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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 211,705 Replies: 2,627
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You should add some rare items,like a better hook(faster) and a better weapon(like a pistol) and craft your ammo with scrpar metal

You can make a rank like:Normal/Rare/Very Rare/Legendary/Mythical.You can create a intro like how you are the last surviver and how did ,,Titanic'' get down.

(-2)

I WANT BEDSSSS

(-1)

AND METAL RAFTS

AN ISLAND WOULD BE COOL

(+2)

From playing the game for a while, I have a list of things I think would be nice to have in the game:

  • Protection from the shark attacking the raft.
  • A form of water transportation, such as a boat.
  • Being able to make multiple "rafts" around the map to travel between.
  • Water exploration; having submarines and diving suits to explore and salvage the ocean ground, and find new ways to survive.
  • Having a form or ranged combat, such as a bow, to fight the shark from a range and make it feel more of a rivalry than an every now and then attack.
  • 2 player co-op (yes, I know, everyone wants that).
  • Duck/crouch. It makes it so hard to get the coconuts when you have your trees close together.
  • A water treatment plant. This links back to "water exploration" and finding a way to make it.
  • Elevators. 3 long stairs makes it hard to build tall buildings while still loving nice.
  • Longer pillars, so you don't have to build them on top of eachother. I was thinking of a stacking feature so you can build them directly on top of each other and extend it.
  • Roofs and doors.
  • Guard rails to use around water holes and sides of the raft.
  • Islands with soil spots for planting seeds and growing trees, and loot, like under water, that gives you new things to build and improve your raft.

The 2 big things are water exploration and islands. I think that is what the game is sort of lacking. That survival and exploration feature, going into places that could kill you, but you get that loot you know you need to get. Water exploration would be a huge project to work on, as you would have to create hills and sea weed on the ocean floor and make it look somewhat realistic, and islands would require ways to travel to it and all of the greenery with trees and plants growing everywhere.

I think what should be started on is small raft parts floating around the place with some loot on them, and small rafts with paddles to get to them. I dont know how complex this would be to add to the game, but I think it is what the game is sort of lacking at the moment.

(-1)

Hello!! I have an idea, but this is not RAFT, setrata another game that does not exist, but I would like it to exist, I love RAFT, and that's why I want to give you my idea, because I do not know program. If you are interested do not hesitate to contact me, we will see you.

(+1)

Hi. I have a question, am i allowed to translate your awesome game to Czech? Thank you for answering :)

(1 edit) (+5)(-1)

I suggest to add multiplayer. At least a way to play with your friends hosting a server in lan.

In my opinion survival games are boring without other player.

And just another thing: I know that you placed a "read me" with "controls key" in the folder but if you add a mini-tutorial (at least a starting box in the upper part of the screen showing controls) would be great (when i started to play i didn't see the txt and for 10 minutes i pressed random keys, surely this is happend to others "distracted" players XD).

However the game is great, simple but enjoyable and this is his role and aim of life (Don't add dispersive thing but only essential stuffs *always in my opinion*.)

Last one: Try to propose this game in "steam greenlight" (this game is better than many games accepted on steam so you can have a bit profit)

I really want multiplayer too. could play with friend on LAN. I really doesnt have to have Servers, but please just add LAN

Deleted 5 years ago

THX!!

(1 edit) (+1)

You should be able to find different kinds of baits on barrels to get others kinds of fishes and make other tools from combining the tools you already have like a harpoon from a spear and a hook

(+3)

I feel it would be really cool to add more mobs and an underwater/sea floor. I also think it would be awesome if you could build a boat/ship, and sail a distance to an island. And on the island you can find more resources and craft SCUBA gear, to explore the ocean bottom. Another cool aspect would be if you added a bow an arrow. P.S. It would be a great idea to try to start a Steam Green light Page too.

Make it quick;

1.) One new raw material that comes from the sea; silk. It could be used for better walls and another furniture set later. Also Hp wouldn't regen this fast and silk would heal.

U should add a backbag that u make with those leafs, fix multiplayer and u should add that thing it would save everything automatically and chest are empty if u get back into the server... fix that too :) thank u

(+1)

Repairing takes more than building !!!!!!!!!????? fix that man

(2 edits)

You "clip"/ go through the ramps which is a bit weird, they should be solid items. Also you should put a shadow texture for the player character (As of now you only have shadows for items.

Of course there needs to be more thing to do in it but that's a no brainier.

Stuff like:

-Ability to make boats

-Maybe add islands you can go to

-Add different types of fish you can catch

-Maybe have random generator for what type of shark will attack you (IE: Sand Tiger Shark, Hammerhead Shark, Thresher Shark and ETC)

-More plants (Wheat, Corn, and ETC)

-Bigger farm beds

-Crates (Bigger storage)

-Bow and arrow

-possibly of flooding on the raft where the shark can get onto the raft

-Rain/ weather system

as of now that's all I can think about.

Do you guys think any of these would be cool?

I actually really love some of the ideas you have, especially the flooding and weather one!

Though I just want to say that adding islands to the game defeats the game's purpose. Which is to survive on a raft and what's given to you from the sea.

Suggestions for future and much later updates:

1) Underwater exploration. You can collect different materials instead of the ones floating around, and the shark/other creatures can be a threat

2) Instead of islands (because the whole concept is to survive on a raft), why not have broken down boats/other rafts deserted in the sea?

3) Maybe some other decorations like a sail, flag, or a small plant

4) Possibly other threats to damage your raft in different ways? Like a storm or other animals out in the water. They can take more parts of your raft or only one object (Like walls)

As a side note I want to say thanks for making this game! The concept of surviving on a raft is pretty neat and I like the gameplay so far. I hope you guys don't rush or over work on the game, we can always wait :D

I would like there to be more sharks once you kill the one circling you enough. If they could jump halfway up on the raft to catch you for a chunk of health. I would like more furniture as well. Decorating things up a bit would be entertaining. I know this isn't an aspect for most gamers, but I think it would be cool to be able to collect "companions" every once in a while that rarely float by (like Castaway's Wilson). You guys are doing an awesome job on the game! Keep the updates coming!

You Could Add More Food And Building Items

Can You Make More Trees Rather Than Coconut Trees

Boats would be cool like you could find a small island and build on that (what could be on said islands:Crabs,Coconuts,Tree's(duh),

and a separate idea would be diving under water for extra resources (at risk of death from shark)

so these are some ideas i had for the game,Well also controller support could be cool not really need though.

(-1)

Needs Pet Fish's and tameable shark.

(1 edit) (+1)
  • Animals like ducks, seaguels
  • More weapons example bows
  • Equip things example armor
  • Find equipments in specail barrels
  • Spawn with two item net placed
  • Give player a playermodel
  • Islands and underwater temples
  • Special/Rare equipments
  • Bigger chest
  • Bandage (or something that heal you)
  • Diving gear
  • Bait for the shark (meat you can throw)
  • Whales
  • Harpon
  • Sail
  • Craftable boats
  • Bed
  • New ore

Here is a small list of suggestions I thought of

* Harpoon Guns

* Leviathans/krakens -- generally more enemies

* Scrap Engine (so sharks can't get you but higher tier enemies still can ^)

* More furniture

* Usable furniture for added realism

* More Weapons to build

* Weapon Station to build the new weapons

* Buildable Doors/roofs

* Weather

* Natural Disasters (tsunamis and Whirlpools)

* Pirates

(+1)

Some suggestions to make this great game even better:

1. Durability for tools. It would need some tweaking to make sure they don't die off too fast, but overall it would help the longevity of the game by adding another layer of resource management.

2. Weather! Rain can be a pain to program, but it would really add to the immersion to have cloudy days/nights and potential rainstorms. There could be wind or lightning effects that damage the raft, and as a plus, a surge of floating loot after storms pass to reward survival.

3. A shark lure. I've seen posts asking for better foundations as a way to deal with the shark attacks, and I thought this could be a cool alternative. It could use fish (mackerel or another kind of fish if any are added) and rope to craft, and ward off several shark attacks. It could even be repaired with more rope and fish over time, giving thatch a good use and making the fishing rod more viable. A drawback to the lure would be the inability to attack the shark, since it would just grab a fish and go, so if you want shark meat, you have to hunt it yourself.

4. Kindling for the Purifier and Cook station, made of either thatch, planks, or both, with a ratio that you get multiple bits of kindling from one crafting pieces (since it's pretty much shredded leaves or twigs). They can be loaded into the stations preemptively (say like ten uses' worth), and provide another use for thatch in the late game. It's also easy enough to make that it shouldn't hinder the early game

5. Building parts! Things like ladders (rope or wood) for a one tile way up a level and railings for a non wall alternative. Perhaps support beams that could extend out from pillars to allow more horizontal building without pillars everywhere. Thatch roofing would be cool, too, with both tile and edge pieces available.

6. More tree types than palm. Perhaps a fruit tree to keep in the style of trees being able to feed the player. Mangoes? They're very widespread, and they have pits, so reskinning palm seeds could work out there.

Okay, that's plenty of suggestions from me. I love what you guys have done so far, and I look forward to what you come up with next!

(+1)

What we need in this game is Weather....Like shouldn't always be sunny/night time....

Also, multiplayer would be nice.

Thanks for reading :D

(1 edit)

you should add some storms and heavy rains and some big waves and some high tide and some whirlpool and also add the things they need to use to survive on those thing so it would challenging.The person should can get sick.Maybe some clothes too

I hope you add some pirates

Lololololol

I love the game so far there is so much potential for this game here is some of my suggestions.
different types of trees to grow like a banana tree or a mango tree, different types of walls. maybe a base reinforced with scrap metal to make it harder for the shark to bite through, a throw able spear, more sharks, maybe make it possible to create a fish farm? different types of fish. maybe an orange tree. canned food from barrels. make it possible to move items. these are just some suggestions i know you have only begun this game. its absolutely amazing so far i cant wait to see what comes out. good luck!

Please do 1.0.5 on Mac and Linux

If you read the description of the fishing rod it says "used to catch fishes of different types" dose this mean there will be more fishes and the different types heal your food more or water more than the normal fish?

(1 edit)

Add Please a crouch Button, for example ''CTRL". Maybe add new weapons and new creatures.

I think a diving suit and diving will be awesome, but i know that wont be easy to do.

Sory for my texting i from poland

Please like, i wont to creator of game see it

Adding in a defense system against the sharks would also be nice, like adding in barbed wire or barbed nets with nails and rope would be a nice touch. Also possible a little boat that you could go from raft to raft in. This game for sure has potential.

Foundation with spiked sides? It'd help prevent your raft getting damaged by sharks.

Im going to give some suggestions for the developers: boats, islands, looking for things under water, multiplayer, a bow or crossbow of some sort so that you can shoot the shark, also make it to where if you kill the shark you get something ike 5 or more minutes without the shark, also balance out the recources because i allways get a lot of thatch and A LOT of scrap and not enough wood, more customizations for b uilding would be really cool. thx :)

I feel as if adding islands would defeat the game's main focus of being on a raft that's gone adrift. However your idea of a ranged option is nice, though I feel as if a spear with rope on the end would be more fitting and would be more useful once the shark is dead allowing you to reel it in to collect the meat like the hook does.

How about a sword or a knife for new weapons. New types of fish such as salmon or trout with them being harder to obtain and giving more food.

Please add a way to go back to the v 1.04 visuals. I really liked the way it made the game feel.

Effect of Temperature: hypothermia at night, with the need to build fires and overheating by the sun, with the need to build shelters. Variety of weather: rain, calm, strong wind. Strengthening of sharks or destructible with a large margin of safety, or is not destroyed, but with the need to invest large amounts of resources in the block.

Deleted 7 years ago

i think maybe add some animals, or some birds.and guns to shoot shark and birds to get some food. na..

automation shark defenses will be perfect

Add bed plz...

I Think you Should add a Protection Wall craft it Using Scraps Wood And Some Multiplayer So It Will Be Fun And Some New Animation

Note:

Protection wall will Save you From Shark Attack and Protect the Foundation And Item Net :)

(1 edit)

hello raft team ,

here is some ideas;

small boats for adventuring

bow n arrow

different types of foundation wood / metal etc... with their respected armor value

different types of shark / like if one shark dies the next would be different with different attacks like tiger-shark great-wite-shark and maybe Whales that jump out of the water or maybe a small chance of a megaladon to appear

/ this one maybe later but take it into consideration character customization and different game view-thingys like 1st-person 3d-person etc... And CROUCHING lol <3 tata and farewell

More optimization to low end pcs would be nice.

I don't know if its just me, but at a certain point, I totally stopped getting resources floating by? Every now and then i'll see something way out in the distance that my hook can not extend to grab, but thats once every few day cycles. It gets very frustrating, because although you can grow palms to get things like thatch and planks, there is nothing I have found that gives you scrap except for barrels and actual scrap. Maybe have fewer resources come in after the person is established, but they should continue to come. Kind of frustrating that I can't build stairs or any other equipment because I have no way of getting any scrap.

I think the time to starve/dehydrate is way too fast.

I stopped playing after I'd basically made one of everything, because it just got old having to eat and drink constantly.

i felt that too bro but you know the game is still in dev... We need your suggestions ... Who knows it works out better

I completely agree with you on that...

love the concept .. GJ Raft!

Now i think these diffrent veggies can be combined to make up better meals dont you think?

I really enjoy this game, it is very cool to just sit a relax to. and while playing I have found a few things that would liven up the experience, so below you will find some ideas that would be cool.

1. Weather: I like the fact that its always sunny and a happy day but we are on the ocean there needs to be rain and storms something of that nature.

2. A cooking pot: this is could be used to make soups and other things with the drinkable water that is made.

3. Beds: Man being awake from sun up to sun down and back can take a toll on someone. People need some sleep. haha

4. sturdier foundations: this can be used in combination with scrap which will make it harder for the shark to destroy.

5. longer times between shark coming back: I get so happy when the shark is dead and I get it's meat, but then a few seconds later its back.

More stuff will come up as I build my raft and see what more i will like in it.

I think that you guys should at least one new weapon at least. Its the harpoon gun and you could use it to shoot the shark from farther away. it might be like 5 scraps and maybe you would need to add like a spring or something, but the you would also need to craft some rope and a spear (and maybe a crank of some sort to reel the rope in but its fine if you don't :P ) please add some sort of weapon for killing the shark than just the spear! thank you!!!!

I think Wilson should be added. He just floats by, maybe his name wont be Wilson, but I think it would be really funny

Another thought of mine is clothes. You'd start off with destroyed or ripped, but you could get shark skin or somethin (maybe cloth/ cotton/ wool ) but you would have to craft / sew new clothes which would make it harder to die. This is just a thought for the far future when things are much more stable for the game. please do not try stressing yourselves with any of my ideas. thank you and cya!

I think that you should add in fishing nets to make things more sustainable. it would also be interesting to have boats or an ultimate objective. perhaps having a set of quests from a castaway. anything like that would add to the fun.

I think this game should get a durability bar for items (Even though I hate durability bars) it may help the gameplay. Also, I understand this is a very early access game but as soon as possible polish up the Multiplayer Mod and make it part of the base game.

(1 edit) (+11)(-1)

Add Backpacks or Increase the inventory space.That would be more experienced and fun to play.

(+1)

1. Please add something like a door that opens and closes

2. add a "shark alarm" which you can make out of metal and stuff that will point towards where the shark is and will beep when its attacking

3. make a strong foundation that takes longer to destroy (finally a use for all that scrap)

4. make chairs "sittable"

5. make tables more useful (like give them a storage space)

6. make a way to make an engine that would take you around (the gas cans for it would sometimes float by for collection)

7. make swim gear so you can swim longer if you have it

Thanks!! cant wait for 1.06!!!

Deleted 4 years ago

thats alot to ask for a unity game

hey, can u add a new tree maybe? And beds and more decorative items! it would be cool if you can add small islands, which includes new base building. and with islands, you can maybe grow vegetables, so my idea: add a hoe so you can grow plants on your island! and like some other comments, i would really like to play with friends. Multiplayer would be cool! :D hope you guys like my ideas!

Awesome!

(+2)

Can you, please, work on multiplayer? You can work with the raft multiplayer creator to make it easier. In my opinion, it would be more fun and easier to survive and build. Also, can you please add a body to the character's model, because now we are just a pair of floating hands, which is funny.

(4 edits) (+5)

Hi, i got some suggestions! like if you agree!

Island idea:

+ add islands!

+ palm trees on the island, so you can cut them down with your axe.

+ we got the building system for a raft, sure wanna keep that going, but if you add islands, you can have 2 building systems, so you can make a house on an island! i think that would be cool!

+ sails, so you can acually GO to the islands, without using smaller boats! The main raft will be slower than the small boats.

Island building system:

Roofs, but not only flat roofs, but maybe also square roofs, made of thatch or wood!

Thatch roof materials: rope, thatch

Wood roof materials: wood, nails

And also add wooden walls!

With the same materials as the wooden roof.

Materials:

+ Sticks, for a campfire!

+ Stone, for maybe stone walls and roofs, for the island, and maybe for flint and steel, so you can start the campfire!

+ add a hoe, so you can plant vegetables on an island!

+ When you are on the island, you can start a farm with your hoe. Add carrots and weed! With weed you can make bread!

Game ideas:

+ Add more drinks, like rum or regular milk (can be found inside barrels)

+ Add a way to destract (is that how i spell it? :\) the shark for one day and one night, so you can build safely.

+ Add NPC characters: Humans on other rafts, so you can trade or fight them. And populations om SOME of the islands (in NPC villages). And maybe some animals, so you can hunt, tame or eat them!

+ Add more furniture, like torches (for the walls on the ISLAND, not on a raft.) beds, and a closet (with the same use of chests, but you will need more materials to build it, and it will have more space to put items in!)

+ multiplayer mode!

+ smaller boats! very usefull in multiplayer mode, becaus you can build the main raft, and explore the ocean with smaller boats! the main raft will be like a mothership! sounds cool to me.... :\

OOH OOH, this is maybe the best of all...

+ Add wooden plates, so you can put food on it!!! :O (like fish, potatoes, and beetroots) and that you can also sit on the chairs, because they are kinda useless now, exept for decoration...

Hope you guys like my ideas!

I wrote this with my friend and more ideas will come later, pls add tips in the comments below! :D

(1 edit) (+1)

A nice thing would be to add puff fish so you can poison the shark and make it go away for a short time.Maybe add rum as a drink bcuz it seams logic to have it since this is like a stranded pirate.

(P.S. Sorry for my bad spelling)

Yeah that would be cool! i will think about more drinks!

Please add bed and bots who's can buy and sell items

Please add swords and bow.

(+4)(-1)

-Could add weather. In stormy weather there could be 1/100 chance of raft being struck by lightning.

-Jaws easter egg

-Random raft getting close to you and you could trade with the NPC on it

-Fishing net

-Floating barrels of items you drop into water 0_0

-Huntable birds, turtles, more types of fishes etc.

(1 edit)

I think this game is too easy, for this i suggest to add problems for example cold or disease

(+1)

Additions:

-Islands

-Maps for searching islands. (You need the table to use it, and you can get maps, if you catch a barrel, or you can craft maps)

-More animation

-More difficult

-Bed, for sleeping (If you sleeping, the sharks are still doing their job, and you can skip the night)

-Roof

-More weapon

-More item

-Big rocks in sea (Under and above)

-More realism

-Boats with sculls

Changes:

-Be slowed down the days and nights

-You can dive down in the water


lol

I think it will be more like subnautica than raft

I know. D: But I think thats's a great idea. My favourite game is the subnautica.

(+1)

1. speargun (faster way to kill shark)

2. add multiplayer( mainly because this game is awesome and i wanna show it to my friends as a group)

3. add like metal flooring/foundations/walls

4. some type of base defensive spikes or like buoys (that we can assemble and cast to get the sharks attention away from the base for a short time)


5. some kind of back story as to why we are stranded or how it happened

6. cast able nets that allow us to catch more fish or larger fish(cuz i like the fishing aspect in the game its epic)

7. cabinets as an alternative look to chests

8. an automatic water filtration system(sorta like it gathers water purifies it and makes it drinkable)(like a later game craftable thing)

9. a larger furnace(like how a real grill works or something so we can cook more food in one instead of having to have several grills)

10. sea birds that ocasionally we can capture for eggs or meat(or keep as a pet)

I would like it if an expensive upgraded version of the raft foundation could be build out of metal that the shark could not break.

yeah

Please make the game run a bit faster for laptops, it runs at 10 fps at its peak for my windows 7 thinkpad laptop

When you retrieve a barrel, the actual barrel is added to the inventory and can be placed down for storage.

might be to op

(+1)

HI, i want to suggest a few new decorative items, the Hammock, crafting recipe 10 ropes - 2 logs, and the candle, crafting recipe 1 rope - 1 log - 1 resin (maybe a new item dropped by palms), and will be cool if you can put little items on the table, like a chest. Have a nice day!

Let us place stairs next to walls. Unless I'm doing something wrong, the game won't let me have a wall and stairs in the same grid area. It's making building a house kind of rough.

you can

Huh, it appears red for me, even when I have the right amount of materials. If I spam click though, it eventually works. Must be some weird bug.

This game is amazing but, we all know it lacks in things to do. It needs something that'll make things different like multiplayer, because you never know what people will do so it barely ever gets old. I know this is obvious and probably really hard to implement but, I just wanted to show how much we want it. P.s. back packs would be legit, or throw able spears to kill sharks.

I've just started playing, and these are my suggestions as a new player.

Having the controls listed in readme is great, but a tutorial or more onscreen assistance would be beneficial. I have died each time while trying to figure out what I am supposed to do next. I'm sure it isn't that hard to figure out, but as has been the case with games int he past, many people will tend to lose interest early on and downrate a game. In addition to the tutorial, something of a backstory is also a nicety, but not necessarily needed.

Like many others, I would love a co-op or multiplayer, but understand the need to perfect the base game first. I look forward to multi eventually (outside of mod), but look forward more to the development of the game at hand first.

So far I like the idea. Just need to get the idea of what to do without having to watch youtube videos.

I have some ideas.


Add: beds (would be made with wood nail and sheets) Add another basic need like: energy (it would be recovered while sleeping in bed)

Add: multiplayer mode (which would connect two computers) Add more types of trees with their food, such as apple, guava, banana (which would be planted where the coconut is planted and would be achieved in the same way that we get coconut in the game)


Add more food to be planted like carrots, wheat to make bread, melancholy, pumpkin ... (that would be planted where the potatoes are planted in the game and also obtained in the same way)


Add: islands by the sea (in them they would contain trees and plants could also contain terrestrial animals in the islands)


Add: boats with capacity to hold chest (which would be used to reach the islands)


Well these were some ideas that I had to improve your game I hope you like <3

I think that you should add multiplayer. A way to get to some small islands and maybe not be able to build there, only to gather rare materials. You could use those materials to maybe build a shark cage which can trap the shark for a set amount of time. You could also use the materials to maybe make stronger building items so the shark will have to "eat" the item more to destroy it. Also maybe even a decay feature. I don't know, just sharing my thoughts. I also have no clue on programming so if this seems way to far fetched that's why. Thanks for reading!! :D

If you want to check out my videos on Raft, check out my channel if you'd like! - https://www.youtube.com/channel/UCHH6CT33RgoBgbY86...

Controller support would be nice, with defulated moving and looking sticks (and inverted option for people who use that) with mappable buttons!

(+1)

think you should add a way to get dirt... and add it to the materials needed for croplots (both types)

i mean weredya get soil in the first place

or maybe a bait is needed to use fishing rod

Plot twist: It's not soil.

(1 edit) (+1)

Please put a multiplayer in this game, then it will get better still

Who do you like I like this idea

There IS a multiplayer already... it's spacific mod that you have to download ;)

(+2)

This is my suggestion, maybe will make Raft more better..

- It will be good, if you can add the scenery like the one in the Life of Pi movie.. Such as fish swim around you, sunset, etc..

- Add objective of the game.

- Add beds, and Sleep system.

- Add more furniture..

- And last one, it will be good, if player can dive into the underwater. Such as, player can dive and see good scenery in underwater..

Thats my suggestion, just my suggestion. It will be good if you can implement it to Raft. But, if not, its ok.. I still love Raft!

(+1)

Please add more fish, islands with animals and structures

(-2)

Idea for the NPCs

http://imgur.com/a/wXlBf

(+1)

Hello, you should add: doors, fishing nets, spikes (or something to defend your raft), small islands (with trees and treasures), ladders.

and imrove: windows (they're too low and small), chairs (why chairs when I can't sit there? And If you are sitting near the table food will refill 20% more hunger)

That is my ideas for this game

(+1)

Great game so far! There are just a few things I can suggest since there have been several creative suggestions before me:

- It'd be great to be able to make baits with which you can catch different fish species that recharge a bit more hunger

- Jumping into the water should affect the player somehow, maybe it should give the player temporary slowness because of the wet clothes

- Tracking the days/the time spent on the current map would be useful

- some kind of roofing made of thatch would look pretty good

- small and rare obtainable items that can be used for decoration, like a pufferfish that hangs on a tiny rope

can you maybe make this into a console game I've watched tons of gameplay PC isent really my thing I bet you allot of people would buy raft for console

(+1)

Could you please make a hammock? I would love to be able to hang one between palm trees and lay down in it.

I like this game very much,This game can not shelves steam?I must buy it because I love the game

This is pretty fun for about an hour, but I very quickly found myself with too many supplies and not much to build or craft. After I figured out how to start without dying instantly, I set myself up with a collection of item nets, purifier and cooker, and I was comfortable in no time. I could really use some goals. I like the island idea that's been suggested, but at the same time I wouldn't make much sense if the point is to live on a raft.

I think NPCs would be a good plan. Perhaps some other lost-at-sea characters could drift by, and you'd need to be able to provide for them as well. You could even assign a job to the NPC, so that while you focus on fishing and cooking, they repair damages, or fight off the shark. They should be rare, though. Even rarer could be a stranded animal, like a dog, which could help attack the shark, and randomly pick up items that pass beside or under the raft (probably mostly planks). Again, you'd have to feed it. The NPC/dog would also have thirst and hunger, as well as a health bar, so you'd have to make sure they didn't get pushed into the water, or could at least get out if they did. Dog would have to come with a bowl, which you could fill with clean water. Feeding could either also be done with a bowl, or just by selecting food and pressing E at the dog. The NPC could either get their own food and water, given it's available on the cooker, or you might have to hand it to them.

I feel like this would add a challenge, and in some cases force you to decide if you can afford to care for another life in exchange for a benefit or two.

Multiplayer also sounds like an interesting idea, as long as you don't add the option to fight other players.

More animals would also be a fantastic addition! Birds and other sealife that you could stab to eat would be really nice. Turtles, dolphins, even barracuda. Having dolphins could offer a sense of paradise or peace, but could also, if you're desperate, become food. The shark could also target them, giving you the chance to swim out for supplies, OR you could try to save the dolphin.

After some thought, and after looking at some other comments, I agree that more trees would be nice. Specifically fruit trees. Also, larger gardens would be a nice option, as well as a harpoon to stab into the shark and either pull it to you to kill it, or have it pull you across the ocean to new settings.

These new settings could have different kinds of fish, different amounts of different materials, or it could even be an island.

In regards to the island idea, after a night or two, a storm could happen, forcing the player to either return to the safety of their current raft, or risk being washed out to sea without it and having to start all over. If you implement all of these features, using the harpoon on the shark could also offer the slim chance of finding your old rafts, if you had lost them.

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Crowdinなどで翻訳を募ってほしいです

I want you to collect translation by Crowdin.

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make npcs that trade with u!!!!

make roofs! making floors as roofs is so annoying!

make doors!

make nets only catch some of the items that float by so its not so easy

(+1)

I think multiplayer would be really fun. ^-^ Also, being able to go underwater would be an interesting thing. Maybe have certain items or materials that can be found underwater. The islands concept that people are suggesting would be fun, but at the same time I feel like not having any actual land is something that makes the game more unique. So if islands are added, maybe they should be kinda sparse or rare?

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so like wind waker? one random tiny island that has like a coconut tree? that would be nice, coconut milk for water, some coconut for food and maybe the shell could have a use other then making a coconut bikini xD

Underwater sounds fun, but how would you avoid the shark???

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When you put a new update?

(+1)
Optimized to work better game 4g ram + and I am 12 fps
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Make a bed a roof and be functional tables and chairs

(+1)

can anyone upload a good level because im a total noob and am useless at playing the game

there is not enough easily collectable resources

There is plenty, hon, if you use strategy. Gather lots of scraps and thatch, turn the thatch into rope, and make a water cooker. Try to put that wherever you plan your middle to be. Then make a harpoon and some item nets. Put the item nets on the sides of your raft, whichever side you see more objects floating past. Only ever put nets beside each other, not in front of nor behind, there is no need for that. Make a hammer and build around the water cooker. Build more item nets, then a food cooker, and a fishing rod. Occassionally collect supplies from the nets, build more nets (best to put them along the front of your raft, facing the direction the items are coming from). If you're feeling good about yourself by this point, you could optionally make a second set of cookers, just to double your food and water.

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Please, optimize the game.

1,add durability (more playable)

2,bugs in multiplayer are horible ;)

3,more material for example cole,stone,etc.

Thank you for reading this. Kuba2028 :)

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how do you select diffrent ites with the hammer im a noob

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Hold the right button ;)

(+3)

I would like to start off that I really like the idea of the game but this game needs more obstacles to overcome and more core mechanics like over sun exposure, freezing winds, storms, protein and vitamin C deficiency. That's just a few things I thought of. The reason I said it needs mechanics like this is because you picked a survival situation that has bare minimum of game mechanics to work with. Such as you can never go exploring to see new things or find new items, or the will never be a need for a stamina bar, because you shouldn't have a need to run for more than a few seconds. Let's take the forest for an example why do you need to build a base? To defend yourself from bigger and stronger enemies that will eventually be coming. Why do you need to pick up/make different weapons? To defend yourself from a horde of mutants, kill the cannibals, and hunt the different wildlife on the island. I've only played this for about 15-20 minutes and I more or less did everything that could be done. There should be a reason to fish other than just getting it for food, like chumming the water to lore sharks to or away from you. Why should I build walls? or why should I build a roof/2nd floor why grow trees. There should be a reason to keep moving in the water instead of drifting through the ocean. Such as making a sail to stay ahead of a monster of a great white shark. I don't know but the game just needs more core mechanics to build off of and not adding in chairs and tables at this point in time. Maybe staying on your feet for days on end would start hurting and you would need to rest your feet. That could be a reason to have chairs. Make resting important and time management when you should and shouldn't rest your character's body. Resting too much would give you sores making you weaker. But going nonstop would have a negative effect of needing to eat and drink more frequently, and needing to eat and drink bigger portions just to get back to normal.

(+2)

I think adding more sharks would amp up the hectic ability. Like once 30 structures are placed a 2nd shark appears. after 70 a 3rd shark

(1 edit) (+3)

Well, I've played this game for a few hours and I think I have a good idea about some additions. I made this list with the idea in mind that these can probably pretty easily be implanted in the game's current state, unlike ideas about multiplayer and islands. Also I realized after the fact that this list focusing heavily on thirst and hunger.

1. Potatoes and Beetroots: Don't get me wrong, I love diversity, but as far as I can tell these two are almost exactly the same. The grow for the same amount of time, they provide the same hunger, they're equally rare, etc. So to separate their uses a bit, I was thinking that Potatoes could provide more hunger than Beetroots, but Beetroots provide more thirst. It would give players a reason to pick one over the other in certain situations. Speaking of thirst and vegetables...

2. Vegetables and Thirst: Why do cooked vegetables provide thirst while uncooked vegetables provide none (or close to it)? Shouldn't cooking them actually make them have less water, because of evaporation? At the least, I think uncooked vegetables should give at least some thirst.

3. Hunger and Thirst Death: This is sort of a big one; when your thirst or hunger goes down to zero, you immediately die. I actually had a really nice raft going but neglected my thirst for a while and just died out of nowhere. Thirst and hunger should start to lower your health instead, even in reality you would start to decline in health before death, not just drop dead (like suffocating in water would do).

EDIT: It seems like it does lower your health, except when it starts flashing red, not when its empty. The screen should start turning red or dark when you're close to death, its really easy to just let your health go down that way and not know it.

4. Coconut Seeds: Uh, do you know that coconuts are the seeds of palm trees (at least the coconut producing species, Cocos nucifera)? So really I think the "coconut seeds" should just be replaced with a plant-able coconut. In fact, coconuts should be found floating around. It makes sense, they do float and other parts of trees are in the water, plus this would provide the player with some food and water early on, and with lumber and thatch for later.

5. Coconut Food: Coconuts have an edible inside, usually called the "meat", so shouldn't they also provide some hunger? Granted, they probably should give a lot more thirst than hunger, but still.

EDIT: They do give hunger, I was wrong. Disregard 5.

6. Swimming: The ability to swim underwater would be nice, although I can't think of a particular use right now. It would just be a bit fun, maybe expand on it later with underwater things?

7. Fishing Time: For starters, I think fishing is way too quick. Mackerel is a really good food that can be caught very quickly in a short amount of time. It doesn't need to take a long time, but just a bit longer.

EDIT: Ok, really everything can take a bit longer to do, at least for growing vegetables and trees. The water purifier and cooking spit seem about fine.

8. More Fish: More fish would be great, like pufferfish that can be used to make poison to hurt the shark or rarer fish that give more food. Just some more diversity for fish. Also fish that swim around like the shark that can be caught would be awesome, but a bit harder to do I understand.

9. Shark Fighting: Fighting the shark right now basically consists of waiting for it to attack your raft, then shanking it 3-5 times with the spear, and then either harvesting the meat or watch it swim off. The shark attacking the part of your raft with your Water Purifier early in the game is basically a death sentence because you probably don't have a spear yet, which is terrible if you're unlucky enough. So, I think there needs to be more ways to not only fight off the shark, but also hunt them. First, I think the Axe and Hook should able to deal damage to the shark, but only a small amount, that way people can somewhat defend early in the game. Also, there should be a way to more easily attack the shark without having to wait for it to attack the raft, like throwing the spear or something. Otherwise its just a chore waiting around for it to attack and then shanking it and waiting and shanking and waiting and butchering and waiting all over again. Plus adding more sharks as the game progress would be great, which I don't think it does right now. Someone else suggested that possibly sharks grow in number the more of them there are, meaning you need to keep them in-check or else be swarmed, which is a great idea.

EDIT: Shark damage is low as hell right now, to the point they're not a threat. I can easily kill a shark by just shanking it while in the water while being attacked. Later into the game, I eat almost purely shark meat because its so easy. We really need more sharks and for them to do more damage. So what I said above doesn't fully apply anymore, but some still does. Also maybe the Axe should be used to harvest the shark instead of the Spear.

10. Throwing Coconuts: The ability to throw coconuts at the shark would also be fun and ties in to the above idea of early shark defense. Especially if coconuts are found floating around, as I suggested earlier.

11. Current: It would be nice if the current moved the floating items at a slight angle, not dead on like right now. It just feels artificial. I don't think it would really mess up the nets.

12. Corpses: Alright, this sort of breaks my rule about decently easy/quick things to implant (in this case, the model), but finding a floating corpse would be interesting, especially if you could choose to butcher him like the shark, plus maybe he/she has some rare items or something. An interesting moral decision, something real survivors have to cope with sometimes.

So yeah, my suggestion so far. This game has a lot of potential and I hope it isn't squandered like Stranded Deep's was. Keep those updates coming, cheers!

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Can you add a turret to shoot the shark or some other type of tech plz. I what to go PEW PEW DIE SHARK DIE!!!!11!!1!

(+1)

and npcs

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Dude really ? Be real... in a normal survival game where are you stuck on a raft you would build a turret ? Be real.

Actually, if implemented right, it could work. It'd have to be difficult to build, though.

It wouldn't be a laser gun, as OP seems to be suggesting, but rather a shootable spear or harpoon (something I suggested in my own post). It would need a large base, though, like the tree planter, so you'd have to be well-prepared. It would also require a lot of every supply item, and several spears. You could shoot spears at the shark, assuming you have a clear line of sight and good aim. If harpoons (basically just spears with rope tied to them) are implemented, that'd make it easier to reel the shark in to kill it, or, if it goes with my post, have the shark pull you around.

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Amm... I had this idea for a long time that "Raft" could add up some new features like storm, doors and maybe a bow to kill a shark from a far distance just to make the game more fun. ;)

(5 edits)

добавте генератор работающи на спирту ризину стекло пластик провода медь автомат калашникова самогонный аппарат чтобы какосы переплавлять в водку и спирт

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Add BACKPACK

DUCK

UNDERWATER EXPIRIENCE

OTHER SURVIVALS

OTHER ANIMALS LIKE BIRDS

MULTIPLAYER OR CO - OP

NATURAL DISASTERS

BED
MORE PLAND

(+2)

Maybe there are boats come into play would make the game much more enjoyable

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To optimize to the water in 1.5 you guys should try and do what Planet Coaster has done. Make the water 2 planes, one above the other. Then give them a reflection map and a water texture, below the water let there simply be nothing. The game is only rendering those to flat surfaces and their textures. Then you have good looking water with barely any lag.

Here is what water looks like in planet coaster and it causes no lag.

Billedresultat for planet coaster water ultra

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I would suggest quick switching, in form of pressing ctrl and clicking a item stack and automatically putting it in the opposite inventory (chest <-> player)

(+1)(-2)

In my opinion it would be cool, but we dont want to make "RAFT" a big ripoff of another games like other people are saying to put diving into the water to find some spacific items. I mean thats a huge ripoff of Subnautic. Like QuickSwitch with "CTRL" meh to much of a MC ! ;)

(+2)

Well how would it be a ripoff if its a common and useful feature in nearly all big games that have stacks of items or are survival/collecting style kind of games

Okay.... but the same thing... can't you just take a stack and put it in ? I just don't understand. It's not hard dude ;)

Let's say it that way, if you build big and you get over 5-10 chest full of thatches when you farm wood, you sort your chests or you move items from one floor to another (for example from floor 1 to 10) it is very time consuming to drag them with the cursor, especially when it sometimes doesn't move the stack due to not selecting the slot because of some reason.

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I agree, i dont want this to be some deep sea rip off, and people from what i have been reading wanna turn it into minecraft or Subnautic

(1 edit)

добавить генератор работающий на спирту самагоный апарат чтобы какосы переплавлять в спирт и водку и добавить АК-47

(-1)

The possibility to add mod's

Just ask for what you want, it's still being upgraded and worked on, there's 0 need for mods

(1 edit) (+2)

i like it and i think i got some improvement ideas

i think maybe find a way to steer the raft and the bigger your raft the more paddles you'll need. later down the road they could potentially add cyclones, sharp rocks, whales, ect. to avoid by steering away. it would be a unique game mech. huge waves could push things way to fast aswell making it harder to grab stuff sometimes. also a pet you have to take care of aswell could be fun and hard aswell and you can build a cage for it.

difficulty

some more deadly fish good or sometimes two at a time. some creatures i can think about is different types of sharks like a hammerhead, megaladon and others. but other species aswell like piranhas, crabs that can walk on your raft and pinch, birds that will perch before they take food from you, colossal octopuses that can put three tentacles at a time on your raft like old sailor stories, jelly fish so if you jump in the water your injured. maybe rarely a mermaid that will cause mischief or help and a siren that will sing and make you want so swim away from your raft. they all could have different personalities and come at different times, weathers or locations. i think your health could need like bandages or meds or morphine to stop bleeding and heal. also more bars for like having to pee (we do drink alot of water lol) or being to hot and cold.

aesthetic

i think maybe it could use more aesthetic like weather changes snow, glaring sun,rain, foggy that could be cool and they could effect you too (if its hot stand in the shade, if its cold stand close by fire, if its foggy it could make it harder to see and maybe get a rain catcher? idk)scenic things too like dolphins jumping by or a huge whale off in the distance blowing water, shooting stars at night, flying fish. aswell as scary scenery like a bitten corpse, dead fish all bellied up, oil spills, a huge tentacle waving in the distance. you could see ufos off in the distance but one night you hear weird noises so you go outside and see a ufo beaming a whale and bringing it up and over your raft as huge amounts of water are dripping ontop of you. the whale... wailing! you hear engines and they both suddenly disappear..... or you know you could add decorations potted plants with flowers, art, telescopes,a hula girl dash bobble thing ect. and a way to upgrade your raft maybe start off wood but transition into metal and eventually make your raft more boss with radars, harpoon guns, canons and electricity so it feels progressive. the barrels could also be crates and they could carry man made stuff like decorations.

i hope i helped a bit

(+1)

Please make the new update accessable on mac. All of my friends have macs and they really want to play the new update.

I suggest to add Multiplayer, if that would be possible without too much lag, that'd be amazing! My brother only wants to play with me if there is Multiplayer, so please add that and add more fish. One fish isn't enough, also add the ability to SIT in the chair.

-decorations
-paint
-NPCs
-shop & currency system
-pets
-islands
-upgrading system
-missions
-story
-anti-shark stuff (like traps etc.)
-more types of fish
-more enemies (orcas, birds, other types of sharks, pirates)
-doors
-beds
-weather
-seasons
-learning system

yeah that should be a good start...

(1 edit)

Wow doors in a middle of an ocean wow who needs doors who the hell would go rob you sharks ? oh oh maybe some whales use your BRAIN its called raft we dont need NPCs we have the shark bruh and WOw SHOP what the hell men are you saying that theres another dude stranded and build a shop for living wow great idea wait a second im gonnna kill myself

Wow. Much maturity. Such eloquence. Very open-minded. Listen here douche, I want my raft to have class. I'm talking long-term play, not a ten-minute "ok I've killed three sharks got too much food & water, game's done and over". I wanna be able to built a floating palazzo and doors are also for the looks. Heck you can't sit down and you don't have valuables so why put chairs and tables? For the looks. If you're alright with only floors and food, good for you, but I wanna deepen the experience of the game. Doors are not just to prevent robbers, and shopd and NPCs would go a long way to make the gameplay longer and people want to play longer too.

when interacting with a chest and having the crafting menu open, you should be able craft with the items from the chest. it would make crafting expensive stuff easier, faster and more tidy.

I found that by the end game you store most of the stuff in the chests and have only useful stuff in your inventory.

(7 edits)

This game is a great step in a the direction of survival gameplay. It's unique, you don't have to spend a lot of time to scavenge stuff, and then spend a lot of time to craft it. Everything comes towards you, and that keeps a flow. You get to reanact that "stranded in the ocean" fear.

Now I understand this is a game in the making. Although the game would be AMAZING with multiplayer--that's not what I want to throw in.


FAULTS OF THE INTRODUCTION -- HAVE MORE LOGICAL EXPLANATIONS.

The start, obviously, lacks in introduction. We just land on a piece of wood. And then stuff flows towards us. OKAY, but how? I'm not suggesting a compelling Oscar worthy story--but it would be nice if we see ourselves trying to survive in the ocean after a shipwreck of some sort. This would also explain the constant flow of supplies for example.

From this concept: Let us assume our player is a survivor of the shipwreck. Why did the ship go down? Again, I'm not suggesting a complicated storyline. But lets say you sunk in some place like the Bermuda Triangle, Somewhat resembling it at least. I'm not suggesting the very same Bermuda Triangle, but you know, because plot.

In time as we progress, we would see other ships in the horizon. But due to the Bermuda Triangle theme, disaster happens and that other ship goes down. It causes drama and horror with the player, and also gives an excuse to exert more supplies to the player.


The character opening this "How to survive by yourself" manual would explain why the character has a vast understanding of crafting. He/She would open it every time He/She attempts to craft. It would add nicely as a detail. Your call, Devs.

From this concept: As the player progresses, the player will be able to obtain more unique manuals for cooking, weaponry, crafting, and architecture.

Please, oh please, add a cutscene of some sort for when the shark enters the waters. It just appears out of the blue. And not in a menacing way, it just asserts itself in. We should have our player react to it with some voice acting or some music. #LoveForTheShark


I would value and urge you, the Dev's to implement such keen details. It would ensure a staple of glory and care to a game that's already headed to success.


CONCEPTS OF CRISIS -- BOSS BATTLES AND BOOTY FOR HARDCORE PLAYERS.

I recall reading weather changes that will be implemented. This would make the gameplay more quality as there will be more challenge. What I can add to this is:

When the player reaches a high level of structure on His/Her Raft Structure, possible boss battles could happen. Such as: (Please take with a grain of salt.)

Using a slingshot to shoot incoming pre-war sea-mines.

A giant octopus battle.

A great white shark battle, constantly attacking the raft. (Possible reference to jaws?)

A school of shark immigrating and attacking your raft.

A jellyfish infestation which opts out you even THINKING of entering the water.

A fire caused from lightning.

A cyclone closing in from the horizon, forcing the player to sail a course to avoid it.

EASTER EGGS -- BECAUSE REASONS.

Mermaids...

Sea Lizard Monsters... (Perhaps another boss battle? )

Ghost Ships...

Hallucinogenic ocean fruit... (???)

UFO Wreckage... must I say more?

(NOTE: I am not saying that we should make aliens a part of the game. But it could be cool. Cue X-Files theme. )


EXPLORATION

Now I know you Dev's already have their neck full of requests. This being the "multiplayer idea". And it's hard. OK, understandable. The bugs in multiplayer would possibly be a nightmare anyways... But if this game is keen on being single player, why not have the player be able to see some very small islands in the distance, and have the player sail his raft towards it? Maybe he could find some old pirate treasure, a sword possibly.


Ya'll have a pretty sweet game. Awesome work! Cheers.

(9 edits) (+2)(-1)

Hi guys, I just played your game and think it is pretty nice already. I personally think the challenge might be a bit too hard in the beginning, maybe you should consider to give two game modes, an easy and a harder one as a choice. The game itself plays very stressful. To keep players busy is one thing, but to stress them out another you don't want to have. Scarp metal is definitely too much after a while, in the very beginning you do really need the amount you did add (it could be used for tougher walls and foundations in the end-game, then it would not add up stored in boxes too much). The raft would need some spikes or anything like that to protect it from the sharks later on when you developed and did built all other stuff, because there comes a point when they start being annoying when your base gets too big and you can not run to them anymore in time. Food is fine balanced, water needs 3 of those cookers, but is then fine too.

It is a raft game and no sail to the islands game, I did get that, but maybe you could give the players some more decorative items for building, for example baskets to drop coconuts, shelfs for tools or the storage boxes, bigger boxes would be also very nice. Also I would remove that wood pillar cage around the trees to let them look nicer. Some end-content might only get available after building everything else, maybe by a level up system, like spikes, decorations and maybe advanced cooking recipes, maybe also any better weapon against sharks or tougher foundations and walls.

These are just a few ideas. Seagulls could fly by and drop feathers or build nests and drop in there eggs if you build a house. I had trouble to drop a roof on my house that I did build a bit higher upwards on pillars, no idea if it works at all but maybe you should add thatch for picking it up in the ocean (or the possibility to dry the leaves to get thatch) and a nice roof option to build. I know you called the leaves that swim by thatch but it works rather like fiber that you usually use for crafting ropes, thatfor I believe you should at least let us dry it for a second recource. And a nice roof option is also missing.

Maybe adding an aquarium or pool in the middle of your raft to have some fishes multiply could be nice. Let us sit down in a recline or deck chair or give us a bed to lay down, because the character says often that we would be tired and it could also be used for respawn ;)

Thanks for reading my ideas. Happy developing guys ;) For more help you can contact me in steam.

(1 edit) (+4)

Building:

  • New walls / wall height
  • More furniture
  • Remove the issue where you need a floor in between pillars
  • Extended pillar building capabilities 5x5 / 7x7 ?
  • Indipendent foundation to enable "floating homes" without the need to connect the foundation to main base
  • Custom roofs (so no pillars are needed in the top rooms of a building)
  • Doors / Doorways
  • Doublechests

Gameplay:

  • Backpacks
  • Difficulties (1 shark is too easy)
  • Different plants/food/trees
  • Better weapons (to help with increasing difficulty)
  • Ability to crouch/duck
    (-1)

    DUUUUUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKKKKKKKKSSSSSSSSSSSSSSSSSSSSSSSS
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

    (+3)

    Hello, first off. I have to say, for a simple free game this is amazing and I am already in love. I can't wait to see where this game goes and have marked the download page as a favorite to check back for updates. I hope they come often.

    -Lifemaul



    Suggestions:

    Multiplayer Support
    Would be nice to play with friends, if some of the other features would be added.

    Seagulls (For hunting/eggs see below)
    Hunting birds with a bow would be nice, maybe add that you can collect eggs from them and build bird cages, you could even have areas that you could release the birds in "cages/rooms" which would give the birds a place to nest/provide the player with more eggs for raising their own birds.

    Aquarium/Tank Space
    I would suggest this space be something similar to the "Nets" that capture floating items in the water. If you were to say combine 8 nets you could place something in a 6 block space that would store live fish. This way you would be able to breed them rather than catching them.

    Bow and Arrows
    Simple weapon used for hunting or fending off a shark attack from a safe distance, without having to bother to run all the way to the shark attack.

    Spear/Harpoon
    The idea would be to give an alternative to using a fishing rod. Maybe add swordfish or marlin for spear fishing that you have to see and either chase in a row boat (see below for boat details) or wait for it to come close enough to your raft.

    Hunting - Sharks, seagulls, whales?
    I would love to be able to use a small pistol, or even a rifle, but the bow will work fine if added that would be used for shooting birds, sharks, or maybe even whales.

    Row Boat - Something to chase your prey, sharks, whales, birds, or maybe even pirates.
    2nd Line of defence should you need to abandon ship. I would suggest the rowboat can be tied to the original raft in the event of a pirate attack, shark negligence, or maybe simply because you want to start over. Maybe even give the row boat a little storage space just in case you need to abandon ship.

    Reduce thirst use, please.
    it just seems you die of thirst rather quickly and it gets REALLY annoying to constantly be turning salt water into drinking water.

    Pirates
    Without anything else attacking you save the shark, the game rather gets boring rather quickly. Adding pirates who could be simply based on the size of your raft would be awesome, small raft, means small pirate ship. Big raft, means big pirate ship. The pirates would board your raft, destroy your items, as well as come after you. Killing pirates yields loot, as well as new items/weapons. Capturing a pirate ship would mean a back up to your raft, but would be near impossible without the proper weapons... and maybe some friends.

    Fellow Stranded Sailors
    Help them aboard, hold them hostage, or simply share your supplies with the handy help. Plucking people from the ocean gives you a friend, prisoner, or slave. Their fate is in your hands. Arm them and let them help you fight the pirates or gear them and make them collect supplies.

    on the hunting seguls I wouldnt get add a bow but just make it so were you have to through spears at it

    (+4)

    Here's my wall of text list of suggestions:

    • Shark Revamp; sharks should get more aggressive and more destructive as they lose more health. Also, sharks' spawn rate should increase as the game progresses (it would hit a cap eventually). Sharks should also make more noise.
    • Floating Items I; the number of items that float around the raft should gradually decrease over time. It should never hit zero, but shouldn't remain at a static high either.
    • Floating Items II; items that float under the raft should sink. This not only creates a greater sense of urgency in gather items but would prevent people from using planks to create a barrier around nets and thus make nets more valuable.
    • Net Capacity; on the topic of nets, they should have a limit to the number of items they can hold. The player would be able to hear sounds indicating that the net is being strained, and if they choose to ignore it, the net would break and all items will sink.
    • Water Hazard; placing too many items on a raft with too little base surface area should cause the raft to sink (not necessarily tip over, but slowly dip into the water). Too much sinking would cause the bottom floor to collapse and all items on it to be lost.
    • Fire Hazard; since it is a wood raft, inventions with fire should pose a chance of creating a raft fire. Additionally, standing near the said inventions should carry a risk of accidental burns.
    • Durability; all items (including the raft itself) should have a durability. This makes sense since the environment is constantly damp and salty. This would also make collecting resources much more important.
    • Food System Revamp; make it so that both plants and fish must be eaten in order to stay alive. This could be done by having two food bars instead of one. This would also give players an incentive to farm.
    • More Plants and Fish; create different plants which could be grown and different fish which could be caught. Certain types of either/both would be poisonous (see below) and it would be up to the player to learn which ones are.
    • Special Food Items; barrels should carry special foodstuffs like chocolate or cola. These foods would give some sort of speed/strength buff, or perhaps just serve as a rare little treat for the player to find.
    • Poisoning; food items should carry a risk of poisoning (which inflicts DoT and perhaps messes with the player's FOV and movement). The risk should be much greater for raw food items.
    • Hypothermia; nighttime should carry the risk of hypothermia. This risk would be reduced by standing close to fire and increased by going into the water at night. Fatigue should also set in much faster at night.
    • Hyperthermia; as the game goes on, standing in the sun for increased periods of time would cause the hydration bar to deplete faster. This would give players incentive to build a second level (or at least plant a tree) for shade.
    • Heavy Injury; certain acts (spearing a shark, for example) should carry the risk of sustaining a heavy injury (which inflicts a large DoT). The injury would take long to heal unless the player has a...
    • Medical Kit; craftable item (also obtainable in barrels) which counteracts the effects of the poisoning, hypothermia, hyperthermia, and heavy injury. It would also replenish a small amount of health.
    • Diving; going underwater should be possible, and retrieving sinking items while diving would also be possible. This would have the fatigue bar see more relevance. Fatigue should set in faster while under water.
    • Sleep System; since there's now a day-and-night cycle, perhaps make it so that some form of sleep is required such that lack thereof would cause fatigue. Sleep should not be possible unless the player has a roof over their head or is in a...
    • Bed; allows players to sleep, but also lets the player recover from poisoning, hypothermia, hyperthermia, and heavy injury at a faster rate. I say 'bed', but it really should be more of a sleeping bag.
    • Auto-Craft Machines; craftable machines should be implemented which automatically craft simple items (ropes, nails, etc.) over a short period of time. The machine would take raw materials out of your INV and give you the finished products with "E".
    • Hand-Held Torch; a tool which carries minimal fire hazard and lights up surroundings when held in the hand. The torch would be lit by holding it close to a fire and would extinguish if the player goes in the water with it.
    • More Hostile Entities; be it mobs, storms, tsunamis, strong winds, or et cetera, there should be more sources of danger to keep the player on-guard and diligent.
    • Rifle; a primitive rifle should be craftable so that sharks and other hostile mobs (see above) could be killed faster and from farther. It would require depletable but craftable bullets to shoot (obviously).

    On the topic of the fire hazard, I think the foundations shouldn't be able to burn. Since the foundations are right on the water, and realistically they would probably be too wet to catch fire, that shouldn't be an issue. This could be countered with the idea that the foundations would rot that you mentioned with durability, and just have a slightly faster rotting rate.

    (+2)

    If not already in game, controller support would be great. A tent to build and sleep in at night. Hold shift while hovering over a item in your inventory to automaticly put it where it belongs. (example: minecraft). Bigger chest space.

    And especially much more items in a stack. 10 is very little especially if your progressed alot and you have too much items.

    Thank you, please take these into thought.

    (+1)

    Love the latest set of updates. These are my thoughts:

    • Like the table - be great to be able to put items on the table, like the cooking and water stations
    • A set of achievements to work through, so you feel like you're progressing and have some direction
    • The ability to put two walls on one foundation, so you can make wall corners!
    I love the torches and the day / night cycle. However, my sound doesn't appear to work. The sound on my computer is fine and not muted and the in-game sounds in the Raft control panel are all up to max and not muted.

    How do you open the control panel

    Press escape and then go to options and press audio for the audio controls

    Thanks

    Deleted post
    (+1)

    I think the shark should only appear when you get in the water and instead of it attacking your raft, there should be bad weather so lightning or something could catch the raft on fire.

    (+1)

    new game mechanic like scuba diving and getting coral and stuff, make the raft drift and make paddles in which you can move your raft if it's small enough to go to other areas which would be different under water

    (+1)

    Maybe new weapons, like guns and bullets from scrap metal, and more sharks the larger your raft gets.

    (+1)

    Raft is a good game with astounding potential, so I'd like to add a couple of ideas I'd like to see in the game. (This post may be a bit long)


    1. Ocean expanse.

    Raft has its own swimming mechanics which no player needs to use, since everything is done on the one immobile platform, so I was thinking that every so often, there would be another small raft that would appear on the horizon, which may contain chests, barrlels, lamps, and other things the player could benefit from. The player would then have to swim out and retrieve the loot before it floats away, adding a little more urgency as you have to temporarily abandon your own raft, leaving it vulnerable to sharks.

    To hasten the trip between rafts, the player could also build small boats, allowing the player to go a bit faster and be less fatigued, however the shark can also attack boats, immobilizing the boat and forcing the player to deal with the shark or resume the journey boat-less.

    Random Rafts could also be secured in place to form a permanent raft if they have an anchor attached, allowing for the player to see more random Rafts. This may however lead to the player creating a large bridge across the entire ocean, so the anchors will cost very heavily on rope and scrap, and each new raft that is secured might have its own shark.


    2. Dangerous Depths.

    So far, Raft hasn't been a particularly difficult game and is mostly grinding for more buildings, so the addition of new monsters and hazards would certainly get the blood pumping of the players. To stop players from creating enormous bridges across the map, foundation blocks would be affected by rot, which appears on a 1 in 500 chance, but only after a certain amount of things have been placed. Rot can appear on any foundation, regardless of whether it can be attacked by the shark, and will slowly degrade the foundation as time goes on. When it finally destroys the foundation, it will spread to each foundation and continue to degrade them. If a rotting foundation is repaired, the rot goes away and the foundation stays. This forces the player to constantly maintain and oversee their raft, or risk large portions of their raft being obliterated by long-term rot.

    This next idea, while perhaps a little overkill, would be a very entertaining aspect if added. Every so often at dawn, the moon would appear red, indicating a blood moon. When a blood moon appears, two large red eyes will appear in a randomly determined water space near the player's raft. These red eyes of course belong to C'thulu, and if the raft near these red eyes is not well lit with torches and lights, then the raft that is near the space with the red eyes will be destroyed by a whirlpool. This will add the sense of desperation and hopelessness that a true raft should have.

    At the cost of a little extra materials, the player would be able to reinforce their raft in key locations, adding a little extra durability to withstand the disasters of the ocean. Fortified raft foundations won't be completely made of metal due to the nature of rafts and can still be affected by rot, C'thulu and sharks, but they take longer to be broken.


    3. Home Adrift.

    This idea is fairly obvious, as it just gives ideas for more customization options in raft, but I figured I'd pitch it anyways.

    They player would rarely be able to collects extra containers such as handbags, satchels and boxes which hold luxury items such as pot plants, bags, torches and other helpful items, along with small items to make you feel at home, like posters, playing cards and other trinkets and collectables. Luxury items help with practical purposes, while trinkets just help the place look cool.


    That's all I could think of right now, I hope that you enjoy my ideas, and that they are not to difficult to implement into the game. Thanks for taking the time to read this, and have a good day!

    -Omicron

    Add spike to add to the edge of the foundation that hurts the shark and causes it to swim away but the spike also have a low durability so after a shark attacks it twice it breaks and the player should also get hurt from it if we touch it. Also add more objects like fences and smaller walls. also a slider that lets you limit your fps so people don't overwork their graphics cards

    Add a back pack that requires 20 thatch and 8 string idk why those numbers but yea the thatch acts like the fabric the backpack is made of and the string is for the straps and to tie it together. And since its made of leaves when there is scrap metal is should have the risk of cutting open the bag and dropping the items.

    Ummmm idont know why but we are gonna needing more aquatic animals like whales,killer whale and hammerhead shark or maybe great white shark and add harpoon or maybe boat to go hunting some whales......

    (+1)

    Ideas!

    - Adding a backpack or bag, I think someone else suggested it but I second that!

    - Adding items like rope, nails, or cups into the barrels. That seems logical.

    - Floating crates.

    - Storms, rougher waters, stuff like that. (I loved the addition of night by the way!)

    - Extra sharks as time goes on or more enemies (like maybe a squid breaks a foundation or somethin?)

    - Types of fish, like tuna and stuff, that give more or less food and water.

    - Maybe like sticks and planks? Making an axe with planks seems weird. (or like 'scrap wood')

    - A tree that gives fruits, maybe like a banana tree or a pineapple plant.

    - Baskets (from the palm leaves), that you could place and fill with food!

    - Strengthening or upgrading your foundation. I don't wanna lose my nice second floor!

    That's all I've got for now. Thank you so much, guys. Your game is amazing.

    (+1)(-1)

    I ask you to optimize and add multiplayer game without Demp or else

    allow players to build multi story buildings

    (+1)

    Just to let you know, someone put this on the gamejolt website, I have reported it just to be sure as you explecidly said its only available on itch. http://gamejolt.com/games/raft/232547

    is there an end to the game

    I think you can add island and you can add some items to keep shark from your house or you can add some items to kill it except spear and let us sit on the chair and use table please :D you can add bigger chests they are too small and some other things to eat and some other fish spicies too and some boats would be nice too to get to the island

    (-1)

    you can add bed to skip night too

    I saved just before I died.How do I restore to an earlier save?Whenever I load it I die in 1 second from hunger.

    (2 edits) (+2)

    i think it canbe a goo idea to add Animal fat in the game, it can be use to make working the standing lantern.

    And i think the wood ishould be needed to make the campfire

    Adding different kinds of fish can be well also

    It would be necessary to be able to improve its constructions of wood to metal

    Edit:

    It can be useful to add a bow when you are too far away to shoot on the shark

    (1 edit)

    I'm sure a few of these have been touched on but

    - Ways to collect fish in bulk (like a net) and introduce other types of sea food- clam, squid, seaweed

    - Ability to dive and collect/explore

    - Use ability to collect plastic litter and craft into items (like snorkel gear)

    - Different player modes like seen in Minecraft: Survival (Easy, Medium, Hard), Casual (no shark but still thirst and hunger), Exploration (crafting but immortal), Free build (all resources and unlimited health)

    -Introduce other threats like weather

    -a bed (or hammock) to get through the night or recouperate health

    -I saw the mention of islands and boats and really like the idea

    Better optimization because more builds more lags :D in low in 640*480 50-60 fps if i start - i build much and now 12-20 FPS

    yeah me too

    (+1)

    Leather From Shark to do Backpack and any birds like seagull :D

    I want WEATHER so much! Rain (you need build roof to protect yourself), sunshine ( you have to go cover in xy hours or you die) etc :D

    (+1)

    I would like extra sharks/difficulty levels.

    (1 edit)

    Here are some features that should be included into Raft, and also any other player will have fun with:

    *Play with friends in LAN (Basically playing with players in your network)

    *Have boats so you can go a certain island or multiple and have palm trees so you can use your axe (Melee Weapon or Tool) to chop them down for wood & thatch!

    *Have the ability to mine ores when setting sail to an island on the shore

    *In order for the suggestion above this one you are reading needs to have the requirement tool added to Raft: A pick (Made out of stone)

    *Be able to make stone walls as another player has said in the recent replies

    *Have more options and be able to add an amount of ram to raft so then the game can run a bit slight faster (Not saying my PC cannot run Raft that well) and also have a control menu in the top left or right hand screen so then you can see the list of controls much more easier then going into game directory and then finding ReadMe.txt file and then trying to know the controls better then your previous experience

    *Also have multiple modes such as Unlimited Mode, or OP Mode and Creative mode (Ability to fly and get a item menu like in Minecraft) and also have some difficulty in case people want to be CHALLENGED in Raft (SuperEasy/Easy/Medium/Hard)

    Also if you are playing Medium or Hard the shark should take a foundation chunk out of your raft more often then Super Easy and Easy difficulty!

    *That is all I have as idea's or suggestions! Hope this help the Raft Developer a whole ton!*

    The ideas you listed were very thought out and could have more of a different approach to what developers were thinking. You listed a lot about having an island and obtaining stones and such. The game is called "Raft", not "Islands". Although I like how you indirectly incorporate islands as a "goal" for the player. If you were to keep the whole game set on a raft, you could have a lot more challenges then finding an island. Possibly attaching sails to go around traveling to different areas of the seas which have different types of enemies other than sharks. Stingray? Eels? Other than that, your suggestions were good. I like the idea about LAN, also the stone walls, but made out of metal (to actually have more of a use to metal). Your suggestion about the difficulty is nice, but I really don't think we need a copy of Minecraft Creative. I'd just stick with the Easy/Medium/Hard. Instead of just more/less sharks, maybe alter your hunger/thirst and attacking period of sharks.

    Maby you can make like strong fundation tha has double hp something like metal fundation metal walls etc.

    You can make first aid kit that heals you for 25%

    Sleepeng bag for sleeping over night

    torch

    more sharks

    more crafting stuff

    PS im the guy that asked if i can help you in art way xD

    (+1)

    Just brainstorming some ideas:
    Banana and/or pineapple plants for the tree growbed.
    More sorts of fish you can catch(some kind of random selector).
    Birds that fly across the sky.
    Bow and arrows/ throwing spears to shoot the birds with(you swim out and get them when you kill them(can't use to kill the shark)).
    Food that spoils after a sertain time span.

    A question, is the ocean endless?

    a suggestion, why not a way to automatically cook food or water? You'll especially need that if you go through with the island idea everyone is talking about

    What about different fishes with diffrent rareitys and that some could give you more on the food then other fishes, just a little bit boring with only mackerel. (Sucks at English)

    ADD RESPAWN PLS

    ADD RESPAWN PLEASE

    Can you add a vsync option so that this game doesn't use all of my gpu?

    Bed to sleep at night and rest

    There should be risk of shark attack during sleep so you either wake up and have to repair or wake up during the night to fight it off

    Add This Game to Steam's Greenlight Program


    I love the game and would love to see it reach its highest potential possible, but that will not happen until it is added on steam. The fact that it is not on steam is the only reason i do not play RAFT anymore... I want to be able to see how many hours i put into the game and eventually i will want to be able to unlock achievements. Even if the game is still a prototype you will still be able to receive mass amounts of support through steam and easily put a price tag on the game to help out develop the game further.


    In conclusion i am basically saying i will not play this game until i can pay to play it on Steam. Lol.

    (+1)

    Instead of having to use pillars to build upwards; you should also have beams so you don't have to branch out the lower levels using tons of pillars that clutter the raft up

    (+1)

    I suggest adding mod support so you could have more maps/game modes, etc and by that you could build a bigger community. + i want to learn programming (have already a little) and i really like raft and with this i could enhance my programming skills and 3D modeling, and get more contacts associated with all of that. Thank you :)

    (+1)

    *Make throwing spears to throw at the shark! (Items: 2 Planks, 1 rope)

    (+1)

    Hi

    ive played the game for a couple hours now, and i love the essence of it, survival at its finest. Now it does need some work.

    As for the game overall, it became repetitive, so i suggest creating some new topics; raft upgrades (a foundation that can hold the shark longer, as the game moves forward the raft becomes too big to reach the shark in time). I did get a bit frustrated at the attack animation, it was unpredictable, sometimes not effective or simply not satisfying (yes... proper attack sound is a plus). but also i found the way of defending the raft boring. So i propose 2 things, a spiked foundation or spike attachment to the foundation to hurt the shark as it destroys its target, and also a roped spear or simply a bow and arrow... in order to make it a bit more fun to kill the shark.

    Also, the shark thing became predictable, i somehow managed to synchronize my character´s thirst with the attacks(almost, a short time window), so you could make the attacks RNG or introduce new enemies. like fish that break the nets or even birds that steal the food you leave a while in the cooking station after it´s done. In order to make the player be more aware of it´s surroundings.

    After my raft became big enough i thought i could repair the foundations that were damaged by the shark, only to realize its easier to destroy the damaged one and create a new one, as repairing it consumed way more resources. which makes the repair option worthless, so you could improve it or just remove it from the game.

    When chop´ping down the palm trees, its not very responsive... sometimes i have to find a different angle than last time for it to start working.

    And lastly a bit more noob friendly, after 2 or 3 hours i realized i wouldn't die if i fell in the water.... which at the moment caused quite the laughter, but also annoyance for the inconvenience of avoiding every water net. This is also directed to the food topic.. after 3 games i realized i could craft the fishing rod early instead of saving resources for more foundations.

    PS: make the crafting menu bigger, and block the player´s movement while in the menu.. thats how i found out i wouldn´t die in the water.

    http://imgur.com/a/AWof7

    (1 edit) (+1)

    i love the game already. here is what i think that could make it better,


    + add a day counter. this will be fun. we can then share our score with friends and others

    + add sounds for being thirsty and hungry.

    + add blood effect. whenever you get hurt make the screen red or with blood spots

    + add gears. with this you can create small machines which can automate the water cooking as an example.

    + add swimming underwater. with gears and scrap you can make a oxygen machine.

    + add ores. collect them by swimming to the bottem of the ocean.

    + add an ore furnace. melt the ores.

    + upgrade the floors/walls and more. with the ores.

    + add more options with the ores that i suggested.

    + add buoyancy bags (air bags under the raft). they will keep the raft floating when the wood is upgraded with a material that is more heavy

    + add the ability to sink. when you dont have enough air bags holding up the raft.


    - items slow down. items keep on roling for ever. like when i chop down a tree the coconuts keep on roling till they disappear in the deep ocean.

    -see through objects. when a player walks under a stair. you will glitch through it with your head.

    -shark doesnt care. the shark sometimes just swims right through my raft.

    -items fall through the floor sometimes


    thanks alot for your time.

    please keep on working with this!


    -Dutchwarrior

    maybe add raft to steam, its a bit weird to delete and download the same thing over and over again. that or maybe add more uses for foods or even a way to make automation, like a hopper. That just my ideas for now. and dont stress your self on the multiplayer, this kind of game is fine either way, single or not XD

    You can get the itch.io app which is just like steam only that with itch.io games, it updates them for you,without having to download it all over again

    thank you

    (1 edit)

    Any Android development? I want to play Raft on the go!

    And a save file that would be compatible with future updates!

    I'm not going to read through every single post to see if it's been mentioned or not.



    You need to fix the picking up objects, and if your inventory is full, it'll randomly drop items to open up space and I end up losing the shit I wanted to save and I keep the shit I don't want. Then when I go to try to pick them up, I have to first make more room in my inventory, and by the time I get back to actually picking up the item that the game decided to drop, It has either disappeared or rolled into the water.


    I get once you have 40 net grabbers in a row, it really doesn't matter if you lose something, but it is quite annoying because it keeps happening. There needs to be double the amount of inventory at the very least.


    "It's scary to think humans can send people to the moon, but can't have a civil conversation on the internet"

    (1 edit) (+1)

    The game is called "Raft" so throwing out potential ideas of it becoming an explorer and more survival

    Weapons and Tools

    Bow and Arrow - These are a classic when it comes to survival games

    Spikes - which are to be built on foundation to fend off AI

    Armor - For foundation and player

    Upgrades

    Weapon Upgrades

    Armor Upgrades

    Building Upgrades (i.e. Stone)

    Bigger Cooking station

    Bigger Water Purifier

    Bigger Chest

    AI

    Swordfish - More aggressive than Shark that'll jump and attack you on the raft

    Birds - Will come steal your food when cooking

    Dolphin - Can feed him… he does nothing but looks cool and you can waste food on him

    Seals - They hop on and waste space

    Environment

    Natural Disaster - Could do some random damage around raft

    Hurricane

    Tsunami

    Rain - Oh cool… rain…

    Snow - Floating ice that comes by and damages nets

    Day system where each day gets harder

    Maybe with the cans make metal foundation or add a plate of metal on an existing foundation and as always gotta have some furniture cuz i love it oh what about lemons ya know scurvy n stuff

    (+1)

    Hi guys, I saw this game on youtube and it looked interesting enough, so I bought it. Its obviously in a rather early stage, but it has a lot of promise I think. There is a lot of things that can be added and I am sure will be if you three don't loose interest (and I hope not), but there is one thing in particular that is bothering me.

    When you build a planter it automatically comes with soil. I would think soil would be one of the most difficult resources to obtain in the middle of the ocean. Obviously, even if you can get to the bottom the salt levels would be way to high for anything to grow in the soil from there. You could do something with purifying maybe, not sure how that would work. But you must be relatively near to land considering all the resources that just float by, so I can imagine every now and then you might see an entire tree, including stump with soil (even if I feel this should be a rare or even very rare occurrence). There will be some salt pollution, you could toy with that by making plants grow at a reduced rate or not being entirely healthy. Either some of the time (matter of luck, or in a later state due to available equipment maybe) or all of the time.

    You could do more with this as well. For example, animals have been known to move between islands by hitchhiking with trees. Maybe if you are very lucky you also get an animal. At mid to late game, poisonous spiders or snakes can be milked for poison to lace weapons with maybe. A monkey can maybe be kept for fertilizer. I am not sure what other species have been known to travel this way, but it might be something to toy with (obviously much, much later).

    furniture and food my favorite things to do in these types of games i love cooking in game and decorating, maybe when stabbing the shark and its almost dead could collect bones from it and make decor or armor.

    or maybe a couple huge rocks stick out of the ocean and you can put a rope around it and collect some cool stuff

    or make a spear and throw it at some seagulls or some birds trying to migrate somewhere else

    I'm sure it's been suggested already but I would LOVE to have some difficulty settings - let users control how fast the hunger/thirst bars decrease, how often the shark attacks - I would love to see the addition of "Creative" and "Hardcore" modes! Creative mode could be focused mostly on building with very slow hunger/thirst bars and a robust health bar, the shark could get nerfed, and generally cater to a player who would rather experiment with building than constantly hover around the stove and water purifier. Hardcore mode could have multiple sharks and key resources could be more scarce, providing a challenge for experienced players.

    (+2)

    Here are a couple of suggestions regarding tools, enemies, and overall additions.

    I have played raft and gotten so far into the game that it has become, for lack of a better term, easy and boring. Here are some suggestions I thought of that I think would improve the game. I'm not sure if people have thought of these yet.

    1. Give tools such as nets, spears, hammers, etc. a certain life span.

    Nets would naturally wear down after a certain amount of days and you can only repair them to that amount. For example, after 4 days the health of the net is 60% and you can only repair it up to 60%. It goes down each day until you have to build a new one. ln a similar way, the spear and hammer and axe only last a certain number of uses, let's say 50, before it breaks and you have to build a new one. You should have to build new torch containers (cup + thatch or some other material) to replace burnt out ones. The torch would still be there, you would just replace the top part.

    2. Shark improvements

    The more days you survive the more frequent and difficult the shark should become, maybe even more sharks you have to worry about.

    3. More enemies/different locations

    Surviving on a raft in the middle of the ocean is a simple concept that could be placed in any ocean. If there was an option upon starting a new world, to choose the location where you want to survive, it would improve the game a lot. You could choose between tropical ocean, icy ocean, night ocean (always night). Depending on the location you choose would have different enemies and not just sharks. Sharks, whales, storms, waves, etc. Just something to consider.

    4. Bigger item barrels/interactive barrels

    When you drop items they turn into small barrels. I think those barrels should be a little bigger. Not as big as the ocean barrels, but bigger than they are currently. Maybe coding doesn't work for this, but if there was a way for them to not disappear unless they fall in the water that would be great. If your body could also interact with them such as "kicking" them around that would also be cool

    5.Labels for chests (and maybe other things)

    This isn't really that important, it could even be something you could turn off in graphics, but I think the ability to label chests would be great for sorting.

    6.Lastly, the ability to throw items/toys

    The ability to throw and kick items around would be cool. I made a soccer field on my raft and sadly nothing to play with. If you could craft a ball or just be able to use the item barrels that would be cool. The ability to use rope and wood and nails to make a basketball hoop would also be cool as well


    I actually do like the Label Idea- I'm very organized when it comes to that, be easier to get to what I need

    I have some ideas to improve the Raft experience. (If something is not understood well, I'm sorry I speak Spanish and I'm using google translator)

    + Put a difficulty meter (To be able to avoid the shark, for example)

    +Add islands to increase the adventure

    +Enhanced storage space for better storage

    +Longer length of the game, since you can get all the Objects in an hour and a half more or less

    That's all, I want to say that the game I like a lot and that's why I want to help trying to give ideas.

    Goodbye.

    GamerTiger

    (1 edit)

    I'd really like to see a creative mode, and stacks of 50 when you get materials - maybe you can unlock them somehow; "increase storage" tiers or something.

    I honestly don't like the new water - it's too dark for my taste. it doesn't seem tropical enough, if that makes sense

    (1 edit)

    A creative mode would be nice, Not like "NUUUGH I WANT DIS TO BE MOINCROFT BECUZ MOINCROFT IS FUN HUEHUEHUE" nope, similar, like any creative mode, were you can be creative and have your mind be your limit, no costs, no sharks (well, you should be able to add sharks if you want) also, WHO NEEDS PILLARS WHEN YOU CAN BE CREATIVE AND not be annoyed by that, Although its not necessary, if you guys want the creative mode does need pillars or doesnt need pillars, it is your choice!, And no,Its not for "HURR DURR MOINCROFT" Its more for having creative stuff, also being able to visit other's people creative raft would be nice, like, some way of having a "Best and most creative Raft" Leaderboard, and if you want, You can go and try to get to be the most creative raft, but if you dont want to appear on the leaderboard even if your raft is creative, then, you can choose to not go on the leaderboard, as in the pause menu in creative the Leaderboard button should be there, and being able to vote rafts and such,If this is too much but you want to add it, please, take your time, your game is wonderful, and if this is too hard and such, im not a programer (in what way was it written? not sure, my main language is spanish lol) so i dont know if it would be hard, i do know making games isnt easy, but if this is hard, then do it later in the game when there already more stuff added, or if its too hard, then dont do it, i still love this game and will do always, And take your time in this nice game, dont rush it, as it can end in buggy messes as anyone would know, and nobody wants that, especially in this great game (can someone tell me how many times i complimented this game lol, its still great and love it) So yeah, this isnt needed, only add it if you guys or if you want, Also, I want to offer myself as a translator from english to spanish, To make people who speak spanish see more interest in the game, as certain people avoid games that are in english and have no translation because not knowing the language very well, I just want to help make the game Better, as if it wasnt great already, i just want to be helpful

    Something that I have been thinking about while playing the game

    *Better weapons to kill the shark with= like a bow and arrow, sling shot, be able to line the raft with metal, that way when the shark attacks, it gets more injured

    *Being able to build more resistant raft, like Metal- can't be destroyed, or not easy too

    *Possibly Storms- I thought storms would be an extra thing to live against

    *I do like the thought of different goals to meet

    *Skill building?

    *PLEASE MORE THINGS TO BUILD

    I really do enjoy this game, just reached a plateau where there isn't anything to do

    (5 edits)

    Concerning NPCs

    1. NPC's that arrive on small rafts of their own, males, females, quests that determine their roles or how they interact with you. Different ways in which you can be threatened by npcs. Pirates.

    2. Random encounters with npcs where as soon as you turn your back on the nice guy as you go get the items he's looking to trade, he stabs you in the back. Or that friend you made finally got sick of your lazy ass, and has you for lunch.

    3. Encounters with small raft villages/outposts that provide quests, trade opportunities or info concerning possible dive sites, other outposts or areas to avoid. Some allow you to join, others are threatened, give you a limited time in the outpost. A bartering system that effects attitudes.. the town trader or people drinking at the bar flips out causing a fight, landing you dead or incarcerated.


    Concerning game play - this reminds me of Water World.

    1. Add a diving system, dive down into sunken cities collecting trinkets that could possible be dismantled for parts to be used for more intricate crafting. quest items, deep see spear fishing.

    2. Wind, and a way to determine your direction? Such as with a compass or using the stars,so you can sail to different locations, wind turbines, power generation. anchors. boats?

    3. Hunting and a better fishing system. I've always wondered what shark fin soup tasted like. Make it a challenge, different gear for different fish, make it interesting.

    4. Items. How does that lantern stay lit? bio-fuel? whale oil? oils left over from cooking that fish? Gas or fuel, hoarded by groups like the smokers in water world. Where does the dirt come from for those plants? the collection or dirt and possible rocks for growing or building ovens, kilns or forges. Blacksmithing from salvaged items.

    Just a few thoughts..

    Until you mentioned Water World it hadn't even occurred to me that maybe this game takes place on a planet that's nothing but ocean. But then where are the supplies coming from? I mean, I like that idea, because it provides a reason to be on the raft and stay there, even if you encounter other people, but then there has to be a source for the wood and thatch, if nothing else.

    How do you open the control panel

    anyone?

    Hi, I think putting the controls list into an ingame menu would be extremely useful, especially for new players.

    why can't I down load



    why can't I down load



    Add Achievements!!!.... The Game Is So Empty Without It.

    (+1)

    Hi

    How about some sort of weather? Rain/Snow for example. Without a roof u aint able to cook while its raining.

    Wind Maybe?

    Lightning (coulda set ur Raft on fire).

    A sail maybe?

    Scrap droprate should be lowered.

    U shoulda get 5 planks out of a Palm.

    Scrap could be used to reinforce Bottom Floor, so that they can survive 3 Sharkattacks (the borders of the Bottom Floor could be steel-plated).

    A Water-Barrel (craftable) to collect Water, where u can drink directly (with E) so i dont have to carry 30 Water around if i wanna play for 1 Hour.

    Multiplayer support.

    Inventory size should be improved (adding a craftable Backpack to the game to get 1 more row in the inventory?)

    Electronic Scrap from Barrels to craft a Radio?

    Pointing Lights to light up the sea from upper floors (dont now the english word for it Spotlights?)

    Add clothing scrap

    A craftable Bed.(Planks + Nails + clothing scrap)

    Keep up the good work,

    Kanomar

    Pls add inverted y axis on mouse.

    it would be cool if you added different modes like ones that are like the normal one right now maybe one for people who just want to focus on building or something like that oh and maybe make the day night cycle a little but longe

    (1 edit)

    - Please, add the V-sync graphical option vertical synchronization. Thanks

    guess I have an idea for a weapon (again)

    weapon~ Harpoon gun

    uses~ killing shark from far distances. (maybe in later updates, you could see the fish, so you could use it to catch them easily)

    materials~

    • wood
    • scrap
    • nail/screw
    • crank - crafted by wood, nail, and scrap
    • spear
    • rope
    • spring - crafted by scrap
    I guess this list also adds a few more items too =P

    hope you might be able to read this, and add it in a later update! (if not that's fine) but ye, bye!


    (-1)

    ATLANTIS

    (+1)

    Some additions towards building your raft:

    - Roof (the only roof currently is just floors that need pillars. How about a roof that doesn't need pillars?)

    - Triangular roof (like the roof on a house)

    - Triangular foundation/floor/roof

    - Walls that can stack on top of each other

    - Large Pillar (pillars that are 2x2 which allow you to place floors 4 blocks out from it (instead of just 1)

    - Cannon: End game mounted item that will need to have gunpowder (rare from barrels) and scrap metal to shoot. Used to damage shark if your not around while it is attacking.

    - Ladder

    - Roof with a hole in it so you can either put ladder on side of a wall, or put it connected to the hole roof.

    - Lastly, metal reinforcements. It's been posted about a lot, but I felt I needed to add it to this.

    I have a few, a threat other than the shark; something a little more unique, and maybe some defenses to prevent said threats from destroying your Raft. Right now it feels like having to stick the shark with a spear every so often is just annoying micromanagement.

    Maybe make the furniture be functional instead of straight up cosmetic down the line, and of course, the more aesthetically pleasing things to build the better.

    I also feel the current way of getting materials needs an update, given the early development stage of the game it works for now; but we need something like... Well, why not let your raft actually float out instead of being stationary?

    Like, come across wreckage from other ships and so on; and give us a way to anchor our raft, either with a straight up anchor of sorts or a way to pin it to other wreckage, like a harpoon gun with a rope attachment. And, obviously the bigger your raft, the more of an anchor you'll need. Give us a little exploration and the game will go a long way. I feel like this idea will help preserve the game's uniqueness and set it apart from other stranded survival games, while giving the players more things to do; and a more unique method of gathering materials other than just fishing for them with nets and your hook.

    Sorry for bad English and im not American,British or any other English speaking country.

    You can add waves and more fish and birds (like seagulls) doors,bed,little boats,turtels,rain and storms,lighting and that's enough

    (1 edit) (+1)

    i've played this game for a little bit and thought of a few things ya could add...

    Sharks: a clear reason as to why they would attack the raft(like dont make to much noise), maybe more appearing at night and less to none during the day.

    A bed would be a good way to get through the night especially since I feel like my character would sleep during the night anyway.

    maybe something to store clean water in.

    something that i can craft to stop the shark from attacking certain part of my raft (like spikes made from scrap metal).

    these are just some of the thing that i thought about... I'll let ya'll know if i think of more...

    But good game so far, i cant wait to see where this goes!

    *coughs* other fish types. other wall designs.
    uhm ,, ,, door? *coughs*

    Deleted 348 days ago

    i liked these ideas could you make an opininon on my suggestions ?

    you should make the game for chrome

    make the game for ch

    Why not add the option of removing a shark?

    its an a great idea to make a +great+ gamemode that people will donate you so much on this gamemode what im gonna advice for you itch.io,

    i think you should make some a couples of ideas and here the list:

    -bigger stacks

    -show shark's health

    -Available option to Play CO-OP with itch,io members with friends from 1-4 players to join lobby's with password or without (before i saw the prototype trailer my friends told me that its gonna be a amazing game and its really an awesome game! but my opinion is you should add CO-OP option that's will be a GREAT change in game!

    -add crouch On control (CTRL)

    -Customise custom controls or play with a controller and customise the controller's controls

    -custom chat with players on the server (if you will add the co-op)

    -Some Commands that only the host can do (Again, if you will add the CO-OP)

    -much more troubles expect the shark (if you made this awesome game, trust me you could do more)

    -mysterious islands (sorry if i didn't spelled right mysterious) that there can be a chest or some stuff you could take like scrap planks and more...

    -ships to find these islands or to move places

    -some servers on your servers to make a 32 max players on public lobby (WITH FRIENDS ITS WILL BE MAX 4 PLAYERS)

    -timer for the shark to spawn, like imagine you killed the shark you got shark meat and now you want to find treasures under the water or through the ocean and there's will be a timer like 6:00 Minutes to the shark spawn or something like that (are you still with me or you sleeping on your Keyboard? xD)

    - i hope if you will make at least 3 suggestions of these it was so hard to thinking on these ideas but hey, do what you want its your awesome game!


    thanks, SouthStorm

    AND BUILD HOUSES!!!!!!!

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