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A topic by Redbeet Interactive created Dec 31, 2016 Views: 207,662 Replies: 2,627
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J'ai Quelques pour ce jeu idée Qui connais très Un grand succès:


_rajoutez des animaux comme des oiseaux qui donnerais des plumes pour faire des flèches avec le rajout d'un arc pour tuer le requin du radeaux

-de la pierres ainsi que du silex

-autres espèces d'arbre comme le pommier pour les pommes

-basez vous sur minecraft avec plus de rp de la logiques et de la physique

-des portes et fenêtres en verre grâce a du sable que l'on pourrais cuire dans un four et que lon trouverais sur éventuelles îles que l'ont pourait explorer

-rajouter des outils tel que la pelle pour le sable et la pioche pour la pierre un peu a la stranded deep

-sus îles rajouter des animaux tel que les cochons les vaches


sur ce bonne chance je continue a faire des dons pour ce jeu il as bcp davenir ;)

I would absolutely love to play this game in VR with the HTC Vive/Oculus Touch Obviously VR isn't owned by a large amount of people so other content should be added first. Just something that would be pretty cool in my opinion!

hello! i was thinking.. maybe tye character wouldnt get hungry/dehydrated so fast. one day without food or water can kill you.. but thats not usually how it goes.. maybe make it slower. *constructive critiscism (if thats even how you spell it...)*

I just got the game today, and I think its pretty cool however it be awesome to get a small tutorial guide along with a creative mode

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In game music kind of like minecraft's where it just comes on at random points would be a great asset, and I can do such a thing. Email me at matthewlawrence02@yahoo.com if you're intereseted. Instead of just an item net, I would also recommend a fishing net to capture different types of fish, mackerel still included. A bow would be a neat addition to hunt new animals, maybe even birds. Anything's possible with this masterpiece of a game.

Deleted 2 years ago

Retrieving Broken Parts would be ideal Not all the peaces but some

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I think It should added this



Item:

Wheat seed

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Weight balance.

Implement a simple weight and buoyancy system so the raft has to be balanced.
If you stack too much on one side, the raft will gradually tilt and fall over.

If multiplayer is implemented, people may need to run back and forth to compensate.

This game is off to a really amazing start! It's not really like any other survival game I've played, and the only thing I would have against exploration of any sort is that it would make it more similar to Stranded Deep and/or Salt. Having to stay on the raft is the whole point of this game, and I really like that limitation. However, as it is right now, sustainability is reached fairly quickly, and the only reason to build the raft up/out is to have a place to put your stuff, and for appearances. Without a weather system, there's no reason to build sheltered areas. Without food spoilage, it's fairly easy to just hoard veggies and fish. I would like to see some means of deterring the shark, at least temporarily; other people have suggested foundations made of metal, or iron spikes put around the edges, and I like both of those ideas. The player could also leave caught fish tied in the water at the edges of the raft, to give the shark something more interesting than busting up the raft for no reason.

But even with all of those ideas, there's still not an end goal beyond simply surviving as long as possible. Even a "you survived X days" thing like in Don't Starve would be better. Maybe have islands, but since there's no way to steer the raft, have it so that not only are you risking a shark attack by leaving the raft to swim to the island, but put a timer on-screen for the few minutes you have to gather stuff from the island and get back to the raft before it drifts too far out of range to get back safely. Or maybe each day there's a microscopic chance of drifting into sight of a rescue ship or the mainland, like a 0.5-1% chance, just so there IS an end to survive towards. It wouldn't even have to be terribly detailed, maybe the land or ship fades into view and then the game fades to black with "you survived X days and were rescued".

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Here are my thoughts:


Ideas:

- Being able to fancy things up after time would be nice. For example the water purifier, it could be used as it is in the beginning of the game, but with time it would be nice to be able to build a better looking or even semi or fully automated water filtering system/device with more materials and/or more complex materials.

- As many people already suggested, more and also usable furniture would make the raft more personalised and would generally help getting more out of the game.

- I would suggest being able to craft a backpack of some sort, so one is able to carry more items.

- I think it would be fun to be able to dive just a little by putting oneself on a rope attached to the raft or so. This could be used as a way to implement new materials in the game like stone, sand, shells, corals and generally stuff that can be found in the ocean. I think it should be a limited option though. If one would be able to dive very deep or too far away from the raft, it would take away the game from the general idea from surviving on a raft, which I really enjoy,

- Having different wheather from time to time would be a nice touch. Rain could force the player to build their grill and water purifier under a roof and seeing higher waves instead of the always flat water could add more diversity.

- It's nice to have a shark buddy around so one doesn't feel too alone on the ocean, however, one could add more animals. Maybe birds in the sky (maybe shootable with a crafted bow) or dolphins who can be seen jumping out of the water from time to time.

- Being able to catch fish with a net

- It always looks like the raft is on a fixed point in the ocean and the incoming stuff is floating by without the raft itself moving across the ocean, I think it would be nice seeing the raft moving as well.


Bug fixes:

- When your raft is big enough the shark sometimes swims in circles and swims through your raft. Not attacking it but unnaturally swimming through the wood.

- The shark can put his head through your walls in order to attack your foundations of the raft, which seems kinda pointless.

- I wonder why repairing something takes more wood than the original building process.

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those are IDEAS BAM

  • Harpoon gun
  • hammock
  • different types of hammers, such as the builders hammer (the regular one) the weapon hammer (to make weapons obv) and maybe a few more ¯\_◕ᗜ◕_/¯
  • clothes, such as a straw hat, and maybe you spawn with raggedy/ torn clothes
  • straw, spring, harpoon, cloth, dirt, screw, screwdriver, crank, button, blade
idk those are just a few ideas, here are some ideas for crafting recipes
  • harpoon~ rope x2, spear
  • crank~ wood, scrap
  • button~ scrap, spring
  • spring~ scrap
  • screw~ scrap
  • screwdriver~ scrap, wood
  • straw hat~ straw x2
  • weapon hammer~ hammer, scrap x2, blade
  • blade~ scrap x2
those are a few crafting ideas for stuff (□ ε □)
everything else that you can't craft, you can find in barrels (づ☯ᗜ☯)づ

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I do get that this "adds to the thrill" or whatever, but in the worst case scenario, you should give us a function in the options to make this "feature" optional.
I have been able to build an amazing boat and the game is really fun and addictive, but I wanted to see what's happening to a barrel which has been stuck in the sea for no reason. I knew I was probably going to die but I was expecting to be able to load my last save file.
BUT NO! Apparently NOT!
Seriously, all the best to the dev(s) but this is something that I really didn't enjoy.
Besides that - the game works fantastic and I really like it! Can't wait for more updates! :)

note: the original poster is Xano, I really like this idea so yeah, reposting


"This game is a great step in a the direction of survival gameplay. It's unique, you don't have to spend a lot of time to scavenge stuff, and then spend a lot of time to craft it. Everything comes towards you, and that keeps a flow. You get to reanact that "stranded in the ocean" fear.

Now I understand this is a game in the making. Although the game would be AMAZING with multiplayer--that's not what I want to throw in.


FAULTS OF THE INTRODUCTION -- HAVE MORE LOGICAL EXPLANATIONS.

The start, obviously, lacks in introduction. We just land on a piece of wood. And then stuff flows towards us. OKAY, but how? I'm not suggesting a compelling Oscar worthy story--but it would be nice if we see ourselves trying to survive in the ocean after a shipwreck of some sort. This would also explain the constant flow of supplies for example. I understand this is a game in works, but this can be worked on.

From this concept: Let us assume our player is a survivor of the shipwreck. Why did the ship go down? Again, I'm not suggesting a complicated storyline. But lets say you sunk in some place like the Bermuda Triangle, Somewhat resembling it at least.

SHIPS: In time as we progress, we would see other ships in the horizon. But due to the Bermuda Triangle theme, disaster happens and that other ship goes down. It causes drama and horror with the player, and also gives an excuse to exert more supplies to the player.



MANUALS FOR CRAFTING AND REALISM

The character opening this "How to survive by yourself" manual would explain why the character has a vast understanding of crafting. He/She would open it every time He/She attempts to craft. It would add nicely as a detail. Your call, Devs.

From this concept: As the player progresses, the player will be able to obtain more unique manuals for cooking, weaponry, crafting, and architecture.

SHARK BUDDY -- EVERYBODY LOVES HIM

Please, oh please, add a cutscene of some sort for when the shark enters the waters.--It just appears out of the blue... And not in a menacing way, it just asserts itself in. We should have our player react to it with some voice acting or some music. #LoveForTheShark


I would value and urge you, the Dev's to implement such keen details. It would ensure a staple of glory and care to a game that's already headed to success.



CONCEPTS OF CRISIS -- BOSS BATTLES AND BOOTY FOR HARDCORE PLAYERS.

I recall reading weather changes that will be implemented. Surely this would make the gameplay ooze with more quality as there will be more challenge. What I can add to this is:

When the player reaches a high level of structure on His/Her Raft Structure, possible boss battles could happen. Such as: (Please take with a grain of salt. Perhaps they might be TOO ambitious. )

Using a slingshot to shoot incoming pre-war naval sea-mines.

A giant octopus battle.

A great white shark battle, constantly attacking the raft. (Possible reference to jaws?)

A school of shark immigrating and attacking your raft.

A jellyfish infestation which opts out you even THINKING of entering the water.

A fire caused from lightning.

A cyclone closing in from the horizon, forcing the player to sail a course to avoid it.



EASTER EGGS -- BECAUSE REASONS.

Mermaids...

Sea Lizard Monsters... (Perhaps another boss battle? )

Ghost Ships...

Hallucinogenic ocean fruit... (???)

UFO Wreckage... must I say more?

(NOTE: I am not saying that we should make aliens a part of the game. But it could be cool as hidden stuff. Cue X-Files theme. )



EXPLORATION -- THE ENDLESS HORIZON

Now I know the Dev team already have their inbox full of requests. This being the "multiplayer idea". Maybe it's too much. And it's hard. OK, understandable. The bugs in multiplayer would possibly be a nightmare anyways... But if this game is keen on being single player, why not have the player be able to see some very small islands in the distance, and have the player sail his raft towards it? Maybe he could find some old pirate treasure, a sword possibly.


Ya'll have a pretty sweet game. Awesome work! Cheers. "

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I feel like the shark is something that could be improved the most. He is not very scary or powerful and there is only one. Here is my idea for modifications on the shark


  • Fix the shark's attack. There are some bugs/irregularities with the sharks attack. If you are standing on the very edge of the platform the shark can attack you as if you were in the water. The shark can also attack you without facing you directly. He can be next to you and bite and you will take damage even though it doesn't look like he is. Sharks in real life, especially great whites, have powerful jaws and are extremely fast. You should consider changing his attack so that instead of swimming up to the player and biting over and over, he will charge violently towards him and deal one very powerful attack. Following this attack the shark would dive underwater and appear somewhere else after a brief delay just as he does now after he his significantly damaged. Not only will these changes make the shark more realistic, but they will make him more intimidating. Players will see the shark charging forward and be terrified for their lives. You should also consider not making the shark stalk the raft so closely. Maybe make him swim farther out and occasionally dive under the water to confuse the player and make him loose track of where the shark is.
  • Make the shark drop more valuable resources. Shark meat is cool but considering you can grow your own vegetables it isn't extraordinarily useful. If his drops had a bit more utility it might make hunting the shark a more worthwhile endeavor. A possible option for one of these drops would be shark teeth which could be used to craft better tools. Also if there was a much larger delay in spawning another shark after the first is killed then the player would have yet another reason to kill it, as it would insure his safety for a significant duration.
  • Make killing the shark have drawbacks. What if there was a reason to not kill the shark? Maybe when the shark dies there is a chance that his blood will attract more sharks. The blood of the player getting hurt by the shark might do this as well, making him more hesitant to pick a fight with the beast. This would end up making the shark a lot more interesting. Players will have to decide if they want to hunt the shark for his rare materials and risk attracting more of them which will cause more problems for them in the long run. Also this makes the game increase in difficulty over time which would make the game more interesting.
The shark is the only antagonist in the game. Without a valid antagonist the player's life would lack purpose. The game would become dull very quickly. That is why I have suggested these changes. I hope you will consider implementing them as I think they will drastically improve an already terrific game.

Can the developer PLEASE make multiple lives. It's really annoying when I die in the game, and I can't play in it anymore. It makes my rage.

Hey Raft Guys Dvoloper............ ummmm anyway just add some more monster and a thing to see or go underwater with craftable masks and more types of fish. Add that sharks can jump and even come on the thing...... XD But add some more vegetable. More weapons. More fruits. More something good. Make the moon large or something. Add durability. Anyways good game keep updating and make a way to play the previous saves on the new version!!!! XD!!!

Been playing this for a while now and I've been enjoying the ability to freely build with the occasional shark attack. I also enjoy the endless sea and that you aren't expected to find land ever just endlessly float in the ocean. It's a fun concept really.

A thought I had was to add in the ability to make doors and a bed that you can sleep in and be able to sit in the chair that is already in the game.

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I think if you add bows and birds the game will be more entertaining or at least a soundtrack

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You should add beds and a sort of spectator mode where you cant place down items or anything but where you press a button and you will be abe to fly around sort of like a ghost. This could be used for checking out your work from all angles so you can make shure its perfect or you could use it for cinematic shots.

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