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(2 edits) (+2)

I found a bug months ago where the farm panel was opened in background behind the character detail in the mansion, but only when a character was selected in the character list. I think Ankh fixed this in the main code but this mod still carries the original bug (presumably as it copied an older version of the file).

At the start of on_farm_pressed in mansion.gd you can add the lines

    _on_mansion_pressed()
    yield(self, 'animfinished')

and this seems to act as a general reset for the UI, fixing this problem.

I appreciate that! I'm integrating Ank's changes so it will be up to date on the latest Bug Fix for the next version for all of those other little quirks too. Its a pain to go line by line for the bug fixes in the files, but it keeps me from having to reinvent the wheel at least.