Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 471,538 Replies: 2,460
Viewing posts 101 to 300 of 737 · Next page · Previous page · First page · Last page

I'm not sure if anyone has seen this but I'm not getting the end of the day dialog if I have someone in the milking system at the farm. Unfortunately I can't upload a picture (phone won't let me and computer can't connect to the internet anymore) of the error. I'll keep trying to get a image of the error but if someone else can that would be helpful.

It’s likely the backwards compatibility error that others reported. Was this an existing save?

brand new on a fresh install 

(1 edit)

here's the error, finally found a way to get the image. Sorry if it's not the best quality

Thanks mate, that definitely helps!

(+1)

That bug that stops days from ending is weird, mostly because of how inconsistent it is, do we have anything to go on?

I was only getting when I had someone in the farm, no other time. I'm going to make a new save to test to see if it happens on there to. I'll also keep trying to get a picture of the error on here

Deleted 2 years ago

How do you use the Dimesional Crystal after getting  it in the Masion Upgrade because it says that I can accelarate the rate of birth of my slaves but I didn't find that anywhere also I was wondering if it is possible that the feature which come with the strive  0.5.25 where it show your party members status like how tired,stressed or healthy they were can be add back or toggle it or something  since I myself found that quite help full because I always had a problem to tell how much energy a slave needs to do it works instead  'not able to complete its work because of exhaustion'  even though I though it will be fine it had more than one quarter of its full energy., plus it feels more immersive that you can actually tell the state of your slaves instead of there status numbers.

The pregnancy speeds can be altered by talking to your Headgirl OR a slave with over 4 Magical Affinity (configurable through the expansion.gd settings).

Regarding the 5.25 status, where was it telling you that prior to mod installation? Most of the files modified came from a fresh 5.25 install but there may be something that carried over that changed a new vanilla option.

My english is not the best plus i'm not actually sure what would have you called but anyway here is a screenshot of what i'm missing.


how to install mod in exe file.

Is this what you're looking for?

https://strive4power.fandom.com/wiki/Modding_Guide

(1 edit)

if you are using a windows then I can help you! (I was confused at first). Firstly, put the AricsExpansion folder in C:\Users\*your_username*\AppData\Roaming\Strive\mods. Then after go into the folder *IMPORTANT - READ...*. for the first one (name is appdata roaming), put it before the mods folder (so C:\Users\*your_username*\AppData\Roaming\Strive). As for the second one, take the files and put it in the root directory of the game (which you will see strive.exe and other stuff, and there is a folder with the same name as files)! After that, go into the game and don't forget to put the mod in priority of all others.)

edit: there is no .exe, only some files..?

(3 edits)

Thank you but how to access root directory

the root directory is the directory with the exe, as I wrote. It's a computer term.

I think I found a bug, when I equip my slaves with shackles to avoid them running away while training them, the movement restriction stays there even after I unequip them. It doesn't seem to change no matter what :(

Let me know if I can provide the save for reference.

I have had the same issue, I also encountered something similar with the Captured status for Slaves where it never goes away like it normally would when the game would say ".... has grown accustom to your ownership." or something like that. @feral_dragon if you know how to edit your save file you can fix it that way, at least that is how I do it.

Thanks!

I tried to edit the save but broke it, so will probs wait for a patch :(

(1 edit)

If either of you can provide a save that this happened on, that will be useful in making sure this is fixed. It isn't replicating for me but the circumstances may be different. Thanks!

Also, Dan, were you having the End of Day bug or any other issues in combination with that?

Here's a sendspace link to the culprit save :D
https://www.sendspace.com/file/s4dvtd

Let me know if it works.

Thanks!

(1 edit)

A question, how would I edit the looks of the player from an existing save? For example, the mod seems to have given my character a minuscule penis when it was set to large originally. I'd preferable like to use the save I currently have, so help would be appreciated.


EDIT: After playing around for a while in the save, I figured it out. 

Out of curiosity, what did you end up doing? The potions?

Does this mod work with Improved Random Portraits v1.0

(+1)

I had no problem with it, but put Improved Random Portratis v1.0 in the mod list in second place (Aric's should be the one on top)

For some reason I can't install the mod. I have followed the instructions to the brim and I can't still make it run. Help?

Yep. Can't make it run. I followed the instructions

Placed the two folders to appdata.roaming.strive folder

Placed the files folder to where  the .exe folder is

Can't still make it work. Did I do something wrong?

This is, how I got it working, maybe it helps:

1.)     put the whole mod from the zip, the folder AricsExpansion in AppData/Roaming/Strive/mods/ folder.

2.) do the "IMPORTANT -..."stuff, that means the two empty folder bodiespreg and bodiesnaked in AppData/Roaming/Strive/ folder 

and the files folder from the "Put in Strive Game Files" in the game folder with the strive.exe

3.) start the game, activate the mod within the main menu: just use the "Mods"Option in the main menu, then klick on the entry AricsExpansion and then on the "Apply" button.

4.) restart the game and enjoy

Still nada. This is what I only got


I mean, I did put it in the mods folder. Put the bodiespreg/bodiesnude to the AppData/Roaming/Strive. Also copied the files to the strive game files folder. This is always what I got.

The errors in the picture state that the source of the problems is that it could not find the file "user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd".  Given that it appears to have successfully modified the game files so that they will request the file, the issue appears to be acutely related to the "aricsexpansion" folder and it's contents.

My path to this file(Windows 7, no itch.io launcher) is "C:\Users\USERNAME\AppData\Roaming\Strive\mods\AricsExpansion\scripts\aricsexpansion", and it contains the files:
"expansion.gd", "expansionfarm.gd", "expansionraces.gd", "expansionsetup.gd", "expansiontalk.gd", "old - expansion.gd", "old - expansiontalk.gd"

(+2)

I can't wait for the  prison dialogs and the interrogation option to be implemented :)

Whenever I add someone to the Farm and press Next Day, the day advances, but I don't get the actual popup for the end of the day. I still receive gold, food still goes up/down, and the amount of time for people being gone still changes, but no children are born and no quest events happen. There is also a bug where i try to talk to the person in charge of the Farm about running the farm, but nothing happens. For both of these bugs, the CMD in the background does show errors. I can copy/paste them if you'd like.

Yes, please. They may be issues that were already resolved or new and unreported issues, but the log will tell me that for sure.

(+1)

Next Day ^


Manager ^

About the Bandit System is it considered a bug if  the NPC who was a captured child (and didnt even offer me anything for saving her) , right after I save her I met her as a bandit?

That's the primary crux of what v.07 is bringing to fix: Separating NPCs into appropriate factions and keeping them there. ;)

This v0.7 sound amazing cant wait for it :)

Lol I just had an encounter with a few bandits where I asked the captured women to join me an she did accepted then in the next bandit encounter she IS one of the bandit and in my side log it said that Elvira (the captured slave who joined me) become mildly stressed. Double jackpot ;)

Lol, I mean...take it in play! She got captured, said “Fuck this shit” and went bandit, then ya captured her again!


Hopefully this new update fixes most of that, though.

V.07 is out. The reported issues should* be fixed, but the new frameworks, scenes, and such may bring some new issues. Hopefully not, but they always seem to! You know the drill, just let me know what's broken and I'll try to hotfix it asap so we can get back to putting in the next round of new goodies and flushing out what's there. I'll hold off on starting new features for a few days to stay prepped for hotfixes.

*Should means I've likely tested them in my game and they don't seem to replicate. The circumstances are generally very different and my saves for testing don't typically last longer than a couple of in-game weeks, and even then it is likely a quick hop through the weeks and not 2+ weeks of active game-play each day.

Hey, here i am again. Using 0.7 now and i found a couple of bugs. I don't think it is gamebreaking because these are clearly avoidable but i thought i would let you know regardless off that. Here are the screenshots and logs.

With high regards,

Reinyn

Here is the log for that screenshot.

To help troubleshoot this, is this a new save on v.07 or an old save from a previous version? I had a backwards compatibility converter to try to have old saves play nice with the new system but it may be that. Thanks for letting me know, and I'll look forward to your reply!

Completely new save. No problem, and good luck. Really enjoying your mod though.

Thanks mate, I appreciate that! I’ll keep digging into this error

(1 edit)

Here is the bug that followed right after. With this one attacking them won't do any damage.



And here is the log for that particular bug. Remember wath you see is only the image of the log, but this one kept adding new errors along the way. ( it kept looping, adding error after error.)

same stuff with an imported save!, Even sometimes just 1 of them is here and the other is blank

This should be resolved in the v.0.7.1 Hotfix (hopefully...who really knows in the end?)

Alright, that's it for now. Good luck with this.

In v0.7 on new clean install and new save, this bug happened to me  at  the beginning of a battle with bandits.

The next bug happens   sometimes on getting an encounter with bandits  in Wimborn Outskirts.

(1 edit)


The last issue for me is, that people I rescued from bandits sometimes getting cloned. This result in bandit encounters with bystanders in which the same person is a captured victim and a bandit at the same time. On the next day the same person can get captured multiple times by the town guards, resulting in a slave market full of clones, if you grind e.g. Wimborn Outskirts on a day.  The console screenshot shows scripts errors, that happened  by grinding bandits, but they don't necessarily show any script errors for the cloning issue.


This two erros seem to cause the cloning of people. 

I restartet the game, loaded a save,  go to Winborn Outskirts and rescure one victim without any error thrown.

On the  next encounter, this both errors get thrown. Then I win the battle and both bandits, and the one victim are all  clones of the same person I rescued in the encounter before.

Well, all of this is definitely a new one for me! I guess I should have named this one "Attack of the Clones". But hey, if its not breaking then I'm not modding!

I'll look into it, thanks for the reports!

Hi, just wanted to know if i installed this right. Becaues last time i checked the jailer, nurse, chef and combat group were not displayed on the main screen. Furthermore, i don't know if this is a bug or not but i can take my starter slave with me in to battle from the start (despite not having her consent for that)


I would say you installed it right since it shows the 'Dimesional Crystal' there, the jailer, nurse, chef and combat group were displayed on the main screen either because in the previous build it was a bug that it didn't show it or my request at the matter was approved. Furthermore  even if its your starter slave she isnt excluded from the 'Constent System' which means you can only bring her to combat if you get her consent  about it

Thanks for answering my questions, at the least i know that i did not do something wrong now. And about my starter slave, I could take her with me regardless of consent. (What i mean is when i asked her if she would fight for me the answer was a clear no, but i still could select her in the companions screen.)

(1 edit)

For now, it is not a bug, because according to the v0.7 patch notes:

" Consent Expanded
Removed the Consent Check for any unique characters (temporarily) to eliminate quest immersion breaking blocks",

And the starting servant also counts as a unique character.

Ok. I guess i did not know that. Thank you for that one.

Yup, what he said. The 5.25 Mansion is restored and for simplicity the party consent is only for non-unique slaves (to avoid breaking any specific quests needing them to go somewhere right away).

I don't know for sure if this was a bug that should have been fixed or not but i guess this is the same bug i had in the last update. My save is a new one created in the 0.7 version though. Here i have the log and the screenshot.


With high regards,


Reinyn


And the log file.

Do you mind uploading your save (the most recent one to that error)?


It looks like you had the first block of errors on day 15, then the rest on day 20. Is that right?

that could be a possibility, my save is currently at day 20 but i don't know for sure if the other errors where at day 15. 

How do you add files anyway? I know how to add a screenshot now, but no idea how to add files.

Deleted 2 years ago

Thanks, i am going to try that.

(6 edits)

https://mega.nz/#!kLAFmCoY

8V7FcSArOEoklS2XfvNy4yyF-A6L9zwpgwExVz_4hso

Thanks, that was actually the first time i tried to use mega to upload something. I guess i screwed up with that one a little bit.  I hope it works this time.


I think it works now. The first one is the link and the second one is the key for opening the link.

So when you upload the file, you need to right-click on it and select "Get Link". Pick the "Link with Key" option and post that URL here. That'll let it be accessed

I hope you can do something with it, good luck.

That save is being very helpful, I appreciate it!

(+1)

In the mean time i have found another bug. This one is kind of funny though. This bandit and his victim thought, nothing as good as attacking yourself.

As per the usual complete with screenshots and log.


With high regards,


Reinyn


Here is screenshot 2

And here is the log.

(+1)

This bug happens sometimes randomly after a battle  in the marsh area. Everytime I hower with the mouse over the enemy, the console throws an error log shown below.




Resolved in v.07.1

Deleted 2 years ago

Captcha to post is new to me!

And who doesn't want to discuss being have a pregnant belly? Lol

Deleted 2 years ago

This and the below issue are resolved in v.07.1

Deleted 2 years ago

Yup, that's not currently implimented. OTW though, but that was a framework addition when I thought that was the focus of the next update then got distracted by persistent NPC issues

Deleted 2 years ago

This and the below issue are resolved in v.07.1

Deleted 2 years ago
(+1)

Unfortunately non-direct relations (ie: grandparents, uncles/aunts, cousins, etc) aren't really tracked in-game like relatives. It is theoretically possible but would be kind of a pain and involve a series of other checks (essentially "check relative of relatives") for each place it's implemented, which would be fairly cumbersome. Maaaaybe in the future but I don't see it happening smoothly

Deleted 2 years ago

Resolved in  v.07.1

Deleted 2 years ago

I just upvoted each of your posts to let you know what I've seen and tracked for bug-fixes. Keep 'em coming!

Having a futa taurus  with lactating tits assigned as cattle, causes these exception on ending the day. The day also fails to end properly.

Deleted 2 years ago
(+1)

Maybe the parents weren’t creative at naming their twin children?

Serious note: did the “Town Report” button say anything about those being captured and sold to the guild? Whether they spawned that way or were captured from the NPC pool will help clarify.

Deleted 2 years ago

One slave in the umbra slaver pool seems to be buggy, the script error happens on visiting the slave market, the red one error happens, if I try to click on the buggy slave.

It was an issue with the atypical origin. Should be resolved in v.07.1

Hint for a quickfix for the impatient ones? I'm looking at the code but can't see what's wrong...

        newbutton.get_node("grade").texture = globals.gradeimages[person.origins]    <--  implies there' a missing image?


globals has the atypical in it's origins

var originsarray = ['slave','poor','commoner','rich','atypical','noble']

I believe the fix is to add the atypical to the “var gradeimages” in globals. Copy something like the commoner image and change the name to atypical on the copy, just put it after that one

Persistent Enemy sounds like a feature that would work better to either stay modular, or have some kind of in mod function to be turned off because it pretty much kneecaps anyone who want to min/max the slaves they keep around (because of the low max slave capacity unless you cheat) while also role play as a pseudo good karma character.

With how base game's character progression goes, a slave's stats get their potential Maxed out around level 5 or so if I remember correctly, and what makes a Randomly generated slave flat out better than other by a fairly significant margin due to low soft level cap is to either have higher beauty rating (I usually only keep those that's at least at Cute rank), and have one of the four traits with a flat +2 stats bonus to one of the four prime stats. That's not even counting the species a randomly generated NPC belong to and try to grind one of the rarer race.

Granted, I can keep executing the random bandit till I get a new random one with both high beauty AND one of the four best traits. But I generally like to go for a non-lethal playthrough, so that option is kind of kneecapped for me.

Couple of ideas I have is to mitigate this is once again, keep the persistent enemy a modular mod that can work alongside with the big overhaul Expansion, have a function to turn it off in game within the mod, add a new option where player can exile the bandit rather than execute (essentially the same but for those who want to roleplay nonlethal), increase the softcap of every race larger so the +2 stats no longer matter a lot therefore make the four traits less OP overall (would also solve the problem with slime race can't be modded in laboratory problem), or rework the rebellion effect to expire faster either by default or add some late game upgrade to make it go away much quicker so fullfilling one of the slave guild request (particularly the 'good karma' one like bodyguard and merchant helper for those who want to role play a semi-good karma slave owner) so we can turn over the less desirable slave and make a profit much quicker.

After the “cloning” bug is fixed, the next slated improvement for the NPC expanded feature is the option to turn them over to the local authorities for a reputation boost with that town.


Trying to make that system modular right now is going to be incredibly tough and involve rewriting half of that feature and creating dummy holds for the base mod for the features they pull from it, and most of the mod’s features tie together in some way. Hopefully that new option will address some of your concerns with the system!

Thank you very much for the response!

I really like this idea of turning captured bandit to authority for a reputation boost rather than turning them for a profit through selling of fulfilling a job order at slaver's guild. Add an extra layer of role playing a lawful alignment in addition to good/evil which is pretty lacking in base Strife.

That being said... hope reputation would matter more in future update, since beside Maple's optional recruitment quest it doesn't matter in base Strife, which make the entire system pretty pointless (and way too easy to farm in base Strive by keep beating up bandit who try to bully travelers). Maybe have it tie back to the town upgrade system in someways you planned to work on in the future if you haven't planned this already?

I appreciate the feedback! Per v.07, Reputation can be spent to "acquire" prisoners that have been captured and are pending execution (via: Gathering in the Town Square > Hold Execution > Either Option (one uses gold, the other uses rep, both require Reputation > 0).

I do plan on having a myriad of uses for it in the future as well, including being able to affect the town's laws/rules to suit your playstyle (ie: a good town, cruel town, perverted town, etc).

Deleted 4 years ago
Deleted 2 years ago

Yep, I haven’t had time to make an image pack. It will be easy to use, though, just name the images you want linked exactly the same name and drop them into the various 4 folders in your app data.

I love the idea, bu it's still buggy.

Seems like both partners need consent to get incestous actions going (even if tied). Also, sexual orientation jumps around like a ping pong. There should be a way to make it permanent, or many any change ever more difficult. Futas seem to make any woman straight???

The system does jump around a lot. I tried basing it off of the way the vanilla game calculated the bi/homosexual change, but I think it’s far more obvious and triggers more with the multiple changes. I do plan on lowering the chance of sexuality shifts.

Regarding Futa, I do have them considered as males for the shifts (due to the penises) but may change that to allow player choice to toggle how they are considered by the system (male/female). I don’t know how to effectively make a third option on the scale beyond having it considered same the same as one of the ends. 

It might be possible (and make more sense) to make interactions with futa characters move the orientation towards the center rather than either extreme. That way any character interacting with one will always tend towards bisexuality, regardless of where their orientation is currently at.

After I finish battling these clones (ie: the bug) I may work on implementing that. It does make sense.

If the partner is futa, move the sexuality to middle? That could work. A futa is certainly more feminine than masculine.

Also, balless futas do not trigger the cum actions (partenr wishes to taste cum, if you cum in mount, it's not registered). It appears as they do not produce cum at all. Why not simply make the "balless" futa have internal balls? Code-wise, the only difference between a balless futa and a futa with balls would be the description.

The biggest reasoning on that was the assumption that ball-less futa lovers would prefer not to have semen. That may end up being another option to toggle to provide further customization. That's one of those "not really my fetish so just kind of guessing what people want" situations.

That makes no sense. Balless futa do have and always did have semen, otherwise they wouldn't be able to impregenate - it is even sated in the description that they have internal testicles.

I responded without actually checking my script. I had already applied a check to apply a base cum production of 1 to Futa without balls, but it was never triggering because of an Or instead of And check in the previous check which was only applying based on the ball size (which was obviously 0).

Fixed in 07.1

Altered and updated in v.07.1

Consent from both is still needed for now, I'll have to figure out how it is calculating "tied" as it seems to be different

Is any consent even need for the taker? As long as the giver is willing and the taker is subdued/tied, everything should be available.

I did try to mess with the code and simply changed the instances of disabled, but it stil didn't work. Weird.


Also, I did really loose all of my cowgirl position files. It shouldn't be a problem to re-create the basics (if you're interested in adding that), but the descriptions might be an issue.

Turns out, it’s not. It is needed for setting the scene but it wasn’t needed at all during the scene. That’s been fixed in the last version, v.08

I’m definitely interested in adding in some new sexual positions. If you feel up to recreating what you had, I’ll definitely check them out!

(1 edit)

Hi Aric, if i havent already said, feel free to use anything from my minor mods from https://itch.io/t/492874/minor-tweaks-mod-v13-for-0524c-or-aricsexpansion522b, they are (very) simple but useful, and i thought worth repeating here as i havent played for months so unlikely to update it till sometime well in future :)

I really appreciate that! I may incorporate some of your tweaks, they definitely seem helpful!

A simple suggestion for flying monstergirls - make the bonus either be active/inactive or scale depending on their encumbrance - based on their size and strength, and weight of equipment carried. Light armor = biggest speed bonus.


Also, I did some cleaning on the items, went trough the entire list to give them proper weights. Also added a few new items while I was at it. Will make the files availalbe later, feel free to use them

That’s a great suggestion, my biggest hinderance would be the randomly attributed weights the game currently has. With a better and more logical weight distribution, I could definitely see that as a valid option!

I’ll look over the file when it’s posted and definitely credit you with the addition if you are okay with me implementing it. Thanks!

(1 edit)

Sure. You're free to use anything I make any way you like. The files are posted BTW

Thanks, I really appreciate it! I’ll look into incorporating them (with credit, of course!)

I wanted to add that I added a cowgirl position (because why not..and so you can ride unwilling slaves. It doesn't make sense how restrictive RAPE is), but due to some error I had to re-install and I deleted my files by mistake. Anyway, something to look into.

One more thing - incest sex seems to raise stress even if both consent.

(1 edit)

Can confirm that putting slaves for milking causes the end of day report to not show up. Invalid operands string and bool in operator '==' (expansion.gd 2518)


Also, is it just me or are penis size contraints really constraining? Almost everyone has a tiny dick and can't make it bigger with potions.

What do you mean? The concoctus potions won’t let you change penis sizes?

Which constraints are you referring to? The racial/age constraints when they are initially created?

I mean that in most cases a majorus potions simply states that the penis is already as big as it can get, despite being tiny. This was for example on Tisha.

Good to know, thanks! I’ll test it

(1 edit)

ive ran into two bugs.

first the cloning bug, I saw people seeing it in the market, but dunno if anyone mentioned it in wild encounters. Ive seen captured people have the same name, portrait and traits. Happens rather often actually.


The second im unsure if its related to this mod, or something is fucked up on my end. Basically seemingly randomly after a fight the UI goes haywire. Text disapears, no options available aside from hide UI, Quest log, Map, Inventory and control. The only thing I can do is restart the game. I had a potential theory that its related to events or some actions. it doesnt seem to happen all the time, so hard to test.

Basic theory: Possibly party members? Every time it occured something related to my starting slave whos apart of my party happened. She was injured, sent for promotion, or one of her three starting events happened. So maybe game thinks she should be there and bugs out?

Aditionally, after reload ive had it bug out again, but after advancing day it worked.


Also, have three mods active, Standard Harem Profagonist (removed spell tweaks), this and improved portraits. did a quick look and didnt seem to ovelap, but maybe im retarded.

What is the rank of the slave in question? Because UI derps for atypical rank

I can’t confirm if standard harem protagonist overlaps, but i’d think it would from the description.


However, it sounds like both of the errors you’re having are actually tied to the fault causing the Cloning issue and not on your side. It can also cause the UI to bug out I found. I MAY have found the fix but am trying to run it through heavy testing to give it plenty of chances to occur before releasing a hotfix.

Another bug - penis size during sex registered as both oversized and underized

Really? For me it seems as though the Horse 1's dick so small that it cant fill up Carina's slit and thats why he and she cant feel much arousal from sex.

Terminus is correct on that. What size is Carina’s vagina? It’s at least a 3 point difference for his cock (Which is a bug as they should all be enormous)

(+1)

Hotfix Update: It’s still pending. The duplicate issue SEEMS to be fixed after 20+ combats with no duplicates. The biggest holdup on the fix is the item issue (what is causing the end of Combat failure). I believe that may be fixed but there hasn’t been enough testing to confirm enough for me to release it. Unfortunately, it isn’t an issue that reliably triggers for me and though a handful of combats hasn’t triggered it, I’ve seen it go longer than that before occurring. A far more stable version should be coming very soon!


The Fix will also bring the first Mod Integration with another mod, Minor Tweaks by Dabros. It has a lot of quality of life fixes that pairs well with Arics Expansion and should be a great pairing. I am looking into merging another mod as well and will give more details when I’ve implemented it.

if it isn't too much to ask, could you add the "Forced" sexual interactions back as a choice?

Are you talking about the old format from V5.24 and before where you had Meet, Sex, and Forced on the initial choices?

It could be that that's why forced incest isn't working...

The code checks if it forced, could it be referring to the old forced function?

(+1)

It should be checking for resistance using the new Resist/Subdue/Tie functions. The cloning seems to have stopped and no further Item ID errors after 30+ battles so HOPEFULLY that’s fixed and not just lying low, so I’ll work on this next time I’m looking at the code to get it fixed for release

(+2)

So you nailed all the major bugs? Great. Release when?

It's not like you have to fix every single thing. There's no limit to the number of releases/patches/versions anyway.

(1 edit) (+1)

Those major bugs, yes. As soon as I am convinced that the game is reasonably playable with the new features/fixes, it’s released.

V.07.1 is releasing as soon as possible, but ended up having some extra features added into it as well. It will most likely come out next time I’m around my PC for more than a couple of minutes, but please keep in mind that this is a hobby and always comes after work and my personal life. I try to release regularly, add new features, and squash bugs as you guys report them and I appreciate your patience as I try to deliver something we all can enjoy.

hi, having an issue where only the P interactions in intimacy scenes seem to show up, and the sections are all toggle opposed to being swapped between; maybe I'm just being dim. can provide screenshot and/or savefile upon request, 

Yeah, hook me up with a screenshot of what’s happening 

thanks billions, here's the picture of the issueand; just so its that much easier in telling me what i may have done wrong, here's the godot window toohope this does much to help you help me, thanks again!

(+2)

I had this kind of issue  too, some versions ago. A clean install of strive for power all the mods fixed this problem for me.  Maybe it could fix it for you too.   

thanks l33t, I'll definitely try that again, I did try once, but maybe I dumbed it up. I'll give'r another go, and update progress here; if any.

progress update as promised: this has corrected the issue; albeit  prevented me from learning the in or out of it. If anyone is aware, simply for the sake of knowledge, please do let me know. thank you again l33t.

(+1)

I think the issue is that Strive can occasionally miss certain lines or code when it's installing/updating mods. It looks like it applied the wearstrapon twice, which is what was cleared on the fresh install.

Definitely let me know if that happens again!

I just noticed that  when you move your mouse at the slave's ranking there is a new rank betwwen the rich and the noble called 'Atypical' . What is that  suppose to be?

That's actually a vanilla game ranking that has always been there but in most situations it has just been hidden. I'm not 100% what I did to unhide it, but I haven't bothered to investigate that yet as it doesn't seem to hurt or detract from anything.

I don't know if this is a bug or not but when I went to the execution and when I went to the 'Just Observer', it did the same thing as if I went to the '.... is to good for them' with the difference that it is automaticly choose another punishment. Also when I get to the option where I can take the the girl who were supposed to be executed it did nothing .

That is a bug that is fixed in the update which should be dropping soon.

For clarification though (for the correctly working updated function):

Just Observe simply runs the Execution Scene, no change.

Hold the Execution provides the option to try and snag one or more of the Condemned using Reputation or Gold, though both require at least a reputation of 1 with the city (it should at least show you as Positive).

_ is too good for them will let you pick a new punishment for the chance to gain reputation with the bloodthirsty crowd. Currently it is recommended to just pick a lower item on the list (they are crueler as they go) than the original punishment, but that will change when you can start affecting the Kindness/Cruelty of the town in a future update.

(1 edit)

Is there an option where you can check out the person who is about to get executed for example, how beutiful they are? Btw I totally fogot to post the actual code report so here it is:

Not yet. The Execution system is primarily intended to clear the NPC lists and keep it from straining memory, and the “Hold Execution” was intended as a last minute “oh crap, I wanted that person but didn’t get the chance to grab them!” method.

If that is a feature that people really like or want more of, I could easily add in some quick descriptors (ie: The race age name is [beauty level]). Going deeper with a secondary “Inspect” option would involve fleshing out several different systems to give a “purchase a Guild Slave” feel instead of the Event/Scene that it is now. That second option would slate it more for a full, focused feature instead of a quick addition.

I think adding beauty age and perhaps level? Would probably be plenty. It does already mention their race, but as it stands now it kinda requires you to remember their name (which you only see if you actually defeated them) from a random combat session in which i guess you ran out of ropes? 

Is there anywhere i can support you, like a Patreon? honestly, the mod is great so far and i'm really looking forward to the other parts. Honestly it seems less like a mod and more like an expansion, especially if you end up adding events.

I really appreciate that question, feedback, and offer! I don't have anything like that set up at this point as I feel like that would be detracting from the guy who created the game that I'm enjoying tinkering with. Though I do sink a lot of time and effort into the mod, it is still primarily a hobby for me and I don't want to steal any of the thunder from the game authors who are depending on supporters to be able to keep making the games that they put their heart and soul into. Authors like Maverik who make quality games, are willing to still release their games to the public for free, and don't lock their games behind a pay-wall so anyone who wants to enjoy them can play them should be supported.

I have a game project idea I am very slowly working on behind the scenes that I will hopefully get to the point of releasing in the future. If that happens, I would definitely create a method of support. Until then, I hope that you'll support the game's developer financially and support me with accolades and feedback on the mod for now!

New version is out, v.08. Enjoy!

So i'm getting an error running v.08 by itself. Followed the update instructions but for some reason all the variables down at the bottom are completely defined twice in a row. Apologizes if i just did something wrong, but wasn't sure if its just me. Just deleted them all in my version

(1 edit)

Since something similar happened to me a moment ago and I confirmed the case in their discord;
Are you running basegame v.525 or have you any of the .525 bugfixes applies - it was confirmed that Aric's mod runs on base .525. and is incompatible with any of the bugfixes on its own.

Also; for updating mods you have to either reset the game to its original files first (reset function via mod menu - but be aware that that doesn't work with files formerly replaced by hand - or just a simple fresh installation/extraction of the game folder) - and it can't hurt to delete 'FileOrder.ini' in the mods folder as well as 'progressdata' & 'settings.ini' in ..user/appdata/roaming/strive.

Not sure what exactly is necessary, but as long as you start a new game, getting fresh versions of those files can't really hurt.

(1 edit)

This looks like one of the classic cases of Strive glitching on a mod installation. I would recommend (unless you’ve already got it fully fixed) just unzipping and creating a new game folder (with the Exe, not the app data) to be sure it hasn’t left any duplicated code in their that will mess you up later on. It should be pretty easy and take 1-3 minutes to fix that way and shouldn’t affect your saves or mods.

If you do that, then you do need to delete the FileOrder.ini from your mods folder just to be safe like he said

While I agree that a full re-install is likely the safe bet, FileOrder.ini is a records file for the GUI and mostly inconsequential.  Neither leaving it nor deleting it will have a positive or negative effect on the game.

It just ends up an taking extra reboot step to “disable” the mod then enable it as the game will still detect it as installed if it was active when the game was last booted.

You are welcome to look at modpanel.gd and try to find that mechanic; however, you are reading between the lines to find mechanics that don't exist.

"func show():" refreshes the mod list GUI, and uses loadorder to sort the mod line, determine which mods have pressed buttons, and get the order number shown beside the mod.

"func _on_applymods_pressed():" uses loadorder without any checks for "enabled" or "disabled".  The first thing it tries to do is erase all currently installed mods, so it doesn't care what is installed. Next, it iterates on loadorder to install mods one at a time.

Thus, removing the mod from the load order has a total functional result of forcing you to add it back to the load order.

Ok thanks. I kinda of figured that out myself once i fixed that and started getting other errors coming up and code duplicated in other spots. I think its because as someone else mentioned I was using the code fixes and didn't quite understand how horrible the mod system was in this game yet.

Does Fetishdificulty even do anything?

Where are you seeing FetishDifficulty? It might not be

Where are you seeing FetishDifficulty? It might not be yet

in one of the files Expansion.gd I think. I don't see it referenced in any other file, so I guess it's not implemented.

Bloody hell. Re-installed everything and still getting these when putting slaves in a farm and hitting end turn


SCRIPT ERROR: getFarmFactors: Invalid operands 'bool' and 'String' in operator '=='.
          At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:2677
SCRIPT ERROR: dailyMilking: Invalid get index 'farmmanager' (on base: 'Dictionary').
          At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:2601
SCRIPT ERROR: _on_end_pressed: Invalid operands 'Nil' and 'int' in operator '>'.
          At: res://files/scripts/Mansion.gd:1262

Wtf? That should have been cleared up. Mind tossing me your savegame to check out? There’s got to be something in there that was missed.

His line numbers don't match expansion.gd v0.08.  He is having problems with installation. It would be best to have him try to recall his exact steps of re-installation.

(1 edit)

Nope. Complete new install, new folder, deleted everything, deleted everything from AppData...


And if you're wondering about line number..I did tweak fetishes a tad

func setFetishes(person):
    #Sets Fetishes
    var fetishdict = person.fetish
    var temp
    for i in globals.fetishesarray:
        if !fetishdict.has(i):
            fetishdict[i] = "none"
        if fetishdict[i] == "none" || fetishdict[i] == null:
            temp = rand_range(0,globals.fetishopinion.size()-2)
            #Racial Additions
            if person.findRace(['Taurus']) && str(i) in ['lactation','bemilked']:
                temp += round(rand_range(0,2))
            elif person.findRace(['Goblin','Bunny']) && str(i) == 'pregnancy':
                temp += round(rand_range(0,2))
            elif person.findRace(['Cat','Slime','Fox']) && str(i) in ['drinkcum','drinkmilk']:
                temp += round(rand_range(0,2))
            elif person.findRace(['Wolf','Demon']) && str(i) in ['dominance','exhibitionism']:
                temp += round(rand_range(0,2))
            elif person.findRace(['Seraph','Gnome']) && str(i) in ['submission','bondage']:
                temp += round(rand_range(0,2))
               

The error messages are pretty useless without that bit of information, since the line numbers are the only way to locate the problem.
Chances are you have the same problem as this guy, I've provided a solution here: https://itch.io/post/1044647

I re-installed everything and started a new game, but I will try re-installing again.

On another note, is it just me or do the races feel.. .lacking? In stats and specials. For example, slimes are gooey, so they should have very high endurance (difficult to hurt) and good agility, but poor strength (gooey). Dryads are plan/wood  spirits, so they should be slow and durable, but also strong. Elves could use re-balancing, drow are way OP as are dragonkin. Possibly giving elves nature essence (IIRC; only dryads give nature essence, but you can get other essences from 2 sources ). Some different specials. Dragonkin maybe having natural +1 armor? Succubi/demons healing/reganing stamina from sex?

I'll add what I can into my tweaks, see how that goes.

Regarding stat values I would be careful - from my own experience of testing over the last days character stats are one of the more delicate things to tweak. They range over a relatively short span in general, and the calculation in which they are used are typically relatively simple and make use of multipliers without using much decimals. So even raising stats by 1-2 points can make a huge difference - especially if applied to base stats.

Another problem I see with special stats I see is the way the code is structured - unfortunately the game makes only little use of databases when it comes to variables - instead it often applies calculation-modifying values directly in the functions - so tweaking and changing perc & Co. often includes changing a value in multiple files and lines in the code. This might be not so much a problem for sole mod-content, but modifying the core files with mod-code that is highly different in its logic and data structure could create a huge mess in the long run. But maybe that's just my layman look at this part that makes it more complicated as it actually is. ^^

(1 edit)

AS for my direct steps - DELETE EVERYTHING Install SFP in a new folder. Add my items and the 3 lines that go in exploration.gd, outside.gd and combat.gd (just treasure/loot/shop stuff)

Add Arcis. Apply arcis. Restart.


and now the atypical bug. As if certain parts and files refuse to apply!

(1 edit)

Wouldn't it be safer the other way around? To first let Aric's apply its changes (what are quite a lot) and afterwards adding your lines in the already modified gamefiles?

(1 edit)

Tried that too. Third re-install. Again atypical error....


Yeah, some files are deifinitely not properly applied.. Both globals.gd and person.gd have some things missing.

If you start from a fresh install and just do my mod (no code changes, other mods, or alterations), does it still not seem to be installing the mod incorrectly? If that works, I can look at the items and changes that you've made and see what I can do to fix the compatibility with them.

If it still doesn't, there may be something weird going on in the mod installer. It seems to be applying the mod correctly for me and others I've checked with, but it's Strive modding. Doesn't always play by logical rules.  However, I got permission from Ank to include his bugfixes in my mod and I believe he's fixed some quirks in the mod loader, so that may resolve this if its a mod loader quirk.

Nothing from my mod interferes with your code. I just add a  few items, that's it. You can easily see it for yourself.

And yes, I did start a 100% fresh install (again), after deleting EVERYTHING, the app data Strive and normal strive folder and re-downlaoding ARCIS0.8.  And for some reason the mod isn't fully applied. Most of what is in arcis globals.gd and person.gd gets copied to the globals.gd and person.gd in the main game folder, but not all. The originsarray for example wasn't there, nor was the atypical icon path. Naturally, this breaks the end turn if you have an atypical slave, during luxury calculations.

But what's even stranger is that even after I manually put those in, the game still can't find them. The only explanation I can think off is that if globals aren't properly initialized, the save game is ruined, as adding them after does nothing.

What I can try is a compeltly new game.


Oh, one more question - your globals and person are ADDED to the stock ones, they do not overwrite them as far as I can see (looking at the line numbers, at least it seems that way for globals), right?

If all else fails, maybe someone can forward their scripts folder after succesfull install?

Kinda just seems like the atypical position just isn't being included properly in the globals. Just encountered my first atypical slave as a demon girl in the marsh and I get this just from trying to hover over her in the post-battle menu.

Just accidentally captured an atypical as well and it broke my ability to return to the mansion with slaves because in exploration.gd you don't account for atypical in the func captureeffect(person): multipliers.

The atypical issue should be (key on should be, of course) fixed in v.08.1

It's been a little bit since I've been here, but I'm back, I'm certain this is preventing my "cows" from being milked, it may have something to do with the fact that "autopump" is a boolean in the save files

Here's a simple fix, change line 2673 of expansion.gd from:

if result == "default":

to:

if typeof(result) == TYPE_STRING && result == "default":

Fixed in v.08.1 (though the whole Farm System is pending an update soon anyways)

Yeah, I'm definitely asking for someone to give me their script folder

Yay. Finally managed to get it to work again (some things were missing invariables.gd). Would still like someone elses scripts folder since there's a high chance some line was missed.

I can after the next Hotfix, but mine is currently mid-mod update. Anyone else who would be willing to help out would be appreciated though!

Hey, I don't know if this is because of the mod or not (or it was updated in the original game) but when I went to Gorn to buy  'a  pair of handcuffs' which supposedly be 150  (going by the wiki and my memory), it was 250 when I went to buy  it.

PS: If it is not a bug or anything sorry for the bother.

(+1)

The wiki is quite outdated in many parts. Not sure when it was changed in the game, but 250 is the vanilla price.

Is it normal to get 1700 food from a single miking slave? Not a Taurus b.t.w. and only 1 farm upgrade.

That's gonna be a no from me, dog. That is definitely not supposed to happen. What are the size of the tits? Any traits, milk factors, etc? Also, what does the Statistic's page say their Regen is?

Seraph, tiny tits, Milk Flow 1. Statpage has no regen I can see (stopped lactating atm). Food earned is over 80912.5.

Yeaaaah, that’s definitely not operating right. I’ll look into it

I only got 2 kind of errors so far. The first error sometimes pops up on ending the day.

The second one only happened one time, don't know exactly when.

Do you remember any events leading up to the first Error? Did you get any reports from the town’s in your end of day?

The second does pop up on occasion for me and seems to be part of the script that checks and adds attached relatives to the NPC that is “joining” the family. Unfortunately if there’s not a mother/father/sibling already set, that seems to occur but not hurt anything.

I have one save, there ending the day always throw  both these errors.  Things I did this day was: Interacting with slaves, grinding the Marsh location for chests and rare spawns. Sometimes  , after the battle,  a slave seems buggy and fires the "atypical error". These slaves  I ignore.

The first error is sometimes thrown from line 2155, 2153 or 2151 .

Then I advanced the day several times to look, if there errors are persistent without doing anything else:

- The first error only get thrown one time, but sometimes get thrown again some days later, if the second error has a long run.

- The second one appeared, after I fought some bandits in Winborn outskirts and gets thrown  between 2 and 6 times, one time each day.

- While one or both errors show up, the town report for the catched  slaves doesn't show up.

- The errors seems to disappear after skipping 3 up to 7 days without doing anything.

(2 edits)

Also the amount of stress gain,  a pregnancy  or the milk production  during the pregnancy seems to add up every day, resulting in some high numbers on the report. But the stress factor in the interaction menu only rises up to 55-60% of the bar, despite having a mental breakdown every day.

Edit: The slave agreed to impregnition and the nursery was build during the pregnancy.

The slave is also the starter servant as foster sister, but doesn't want to talk about incest in the fetish section.

Seems like the sex system involving multiple partners has some issues. Its running a full loop for every partner and its also providing both the text for penis too big and too small

Gotcha, thanks for the report! I had to disable the text on the incest actions  for multiples, I’ll likely have to do that for this as well. It looks like it is running the check for each individually but tagging all Taker names for it, though the switch from enjoying to undersized is peculiar.

(1 edit)

Hello,

I still have the issue with the farm. As soon as i add any cows, and click next day, i don't get an end of day report and my game doesn't autosave. This is with a completely fresh install of version 0.5.25 (including Appdata/Roaming/Stive).




This should be resolved in v.08.1 (both errors shown here, the plains and milking)

v.08.1 has released, hopefully curing what ails ya. Farm seems to work now and not give ridiculous milk, so that's good. It'll likely be fully revamped soon anyways, but working for now is better than not working at all!

I actually just had one of my cows still give 1493 food from milk and she's only got huge boobs and milk flow 2 with no other farm upgrades. All my other cows are reasonable numbers although none of them do have any milk flow modifiers.

Also looking at your code i saw this which doesn't seem to make sense.

var chefhelped = false

if chefmod > 0:
chefhelped = true
else:
chefhelped = true

At that point why bother with the if? Just set it to true 

(1 edit)

Because it’s supposed to toggle to false. It’s a bug, I appreciate it you finding it!

Edit: Decimal issue on the milk flow trait, I’ll get that fixed. Thanks for the heads up!

Sorry Aric, new bug with the farm. I no longer get the error message, so the old bug is fixed, but now my cows produce negative food. In the end of day report it shows a negative value, and it forced the rest of my residents to eat in town.

Well fuck. Mind shooting a savegame that it happened on? That is a new one for me

Here you go: https://drive.google.com/file/d/1pDq_0eqREp92wxbhfFG1zIKcqeejOH9k/view?usp=shari...

Thanks mate!

Deleted 2 years ago

Noted and will be checked

This is a vanilla issue, the bugfix covers this.

Deleted 2 years ago
(+1)

Not yet. It’s incoming though. I have to sort and manually add the changes. The one referred to was a specific recommendation Ank made

Deleted 2 years ago

When a slave is crawling and you attempt to change their current job.

Need to change 

if globals.currentslave.movement == 'crawl' && !i.location.has('mansion'):

to 

if globals.currentslave.movement == 'crawl' && i.location != 'mansion':

It sounds like that didn’t override the file right. Jobs should now have their location as an array instead of a string as framework for the upcoming job revamp which will allow one job to be chosen then sent to one of multiple valid locations. I’ll check the code and see but that is as intended.

Do you remember the initial job and the newly chosen job? One may have been missed

(1 edit)

She was a newly obtained slave who was resting and i couldn't select a job. With that bug in play the list of jobs won't appear.

Did you have any other mods or bugfixes installed at the time? There doesn't appear to be any jobs not converted to arrays.

(1 edit)

Ah yep, my fault. I merged your mod with the information organizer.  Since you do such a nice job of commenting where you do code changes i dropped your changes on top of its base files, but missed the change of locations to array form since someone failed to comment them ;P

Well, I couldn’t comment those inside of the dictionary. 😋 No worries, is it working well after that? If we can get permission, I’d love to see that available as a patch for those who are interested in IO as well

(3 edits)

Its fully working but i didn't really do it as a mod applied on top of yours. Since both of you basically just overwrite the entire files I pretty much just ended up combining the two together into a single file. i also threw in preginfo and this morning got into a bit of a binge and turned Farm label into a fully functional tab with the ability to add slaves to the farm through the sleep options like the jail.


Still getting the plains error.

 

Think the problem with this is that you're getting 'plains' as your zonecode and then trying to plug it into the database. globals.areas.database in explorationregions.gd lists the zonecode as being called 'prairie' instead.

so as a quick fix could just slap this under your zonecode at line 2210

if zonecode == 'plains':
zonecode = 'prairie'

That’s what was boggling me. Where is plains pulling from to begin with? It’s supposed to be only pulling zonecodes but I haven’t seen one called plains anywhere in the exploration regions. I have no clue where the “plains” are supposed to be originating from. I’ll try that fix, but any idea where  prairie is showing it’s code as plains?

(1 edit)

Doing a quick findall in the files the only place i see 'plains' listed is your outskirtsarray in expansion.gd where you define it as 

Line 77: var outskirtsarray = ['wimbornoutskirts','forest','plains','gornoutskirts','amberguardforest','frostfordoutskirts','shaliq','umbra']

otherwise it exists nowhere else in your code or in the main game code. So must be migrating from there to globals.state.offscreennpcs somehow.

And that's what I appreciates about ya! I definitely missed that and think I figured out how it was traveling to NPC codes now. Thanks!

Deleted 2 years ago

They are born with those primarily to be able to pass those traits down or increase the traitlines of their progeny.  I thought about hiding them on males but that’s defeat the purpose as well. I may implement a “hide on males” option so they can still pass them on. 

Speaking of traits, the MC could use a trait. Otherwise it's better to breed slaves.

(1 edit)

It’s likely a few updates away, but the Crystal will eventually have an option to sacrifice a Slave to the Crystal to transfer one of their traits to another Slave/Player, which should allow that

Deleted 2 years ago
(+1)

That may be a few too many, definitely 

(1 edit)

After updating to v.08.1 I got this message upon saving for the second or third time.


OpenGL ES 2.0 Renderer: GeForce GTX 960/PCIe/SSE2
Mod Version v0.8. Expanding game to latest Aric's Expansion version
Aric's Expansion v.0.81
erasing C:/Users/feder/AppData/Roaming/Strive AricsExpansion/saves/autosave3
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
          At: res://files/scripts/Mansion.gd:1945
ERROR: Reference to a Thread object object was lost while the thread is still running...
   At: core/bind/core_bind.cpp:2535
SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid get index 'date' (on base: 'Nil').
          At: res://files/scripts/mainmenu.gd:357

Any other mods, bugfixes, etc installed?

The only other mods are "Constants" and "randomportraits", no bugfix. The strange thing is that I was able to play for a few days and had saved a few times with no problem.

Gotcha. Unless something has changed in Constants, I'm pretty sure that my mod isn't compatible with Constants at all. RandomPortraits is fully compatible.

Ah, ok, thanks, I had no idea Constants wasn't compatible...

Both mods override the same functions, unfortunately

Deleted 3 years ago

No, you are fine. So long as Aric's Expansion is loaded first (lower number in mod list) there should be no problems.

The constants mod has no conflicts as Aric's Exp does not change _ready() in mainmenu.gd.

The random portrait mod adds to _on_slaveconfirm_pressed() in mainmenu.gd, which Aric's Exp overwrites.  No conflicts in slave_tab.gd or constructor.gd.

Deleted 2 years ago
(+1)

It was showing as stoning but shifted to burning on “Observe”? That definitely is a bug then, that only should show on “_ is too good for them”

So I don't know what happened but I noticed while I was checking my slaves description, that for most (but not the first 2 ) slaves the  description for the privates says 'Omitted' here is the screenshot:

(+2)

Found the problem I accidently clicked on the 'Privates' and it closed. (I didn't know I can do that).

(1 edit) (+1)

A few things I noticed:

- two incestuos slaves (Sis1, Sis2 )and a non-related slave (Jane). Selecting one of the siblings and the other slave (Sis1, Jane), you can't have them do anything to the other sibling (Sis2), since the game checks the non-related slave for incestuous actions. It treats BOTH of them as related to Sis2. (or to be more precise, it checks if Jane has incestuous consent)

- also, incest always seems to cause stress, regardless of consent.


On a semi-related note, I have been dabbling with Godot and found match x to be so much better than switch on other languages. ATM, I'm expanding the after-battle sex scenes with far more choices. Here's something you can do with  match:

var batte_rape_arr = [player.globals.sex,baddie.person.sex]

match battle_rape_arr

['Futanari', 'Female']:

        text = 'code for futa on female'


['Futanari', 'Futanari']:

        text = 'code for futa on futa'


['Female', 'Futanari']:

        text = 'code for female on futa'


etc....


I'll make the code available once I finish it

Thanks for bringing that to my attention, that'll require some major finagling. It seemed as though it would check each giver individually for blocking/unblocking the actions, but it is likely either the case of one overriding the other or checking both per stage then moving to the next. Does it do the same thing if you select them in the reverse order (non-related then related)?

That's a bit peculiar, as Incest should very rarely cause stress.

That code change sounds awesome, and I am very excited to have some modding help on dialogue and fleshing out areas like that. I'll look forward to it!

(1 edit)

Just saying, if this match code works as advertised, it will make a lot of things a lot easier, as it can actually do comparisons. It even has dictionary pattern matching!

http://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscrip...



On another note, some more weirdness. Handcuffs seem to set my angel slave to PERMANENT crawling. Removing them leaves them stuck like that and nothing I tried works. I even tried making a potion that will change that. I tried resting, tit reduction, anything that could possibly cause this...


EDIT; I added the code in a txt file inside my mod

https://www.mediafire.com/file/null/T_Strive.7z/file

feel free to take a look. For a companions only a slight adjustment is made that allows companions to suck/ride. Note that it's still WIP (placeholder text in a few places) and needs testing, but it SHOULD work.

I’ll check it out next time I’m around a PC and free to code!

I just re-uploaded with some fixes to some files. 

2 new lab operations, some item re-balances, small enhancement to fetish/race generation and fluid generation...

(1 edit)

It said invalid key when I tried to use the link. Maybe upload with Mega instead? I know Mediafire can have issues

Try this:

http://www.mediafire.com/file/21x5i7koslj72s7/T_Strive.7z/file

Hello I don't know if this is because of the mod or just a general bug but when I ended the 9th day after completing Cali's questline from which after there should have been a sex scene but I think the Emily coming back dialog overwrited that scene or at least seemed like something was coming up but then Emily's dialog took it over or something  also the only thing happened in the end of the day is that Cali's Pliable trait changed to Devoted. (Cali's intimacy have been unlocked by consent but I didnt have sex with her and the scene wouldnt triger neither after ther 25th day or if I actually have sex with her).

That sounds like a game bug. Does anyone who remembers the scenes remember the number to reset the ending so he can set it back to trigger that? I can look when I’m around my PC next

This may be a new bug since, the quest overlap bug should have been resolved in v0.5.25. Adding {"code":"caliproposal","duration":1} to upcoming events in the save file will restart the Cali scene.

It didn't work I don't know what could be the problem. I checked the save I made before I ended the day and there was the {"code":"caliproposal","duration":1} . I tried to added back in my next day save file but still didnt work (I had to add some extra to the starting maid sex event so it doesnt overlap but it did delay that event but the cali event didnt come up) and I even tried to delay emily's  event but evn though it delayed it the Cali event still didn't trigger. On a side note I noticed that there was the caliparentsdie event still there even though I completed the quest, though when I deleted it didnt make a difference.

PS: So I was wondering does Cali's event really matter or it just for the CG which will be stored in the gallery?

Okay I think I found the problem for some reason it seems to think that I had sex with Cali, so now I have to change it in the code. also on a side-note at Cali's 'dailyevents' section it writes "incestconsentchecked" over 25 times (I didnt count it all) is that normally?

PS: Before anyone says anyhting about that I just forget that I had sex Cali, I am 100% sure I didnt since I knew about the evnt plus I woulkd never ask her consent about fucking family yet it says that I asked her about it so I am sure that something must have happened.

(1 edit)

Yeah, the multiple checks is something I've been meaning to patch. It should hurt anything and clears automatically each night, but its checking each person update (when talked, selected, combat, etc) and I forgot to add the block to only have it add one. I might suggest removing it, hopping in, saving, then manually readding the event? Maybe that'll trigger it?

Edit: Fixed the IncestConsentChecked in v.9

The event is not functionally important to the game and can be considered mostly a storyline end-cap.  The caliparentsdie event is never cleaned up, thus always occurs regardless of the quest. However, this only matters if the quest is not completed before that event occurs.

If you have the save before the end of the day where the problem occurred, then the simplest fix is to change the durations for events. Though durations do not update the way one may expect, so events that appear like they would execute on separate days can occur on the same day. 

If it did nothing when the event was triggered, then one of the conditions was not met. The conditions are that you must have a slave with a unique identifier of 'Cali', that slave must be a virgin("vagvirgin") with loyalty greater than 50, and this event cannot trigger more than once per progress(no idea why that is there). If the event already triggered the first screen but not the second, then you will need to delete "caliproposalseen" from the "decisions" array. If Cali is away the day of the event, then it is rescheduled for 2 days later.

So far, I have not been able to reproduce this problem on my computer.

not sure if i'm missing something but all pregnancy's are unwanted despite consent and the girls are having near constant mental breaks from absurdly high pregnancy related stress

Any errors popping up? Do they have sex consent, pregnancy consent, or both? Finally, what is the event triggering stress, Tit Growth or Morning Sickness?

no errors are being thrown and they have given consent for everything. its the breast growth giving 300+ stress per day

Fixed in v.9

Hey Aric... wtf is this crystal thing.

Also, is the stretchiness trait maxed at 2? If not, how can it be raised?

It is an interdimensional Crystal with magical properties that you may be able to learn to harness and control for your own nefarious means. The realtor didn’t tell you when you bought the Mansion?

It should be able to be raised (for now) by breeding two slaves with that trait together, which should increase the trait level of their offspring. New Slaves should Max at 2, beyond that has to be bred (to level 5). There may be other ways to do that coming up in future versions.

I thought the story was that we inhereited the mansion?

Do slime girls come naturally with that maxed out? Cause they should.

Yeah, the realtor was a joke. But why do you think Slimes should be maxed?

...because they're stretchy?

(1 edit)

I always pictured them as more slimey. Lol, sure thing, that can be added

Edit: Set Slime Pliability/Elasticity to natural max (5), though they can be enhanced further via the traits. Fixed in v.9

How exactly can one induce a fetish?

It seem totally random and simply talking about it every day doesn't seem to do anything.

Fetishes have a chance to increase each time they are triggered/called and that increases per the number of times they are called a day. For example, if you want to increase the incest fetish, taking a series of incestuous actions prior to discussing it with the Slave will increase the chance of it increasing their fetish level.

Hi, sorry new to the game and trying to install this mod,

thought I got it working but when the character creation options are there but the are no selections available.

seems like nothing else is working  either 

have I done something wrong with the install?

It looks like you haven’t selected the mod in the Mod Panel. On the start screen, there is a button named Mods. You will need to activate the mod named AricsExpansion in that. It will reboot then be good to go

Deleted 1 year ago
(1 edit)

That’s because you have the mainmenu.tscn in correctly (which presents the physical Locations for those buttons and is what you’re seeing) but the mod itself isn’t installed (which is how the game knows what to use those buttons for).

Make sure the mod is in your appdata/strive/mods folder, activated in the Mod Manager Panel, and then you’ll see options show up in those buttons


Edit: MainMenu, not mansion

Deleted 1 year ago

I have pressed mods, selected your mod and applied, which shutdown the game. When I go back into the game that mod is highlighted but the same thing happens. no options appear

the mansion.tscn file included in the mod is labelled 'nope, dont use it yet - Mansion' so it doesn't replace the original mansion file. should I delete the original or should I rename your mansion file?

I have also copied and pasted both files in the important please read folder. so they are still in my appdata as well as in the game file. should I remove from appdata?

don't know if this is causing the problem or not.

Deleted 1 year ago
(2 edits)

The mainmenu, not mansion file. Sorry about that confusion. Having that file in appdata as well won’t hurt anything, it just won’t read it.

Do you have any other mods installed or bugfixes installed?

(1 edit)

Sorry, got it working. I am new to this and put the mod a folder too deep. Anyone  experiencing the same problem make sure the first folder is AricsExpansion not AricsExpansionRebredv.08.1

Ah, gotcha. Yeah, it looks for a very specific mod path

Using the mansion file isn't required at all, just gives a few more options when creating your initial character (those 4 in the 2nd column that are blank in the above screenshot being those options). If you want those options you must rename his mansion.tscn file but i would recommend saving yours elsewhere first. Can also leave the duplicates in the folder they're in, they won't hurt anything.  If you don't use his mansion file it will just automatically generate those stats for you.

Deleted 169 days ago

I would recommend rename/backup the old mansion file elsewhere, then copy/paste the one in the Important - Read This step by step process

I'm having trouble getting it to work, I followed the instructions but it still doesn't appear in the mods panel.

The mod will have to be placed into your strive folder in the app data/strive folder. You can get to it easily by clicking the open folder button in the mod panel to put it there

Hmm....it may be something on my end again, but the consent for "breeding with relatives" options keep appearing every day, even though it was accepted. I'm going to test this a bit more...


Also, I see penile virginity in the code. I suppose that's not implemented?

(1 edit)

Nah, I believe that was actually there in Vanilla but just never used.

That one gave issues with repeating a version back but should have been fixed. I’ll check it again

Edit: The Incest Consent was broken, fixed in v.9

(2 edits)

I did some checking. The issue is definitely there. The names are red and the toolpit tates the consent is not given, tough they willhappily do it and gain stress. 

And there are more. Handcuffs applying permanent CRAWLING condition. And futa without balls still not working.

The best way to handle that is to simply give them balls, but only alter the description (either hide it or say internal balls). Balless futa pretty much means scrotumless futa anyway.


EDIT: Interestingly enough, milked slaves still get stress for full breasts, despite being milked

The handcuffs aren't permanent crawling. Its just for that day. Take them off and progress the day and they'll be back to normal

(+1)

Nope. Permanent crawling for me. I've equiped a travel bag in that slot. Days passed. Even sent the slave for training.

low strength and big assets? Frail slaves are often crawlers until you get their strength above 2-3

nope.  Not frail.   average boobs. It is weird. But not a big problem.

(2 edits) (+1)

I've heard this from a couple of different sources, it seems to be an issue with the Restrained not toggling correctly. If you are comfortable editting save files, I'd recommend changing the "restrained" value from "cuffed" to "none" until the next update resolves it

Edit: Fixed crawling in v.9

What part of the balless futa aren't working? Are they not producing semen in sex (checked via impregnating others or the statistics after sex) or just the description not showing production?

For one, they do not seem to trigger cum related desires (cum on face, etc), like they aren't producing at all.

(1 edit)

Hi, sorry if this is a redundant question.

Not sure what I'm doing wrong, but after following the steps to the to install the mod I couldn't see any information. There were no new day reports showing up, whenever I clicked on a slave's name their information would not show up. There was also nothing visible on the main mansion tab - where you can see how many rooms you have, and if you've appointed a jailer, head girl, etc. 

Could really use some help. Thank you.

Edited: Wanted to say that I'm kinda new to modding so you know...

(1 edit)

Im assuming you have several mods active and they're conflicting. The mods on this game are incredibly basic in terms of working together. Pretty much if 2 of them try and edit the same thing, unless 1 intentionally accounts for the others it won't work. Because this is such a large mod that's probably your problem. I would recommend removing all your mods, then loading this mod FIRST. From there check if its working properly. If it is, then its a conflict with your other mods. Keep adding them on until you find which one is breaking your game. Then either don't use it or see if you can find a compatible version

Hint: There's nothing in this mod that will break your game when its by itself and applied to the base game (not yet compatible with bugfixes).

Alright, thank you very much for the advice.

(1 edit) (+1)

This ain't right...

Milked slaves get full breasts stress. Also, breast growth chance should be scaled based on pregnancy duration. Seems everyone ends up with max size boobs even with default values. (Leslie has small here because I lowered the chances myslef)

(+1)

Yeah, current pregnancy breast growth is... excessive, to say the least. Characters will go from flat-chested to ridiculously huge in a single pregnancy

Altered the whole process and lowered chances. Fixed in v.9

Hey, my girls keep complaining about sore tiddies. How do I get them to stop lactating... or just how do I milk them?

(+1)

I managed to get it to stop by assigning them to the farm for a couple of days, this is something however that should have other solutions.

Deleted 2 years ago

There will be the Manual Breast pumps items as well as dialogue choices coming soon for that purpose

I ended up making a  "Leak" spell that takes care of it for me. 

Sounds interesting, if you’d like to share it that could be a fun addition. Is it for self-leaking or others?

For others right now. Keep in mind that is my first time modding anything. I'm trying to get into. I really liked the additions you made, so I want to start doing the same.

leak = {
    code = 'leak',
    name = 'Leak',
    description = 'Drains excess much milk. ',
    effect = 'leakeffect',
    manacost = 20,
    req = 0,
    price = 350,
    personal = true,
    combat = false,
    learned = true,
    type = 'utility',
    },
func leakeffect():
    var spell = globals.spelldict.leak
    globals.resources.mana -= spellcost(spell)
    person.lactating.milkstorage = 0
    person.lactating.daysunmilked = 0
    var text = "You cast Leak on the target."
    return text

Do you mind if I add it in with a modification or two (with Credit) for those who are wanting an easy way to circumvent the lactation system?

sure, go ahead

For some reason the spell isn´t showing up after I added it to "spells.dg" in arics mod.

There should be 2 windows that open when the game starts: the game and a terminal that shows error messages. Is there any messages on the second window?  If so, I'll need to know what they are to fix it. 

If not, then I'm guessing you added it to the mod before or after applying it. If you added it to the mod after applying it, then you need to re-apply the mod.

If you added it to the mod before applying the mod, then the problem is probably the formatting of the text added.  The text provided in his post is not the literal code. The first part is to be included in "spelllist" and the second part is a function that goes in any black space towards the bottom of the file.  Both parts will have spaces at the beginning of the lines where the game will expect tabs. The vanilla mod system is very literal and will ignore changes that do not exactly match its expectations.

(1 edit)

Hadn´t reactivated the mod so thats why.
But now when I disabled the mod (or try to enable it again) the game broke for some weird reason:

Tried reinstalling the base game but didn´t help.

Nipple sucking during sex should also do it - hell, it's already got flavor text for it and everything :P

(1 edit)

Yup! That’s coming as an option, just wasn’t set up yet when I did the sex expansion

Edit: Fixed in v.9

I think that the dialogue for setting the crystal to prevent/allow death might be backwards. In `statstab.gd` the following block occurs. I believe the first block should probably be for `preventsdeath == false` and the second block should be `preventsdeath == true` I switched them for the crystal visit section and it seems to have worked.

if globals.state.mansionupgrades.dimensionalcrystal >= 4 && globals.state.thecrystal.preventsdeath == true:
 buttons.append({text = person.dictionary("Use the Crystal to Prevent Death."), function = 'crystalimmortalitytoggle', args = 'enable', tooltip = "Use the Crystal's power to prevent death in your Mansion."})
elif globals.state.mansionupgrades.dimensionalcrystal >= 4 && globals.state.thecrystal.preventsdeath == false:
 buttons.append({text = person.dictionary("Remove the Crystal's hold on Death."), function = 'crystalimmortalitytoggle', args = 'disable', tooltip = "Re-enable death inside of your Mansion."})

PS: Don't forget this code occurs in two spots, one for headgirl and one for crystal visit. I'll save my DRY rant for another time though.

PPS: There are some events in the game which bypass the normal death mechanism through the health setter, the main one that comes to mind being death by umbra experimentation. I don't know if this is something that can/should be "fixed", but it is something to keep aware of.

Nah, as far as I'm aware those events all happen outside of the mansion. The Crystal's power only goes so far...

...for now...

(1 edit)

PPPS: Is it expected for their to be a way to trigger the "sacrifice" knowledge reveal at this point? I don't see any way for the crystal's hunger to decrease, so I'm not sure if it could ever go "dark"

Never mind, I see now that I just need to be a bit extra excessive with wielding the crystal's power...

Ok, final PS:

After making the change I mentioned and triggering the "sacrifice" reveal I've tried feeding a couple of my slaves to the crystal. Each time their text box displays "....", no choices are presented, and I have to restart the game. I don't see any messages in the console, and I have no idea on the cause in code. 


If I were to take a wild guess... I'm wondering if what I believe are recursive calls in `crystalconsequences` are causing the character to be killed then trying to set up more dialog with the character when it  goes back up the tree? Purely a guess, and I'm afraid I don't have the time to experiment with it right now.

(1 edit)

So the Sacrifice is failing to remove them and put you back on the main mansion screen? Good to know, I’ll dig into that.

Good catch on the trigger dialogue, btw. You were correct on that.

The system hasn’t been fleshed out fully but was intended to be able to sacrifice to the Crystal merely to sate its hunger if you went the dark crystal path, so this is definitely a bug. More features are coming for the Dark Crystal path, which is what Alexsis is referencing.

Edit: Fixed in v.9

I don't believe this feature is actually intended to currently be functional. Sacrificing a slave to give you traits to pass on to your kids is in the plans but it hasn't been implemented yet as far as i know

(+3)

Update: I’m working on the next featured release but will be slowing down work over the holidays. More is coming, including tweaks and updates for the current bugs and complaints. Just bare with me through the holiday season and I’ll get it to you guys ASAP!

(+3)

Take your time!

The incest stress chance "compare" var calculation on line 611 in newsexsystem.gd really needs to be looked at.
I don't know exactly what about it is problematic (maybe globals.fetishopinion.find() isn't returning the right value?), but I do know that until I commented it out, and just set compare to a flat 500, even slaves with maxed incest fetishes would end up with 70+ stress after a single session with a relative (and that's after the reductions from orgasms). I didn't change anything else in the file, so clearly that was the culprit.

(1 edit) (+1)

I'll check it out, thanks for letting me know!

Edit: The previous value was incapable of reaching the 500 value. I re-evaluated the formula and it should be far more possible to reach that now. Mindblowing will guarantee no Stress on its own, but it is now calculating the Fetish, Beauty, and Lust more accurately. Thanks for bringing that to my attention! Issue resolved in v.9

I asked to see if it may be an issue in another mod but they said they haven't messed with the coding for the mansion, I do see some changes to the scripts in that  file. Please help 

Aric's Expansion is very finicky with compatibility with most other mods. What other mods/bugfixes do you have applied?

(2 edits)

Elpresidentes tweaks

And improved random portraits 

Those 2 are the only other mods I don't figure the portraits would do anything.

ignore original version i was going off of memory for the mods its just those and the constant file that comes with the game


Edit 2- 

yep, its incompatibility with ElPresidentes Tweaks. alright

You’re doing those and the constants file or do you mean just those two are active? I believe he’s made it fairly compatible, but a few files have to be edited. The constants mod that comes with the game is not compatible, however, as I believe it modifies the some of the same functions.

The constants mod is somewhat compatible, if you arrange the load order correctly and don't edit specific things with it like pregnancy duration, editing things like carry weight and PC beauty work fine.

All were active at once, I'll see if getting rid of constant fixes it

Soooo.... Um... Im having this Problem with my slaves. At some points they just have one Job in their  Occupationlist. And when i click on them they dont do anything (why should they).


I tiugth at first, that its is a ne feature or something i missed but my Starting-Slave is now resting since day 30 and im at 280-something....


So i just found out that an Error will come if i hit the the lonly thing in the Joblist:

I use randomportrait and NavInfoCombo....

Tell me if im the idiot here... That will make a lot easier

I would venture that NavInfoCombo isn’t compatible. I’d try removing that and retry to give a job

(+1)

I reinstalled the hole game. Put ur mod in and brougth back in the old saves. It seems to work. Will say if it dont. Cya and thx

I can't seem to go to the farm or laboratory, I can't see the mansion information, and none of the new customization options ever show up. Did I do something wrong?

Did u only activated the mod or have u done everything what he had told u in the READ ME!!!- Document?

I activated it, and tried to follow the READ ME, but I'm too dumb to understand :)

Okay, so I tried following the READ ME, and It completely destroyed my game, so I'm going to have to re-download it entirely.

Thats not normal dude

I know. I told you I'm dumb.

Is there anyway you could help me out? 

The basics are this:

1) Make sure that you have a backup of the Strive game files somewhere (doesn't matter where, even the original zip is fine)

2) Put the AricsExpansion mod in the AppData/Mod folder (where all mods go)

3) Copy and Paste the folder that says App Data into the App Data/Roaming/Strive folder (ie: the folder right before the mod folder you just used)

4) Copy and Paste the other folder into the Strive folder with the actual game files. Override anything it asks you to.

5) Go into the game and activate Aric's mod from the mod panel. Restart the game when it asks you too. I'd recommend JUST activating Aric's first and make sure that everything seems to be working fine before trying to add anything else (though there are details on other compatible mods or how to make some compatible all throughout this thread).

Well, I opened it up before you said that and it seems to be working fine, now. I'll follow your instructions if it messes up again. Thanks!

Sorry to spam or bother you, but it still didn't work. I placed the folders in the right place (I think), but the sexuality options and whatnot are not showing up.

I will make a toutorial on youtube. This is incredible. Give me 2h + like 30min to upload

There u go.... https://www.youtube.com/watch?v=dS_mA0LFkIw

I see what I did wrong, thanks. 🤣😁

(+2)

May I suggest that fetish "decay" be reduced or removed? It gets old to have to talk to every single one of your slaves every day just to keep them from losing interest in the fetishes you want them to have

I second this

Yes ! Please !

(+1)

I serve the will of my peoples. Request approved

(2 edits)

Thankya. The low odds of success on increase (from levels not already high, anyway) already serve as enough of an immersive approach to initial aversions to different fetishes - in other words, if you've gotten to "mindblowing" in the first place, the slave's already made up their mind that they're super into it.
"Y'know, I was obsessed with incest, but my mom hasn't eaten me out since Tuesday so I'm not sure I really care that much anymore" on the other hand is just silly :P

(1 edit) (+1)

It was more of a hold-over idea from other similar game systems. Now that you point it out, there’s not a lot of value added beyond micromanaging.

Beyond that phrase, of course. That made me laugh enough for the entropy system to be worth it.

Edit: Fixed in v.9. in a Setting if anyone wants to re-enable it.

(1 edit)

For some reason, one of my slaves (Emily) is constantly crawling even though her energy is at max and she doesn't seem to be restrained. I don't know if this is a bug or if I'm just missing something :/

What is her endurance/strength? Pregnancy, Inflation, or oversized breasts can cause slaves to crawl depending on their strength/endurance to carry the extra weight.

Also, have you ever used handcuffs on her? There is a glitch with that atm

(2 edits)

Her strength is at 7 and endurance at 4 so I doubt it's that. She isn't pregnant or anything either. I have used handcuffs on her though, might be it, is there a way to fix it ?

For now, the most straightforward method is editing the save file (using something like notepad+) and looking up “restrained”: “cuffed” and replacing with “restrained”: “none”

Thanks !

Awesome! It is fixed in v.9

(1 edit)

Is there a way to deal with Weak Milk Flow trait? Or specifically how to deal with the stress from lactating? The ones without traits(relating to lactating) go back to normal but the others don’t and take a lot of stress.

(+1)

Currently, it’s just by sending them to a farm to be milked. More options coming next update.

If you’re annoyed by the continuous Lactation, you can set the stoplactating setting in Expansion.gd under settings to true and modify the chance they’ll stop (stops on end of day)

(+1)

AircTriton,
From playtesting, I noticed that the only way to effectively lactate oversized tits was to use farms. I have seen many people complain about this issue. I believe that I have a solution and would like your input. 

Whenever I try to load with the mod active I get this error 

I would check to make sure you have the mod's folders/files in the right spot. It can't find the expansion.gd which needs to be located at the path specified on the 6th line in that report (3rd error message)

Did you get it figured out, EmpireBuilder12?

(5 edits)

So, a new bug is stopping me from playing almost at all. I uninstalled the previous update I had (6.3.7) from the in-game mod menu, deleted it from the mod folder in %appdata, replaced it with 8.1, and installed that via the mod menu in-game. I now get this error every time I load. 

And when I go out of the town and travel almost/look for a fight, the text never changes and I can't see what I've encountered, and this error comes up.

And when I try to fight, if the enemy is "Lone Stranger" then I get this error repeating infinitely along with no combat options or even the ability to end my turn. 

EDIT: So apparently, the problem with fights only happens around Wimborn. Tested in Frostford and it worked just fine. Might be because I fought so much around Wimborn, I'll test out passing a few days to see if this changes anything.

EDIT 2: Turns out passing 7 days does nothing for changing up the people around the city.

EDIT 3: When I start a new game, everything seems to work correctly. Must be something with the area around Wimborn and the amount of people I've fought there. I recovered by reverting to a save game I had backed up from a few days before the saves I was using, so not a ton of progress lost, but I hope my report helps iron those out.

Deleted 4 years ago

The first error isn't a bug. You just failed to look at the folder inside of the Aric's mod folder called IMPORTANT - READ THIS BEFORE INSTALLING and following the instructions contained within there. Part of which includes dropping in that specific file because it doesn't exist in the base game.

Not entirely sure how the other one would be coming about though because Aric's Expansion doesn't change that line or anything relating to what is stored in the variable. Would recommend following the instructions on the install and then seeing if it goes away. 

I did drop those files where they were supposed to though. Both initially and when I updated. As for the other errors, they went away after rolling back to an earlier save. Thanks for the suggestions though.

(1 edit)

Hey, Aric, found your mods after playing with Strive for a while and wanted to try them out. I had a quick question, what exactly is involved with a wanted pregnancy? From what I can tell it's consent, fetish, and desired children, but my starting slave never has a wanted pregnancy despite having the fetish, all consent, and no children.

Also, I saw ElPresidente mention the consent for "breeding with relatives" was not working and I was having this issue too, so I went on a bit of a scavenger hunt. That was over a week ago, so you may have already gotten this solved anyway! But if not, I think it's because in statstab.gd, for "incestbreeder", person.consentexp.incestpregnancy is set to true when consent is given, but in the actual character data, this consent is stored as "incestbreeder". The mode is right, but the variable is wrong so it's never set and therefore repeats every day. I grabbed some screenshots as well!


I appreciate the details and the screenshot! That particular bug is primarily what’s messing with the WantedPregnancy, but the overall process would be:

Consent (Sex) > Consent (Pregnancy) + Consent (IncestBreeder), if family = WantedPregnancy

The Pregnancy fetish will increase the chances of their giving pregnancy consent as well as having a number of desired offspring higher than their current offspring. Pregnancy consent does have a chance to reset each birth (as the desired offspring number may have been reached).

If the pregnancy isn’t wanted from the start, there’s a chance of her gaining the WantedPregnancy each day. Incredibly short pregnancies are unlikely to see this change, but if you see a dialogue option relating to her wanting to tell you something, it may be that discussion.

(1 edit)

Huh so new weird thing is that even after that change the pregnancy is still unwanted. I checked the data and all the consents are there, the text even shows up in the statistics. Is there a random chance for them to not want the pregnancy, or is this weird? I can keep poking around a bit, see if I can find anything. This is the starting slave, the father is my player character. I even increased the number of children wanted to see if that would change anything but nope. I thought that maybe something could have reset pregnancy consent and not the ask option, but she hasn't given birth before, and in the save data all the consents are still 'true'.

EDIT: Tried with some other slaves and it seems kind of up in the air whether a pregnancy registers as wanted or not even with the proper consent. Thinking now that it might be something more on my end, the bug with the repeating incest option caused some funky stuff in the save data. Might try again with a fresh save file.

(2 edits)

"If the pregnancy isn’t wanted from the start, there’s a chance of her gaining the WantedPregnancy each day."
It doesn't seem this is the case though? setWantedPregnancy() looks like it's only designed to fire once. And the talk event it can trigger doesn't make any changes to the .wantedpregnancy var.

In any case, it that function doesn't seem to be working properly regardless, even with non-incest pregnancies:

if mother.consentexp.pregnancy == true:
            mother.pregexp.wantedpregnancy = true

Should mean that preg consent should automatically mean wanted baby, no? Yet despite having consent from every slave I've knocked up, I've still had to edit it to true in the save.


EDIT: Welp, I think I see the problem:
setWantedPregnancy() doesn't appear to ever actually get called in the first place - there's no reference to it outside its declaration in expansion.gd

(2 edits) (+1)

Thanks for bringing this up! I’ll look into it!

Edit: You're 100% right! The functions were made but not added to where they were supposed to be called. That explains waaaay too much. Thanks for your help identifying this bug! This is fixed in the next update (v.9)

Issue resolved in v.9. Thanks for the help with identifying the bug!

Sweet! Thanks for your work, it's a great mod so far!

(+2)

Update: It’s been a crazy week with the holidays and a loss in my family (my phone...it died too young) but progress is still being made toward the next update. The next update should be an interesting one as it aims to rework the entire Farm, add several new screens and processes, and fix a lot of the milking related issues.

I’d like to thank Alexsis987 for being an awesome help with this update and working with me on the mod! Especially with the holiday madness, this update would take 2-3x longer to release without her help.

Going through story mode, I can’t give merlina the youth elixir. It keeps telling me that I shouldn’t bother her as if I didn’t make the potion.

Make sure the elixir is in the supplies you take with you adventuring. If it's just in the mansion storage, you can't use it for the quest.

Got it, thanks.

(1 edit)

1) So whenever I ask my first slave to research the crystal, it goes to 100, but I never learn anything past the "re-enable death" thing. Did I do something wrong again?

2) Someone probably already asked this, but can there be marriage or like actual romance/love in the mod? I sometimes like to imagine that my character and her first slave (a male demon) are husband and wife and decided have kids or start a cult. 

Second the request for some sort of marriage function. Doesn't need to change anything really, just flavor text - it'd just be nice to have something.

(1 edit) (+1)

That’s actually a new one for me. I like the idea and will add it to the slated future updates!

But what do I do about the crystal ball?

The Crystal Ball isn't fully implemented yet and was mostly put in as a teaser, however the research options should be (with a fully upgraded ball): Pregnancy Speed, Immortality (the Reenable Death, which has a bugged name), and Sacrifice (for the Dark path). More options are coming, but that's an update or two away.
Do you have the option to discuss pregnancy speeds with your Headgirl or a slave over 4 Magical Affinity? It sound like you've got the immortality option unlocked, so that may be the end of that path for now (Sacrifice is currently buggy)

I do, and thank you. I thought I didn't do something right. :)

Are you open to new jobs? The marriage system could be expanded a lot.

A concubine job: For those who want their waifu to have a sex job withought fucking strangers. With marriage and loyalty,  charm etc. boosting the effects of the job?

Possible bonuses:

1. Reputaion increase. Possibly that race effects this. Example a Human concubine would boost rep in whimborn more than Gorn

2. A leadership role similar to Headgirl. Possibly help remove negative traits, or get new ones?


This is just one possibility. with the marriage system, a lot of new possibilities open up. which in the eyes of a management and lewd game lover who happens to be ntrphobic is desperately needed in more adult games, mod or no mod.

I’m always open to more ideas. I feel like the second option is very similar to headgirl /tamer but would be interested to see it flushed out in a unique system. The first option fits very well with the new reputation uses the mod is bringing. Feel free to keep them coming and I’ll see what I can work into a future version!

So, mild clarification.

Is there a difference between a version Vx and a V0x, like is v08 the same as v8 or is it like v08 vs v80?

At the moment, no. v9 is essentially v.09, but the mod is getting fleshed out to where I don’t see it staying in hundredths for nearly as long and will start going to 1.0, 1.1, etc

(1 edit)

I've a suggestion to make. 

Id like to see more passive interactions between the slaves. I've seen the events where you intervene, but i'd like to have just random day to day of slave interaction. Like one day 2 slaves have sex on their own and get pregnant without you ever having to interact with them. Or if a slave is lactating, another slave could come and relieve them of the pressure without you having to either send them to the farm, or sucking them yourself. Job like fucktoy, but just for your own slaves to get relief. Would generate mana daily, and be less stressful than the fucktoy job itself due to being with your own slaves only. 

So i guess what i'm asking is for a In Mansion job, same requirements as Headmaster, but it provides sexual release for all slaves in the mansion ( scales like cleaning does ) Bottom Bitch or something on those lines could be a name for it. 

Also could make it that your slaves have free use of anyone in Jail on a daily basis too with the same outcome, but just builds fear and their preferences/permission doesn't matter because they are in jail. 

Great suggestion, content along those lines is coming in a future version! :)

Hey, so I'm a new mod user - for pretty much anything in general - so i was wondering if you could give me a step-by-step on how to do - what is most likely - the most basic stuff when it comes to adding mods to this game. As in, i know next to nothing about modding anything, let alone on PC, and even less when it comes to script and stuff.

so, in short; could you give me a 'beginner's guide to Modding SFP with Aric's Expansion Rebred' please? Word it as though you're trying to show a four year old how to do it.

a very slow four year old. 

FuturPlanet made a very easy to follow YouTube video that will guide you step by step through the process. They have steps to install RandomPortraits and an Image Pack as well (which you may or may not need, but they are nice additions). Please toss them a like/subscribe if the video helps!

(+1)

Translated by Google translator:

Hello, I liked this mod and I saw a few problems.
It takes too much time to get the slave a new fetish or to strengthen it. Besides the fact that it is necessary to click a lot of menus every in-game day, it also takes a huge amount of time with a large number of slaves. And considering that slaves grow and develop too quickly, it’s difficult in principle to manage to introduce more than 3 fetishes.
For example:
"Slave number 1" => "talk" => "Let's talk" => "Let's talk about fetishes" => "some kind of fetish number 1"
"Slave number 2" => "talk" => "Let's talk" => "Let's talk about fetishes" => "some kind of fetish number 13"
....
etc.

When there are 10 or more, it becomes a monotonous pain in the ass every in-game day.

I propose to transfer the introduction of fetishes to slaves from the conversation into a new “interaction mode”, if this is of course possible.  Now there are only 2 modes of interaction: “Meet” and “Sex”, is it possible to add a third: “fetishes” where you can introduce/strengthen or weaken them, as in the "Meet" mode.

That's not a bad idea, it will just involve coding a new interaction menu. The Fetish Overhaul update is several updates away, but I will definitely look into that idea when that comes around. It may be a moot point as the proposed Hypnosis spell/update will provide a passive way of setting a fetish/trigger in their mind that will passively increase it without daily interaction that may resolve that convenience issue.

(+2)

Update:

Still working on the new update. It's coming along nicely and should be a lot of fun. I editted the main post with proper credits, the video guide that was created, and a general overview.

Cross-Post from another thread, but here's a preview from a part of the new Update that I'm pretty excited about:

Combat Stress Reworked
Combatants (on the player side) no longer suffer a base 3/6 Stress each turn. Now Combatants only receive combat stress if they are damaged and their health lost is greater than their Courage.

How It Works
Please note that all incoming damage is weighted 20% more than previously taken HP damage (Effectively giving a Courage penalty to a massive strike).
If the person loses health, it first checks if they are currently below 25% health OR if their health lost is greater than their total Courage. If so, if the Random 0-100 is greater than their Courage + Confidence/4 (for a max of 50 with 100 in each), they take 2-4 stress (twice if Cowardly).
Otherwise, if their health lost is greater than their Courage/2, it checks if the Random 0-100 is greater than their Courage + Confidence/2 (for a max of 100 with 100 in each). If so, they take 2-4 stress (twice if Cowardly).
If their lost health is less than half of their Courage, they shrug it off and no Stress is gained.

Stress is still gained upon losing allies, however. That just seems fitting.

Benefits of the New Stress System
Beyond making stress management in combat slightly more intuitive and less of a chore, this also provides a lot more functionality to the Protect action. As the only ones who will be making Stress checks are those who take damage, having a Bodyguard with high Courage and Confidence will mean that they are not only soaking up the damage for weaker allies, they are also preventing stress.

While the elimination of passive stress gain is awesome, I feel like this is more than a little unbalanced (in the player's favor). Generally speaking, you're going to build your combat party out of slaves with high Courage (like, 60+) in the first place, and then it's going to steadily increase as they fight. Meanwhile, even cheap armor goes a long way toward reducing damage. I don't know if I've ever seen one of my party take more than 20 damage in a single hit, other than against the golem in the ruins.

You might want to consider making Courage/3 the cutoff rather than Courage/2... hell, maybe even /4

(1 edit) (+1)

I may make it with varying difficulties for player preference. However, that sounds like a party built for end-game content. By that point there are a myriad of ways to handle stress effectively and the stress in combat system starts (for most) becoming more of an annoyance than added difficulty value.

This should balance it out a bit and give a reason for Courageous slaves to be built to fight in early game content.

so i'm having trouble with this mod it says I need the appdata file but I don't have it is it named something else or am I missing it

Have you watched the video on the main page? That should walk you through the process

Very help. Big happy.

ok, so, I watched the video and from the beginning i was confused - the guy obviously knew what he was doing, but the video acts like I know what i'm doing (I don't) and after about 30 seconds i had no idea what was even going on anymore.


yes, I AM that much of a noob to modding.

It would probably help if we knew which parts specifically that you are having trouble with. Otherwise, the Discord(https://itch.io/t/284398/discord) is a great place for fast help.

I'm literally having issues even attempting to wrap my head around installing the mod; i followed your 'READ ME' instructions to the letter, but i feel like there were steps missing or i'm just a dumb-dumb because im not seeing any changes to the game - like, at all - and its not showing up correctly in the 'mod' list in the main menu.

I would join the discord but discord and i are taking a break - purely mutual, i assure you. so i'm just kinda hoping to glean any and every little bit of information about how to correctly download this thing without turning my computer into a schnitzel.

If the mod is not showing up in the mod list, then that means that the mod folder(the one you get after extracting it from the mod's ZIP archive) is not properly located in Strive's folder for mods.

If you have not extracted the mod, try right-clicking it and looking for an extract option.  I generally use the WinRar utility for extracting, but other methods can work.

To locate Strive's mods folder, go to the Mods menu (the screen with the mod list) and press "Open Mod Folder". If a folder window pops up, then you simply copy the mod's folder into that folder window.

Restart Strive so that it will check again for mods. If you successfully completed this step, then "AricsExpansion" should be in the mod list.

so im gonna flat out say that im an idiot; i think i did something wrong with the initial extraction of Aric's and i may have been screwed from the beginning; that is to say, i didnt extract the mod and place it into App/data/roaming/strive/mods, but only placed the folder that says something like 'put this in app/data/roaming/strive/mods' in there, and thus may have cocked up any chance i had of the mod working from the start; so im gonna uninstall it, reinstall it, hit myself with a hammer for obvious reasons - it may knock common sense into me, who knows? - and erase strive as well. i barely had any save data anyway, so im not too bothered. ill get rid of both the mod AND the game, reinstall strive, reinstall aric's and actually follow the instructions to the letter instead of going 'i dont know what that means and why its worded like that so blah blah its ignored'. 


am vurry big dumb.

hey, so, just want to make sure i've finally done it right - should the mod main menu screen look like this?

Obviously not, as I stated before: "If you successfully completed this step, then "AricsExpansion" should be in the mod list."
Most likely your mod folder path has been changed during your journey, so you will need to fix it. Click the bottom right button with the folder path in it. You will be able to see a "mods" folder listed. Select the "mods" folder once (twice will enter that folder) and press "Select this folder".

No, that is not right. This screen should display the content of the mod folder (number 3 in your list). You have to reset the path one step further into you mod folder. Then it should display "AricsExpansion" and "Constants" for you like this :

do i just press 'apply' and restart the game? or do i need to do anything else?

(+1)

I GOT THE MOD WORKING!!! Hallelujah! praise be!


thanks guys. really, thanks for the help.

(+1)

so, been playing with the mod and i noticed some things that i thought felt off, and i'm not sure anyone else has mentioned them yet so i'm just gonna list some things i noticed.

1. despite there being an incest scene with Emily and Tisha, and Emily expressing enjoyment over the act, when I 'Talk' to her and ask her how she feels about incest she expresses disgust.

2. Less of an issue and more of an idea; with the option to 'erase' people's personality's and in-game memories (Using amnesia potion on Chloe, getting the bad end of Cali's sidequest and turning her into a pet, etc) i was thinking that you should add a whole new trait to them. For example, you get 'Gratitude' from any NPC you help out in their sidequests, but you can also get it by erasing their memories and turning them into sex-pets; which bothered me for some reason. So maybe you could make a new trait; call it, i dunno, something like 'Ingrained' or 'indebted' or something, for if you take that kind of route when finishing up a character's sidequest.

3. some grammar errors with the 'sex-text' and some issues where instead of flavour text i just get 'error/colour/sample/text_yellow' or something like that.

4. this could just be a base-game issue and i'm being dumb but hey, figured I'd mentioned it. I got a pop-up letting me know about an 'abuse' feature, something about being able to 'abuse' prisoners, and i think its supposed to act as an extra option in the interaction menu but im not sure. Anyway, if this is an option i'm not seeing it show up anywhere, and searching the game's guide and wiki dont bring up anything so i'm leaning toward it being a mod thing.  I'd just like tyo know what that actually is, because i can't do it. Whatever 'it' even is.

5. I noticed that if i stuff a character's vagina with nut-butter, she inflates. not an issue. when i nut exclusively in her vagina and the text says "she has started drooling and coughing up cum working its way up from her ass" I'm like 'bruh, bodies don't be like that doe'. pliz explain.

6. I gave my character a massively massive long-schlong, okay? his name is big-dick silver-prick and he aint no small boi in the nut compartment either. I adore Maple. Maple is tiny. I fucked Maple. "Maple's pussy has been stretched, it is now 'tiny'." My long-john-big-schlong should have left that tiny fairy girl gaping like a bystander of 9/11, yet she just struts about all happy and stuff while the text torments me with " Maple's pussy has been stretched. It is now tiny". C e a s e  this torment

that's about it. apart from that though, this mod is great! 

1) That is a scripted vanilla event and not tied in to the fetish system at all. Unfortunately, altering that to tie into the system would be a huge chore and probably break a lot of things. Maaaaybe one day.

2) I'll keep that idea in mind

3) If you get a screenshot of the issue I'll definitely take a look at it.

4) There used to be a system (in vanilla) to abuse via the Talk system, but all of that was replaced by the Interaction menu. That is where you can torment/torture to your hearts delight, I think the other is just a description from before that change.

5) That description was just a quick "Lets get this thing released" and works off swollen level and not location. It will be fixed in a future version.

6) This one is a weird back and forth issue. I had the system set to stretch fairly quickly and (possibly) accurately, but the primary complaint was that every character was ending up stretched and torn. I drastically lowered the amount that someone will stretch per encounter for popular request, however left the setting as an option in expansion.gd (near the top, under settings) for you to be able to manually select your chance of stretching. The values are:  stretchchancevagina = 50, stretchchanceanus = 50. 

With regard to stretching: the amount and chance of possible stretching in a single session is currently alright, but tightening is kind of an issue.

1. It happens way too fast. I spent a week trying to stretch Cali enough that I could fuck her without risking tearing, but gave up because she was tightening at least as fast as I was building up stretch.

2. Minimum tightness is a bit too low, particularly on vaginas. Seems like 90% of characters have a minimum (which due to the above problem they're nearly always at) of "tiny," no matter their age. Adults shouldn't naturally tighten below average once stretched past it, and teens should only have a chance of doing so

Is there a plan to add gendered animals to the kennels? Like a choice to choose between male or female horses and dogs?

There aren't at this point. That isn't really something I'm interested in as I feel the prevalence of beastkin/halfkins fills that fetish fairly well. Considering the animals don't persist after the scene and are just there as a temporary "here, have another penis" method, I'm not sure what the benefit would be. I could see it more if the animals were persistent, trainable, had traits, etc...but then that's a whoooole new system.

(+1)

you could make it so that animals can get people pregnant, and the spawn from that pregnancy turn into halfkin/beastkin of that animal type?

so horse would be Taurus/rare chance of centaur

dog would be wolfkin/foxkin

unsure about felines but...eh, you could think on that one.

if I'm not mistaken, animals stats aren't saved like a slave's is. The update function doesnt keep them in mind. It would be easy to add new "dummy" races to the pool rather than relying on kennel animals

Yeah if nothing else I'd love if they could knock your slaves up

(+1)

Maybe it could work if a boolean (isImpregByHorse) was made to the Mansion.gd and/or person.gd. 

I'm looking through your modifications to the Mansion.gd.  If it is not too much to ask, what problems did you run into when modding it?

About what specifically? Mansion is probably the largest file in the game and covers a lot of different functions

specifically changing the cost of raising offspring.

I tried to mess around with that portion and ended up with a parse error

Wait..... Did you rewrite the entire thing?!

I didn’t rewrite that entire portion but did heavily modify it. There are two separate locations that have to be changed to alter the cost. What are you trying to make that cost?

I'm trying to implement that alternative birth cost. I liked how you handled that (especially as a breeder class). I want to add more classes which affect birth cost, but everytime I touch the file it causes weird errors

What're your ideas for the alternative classes? It shouldn't be hard to put a check in their for specific costs for different player specialties.

Breeder - of course, plays as normal
Commander - extra xp and learning points for slaves; however slaves cost more
Lab Master - Free Lab; more modification = higher selling price; slaves faster disobedience
Cultist - can create slaves (cost a lot of mana)

As well as modifications to existing classes

It just seems the vanilla Mansion.gd is a house of glass.

I think I found a bug basicly whenever I have a threesome and fuck them in turns it say that I have undersized penis when my character have a big one but if i fuck them the ass it doesnt say anything.

There is currently an issue with the way the game reads multiple partners. It displaying that twice is because it reads and displays all members of the giver/taker groups together. What that would actually mean is that Maple's vagina would be 2 sizes larger than your penis and Chloe's would be 3. Asses are sized differently than vaginas, so that would explain the difference with that. I'm assuming one has a Huge vagina and one has Loose. Is that accurate?

It may be misreading and calculating both together, though I haven't seen that happen in my experience.

If I have sex with them differently there is no problem and as of the actual sizes chloe's was tight and maple's was tiny. (and when i still kept going it said that their vagina started to bleed)

That’s good to know. Yeah, I’ll have to look into that after this update

(1 edit)

My laboratory appears to be broken:

Normally I'd try to figure out the issue myself but this one has me stumped

Someone else had the same problem, either an installation problem or mod compatibility issue. https://itch.io/post/1058930

(3 edits)

Ah, yeah, it's ElPresidente's that's the issue then. Can't figure out where exactly the incompatibility is though

EDIT: Alright what the fuck, on_lab_pressed() is identical between vanilla and EPT, and Aric's doesn't even touch it... how is there even an issue here?!

Another EDIT: Welp, just got rid of laboratory.gd from EPT and somehow it works now. Whatever

At least you figured out a solution. Maybe there was a function in there that miscalled something else? Who knows 

(1 edit)

I've loaded this up for the first time and my first impression is that it is a little cluttered with information, particularly with the new traits. I think the movement trait can be hidden for walkers so only flyers and crawlers are shown. The genital traits could be in the character description, alongside the genital description, instead of in the trait summary.

I'll consider moving those traits, that's a good idea.

Regarding Movement, the placement in traits is temporary. It will be moving to somewhere else (I'm currently liking next to Specializations) as an icon.

Alright, so I have been adoring this mod so far. It gets a little clunky here and there, but not any major complaints about that here. One thing that  is really bugging me though is that a few of my girls (particularly the ones with good milk flow traits) lactate so much in a single day that it gives them 800+ stress, even after I've done everything in my power to alleviate it from the previous day.  You can imagine how frustrating it is to have your favorites have a mental breakdown each damn day. While I am rolling in cash from a couple of them, the ones I actually want to keep around the mansion are fucked. And not in the good way. Is there any way to help with this (since I'm an absolute dumbass and might not have seen an obvious solution) or should I just wait for updates? I know a few people have asked similar things, but I didn't want to get rid of the mod in the meantime since I'm enjoying it. sincerely, a horny on main lesbian who hopes this comment isn't too unbearably annoying. 

I think there was an error with variable names in regards to lactation, so that it wasn't turning off or slowing down when it was supposed to, Aric's fixing that in the v09 if i remember correctly. In the mean while, he posted a mini spell/mod someone made to help drain your overfilled girls.

(+1)

It is part of the huge farm update (v.9) but that's still squarely in progress. For now, try putting this in Spells.gd and casting it on your girls. That will completely drain them (supposedly, I haven't had my game playable while working on the update to try it yet).

https://itch.io/post/1068458

Oh! Thank you both so much. I'll start using that immediately, and be waiting excitedly for the update too. 

Tried it. Worked like a charm on buildup. I've still gotta deal with the daily stuff, but this is so much easier, haha. Thanks again!

(1 edit)

Came here to report the same issue.  While we're at it, there should probably be a point where slaves stop producing milk if they aren't pregnant or being milked regularly.  I have one slave that had a baby once, and now is constantly producing milk (luckily without this bug, so an enchanted sundress is enough to keep her at low stress, but still).  It's also just a lot of busywork to have to milk them through sex or rotating them through the farm, adding an option to allow them to milk themselves (which wastes it but keeps them lactating) would be nice.

There is/was that feature, Swgor. If you go to the expansion.gd file in the mod and go to the option in settings (at the very top) named “lactationstops”, just turn that from false to true (lower case). That will trigger the system that will have a chance to stop lactating daily (increasing in chance every day they aren’t milked).

It’s annoying to have to edit the game files, I know, but after the farm overhaul I’ll work on making settings editable in game

i love your profile pic. i just caught up on i love yoo after letting a few chapters build up.

just a thought i figured would be nice to throw out there.

SFP is like, the only game of this kind. with enslavement and impregnation and noncon and all sorts of other fetishes; i haven't come across a single other game even remotely similar to this yet and trust me, i've been looking.

just thought i'd throw that out there. makes you appreciate Strive a little bit more.

(+1)

It definitely exists in a very specific niche, but I think it is the best game out there for those fetishes by far.

Free Cities (more specifically, FC Pregmod) is also great for this - though it lacks the RPG elements and involved sex system Strive has. Fantastic in other ways though.

The way I look at it, Free Cities is like the Civilization series where this is like X-Com. Still strategy and some similarities, but that is more overview where this gets more detailed into the units.

Pretty good comparison! Personally I'd say it's more Mount & Blade vs Dragon Age: a ton of units distinguished only by type, with a handful you actually care (very much if you play FC like me) about - versus a small number of characters who all mean something to you

That’s a good comparison, if for no other reason than you are naming some solid games!

Free Cities, Pytfall(although focuses more on rpg elements over slavery atm), whoremaster (use crazys mod) to name a few. IMO though, free cities and strive will be your best bet. Pytfall feels the most similar to strive. Yet entirely different. Whoremaster is very old, and I havent played it in a very long time, but crazys mod just got updated not long ago, maybe worth a shot. Personally I enjoy them all to some extent.

(1 edit) (+1)

One thing that really annoyed me in the base game was the amount of time the slaves spent outside the mansion after level up requests. You could easily find half your slaves away on rotation all game long with grade increases and holidays. I fixed this in my own mod and it would be quite easy to put into other mods too.

In jobs&specs.gd, var leveluprequests, add a vacation requirement of 'person.metrics.ownership >= 7' and a slave won't ask for a holiday until they've been with you seven days. Add improvegrade requirement of person.level >= 4 and only the experienced slaves will be asking for a grade increase.

That’s a fantastic idea. If you’re cool with it I’ll tag that into this next update with credit

(1 edit) (+1)

Go ahead.

Adding automatic enchantment naming should be straightforward too. In enchantments.gd there's a line

enchant.descript = "[color=green]" + tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue)) + "[/color]"

I made more complex changes in my mod but something like this should work fine.

var desc = tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue))

enchant.descript = "[color=green]" + desc + "[/color]"
item.name += ", " + desc

(+1)

Since you mentioned you're doing a combat overhaul, a nice QoL feature would be if we could set a "standard inventory" the game would try to fill at the start of each day.  So, something like automatically put 2 ropes, 5 bandages and 3 supplies in our inventory and put everything else in the mansion at the start of the day.

(+1)

That is a fantastic idea!

(+3)

so, a friend of mine who plays strive almost religiously - he has 14,000 in game days worth of gameplay - told me he was making a mod for it; i didnt catch it all, because he's weird and talks like his mouth is attached to an F1 racing car, but apparently he's making a mod that makes the game more...wholesome?


like, proper wholesome stuff - holding hands and skipping through daisy fields, marriage, monogamy with the person you married, etcetera.


just thought i'd let you all know in case it ever does get done and it shows up here.

Please tell your friend I said he is both fucking insane and also I wholeheartedly support his idea

(1 edit) (+2)

its both stupidly insane and insanely stupid and i want him to finish it just to see what that would be like. 

Edit: I got more details on what he's adding.

- Consensual romance system (Marriage, friends-to-lovers, captive-to-lovers, etcetera)

- Dating/marriage/mourning (If your partner dies you can mourn them, only enabled when permadeath is enabled)

- Emotions system; adding spells so you can see the emotional state of people, not just their stress levels.

- (Ties in with emotions system) A way for your character to do more than just rape/kill/leave anyone they capture after a battle. Will be adding the ability to 'woo' bandits and enemies, sometimes even bandit capture victims.

- More random first names/surnames, some characters will come with their own nickname.

- This bit confused me but i'll see if anyone here can parse out what he means. "A way for your kids to act independently from their creator, sometimes acting as mercenaries without it being a setting." the only thing i can guess this is, is that the kids your character has can...set their own jobs? idk

- Patricide/Matricide; Setting it so that, if you don't treat your kids well enough, they'll express a desire to leave, kill you, or become disobedient. This one sounds sweet tbh.

So yeah, I'm not seeing how he's gonna do this to be honest, but he's done a lot of modding for different games before so...im just gonna trust him and go 'do it or don't'. 

I like the idea. I think it would be a good idea for bonus for treating your slaves/spouse/etc well.

(+1)

I love seeing new modders hit the scene and add more content! If there's anything that I can do to help your friend, just let me know! I think that'd be a fun addition. The marriage concept has been mentioned and I had something similar slated for a future version but if he makes it and we work out some compatibility, I'd be happy to see it!

The Independent Actors idea (regarding the kids idea) with "squads" that can be sent out is something that is very likely going to be happening in the Town Expanded update building off of the persistent NPCs format. Its tricky to get to play nicely, but very doable. Good luck to him and I look forward to seeing it!

(+2)

Ah yes, gimme dat cute sh*t

(2 edits) (+2)

I found a bug months ago where the farm panel was opened in background behind the character detail in the mansion, but only when a character was selected in the character list. I think Ankh fixed this in the main code but this mod still carries the original bug (presumably as it copied an older version of the file).

At the start of on_farm_pressed in mansion.gd you can add the lines

    _on_mansion_pressed()
    yield(self, 'animfinished')

and this seems to act as a general reset for the UI, fixing this problem.

I appreciate that! I'm integrating Ank's changes so it will be up to date on the latest Bug Fix for the next version for all of those other little quirks too. Its a pain to go line by line for the bug fixes in the files, but it keeps me from having to reinvent the wheel at least.

(+1)

I have a request, I really like Darin's Chastity mod but its not compatible with the newest version of rebirth. and given his last activity was over 2 months ago I was wondering if you were think of creating something similar, or maybe you could ask if he wants to just have is mod be picked up by you? I really like the idea of orgasm blockers and it kinda sucks that I have to choose between the 2.

I intend to merge parts of his mod (with permissions, of course) into this one in a future update. It'll be a little bit, but that is intended and coming. :)

(+1)

honestly, im looking forward to the growth of this mod, or rather expansion, than i was the the original completed game. I'm super hyped.

(+1)

Thanks! I appreciate that!

@AricTriton  I don't suppose there is a MacOS version of this modding guide, if not it's still good for me to run on my PC, but would like to use mac track pad. Just let me know soon as ya can, thanks mate

(+1)

Until a recent find, the game has not supported modding on MacOS. This post(https://itch.io/t/628179/how-to-make-mods-work-on-mac-osx-without-wine) details a new method found for enabling mods on MacOS. He even wrote a guide for Aric's mod.  If it works, please let us know.

(1 edit)

oh wow that was very fast response, much obliged ankmairdor, i"ll be working on that shortly, let ya know how it goes

(3 edits)

@ankmairdor I followed this guide, and i indeed got the male & female portraits working but when checking the "talk" selection i still have the default 3 options, as well as checking the customization on new game after enabling the Aric mod along with portraits tho im very unexperienced with enabling modes other than hitting apply and opening the game, I'm unaware if something i did not do didn't register or what tho. I may just have to attempt tomorrow on my desktop. any further insight would be appreciated, tho you did already provide tons of assistance. 

:D

Sorry, but there's not much additional assistance I can offer as I don't have a MacOS and don't have much experience with it. Asking in the other thread for help as you've already done is all that I could recommend.

no problem, i just wanted again to thank you for all you have already shown me. I will add a small bit, idk if you were made aware, the newest version seems to have no daily log, so im using the version right before this newest one, minor hiccups, but thanks none-the-less mate

There were reports of the daily log not appearing, mainly there was an incompatibility with save files from prior versions of the game. https://itch.io/t/542925/bug You'll probably want to edit the save file to fix the problem as my bugfix on Discord is not compatible with Arics Mod. There are some significant differences between 0.5.24 and 0.5.25, so I would not expect Arics Mod to work on it.

As a side note, I am curious if MacOS boots the game with 2 windows: the game and a terminal for error messages.

Gotcha, well i did have the 0.5.25 for all the modding attempts i was doing, seeing it not function i have switched over to .24 as of right now, will attempt running it on my pc tomorrow with the edits after i've completed them. i'll try looking into that fix for log if i can get the mod to work. onto your side note, it does not boot with multiple windows, the terminal is able to be opened in the file(i think, i actually have no clue how to use those) but the game .app is the only thing that boots up on Mac

Wish I could help, but same thing here. No Mac to test it on. The next version will have Ank's bugfixes integrated though, so maybe it'll fix that daily log issue?

Hi. Im new to mod of this game and i wanna try it. But i saw you hv 2mod of this expansion. Whats the different between both? Which one you recommend me to try first? Thanks

the other one is no longer being worked on, to my knowledge rebred is a reworked version of the other one plus a handful of updates.

The old one was a concept but it got really convoluted as I kept having to patch it as the game was updated. This one is far more stable. If you'd like to try the old one, you'll need to use the 5.22b game version that is linked on the front page of that thread.

I see. I think ill try this one first. Thanks for the reply. 

(1 edit) (+1)

So, a complaint; a big one. 

I have 1000 in game days logged with this character and her starting slave, right? so, i have held off the urge to sex her up because i've been too busy managing the other slaves and playing through the campaign. so, i finish the campaign, i have every upgrade possible and the mansion basically runs itself at this point, so i go 'why not'. 

i knock her up.

she accrues 597 stress over the course of ONE NIGHT, and dies after four days because she accrued 1,000 stress after a single day of lactation. she was my favourite slave, broken to all hell with max stats and she could one shot near everything. she was INVALUABLE. she was tough as shit, shrugging off eight bandits wailing on her for five minutes straight with barely a dent to her health.

she died to a single night of lactation.


discuss.

EDIT: no screenshots because i accidentally forgot to, but the point stands.

That is the most extreme version of this bug that I've heard (and I am sorry to hear that about your slave, I really hope you had saves and/or working autosaves to reload) but that general bug is part of what escalated the Farm Expansion update to the one that I've been working on now. That is the active issue that I'm working on and will be fixed.

My files are all over the place with the new update so I haven't tested this specific code yet but this should limit the stress that slaves can get from Lactation (dramatically limit it). If you're comfortable with editing files, open up expansion.gd in Notepad++ or something and search (Ctrl+F) for dailyLactation. Copy/Paste over everything from #Pressure Stress and Swelling to #Keep the Secret with the following. Hopefully that'll let you keep playing on that save (ideally from a day or two before it went haywire) without that issue.

    #Pressure Stress and Swelling
    pressure = person.lactating.milkstorage - person.lactating.milkmax
    pressure = clamp(pressure, -10, 10)
    if pressure > 0:
        #Chance at Swelling
        if globals.titssizearray.find(person.titssize)*3 < pressure && rand_range(0,100) <= globals.expansion.chancelactationincreasetits + pressure:
            if globals.titssizearray.back() != person.titssize:
                text += "$name's "+ str(person.titssize) +" "+str(nameTits())+ " were so filled and full of pressure that $his body could only handle it by "+str(nameStretching())
                person.titssize = globals.titssizearray[globals.titssizearray.find(person.titssize)+1]
                var hpdamage = round(rand_range(pressure,pressure*2.5))
                text += " to "+ str(person.titssize) +".\nThis caused damage to $his health. [color=red]" +str(hpdamage)+ " Health Lost[color]"
                #Inflict Damage. They won't die from it though.
                if person.health - hpdamage <= 0:
                    person.health = 1
                    if person.energy - hpdamage >= 0:
                        person.energy -= hpdamage*2
                    else:
                        person.energy = 0
                    text += "Due to $his extremely poor health condition, $his energy has been drastically reduced as well by the incident.\n[color=red]" +str(hpdamage*2)+ "Energy Lost[color]\n"
                else:
                    text += "\n"
                    person.health -= hpdamage
        #Apply Pressure Stress
        if globals.fetishopinion.find(person.fetish.lactation) >= 3 || person.traits.has('Masochist'):
            person.lust += pressure
            text += "$name's " +str(nameTits())+ " are so "+str(nameStretched())+"that $he would normally feel incredibly stressed by it. Instead, $he is simply [color=green]turned on[/color] by the pain of $his swollen " +str(nameTits())+ ".\n$He gained [color=red]"+str(pressure)+ " Lust[/color]\n"
        elif globals.expansion.settings.lactationstressenabled == true:
            person.stress += pressure
            text += "$name's " +str(nameTits())+ " are so "+str(nameStretched())+" that $he constantly feels the pain from $his achy " +str(nameTits())+ ".\n$He gained [color=red]"+str(pressure)+ " Stress[/color]\n"
        person.lactating.pressure = pressure
    #Keep the Secret (if Possible)

unfortunately all of the autosaves are quite literally just after she gets pregnant and accrues stress, so she is essentially an 'dead' character either way. But, i did pull my collective three brain cells together and i added this script in, tested it with a different character, and noticed that the most stress they ever gained was between two and 50.

in short; the script works, my brain doesn't. 

(+1)

As long as she is still alive, any of those saves should work as she’s never going to gain that 1k again. I’m glad that got you going for now!

You could open up your save file in a JSON editor and find the slave, and try to set all their lactation/stress-related variables back to 0.

As someone else said, you can still open up the save file (don't need a specific JSON editor, even just np++ or VSC will work) and manually reset her stress

Fix seems to bork my game. 


Any thoughts?

(1 edit)

"Parse Error: Unexpected indent."
"expansion.gd: 2525"
Edit: 2525 is the line number of the error(though any lines you changed will have the same error, only the first one is listed)

The text in the browser has spaces instead of tabs, which will likely upset the Godot engine when copying the text from the browser to the text editor. It believes you are missing tabs/indent cause there are spaces instead. Replace groups of 4 spaces with a tab. Some text editors have this functionality built in, otherwise use the "Find and Replace"/"Replace...".

I applied the fix and it worked to quell the problem, for the most part, but now I'm getting these and the day end doesn't work properly anymore (no report window opening, tasks/jobs probably aren't working though some seem to, so not entirely sure there).

SCRIPT ERROR: dailyLactation: Invalid get index 'lactationstressenabled' (on base: 'Dictionary').
          At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:2550
SCRIPT ERROR: dailyUpdate: Invalid operands 'String' and 'Nil' in operator '+'.
          At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:1712
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
          At: res://files/scripts/Mansion.gd:712

Seems that some new code slipped into the hotfix, and the old code doesn't recognized it. Try replacing:

"elif globals.expansion.settings.lactationstressenabled == true:"

with:

"else:"

Worked like a charm, thank you!

That's the problem with trying to bugfix mid update. Thanks Ank!

Replacing "true" with "else" at that place causes this to happen for me:
It now wont open the slaves personal pages when you click them.

You made a mistake on that line, based on your comment you replaced part of the line with "else". But the intended fix requires you to replace the entire text on that line with "else:".

Ohhh...ok my bad.

Hey, so I'm a big dumbdumb and did...something...i'm not even sure what, but it erased the script below, and when i tried to put it back in I couldn't find expansion.gd again, and I've forgotten where it's located. Could you give me a file reference of where it should be? I don't wanna load it up in case my computer fucking explodes or something without it. 

C:\Users\YOUR_USER_NAME\AppData\Roaming\Strive\mods\AricsExpansion\scripts\aricsexpansion\expansion.gd

thanks for that

I am getting the below error can anyone tell me where I am going wrong.

Thanks

Hard to know exactly, but based on the errors, you probably put the fix code in the wrong function.  When he says find "dailyLactation" there are 2 cases, it looks like you put it after the first rather than the second.

It's not the simplest instructions for those who don't know how to code.  You were supposed to find the code that starts with "#Pressure Stress and Swelling" and ends with "#Keep the Secret (if Possible)" and put the fix there. The code you are replacing should be very similar to the fix.

(+1)

I don't exactly know what this means but I thought I share it.

Hey Terminusz, what portrait pack are you using? Out of curiosity.

I think I still use the good ol' everything-in-one (where you get all the portrait packs and just dumb it together) or the Portrait + Bodies MEGA PACK from SoulCaliber (before it was taken down). 

Thanks for letting me know. 

(+2)

Hey, just realised you linked my Video. Thx man! Now i will be feamos for nsfw! Wuhu!

Hey Aric, little thing I noticed. It seems that when someone covers up their chest automatically at the end of the day, the text is displayed in the daily log, but they don't actually put clothes back on so it just repeats every day until they are told to cover up again. Seems pretty minor, hopefully an easy fix!

Good notice! That is an easy fix, thanks!

(+1)

Hey, so i was reading through some of your uh...'reviewesr' of your mod, and thought i would throw out some ideas for extra classes.


maybe more Racial traits for the player character too?

Traits:

Fairy: +2 Magic Affinity +2 Agility -1 Strength, Endurance -1

Drow: +1 Agility, +1 Magic Affinity, -1 Strength. Reputation with Amberguard is Slightly Lowered.

Seraph: Agility +2, Endurance -1, strength +1. Grants a gold increase to all non-sex jobs by 10%. Reputation with all areas slightly increased

Dryad: 15% extra chance to encounter snails. +1 Magic Affinity

Slime: Endurance +2, strength +1. Cannot be experimented on in laboratory. Reputation with Wimborn and Amberguard are slightly lowered

Arachna: Agility +3, Magic Affinity -1, Endurance +1. Reputation with Wimborn slightly lowered, reputation with Frostford slightly increased.

Dragonkin: +2 strength, +1 Endurance, -1 Agility, -2 Magic Affinity

Lamia: +1 Agility, +1 Endurance. -20% toxicity gain.

Classes: 

Mercenary: To you, the only thing that matters is getting paid, not getting laid. Sex jobs earn 30% less gold, but all non-sex jobs earn 30% more.

Centurion: All you've known is combat and leadership, so stick with what you're good at. Strength +2, Endurance +1. Starts off with extra Communal Rooms unlocked.

Scientist: They called you mad, you called yourself a visionary. Starts with the laboratory unlocked. Laboratory experiments cost less to use. +1 Magic Affinity

Magician: A genius in the magical arts...but nowhere else, unfortunately. Spells cost 40% less gold to purchase and 50% less mana to cast. -2 Endurance, -3 Strength, +3 Magic Affinity.

Thief: You've trained your whole life picking pockets, it's practically second nature. +2 Agility, -1 strength. +15 Gold at the end of every day.

obviously some of these suggestions are unbalanced, but...i figured i'd spitball, you know?

I like them! Very doable. If you think of any more, let me know and I’ll test and work them into a future version.

(1 edit)

I really like those ideas as well. But you are right that some of them are a bit unbalanced. For example with the slime class, not being able to experiment on them in the laboratory will pretty much make sure that they cannot gain those 2 bonus points that any other race can get for both strength and agility by using said laboratory. Would that not be a little bit harsh? Maybe instead give them a -2 to magic instead.

As for the thief class that you mentioned, while it is a great idea it also is extra money without a penalty for it. If we would expand upon it a bit then a good thief would not get caught but after a while people would still realise that they are starting to miss money, and eventually would connect the dots, with you being close every time some of their money goes missing.

Would a small loss of reputation at the end of every week in the city where your mansion is located be a sufficient counter penalty for your thief class?

EDIT: Also another small idea, but i truly do not know if this is possible. But maybe set the players stats by race, instead of giving the player the ability to pick their own stats. (What i mean by that is normally after the player picks race they can decide how to divide their stats, with my suggestion your stats would be dependant on what race you pick. For example, the player picks a demon as race instead of getting to decide yous status after that have it literally have the status of an ingame demon.) Namely at the max without improvements 5 to 4 to 4 to 3 in strength, agility, magic and endurance respectively.

With high regards,

Reinyn

I like the idea, actually, but it's all up to Aric whether it's even implemented or not. 

I wouldn't give slime strength. Slimes are basically all endurance, because they are so hard to harm. But being very liquid-like means no real strength. 

For Dragonkin, I'd say +1 natural armor

Arachna +3 agility is way too much. Arachnas are big, no way they'll be agile. You could give them (and lamias) the poison ability (chance to reduce random enemy stat by 1 per hit or something similar) or webbing (basically natural slow ability, no mana required)

Drayad - since they are plant/tree like, I'd probably give them good STR and END, but low AGI. Slow and steady. Bonus on farm jobs, lumberjacking

Elves - I'd balance them better, give regular elves nature essence, with elves being mostly agi and magic based (drow might be more STR but less MAG)

Angels and Fairies get Flying, which is a great thing, but with proper weight penalties would be better balanced. The STR penalty of fairies would come into play, making them evasive, magic support, since they can't carry as much as angels, nor can they hit as hard in melee.

Angels... heal bonus or bonus on nurturing jobs (Nurse)?

These are great suggestions and I’ll dig more into them after the update, however:

Arachna’s won’t need the Agility updates. They have (as of the v.9 update) a race-specific Mass Web ability. It is similar to a weaker Debilitate with a longer cool down, but should add some fun racial quirks to fights. I needed a distraction from the farm upgrade one night and played with it.


I like the idea of a poison for Lamias. Eventually any race (or person, if added via laboratory) with wings will have the Fly ability. Beyond that, if you think of any others that could be appropriate to various races (vaguely based on existing  abilities just for simplicity and sanity), chime in!

Barkskin for drayads? Vine manipulation?

Demons/succubi might have seduction or drain kiss? I guess bonus on sexual jobs?

Wolfgirls - pack bonus (+1 damage or +1 defense for every worlfgirl in party?)

Kitsunes/fox girls - bonus on spell efficiency/mana reduction?

So, I've noticed a bug during sex. Not sure if its caused by the mod or not though. When one partner is lactating, and the option of suck/fondle breasts is selected, it states that the person DOING the sucking/fondling is the one that enjoys being milked instead of the receiver (who is lactating) being milked.

(+1)

That is the mod, the bug is fixed in the halfway done (ish) v.9.

Deleted 2 years ago

Me neither, man. This one is dragging out worse than the persistent NPC update. Hopefully it turns out as fun

(1 edit) (+1)

quick question; anyone tell me how to delete save files? i got some i used for testing stuff but i don't know how to delete them without going through the files. ideas?


EDIT: Nevermind, i just went into the App Data/ Roaming/ Strive/ Saves and manually deleted them form there.

Hey there, made an account just to write this. Started playing Strive a couple of days ago with this mod.

I have a problem where a slave that has been impregnated has the "she does not want the child" tag (mind reading), even though she gave consent and also replied positively when asked the first time, stat screen also says she gave consent. Adding to that is the lactation bug which results that the slave accumulates so much stress at the end of the day that her mental stats decrease.

I've seen in some post before that the issue "is resolved in v.9" for the impregnation consent bug. Up for download I can only see v.81 so I'm assuming it still has to be released, or I'm just blind. When will the fix for this be available? As it stands now it makes the game quite unplayable for me.

Is there anything I can do to fix this myself?

I tried already editing the save file just to fix the mental stats but i'm too dumb to do it. I've read it is possible to edit with notepad++ and a plugin called JSToolNPP but when I try to use it it says that it's not compatible with the current version of notepad++. The thread where I read this i also a year old now.

Anyway I could live with the fact that the bug is fixed and that I'll just have to teach the slave her mental stats back in game.

Thanks in advance for the reply and keep up the good work!

Hey hey! Still smack in the middle of it but here’s how to fix it for now:

https://itch.io/post/1090470

just had one of the worst cases of that milking glitch i've ever had

Is that with the new code snippet from a few posts prior to this copied into it?

oh shit i knew i forgot to add something. no, it's just base game without the code added. im gonna add the code; or should i just wait until the newest mod update first?

I’d go ahead and add that snippet in. The update is still a little bit away. It’s one of the most involved so far, so is taking longer than I hoped

so, strive for power fans, i found a game that's...somewhat similar to this; text-based, based around slave management, etcetera...it's not as 'in depth' as strive is, but it's similar to it - at least in concept and sometimes in execution. the game's called 'slavemaker'. ask, and i'll give you the link to download the most up-to-date version of it. i'm not gonna post random links on here if no one's interested. that'd just be weird.

(+2)

Kinda wrong thread to post this, also I am pretty sure most people know about it.

Like Smaug mentioned, most people have probably heard of it - however, you yourself are proof that not everyone has :P
They're right this thread isn't really the place for it though. Maybe make a new thread in General Discussion? (Technically it should be in Off Topic but that's a wasteland, heh)

Yeah, good point; To be honest I only recently got into these kinds of games, so I didn't really know about SM until about two weeks ago. I got burned out of SFP and was looking for a game similar to it and found SM...I know, interesting story right?


I would post about it but like you said I'm pretty sure people already know about it, and if they don't they can message and i'll give them the link. I can't be arsed making a whole new thread dedicated to the founding of slave games XD

Do you by chance have a release date (Or ballpark figure) for the next update?

Unfortunately not atm. This update may have been too ambitious to try to bite off in one chunk. I had a couple people who mentioned assisting but haven't heard back from them in a while and my job has been non-stop since mid-December so I haven't had time for modding on the side. I am still working on this during the weekends, but I don't have an ETA at the moment.

I'm still around and working on this, however. Worse case, I may just strip the farm upgrades section that pushes everything to a new panel (which is the holdup atm) to get something released out with the bugfixes, tweaks, and Ank's BugFix integration. I hate to do that as I think the new farm upgrades will be pretty awesome, but I may end up biting the bullet if I can't get this resolved soon.

I recently downloaded and tried to install this mod but couldn't get it to work. When I opened up the "Put in Strive game files" folder I saw there was no mansion file, but instead a "nope, don't use it yet - mansion" file. Can someone please confirm if this is the problem, or if I just need to go back and read the instructions yet again?

(1 edit)

The "nope, don't use it yet - mansion" file can be ignored, it is not relevant.  Knowing how it does not work would enable us to make a more specific determination of what went wrong.  If nothing changes when applied, chances are it's a folder name/placement issue.  Re-reading the instructions is not a bad idea.

(edit fixed misstatement)This mod is not necessarily compatible with all other mods (some smaller mods are compatible depending on order); the specifics have been discussed in this thread, but if you list any you may be using an analysis can be made.  Also, my bugfix patch is not compatible with this mod as both change too much.

Even though there's no normal Mansions.tscn file? Thanks. I'll give it another go through.

As Ank said, that Mansions file is safe to ignore. Are you using any other mods and have you followed the video installation instructions linked on the front page?

(+1)

Hello. I've installed this mod, seems mostly to be working ok at the moment. Not sure if this is related to some of the issues mentioned above around lactating, but I've found an issue in a sex encounter, when I was the Actor for Nipple sucking, the text displayed as if I was receiving (main character is currently a pregnant female):

That is a known issue that is under review. Thanks for the report!

I hope this isn't a bother, but I can't seem to find a patch for this. Has it been fixed? If so, could you link the patch?

Just thought you might want to know about a slight hiccup in your sex select in the mansion.  It kept reporting all realted individuals as not allowing incest so I took a look and it looks like it just checks if they are related.  I changed the if statement to this:

                    if globals.expansion.relatedCheck(i, r) != 'unrelated':

                        if r.consentexp.incest == false || i.consentexp.incest == false:
                            newbutton.set('custom_colors/font_color', Color(1,0.2,0.2))
                            newbutton.hint_tooltip = i.dictionary(str(r.name)+ ' and ' +str(i.name)+ ' are related have not given consent for incestuous actions.')

Thanks for the report!

For some reason all my gals are crawling around and nothing I do fixes it.

What mod version are you using? Are there other mods installed? What are their strength/endurance’s, do they have any oversized factors like insanely massive breasts or stomachs? Finally, are they all above 20 energy?

(1 edit)

Latest, no, varied around (0-4), no, yes. 

I believe it may be the same bug as the post below.

Sorry if this has been said before, and I know it's a little thing, and I don't have a screenshot of it. After sex it'll sometimes say "so and so manages to get on her names and knees"

I'm not expert on your intentions but I'm guessing it's meant to be "hands and knees"? A little bit of playing around found this in the scripts\newsexsystem.gd file on line 2182 (Using Notepad++)

(1 edit)

Handcuff made anyone who wear it has permanent crawling. I got this from my main dragonkin and I have to restart a game cuz i dont have backup lol


tried to edit savegame but it useless

I had the same issue. You could open the save game in notepad++ and Ctlr F then search for the "crawling". Just change it to "walking" for every instance it shows up and it should fix your problem. As long as they are no longer wearing the handcuffs that is.

(2 edits)

If you change every crawling to walking you just temp force fix it , and possibly let even cuffed slaves to walk thus they can escape and wings+flying etc are changed to walking to. The problem seems to be that the cuffed status is permament and slaves keep it even after removing cuffs/equipping different equipment to the same slot and advancing a day . With only a few slaves and small save you possibly can change restrained to none restraints to free , but i can only hardly see wich part of the code goes to wich slave /i have 10+/ so there are possibly some other things that force keep the cuffed status , thus crawling.

edit : needs a bit of testing , but it looks like it changes the movement trait too so even after editing restrains and restrained it still keeps the crawl, i let my eyes rest a bit and try to dig a bit more in the save

edit 2 : Yepp it seems that cuffs set both movement and movement trait to crawling and the 2nd makes it permament . Code seems to show in mod effect settings that the change in both is intended , but maybe there is somethings that should check and change it back if cuffs are removed , but me to find that its a bit too deep.

did this get fixed?

Another bugs.

-Farm Milking combined with cooking results minus food instead surplus. Meaning each day you lost more foods than gain more from milking

-Milking only worked on food, cant turn it into gold

-Stress due milking needs some rework as stated on other posts

can someone help?

I just recently installed this mod on my strive, everything is great except for the side scroll bar for the slave list is missing.

Is this a bug? Its hard to see all my slave without those scroll bar.


Please help,

Thank you

Please check this thread for possible similarity and fix. https://itch.io/t/630417/the-scrolling-rod-disappers

The mod is not the source of the problem, though it may be related. Also, mouse wheel works if you have one.

Will this mod work with a 32-bit version of the game? If so, where do I download that version? It's gotta be v 5.22b, right? I don't know how to find older versions of the game.....

Also, I'm running Mac OSX. I've got Wine, (which is why I asked about a  32-bit version) but if your mod is compatible with a 64-bit Mac version of 5.22b, that'd be even better.

This is the new Aric's mod which uses 0.5.25, not 0.5.22b. The game uses the same files for 32-bit and 64-bit, so it won't effect mods at all. Not sure if or how mods work with Wine.  If you can't get the mod to work with Wine, then  I recommend checking this thread https://itch.io/t/628179/how-to-make-mods-work-on-mac-osx-without-wine

How can I make expansion compatible with Rede's UI mod?

That is a great question! I am all for looking into compatibility or integration in the next version if Redle is alright with it, but that would be after I’ve finished the next release (with its new integrations).

Short answer, hopefully soon unless Redle makes a compatibility in the meantime.

(1 edit)

The Public execution might need some work, and yes I know that sounds bad even for a sex slave management game.

If you try to change the execution method, it sometimes defaults to drowning  instead of say, burning or throat-slit. The text also implies its a easier death, but there no precedent or order to which death is more "easier". 

Never tried the killing feature, as it seems pointless in the face of getting a free slave for a minuscule amount of bad reputation. It might be a good idea to make the consequences of saving or purchasing the condemned more harsh.

Love the Mod so far, this version seems a bit more stable.

Thanks! The Public Execution is really just a way that I’d made to purge the random NPC lists with a little scene (ie: mostly mechanical) but I evolved into a little feature on its own. The ability to save a slave from it was mostly for those moments you fought someone you really wanted but didn’t have a rope and wanted to keep them from getting purged, but I agree that it could use some balance as it makes gathering slaves very easy. If you have any recommendations for what may help it balance the cost/reward of saving a prisoner better, I’d be happy to hear them.

Regarding the Death List, it is weighed by an Array of which sounded worst to me personally, but I will try to add those into a Document in the Library so it is easier to understand the weight value of each death. Definitely taking suggestions on it, like I said it was fairly tacked on to make the purge immersive.

At this moment expanding this feature further (beyond the Reputation aspect for towns) is pretty low on my action list though, as guro isn’t really my fetish. It just kind of made sense for what the feature was, but I’d likely need more feedback on it and/or a writer who gets that fetish a bit more to really know what the community would want expanded with it.


Regarding Stability, I would make sure you have the fix applied for this version (a post or two below has the link). The overproduction was the biggest issue in this version. Thanks for the feedback!

I don't really have anything to add to the mechanical discussion here, but as far as writing I could try my hand at a few scene variants.
I'm not really into guro in the sense of outright killing either though, I'm more of a "lethal peril" sort. Bonus points if the victim has at least a slim chance of escape. This sort of thing (non-guro, don't worry). Could be a whole public spectacle, a "trial by perversion" kinda deal, heh. If you're interested I'll see what I can come up with - got at least one idea already ;)

I’m definitely open to it if you’re willing to write some scenes for it

How do you want me to share them? Can't PM on itch as far as I can tell, and I don't know if I necessarily want to post 'em publicly

Are you on Discord?

Yup, same username as here

Oh, forgot the number. #3721

For some reason, combat is completely broken for me. When I enter combat, none of the icons appear (Block, Escape, Mind read, etc.) except for the basic attack, and when I click the attack icon, my cursor changes like I've selected it, but I can't actually attack anything. I am using 2 other mods, but I removed them and tried again in a sandbox playthrough and got the same issue.

(+1)

 Please double check which version of the mod you have installed. It should be v.08.1, if not, then please update.

Have you installed any prior versions of this mod before? I ask because there have been data corruption issues in prior versions.

There should be 2 windows that open when you start the game; one is the game and one is a terminal that reports error messages. If there are any, please either type them or screenshot(on Windows, Alt + PrtSc) them. 

Please include a list of all mods used during the save. Even though they don't seem to be related, I don't want to rule that out yet.

 Fixed it! As it turns out, I was using the wrong version of the Bandit Tooltip mod. I had the version designed for vanilla Strive, because I installed it before deciding to use Aric's Expansion. Although, I'm not sure why the sandbox save I used to troubleshoot had the same issue, even though I had uninstalled the tooltip mod beforehand.

Do I need to add this:

Quick Spell Fix to Drain Lactation (for v.08.1) by DeathnDekay (Drop into Spells.gd)

Or is it already in the mod?
Having some issues with overfilled lactating slaves.

pretty sure Aric posted a spell for it that fixes the issue completely, but i can't be bothered looking for it - i'm useful, what can i say?

unfortunately for you this means that you'll have to search through some of the posts here, but it shouldn't be too far back. about 30 posts or so?

good luck~~

Not a spell, a limit to the stress generated. https://itch.io/post/1090470

I've posted under it some fixes to the fix that are needed.

(1 edit)

Ahh ty, will take a look. At least without any fixes being a breeder/farmer seems to be a bit unfeasable due to the issues/bugs.
Does this fix do anything to the crazy breast growth?

That limits it some, but the next version (which is coming but a series of sicknesses, deaths, job craziness, and breaking the game attempting to build a whole new area has delayed) will address that far better.

Without too much detail, it’ll break down growth into Temporary for pregnant slaves vs Permanent/hyper growth & hyper-lactation for trained cattle. Should provide a happy medium to both sides of the “expanding slaves” and “usable slaves” aisle.

(1 edit)

Sounds good :D

Damn, didn't realize how much you had going on in your life right now (I just figured you were generally busy)... hope you're doing alright, especially given "deaths" being included :|

As far as pregnant slaves' boobs, I hope it'll also be a little less extreme? Most women just gain a few sizes while pregnant IRL. Though (regarding it being temporary) they don't always lose all of them afterward, either - you could make them have a maybe 30% chance of ending the decrease a single size bigger than they were to begin with.

Deleted 2 years ago

Thanks, mate! Good catch!

Something is wrong with the "milk flow" traits, on one character with "milk flow 1" it increase production by a factor of 26, instead of 20% that the trait says.
The lower one is with the trait removed in the save file.

Thanks for the report!

Deleted 3 years ago

Follow the instructions for windows, just when it says "AppData", translate it as "~/.local/share/Strive"

Sooo I know this question annoys some mod developers, but im pretty hyped , so do you have any idea how close you might be to be able to realease the new stuff? :)

I’m glad you’re hyped! I don’t have an ETA yet. 2020 has been a rush of work and some serious life stuff, but it seems like it’s calming down a bit for me to hopefully get back into finishing the update.


I will hopefully post something soon with an update on the progress if I can make some progress this week.

Alright, hopefully things smooth out for you.
Take your time :)

(1 edit)

Well... , it seems I am unable to milk my slave and she is dying because of her breasts exploding  (_._)  . I do not have farm yet and whenever I try to milk them mylself nothing happens after sex scene. Am I doing it worng or there is some crazy bug in my build?

There is a fix that is linked a few posts above that resolve that issue

I managed to get it working after fighting with tabs for a while. Thank you Aric, you are my hero. This game just needed your mod (and I wish some graphics) to become even better than it was. 

You’re using one of the image packs, right? If not, I highly recommend it!

(1 edit)

I do! I use even some of my custom art and gimp edited images to match colours. But even then, this game is too promising. Actually I am discussing with my gf (we are both artist) to start a project to complete this game with art and more events/scenes/custom npc. Would be so great. But its just an idea, for now XD

I can't have children with any of my slaves without them hating it. No matter which of them I impregnate, it always comes out that they don't want the baby and that the pregnancy will be more stressful. I always make sure I have their consent both for sex and to impregnate them. I don't know if I'm doing something wrong or if it's a mistake.

Its a bug. There is currently no reliable way for them to be ok with it if you have their consent (except sometimes randomly), and I think the "sometimes randomly" happens specificaly when you DONT have consent. You can easily edit them to be ok with the baby by editing save files. Open the save file (go to your saves ingame and choose "Open Folder" to easily find their location) in Notepad++ or something similar, then find the slave by searching their first name and from their name find the next instance of "wantedpregnancy" . Change "wantedpregnancy":false to "wantedpregnancy":true AFTER they become pregnant. If you try to do it before, the bug will overwrite it back to false. A bit tedious, but it works as a workaround untill Aric gets us the next version that hopefuly fixes this and the balloonlike expansion of breasts.

thanks for the help dude. i was getting anoyed. but whit this i can keep whit my depravation in game. :D

First of all, thanks for this great mod, I've just discovered it and I find it exceptional! <3 <3 <3

However, I had a little question about the movement. I just captured a fairy to be a nurse and a dryad for forage. When I captured them, in the "wild" state,  one could fly and one could walk. Now both are crawling.

Example for Dryad:

I saw that it could be the size of the breasts (impossible for my dryad), a rules or a "restraints".

Where do you find these last two options? I wish she could go forage but I can't pick the option because she's crawling.
I'm sorry if the question has already been asked, I couldn't find anything in this long topic.

Thanks in advance !

Did you use handcuffs at anytime on her because if you use a handcuff even if you take it off the restrains still stays.

If you used handcuffs on her as I recall there is a bug that makes the handcuff effect permanent, even if you remove the cuffs. I dont usually use them so I havent ran into this bug myself. I can tell from the picture that its not her brest size, nor anything else obvious like no energy or negative str. The only other thing I can think of is if she has the pet harness? If not then its the handcuff bug. Ill see if I can do some save editing magic to remove the effect if/when I can replicate it myself, but from what I remember there was no fix for this when it was being discussed here. Restoring an earlier save without handcuffs may be the only option. If you havent used handcuffs on them and this is some other random bug, a bit of save editing should do the trick to return them to normal.

I used the handcuffs when they were in jail. I must have the bug. I'd know for the future now. Thanks for your answers terminusz and Dartanis ! :)

(+1)

Well, I managed to find a save editing solution to this problem after all.

Permanent crawling because of handcuffs fix with save editing:

Remove handcuffs ingame from the slave if they still have them, then save. Open the save in notepad++ or some other text editing software. Find the first name of the slave that has permanent crawling, search the next instance of "restrained": and replace "restrained":"cuffed" with "restrained":"none".

When I loaded the save, the game automaticaly detected that this slave should not be crawling and changed back to normal. 

I just tried your solution. It works perfectly. They can move, change occupations and the movement is switched to "Walking". I'm sincerely grateful to you, Dartanis :)



You are a lifesaver! I tried to edit this bug before but I ended breaking the savegame. I was just trying to edit the movement type, never thought about the restrained thing. Than you so much!

(1 edit)

I think I found a bug in the farm. Not game breaking but a code mistake. While trying to fix a parse error (One that I did while playing with fire on the scripts trying to make a compatibility patch) I found something quite interesting. At mansion.gd:

At the else, I presume that chefhelped should be false (since chefmod should be 0). Idk if you have noticed it yet. Also, at gold generation (at the end) I added a 1/10 modifier since I think wining 1000 gold per milking slave was a bit too much. I dont know if it was intended or it was another bug but anyway I posted it here in case it helps you. Keep your great work!


Edit: Ignore the obvious parse error on milkproduced, that was the one I was looking for :D

Good catch/suggestion. I mean, it's nice of the chef to help even when they haven't helped.

The ChefHelped is really the framework for the eventual Dietary Update version (and a little fetish tie-in) but shouldn't matter too much atm.

I'm happy to be of some help! :D

The mod is really good and improves on the game's general experience, i was excited about the incest thing, but when i tested it (with both sister and daughter) i felt it still needs work around it.

Btw, for some reason, the default name that any of your daughters calls you is "Son", sure you can change that with no problems, just wanted to point it out.

Also, something that people already adressed here and i'd like to adress too, is the issue with breast increase and lactation post-pregnancy

As you can see in the image, its clearly broken, Lol

And also, no matter how long u wait, lactation simply wont stop, and i couldnt find a way to, and breasts sometimes wont reduce at all, i used potions to reduce them but they grew back on the next day, and i tried again and they stayed small.

Still didnt test the dark crystal yet tho...

In the end... Amazing mod! I'd really hope if you keep working on it and fix the bugs! Really excited to see the Jail interaction on possible later patches :)

Thanks for the feedback! There is a bug fix listed a few posts above that resolves the lactation issue

(+2)

I've been working on a pregnant image pack to go with this mod. It will take advantage of this mod using the same character for all stages. I wanted to ask if you can distinguish between pregnude and pregclothed. Usually I'm able to cover clothed, nude, pregclothed & pregnude all using the same character. Hopefully should have a first draft of the pack in a week or two.

The game does not automatically make that distinction now, but that’s a very feasible addition I can work on soon

Not sure if I'm just an idiot who can't follow instructions or not lol. I put the two body folders in the appdata and copied the file into the actual game folder overwritten them and it technically works to a point but none of the mansion buttons work except end day.

No worries I am simply a buffoon who used couldn't keep track of versions like a spud

(1 edit)

I cant get the stress swelling fix to work. when I add it slave info dosen't show and I cant make a new character.


Edit: never mind, got it to work

(2 edits)

Not sure what i did wrong, but when I tried to apply the mods with what I thought were compatible mods I am no longer able to  start a new game and the game doesnt look like it is detecting any of the mods I downloaded


Edit: It looks like there was an error when I was inserting the lactation spell fix into the mods spell file and I was able to initialize a game

(1 edit)

Just looking at some if the code (looking around for that consent and wanted pregnancy bug i keep hearing about) when i noticed an If and Elif statement had the same tests:
expasiontalk.gd lines 531 - 536

    if person.exposed.chest == true && person.exposed.chestforced == false:
        choices.append('Can I cover up my ' + str(globals.expansion.getChest(person)) + "?")
    elif person.exposed.chest == true && person.exposed.chestforced == false:
        choices.append('Why did you ruin my shirt?')
        choices.append('Why can I not wear a shirt?')
        choices.append('Why did you take away my shirt?')

I am pretty sure "person.exposed.chestforced" should be true on line 533 or else the block would never trigger (and changing "person.exposed.chest" to false doesn't particularly make sense given the output


Edit: Either the entire section of code has some not updated elif statements or the elifs of lines 533, 539, and 545 have been purposefully disabled

And in newsexsystem.gd if i am reading the code correct, then there is another error here:
newsexsystem.gd 204-212 (same error is present in the #old #incest at 160-169 which might why be why the error is here)

if person.checkFetish('incest'):
                    text += "[name1] starts to {^panic:hyperventilate:resist:slow down} as [his1] impending orgasm approaches, but it is too late. "
                    text += "[color=yellow]" + person.quirk(person.dictionary("-This is wrong! My " + str(relative) + " isn't supposed to be able to make me cum! "))
                    text += str(globals.randomitemfromarray(["Fuuuuuck!","Oh...oh! I'm cumming!!!","Fuck! I'm cuuuuuummming!","No, no, nooo-NGH","NNNGH!","MMM!","Cu-cu-CUMMING!"])) + "[/color]\n"
                else:
                    text += "[name1] starts to {^go faster:go harder:move faster:pant:pant heavily} as [his1] impending orgasm approaches. "
                    text += "[color=yellow]" + person.quirk(person.dictionary("-Oh " + str(relative) + ", I'm...I'm... "))
                    text += str(globals.randomitemfromarray(["Fuuuuuck!","Oh...oh! I'm cumming!!!","Fuck! I'm cuuuuuummming!","No, no, nooo-NGH","NNNGH!","MMM!","Cu-cu-CUMMING!"])) + "[/color]\n"
            text = sceneref.decoder(text, lastaction.givers, [self])

currently if the incest fetish check succeeds you get resistant and unhappy text, but if the check fails  you get happy and pleasured text. They look swapped which makes things like this happen.

Looks to me that "person.checkFetish('incest')" should be "!person.checkFetish('incest')" so that the results are swapped back to what i believe is the intended result.

Good catch on both. I'll make sure to update those areas before the next release. Thanks, LewdVoid42!

No problem, if i stumble across any more ill be sure to notify

(1 edit)

For whatever reason, the sexual traits are called different things (wrong trait or just synonymous name uncertain) when hovering over them on this bandit girl ive captured.


Also, can you explain why I am getting a bunch of stress on my girl whenever we are doing "Petting" page actions? Is it a bug with the incest fetish not proccing good results or is it something else that I have yet to notice is an actual part of the games mechanics in the expansion?

Which petting actions are you noticing this on?

I missed the first question on this when I first scanned it. Yes, they are titled different things within the description only. That's purely flavor. I wanted names that added flavor, but for the sake of sanity it's far easier to have the increasing trait lines just do so by finding the old trait's name and adding +1 (thus the Pliability 1, 2, 3, etc).

(1 edit) (+1)

Can someone clarify how do you milk your slave?

There is no additional option even when my nursery is level 2

Milking is through the Farm. You unlock that via Sebastian (in Wimborn) in the story mode and it's automatically unlocked in Sandbox. You place the girl in there and they are milked as their job at the end of the day.

There is a "Milk Her" button during sex scenes as well but with limited functionality.

Wait, when did this action get added? I don't have it on any of my lactating slaves

It’s a vanilla game action. It also Auto-Corrected, it’s called “Milker” I believe 

Are you staying safe during the outbreak?

I am! Self-Isolating as much as possible. Luckily, I can work from home so my job is unaffected so far. I’ve been taking the opportunity to get back in the swing of modding and only have 2 more of Ank’s scripts to apply from the latest bug fix, then it’ll be back to troubleshooting bugs for the next release!

How’re my other Striver’s handling all of this craziness?

(1 edit)

staying safe trying this mod out, was merging mods for this game for a while and hit some roadblock called Leo's mod and ChastityBelts and decided to try your mod out a few hours in and it's great!

I’m glad to hear that you’re staying safe! Good luck with your mod merging and Striving!

How long is lactation supposed to last, and the milk i am producing isn't being sold like I set it to, Finally, where are the jars of piss and cum stored and what do you do with them?

The jars aren’t implemented as of 8.1, though are part of what is releasing in v.09.

Lactation continues indefinitely like in vanilla. You can trigger it to have a chance to stop by changing the settings in expansion.gd to “lactationstops = true”.

sorry, meant bottles, and I stumbled upon how to sell them , also found a issue with bottles of piss where the menu of what to do with it doesn't appear. 

All of that is because the code is not finished yet. You are using a mod in alpha on an alpha version of a game. It supposed to come in the next release with the farms  revamp, so you just will have to wait and ignore the bottles of piss.

Just and advice for Aric: People is gonna get confused if they see things that are not finished, I'd comment those parts of code so they doo not get notices about things unifnished, or just a red warning about it having not been inished (as the Jail conversation warning for example). Otherwise the mod is amazing. Btw I implemented code so that custom npc (Cali, emily, etc..) Get their sprite changed whenever you undress them or not following yiur code on the matter. Also I completed it so you can force to strip them (It was unfinished and only needed a few conditions and completing the dialogue. Do you want the code?

Absolutely! I may not include it in this release but will check it out and work on including it since. And that was the idea (thus the prison dialogue) but I had it after I'd stuck in various framework for multiple projects so missed several spots.

This is the code, you have to copy&paste it in statstab.gd whenever it says  "if nakedspritesdict.has(person.unique):". I did it a few days ago and my memory suck so if it does not work tell  me and I'll look if I needed to change more code, but I think that's it.

if nakedspritesdict.has(person.unique):
    if person.consent:
        sprite = [[nakedspritesdict[person.unique].clothcons, 'pos1']]     else:
        sprite = [[nakedspritesdict[person.unique].clothrape, 'pos1']]
if nakedspritesdict.has(person.unique) && (person.exposed.chest == true && person.exposed.genitals == true || person.exposed.chest == true && person.exposed.ass == true || person.exposed.genitals == true && person.exposed.ass == true):
    if person.consent:
        sprite = [[nakedspritesdict[person.unique].cons, 'pos1']]
    else:
        sprite = [[nakedspritesdict[person.unique].rape, 'pos1']]

The problem with copy&paste from posts here is that the tabs get converted to spaces. Whoever tries to use this code will need to change them all back to tabs or they will get errors.

(1 edit)

Well np here's the files: https://mega.nz/#!PktHgbzJ!INRAOz7XhcKncZHjZNpgQlXyGorhSrIzaFS-oObENI4 The code is not difficult to find :)

Edit: I deleted that code that was filling the thread. For god's sake how can you add a spoiler here haha

Deleted 4 years ago
Deleted 4 years ago

I know I've suggested before that daily fetish "decay" should be decreased or toggleable in the future, but in the meantime... how would I go about disabling it locally? Got 25 slaves at this point, and having to check on each every day to make sure they're not losing what I want them to have is a slog.

I suspect it has something to do with checkFetish in person, or dailyFetish in expansion, but in both cases I just can't quite parse it well enough to know what to change.

Under dailyFetish(person) in Expansion.gd, remove the lines:

elif person.dailyevents.count([i]) + rand_range(0,2) < globals.fetishopinion.find(person.fetish[i])/3 && rand_range(0,1) <= .1:
if globals.fetishopinion.find(person.fetish[i]) >= 0:
person.fetish[i] = globals.fetishopinion[globals.fetishopinion.find(person.fetish[i])-1]

That will leave the chance of an automatic increase with no chance of automatic decrease. You could also play around with the rand_range to try to lower frequencies, but I haven't found an acceptable frequency that people liked yet so have it disabled but with a setting to reenable it in case people want to add that slight layer of difficulty back in.

Thanks a ton!
That block seemed like it might be it, but I wasn't sure what the "Occuring too frequently" comment was referring to. In hindsight it's obvious it was saying the decrease was too frequent, but for some reason last night it made me think those lines were there in case the ones above were happening too much, heh. Just overthinking on my part :P

(2 edits)

Heyy it's me again! I thought I saw something similar to this somewhere, but I wasn't able to find it? Whoops. Basically, I've done the fixes for the tiddie stress, and I recently started a new save, after implementing the fixes. On Day 17 (if that matters) suddenly most of the mansion features stopped working, I couldn't interact with anyone, and only the End Day function works. I had a good start, so I'd rather not restart again, but I will if I have to. This is chump change compared to some of the day counts I've seen, so if I do have to restart it won't be the end of the world, heh. Still loving this mod, and I'm very eager for the next update, but don't overwork yourself, especially with the stress of..well. Current events. This has only happened after using the tiddie stress fixes, so I'm figuring it's part of this mod. Stay safe yall!


Edit: Going back to autosaves didn't have this happen before the specific day. I also noticed that a character developed a good milk flow trait the same day-did that do it? 

Okay, I went back one more time, and the day passed without any of that happening. nothing else seemed different. I feel like I just left the Twilight Zone, a little bit. Uh...bug reverted?

That can mean you have some kind of error ina function that only activates from time to time. Or someone can die and then a script is trying to add milk to a dead slave. Id it happens again to you look at red of purple warning in the console and post them here.

Exactly that. If you can post the console’s messages (assuming you are playing it on the normal, local install) then that’ll tell me exactly what may be going on.

But for now anyways...”It was a simple mansion owner in a small, medieval town. It was a world-ending problem that seems like it was never there at all. While it is unimaginable for some, it is just another day in this...the Bugfix Zone”.

[Cue Outro music]

(1 edit)

[Cue Intro music again] 

This episode...on The Bugfix Zone.

Got it to trigger again! Not even sure what I did differently for the next in-game week but oh well. 


Thank you for looking at this. :) I don't particularly enjoy Sieglinde being trapped in a time void, unfortunately.


edit: cute intro music lmao

See if you have "elif globals.expansion.settings.lactationstressenabled == true:" in your code and replace it with just "else:"

That seems to have done it, thank you! 

(1 edit)

Weird bug I found on the farm upgrades page that if you try to upgrade capacity the 30th time all farm functions bug out. I didn't find a fix and I fresh installed twice and everything else works. 

Overall great mod just with the occasional hiccups like everything. Hope development is going smoothly for .9!

Open mansionupgrades.gd, find the 'farmcapacity', dictionary, and change the 'levels' from 31 to 30.  If you saved the game after upgrading, you'll need to open that, find 'farmcapacity', and change it to 30.

(5 edits) (+2)

So i've found (and fixed?) a few bugs in various parts of the mod.

First: the infinite crawling after equipping handcuffs (or other things if they can cause crawling).
It never resets the person.restrained back to none.

in expansion.gd : func updatePerson(person) : Check and Add Restraints section starting at line 184
I added person.restrained = "none" before the for loop that checks equipped items for restraints. It will just set if back to cuffed if it finds them still equipped.

#Check and Add Restraints
person.restrained = "none"
for i in person.gear.values():


Second: the excessive milk generation values when a character has a milk flow trait.
When calculating milk generation (or storage) when a trait to modify the value is present the end result simplifies to regen * round(regen * (1 + 0.2 * milk flow level))
So if regen were 5 (5 milk generated per day) instead of the expect 6 milk with milk flow 1 you get 30 milk.

In expansion.gd : func dailyLactation(person) : Traits section starting at line 2490
I removed the "regen *" from "regen = regen * traitmod" since if traitmod is > 0 it has already factored in the regen value. (and the same for the milkstorage part) 

#Traits

for i in person.traits:
     #Set Lactation Regen/Flow Traitline
     var trait = globals.origins.trait(i)
     if trait.tags.has('lactation-trait') && trait.tags.has('regentrait'):
          traitrank = globals.expansion.regentrait.find(i)
          if traitrank == 0:
               traitmod = round(regen*.5)
               text += "[color=red]Milk regeneration hampered by Trait: " + str(i) + ".[/color]\n"
          elif traitrank > 0:
               traitrank = 1+(traitrank*.2)
               traitmod = round(regen*traitrank)
               text += "[color=green]Milk regeneration increased by Trait: " + str(i) + ".[/color]\n"
     if traitmod > 0:
          regen = traitmod
     traitmod = 0
     if trait.tags.has('lactation-trait') && trait.tags.has('storagetrait'):
          traitrank = globals.expansion.storagetrait.find(i)
          if traitrank == 0:
               traitmod = round(milkstorage*.5)
               text += "[color=red]Milk gland capacity lessened by Trait: " + str(i) + ".[/color]\n"
          elif traitrank > 0:
               traitrank = 1+(traitrank*.2)
               traitmod = round(milkstorage*traitrank)
               text += "[color=green]Milk gland capacity increased by Trait: " + str(i) + ".[/color]\n"
     if traitmod > 0:
          milkstorage = traitmod

Technically traitmod is superfluous you could jet set regen or milkstorage to the value you set traitmod to in the same places you set traitmod.



Third: when getting consent for impregnation by family members it doesn't store the value.
This happens because it is trying to store the value in person.consentexp.incestpregnancy, when the actual variable would be person.consentexp.incestbreeder

it can be fixed by changing one of them to match the other, though since it is incestpregnancy only in the consent assignment and incestbreeder everywhere else changing incestpregnancy to incestbreeder makes more sense, at least unless you add impregnating a family member as a separate consent to being impregnated by a family member, though that bring a whole wack of other changes with it.

In statstab.gd : on lines 1167 and 1223

change : person.consentexp.incestpregnancy 
to : person.consentexp.incestbreeder

As an aside, I wanted to put the code into the boxes others use but I don't know how to format things with itch.io's forum system as I've not used it before today and there is no formatting guide that i could find easily.
I also don't know html despite being a programmer knowing several other languages.

Aric has said the crawling and pregnancy bugs are fixed in the next update! I think the milk problems are being worked on as well as part of the farm overhaul. If needed, someone posted a while back a little bit of code which adds a "leak" spell for slaves which are having problems with excessive milk.

Yeah I saw he mentioned fixing those like 8 pages or so back while looking for any other issues people have seen and have a fix for. Will be good when the update is finished.

As for the leak spell or numerous other fixes for lactating problems, many of those are treating the symptoms of the milk production being squared, (removing stored milk, reducing the maximum punishment from having too much milk etc.) rather than treating the underlying problem, that being milk production is being squared when they have any of the milk flow traits. It made a huge difference in the stress milk and lust gains for my lactating servants even without the other fixes, and prevents getting thousands of gold from one 'cow' with slightly larger sized udders and a milk flow trait.

I thought it was odd that I'm a millionaire from my cow farm.

Yeah mostly people have just been dealing with the effects up till now. Thanks for finding that! It'll be nice to have it fixed on my own until the next update.

(+1)

Hey Aric, just something I noticed. Maybe not really a bug as much as an exploit? So I think the Breeder specialization for the main character is a good thing to have and fits the game, but right now it's a bit broken. Whenever you have a slave which was bred in the mansion, you can sell it to the guild for the increased price, but then buying that slave from the guild doesn't have an increased price. So, you can sell any mansion-bred slave for more than it costs to buy it back, and with a bit of patience farm as much money as you want. Definitely not a priority since it's something a player has to consciously take advantage of themselves, but I thought I'd mention it so you can decide if you want to worry about it or not!

That's a fantastic catch! I honestly don't know if it's worth messing with the slave guild sell prices to try and remove that potential exploit, but I will definitely look into it. Even Maverik has mentioned that the base game is fairly exploitable by just setting slaves to jobs to handle food and gold influx then just skipping days on days to gather gold effortlessly, so I'm not sure if it's worth the time investment to recode that section to combat that exploit. 'sploiters gonna 'sploit, but I do appreciate you bringing that up though! I hadn't noticed it!

Yeah, it kind of doesn't really matter in the end. Thought it couldn't hurt to mention!

Deleted post

I found a small one somewhere, it was in this forum (even if not this thread). I also know of a bigger one being worked on, but as far as I know it hasn't been released. If I see the one I have again I'll link the post for it to you here :)

(+2)

Any chance we could find some way to lock sexuality into being pan? My slaves keep sliding all over the fucking place.

Actually, being able to choose pronouns sounds nice. I wanna make a dick girl (no pussy), but the game always calls her a dude

It is kind of weird that Slaves change their sexual orientation at the drop of the hat. Hopefully Aric sees this and at least gives an option to make the sexual orientation permanent, or at least hard to change.

Seen and high on the priority list for when these series of broken features/etc are fixed and it's released. :)

Hi, I just wanted to say I love the mod and wondering how is the next update coming along. Can't wait to see it :) .

Ank's BugFix is tied in and the vast majority of the new farm coding is up and going, but the extra nodes and panels that someone else had made to tie them into a whole new panel breaks everything when I tie it in. That's what it's holding on at the moment, that and finding the last few things that the BugFix changed that broke a few parts of the mods. Hopefully not too much longer, thank you everyone for your patience!

Does anyone know if this mod screws with the Constants of the game? Mine resets at random, and I don't remember that happening in the base game. Granted, I haven't played the base game in a little over a year.

The constants mod screws with itself, especially if you haven't played recently. It has some faulty code for updating the mod, and there was a slight revision for v0.5.24.

The simplest fix is to manually copy the new "constantsmod.gd" file from the game folder (files/scripts/constantsmoddata) to the constants mod folder in the appdata(i.e. where you added Arics mod folder), and replace the old one.

It's not as fancy as my updated constants mod available on the Discord, though the rest of the patch won't be compatible until Aric finishes his update.

I do not recommend using the Constant's mod with this mod. I have heard people say they've used them together fine but I've heard just as many say they did not. IF you choose to try and use it, I would recommend trying to have it below this mod. But I would not recommend them together.

The Constants Mod(I just remembered it was actually a mod, Thought it was part of the game) works perfectly fine. I just have to reduce the settings every so often, like it got reverted to original by mistake.

(2 edits)

Hello, love the mod but I can't seem to get the leak spell working, plz better explanation of how to implement it

Right now the second they get pregnant they just get lactation forever and stress from it

btw if u select virgin on the char creating for ur first slave it doesn't work

Does the mod work with 

Improved Random Portraits v1.0?

There's a link above with a step by step guide. Have you applied the fix from that link? It should work with IRM without issue. And where are you seeing it not work? I've had it work every time I've tried, is there a screenshot you could provide to show race/type/etc?

How do I sell the milk from the Farm? It's been constantly turning into food even without the Chef?

It automatically does that. There should be a toggle "Sell milk" on the cattle selection screen for that individual cattle.

Yeah, it's enabled but the only thing its producing is food units and the occasional bottle of piss. 

That's the only thing showing and I've tried both with Max Upgraded and UnUpgraded Farm. Produces the same thing.

And this was posted a couple of months back without an answer.


Thanks for all the hard work you've made in this mod.

I've been having the same problem with mine. It doesn't seem like milk can be sold, and having a cook results in negative food from milk.

Even after talking and telling the slave assigned as the farm manager to sell the milk? Haven't had any hiccups with selling milk for gold except for maybe some text messing up

What. Are you telling me there's an extra step to take? 

Talk to my farm manager!? IS THIS ABOUT CONSENTS!?

I.. I'm palming my face so hard right now. I probably glossed the choice over. I'm such an idiot.

Thank you mate, for being the only person to answer an idiots' question.

Sorry for the slow response guys! Yes, the consent system added a few extra steps to several things (in the spirit of roleplay, if that helps?). The revised farm for the v9 should (when it works right) make it take far less clicks/be far less involved to do things like this.

No problem, the question was probably confusing all in all. Especially cause the options in the talk section is kinda crowded what with it being located below a giant empty rectangle.

Giant empty rectangle? The dialogue isn't showing?


Some of the vocal traits could maybe use a bit of reworking lmao

While that is accurate for certain dogs I have owned, that’s annoying. Lol. It’s on the fix list

is it possible to make this compatible with Leo's mod? 

It is possible but would require a lot of work as both mods change a lot of similar functions. It would have to be merged very carefully and certain features would be an either/or prospect.

Any way to drain cum from someone? I've got a slave that's apparently unable to move due to being full of cum...

(+1)

It should automatically drain each night. Advanced options for that are planned for the future (should humanity have a future, of course)

Hello! I started playing the game recently and added this mod, but while having sex with a servant the options to change what kinds of action I wanna do weren't working! I can click on them, they become selected and I can even select multiple, but the actions shown are only the ones from the initial page. Am I doing something wrong?

Having sex with a servant makes me think that you may be using Strive 2 as servants aren't really a thing in Strive 1. Are you using Strive 1 or 2, and do you have any other mods installed?

It's Strive 1, the game calls the first slave "first servant".  The only other mod I'm using is one to recognize tags in images, "randomportraits"

Got ya, no worries. So RandomPortraits should work without issues. Are any errors coming up in the console that boots with the game? There haven’t been any reported issues with broken sex features thusfar. Which options/category are working for you, and which have you seen not functioning?

This error appears when I enter the sex menu.  "newsexsystem" seems relevant to the problem.

I posted the previous comment with an image that appears when editing but not when seeing the post. Can you see it?

I don't see any image attached, unfortunately.

I uploaded it here: http://imgur.com/a/QZL9aIu

Got it. So it looks like the additional file that fixes the strap on feature (missing a code snippet in vanilla) wasn’t applied. Did you copy/paste the files from inside of “Important” into the same folder with your game’s executable? If not, I’d do that now. If you already have, navigate down to the files>scripts>actions and copy/paste the strap on code back into your main game folder. That should fix it for you.

Deleted 290 days ago
Deleted 2 years ago

Hey R00tb0x, I'm glad you're enjoying it! So that (along with a couple of the other fetishes) isn't currently implemented in v.08.1 but was set as framework for the piss bottles. They are included in version v.9 (whenever that is finished up). So to answer your question, no you aren't doing anything wrong, it just isn't there yet. Some of the WIP features (like the prison dialogue) was noted by some was missed unfortunately.

I do highly recommend popping in the revised code (should be in a link in this thread) that resolves the stress issue until v.9 drops if you're using the farm so the tits don't expand forever and over-stress your cattle.

(1 edit)

First Thanks for the mod.

I really liked the feature where there's a different picture for a naked body. I would like to isolate that feature.

I've found another mod that does a similar thing but is now broken.

Could I isolate your feature from the Expansion easily and if so can you tell me which files contains code that this feature uses?

Or is it better for me to work from the ground up and just redo the mod?

Thanks in advance.

P.S. If I'm successful in isolating your feature I'll link you the new mod for you to add on this thread

You have my permission, go to town. I’d appreciate it if you drop a link or mention this mod in your post as well just letting people know that it was taken from this mod and clarifying in the description that they won’t be compatible together (as they’ll override the same sections) to minimize confusion.


There are a couple snippets of code that make it work scattered throughout but I think the core of it is in expansion.gd. The one thing you’ll need to figure out is how you’re wanting to trigger the strip code. This is currently done in my code via the dialogue in statstab.gd for the conversational strip. You will also have to edit the person.gd class to add in the “exposed” dictionary. The easiest route for you may be using CTRL+Shift+F and doing a find all for anything that touches the exposed.chest/genitals/ass section and tracing it back from there to make sure you get anything relevant.

Viewing posts 101 to 300 of 737 · Next page · Previous page · First page · Last page