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xxdeadrose93

1
Posts
A member registered Feb 04, 2017

Recent community posts

I would like to start off that I really like the idea of the game but this game needs more obstacles to overcome and more core mechanics like over sun exposure, freezing winds, storms, protein and vitamin C deficiency. That's just a few things I thought of. The reason I said it needs mechanics like this is because you picked a survival situation that has bare minimum of game mechanics to work with. Such as you can never go exploring to see new things or find new items, or the will never be a need for a stamina bar, because you shouldn't have a need to run for more than a few seconds. Let's take the forest for an example why do you need to build a base? To defend yourself from bigger and stronger enemies that will eventually be coming. Why do you need to pick up/make different weapons? To defend yourself from a horde of mutants, kill the cannibals, and hunt the different wildlife on the island. I've only played this for about 15-20 minutes and I more or less did everything that could be done. There should be a reason to fish other than just getting it for food, like chumming the water to lore sharks to or away from you. Why should I build walls? or why should I build a roof/2nd floor why grow trees. There should be a reason to keep moving in the water instead of drifting through the ocean. Such as making a sail to stay ahead of a monster of a great white shark. I don't know but the game just needs more core mechanics to build off of and not adding in chairs and tables at this point in time. Maybe staying on your feet for days on end would start hurting and you would need to rest your feet. That could be a reason to have chairs. Make resting important and time management when you should and shouldn't rest your character's body. Resting too much would give you sores making you weaker. But going nonstop would have a negative effect of needing to eat and drink more frequently, and needing to eat and drink bigger portions just to get back to normal.