tech support, age ratings. Now multiply the amount of work by each language you decide to add support to (of course, if I had more persons working with me it could be done).

I think that if using something that already exists (like IARC) is a hassle, letting developers cope with age ratings at their own could be a better solution.

What could be a good solution would be to add a separate "age tags" section instead of a complete system with description and such. "Everyone", "Teen", "Mature", "Adult-Only" and "Non-Rated" for example. It still could lead to some headaches depending of the customer country though.

I understand your point.

My idea was to integrate all these things together with the payment method as part of Itch.io at the developer end and responsibility, but I understand the risks it may involve for you.

Anyway, I would like to recommend this payment processor here:
https://boacompra.com/en

Almost everyone from Brazil uses "Boleto Bancário" as payment method, I could say it's something in a "9 out of 10 ratio" of sorts.
It may be worth for you checking it. ;)

I want to keep selling only on Itch.io from now on, but the majority of my user base is from Brazil.
My sales success depends entirely of this integration.

BTW, keep up the good work! o/


Best wishes,
Alysson L. Neto

Maybe they could open room for letting devs add other payment themselves?

Many other countries may have their own methods as well. Giving support to every payment method available may be impracticable, but letting devs adding it to their pages and bearing the costs could be a solution.

I myself have everything I need to do this, except access to editing that specific part of payment options in my page. =/

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I was planning to use the widget on my site (if I can keep it running) as well.

I personally think it would be much easier and intuitive for the customer to see something like this when purchasing the game, either on site or through the widget, instead of "guessing that there's this option for purchasing somewhere" too.


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I'm trying to raise awareness of people about why piracy is a crime and how it affects not only game developers/content makers, but global economy overall.

How is my progress about this?
I got a lot of random rants everywhere.

But I won't give up so soon. I'll change this world! Everyone, follow me!! o/

About your question:
DRMs always get cracked, sooner or later. It's better to build an audience and try to conscientize your fans about how hard you work on your games and how you need to get revenue to keep doing your nice work.

I also thought about this, but then two issues arises:

1 - I need to have a running website for this and I probably will run short of money soon.
2 - What if someone that doesn't have Paypal/Credit Card discover my games through Itch.io? They won't know about this option and may skip a potential purchase.

Good article! Thanks for sharing. =)

Is there any way to implement this?

I would like to have an option to allow buyers of my country to pay through "Boleto Bancário" right after Paypal and Credit Card, so more people would be able to purchase my games (many persons here prefer to use this method, and many others doesn't even have Paypal or Credit Cards).

How can I do this?

Is there any way to implement this?

I would like to have a "Terms of Use" with a tick box right before the payment option, so people would only be able to purchase my games if they agree with these terms.

How can I do this?

I see... But if you are willing to make a RPG themed SFX pack, you already have one customer! ^_^

I will follow you to keep in touch with new packs releases.

BTW, these packs can be used in comercial games?

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There are swords, chests, doors and other medieval like sounds on this pack?

I'm looking for sounds that I could use on a RPG game (the RTP packagem from RPG Maker allows use only in RPG Maker, and I need sounds that I can use in other engines).