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Swogor

48
Posts
101
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A member registered Dec 13, 2019

Recent community posts

(1 edit)

I'm guessing this is from this mod based on the error text, ran into this when recruiting Daisy.  I also have NPC portrait replacements from https://itch.io/t/5551480/semi-realistic-portraits-ai-optional-npc-replacements so this could be an incompatibility.  Seems to be harmless though.

Invalid get index 'lips_arics' (on base: 'Dictionary'). at: process_chardata (res://tmp/modded_ch_statlist.gd:1173)

Invalid get index 'lips_arics' (on base: 'Dictionary'). at: process_chardata (res://src/character/ch_dyn_stats.gd:866)

(1 edit)

You may be able to replace the %appdata% folder for S4P with a symlink to a folder in your install folder. https://learn.microsoft.com/en-us/windows-server/administration/windows-commands...

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I noticed Slimantha can play "Even More Me" as all her cards, which doesn't break but just doesn't do anything.  

Is there a way to see effects from the previous enemy turn?  Like if she plays the one that damages you when you play a card.

The changelog description of things changing as sizes change sounds really cool, I feel like that's missing from most games like this.

I'm not sure if the title is a pun I'm not getting, but "sew" is what you do to make clothing, "sow" would be planting seeds.

I'd suggest getting a thread up on F95 Zone and LewdCorner as well if you don't mind those sites.

The new Windows ZIP seems to have a compression error.

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Started a new game, clicked on the first tile, get "name 'demonwomanhp' is undefined" (ignoring shows a bunch of similar errors for other stats).  


While running game code:

  File "game/fightengine.rpy", line 5897, in <module>

NameError: name 'demonwomanhp' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 929, in script call

  File "fightengine.rpyc", line 31810, in script call

  File "fightengine.rpyc", line 31233, in script call

  File "fightengine.rpyc", line 5897, in script

Do these games exist in a world where a scientist invented cloning, and the madman just used it to create tons of tall, violent, sadistic, abusive, yandere, goth girls?

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It would be helpful to be able to filter consumables by what they do in the inventory.  For example, I often want to just use all the consumables I have that grant bonus xp at once.

(1 edit)

Being able to smelt equipment back into bronze bars (at e.g. 1/3 or 1/4 of their craft cost) would be nice.

An item or something to make the high level forest guardian appear more, as is almost nobody is going to bother farming its sword.

Since you're looking to make this moddable, I'd suggest adding a system for making requests to a local Stable Diffusion Web UI install that can be easily used by mods.  

The max size is I, if you go past it the bra size label bugs out but it otherwise seems to work since that's the max size for Lily.  The second to last preview image is one of the ones you can unlock in the attic.

I noticed after you get Draconic Mana, the message at the bottom on impregnating Crator still says you gained normal mana and shows that total instead of the new Draconic total.

When you detect maidens in the Park it says there are 3 Maidens, since it's counting Paw and Momo as one.

The slimes you get from Viscous Fluid seem wrong.  It says they're temporary, but they persist through being infused and they persist in the post battle screen where you can put them in one of the slots (but if you do nothing happens).  The second definitely seems like a bug.

(1 edit)

It's a problem with the cow potion specifically. As long as the cow potions regenerate themselves, the deck won't reset.  The cow potions add a new potion whenever they combine (including higher level ones), so each potion is effectively worth 5 or 6.  It's not realistically possible to avoid combining them long enough for the deck to reset, and of course once one pair combine it chains through a bunch of them.

I'm not really sure how to change it without losing the interesting part of needing to avoid combining them.  Maybe put a limit of 3 in the deck at any time, or add a rule that maxing out their combination (to where the bottle breaks) removes all remaining ones from the cauldron and the deck.


EDIT: I didn't realize this until I was playing with slimes so I could actually play around the bovine elixir - even if you don't combine them it looks like they keep getting shuffled back in the deck.  The bovine potions should definitely get removed from your deck once you play them and only get added back in when combined.

(1 edit)

I finally watched the extra animations, I'd definitely like to see more scenes like the extra ones with the mage and maid.

Also that trigger doesn't seem to persist, I have to load a save and skip to the end to see the cutscene menu.  You also can't directly load from the main menu, going to settings and switching to load works fine though.

Nice game, looking forward to the second campaign.

I have no idea how much control you have over Twine but maybe you could look into prefetching the images for the current and next size, unfortunately it looks like browser support for this is pretty scattered but rel=prefetch seems mostly supported.

Would it be possible to have a downloaded version that includes the images in the download?  I'd rather download all of it up front rather than having to wait for images to load on every page.

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For the thresholds you could have a set of options instead of any number, which could also help keep it from needing to verbosely explain everything.  E.g.

Turns - Turn 3, Turn 5, Turn 10, Turn 15

Health - <25%, <50%, <75%, <100%


And you're welcome

(2 edits)

Oh right, that was in the initial explanation.  My health reached zero in the middle of the match though, so I'm wondering if that should have a more obvious effect as well.  Maybe give emptying it a bigger effect and then restore it to full once the effect is over?


Also while in the post-match phase you still need to hit attack or pleasure to submit prompts, which seems wrong.

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I didn't test full release but would it make any sense for the button to be inactive if you haven't hit the trigger yet?  I also didn't understand how the percentage number works for turns taken, or for the health/endurance difference if it's saying you're at x% of opponent's stat, or x% less than (as in is the calculation PC / OP <= x or (OP - PC) / OP >= x).

Oh and is the power of your full release based on the percentage it triggers at?  That seemed like how it would work but I don't remember if the help text specifies it.

I have Mei Mei at zero health and endurance and the description from the AI seems to be that the match is over, but it's not moving to the next match.  Either side going to zero health also seems to not do anything, I was able to keep taking turns after if the idea is that you're stunned for a few turns.

Seems to have fixed it, thanks.

I also just tend to notice it, I have that complaint for practically every game with male characters.  POV shots and shots focusing on the woman's face FTW.

(1 edit)

Attempting to submit a prompt:

components.js:2579 Error executing action for button submit-button: ReferenceError: plot is not defined     at Object.updateText [as submit-button] (components.js:5677:26)     at async HTMLButtonElement.<anonymous> (components.js:2573:21) (anonymous)    @    components.js:2579</anonymous>
(1 edit)

I liked the animations, although some of them have camera angles showing a bit too much man-ass.  Is the plan for this to be a linear game or more of a sandbox/management game?  The future plans talk about mini games so it sounds like it will move into a sandbox?

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The text descriptions remind me of Kingdom of Loathing, in a good way.

You may want to consider adding a way to play with one hand.  A way to select the menu options with the arrows/wasd would work.

If you don't accept the offer and then hit reload from save the submit & end scene buttons won't work.

---------------------first error------------------------------------------------------

components.js:230 Data for key "config" not found in IndexedDB, and no fileUrl provided to fetch from.

loadJson @ components.js:230

await in loadJson

updateText @ components.js:6322

await in updateText

submit-button @ components.js:2670

(anonymous) @ components.js:2685

--------------------------second error-----------------------------------------------

components.js:2690 Error executing action for button submit-button: TypeError: Cannot read properties of null (reading 'content')

    at updateText (components.js:6337:16)

    at async submit-button (components.js:2670:50)

    at async HTMLButtonElement.<anonymous> (components.js:2685:21)

(anonymous) @ components.js:2690

(1 edit)

Oh and it would be nice if we could modify the tag blacklist sent to GelBooru, and if hitting enter while focused in the prompt textbox would submit the prompt.

Playing through my first playthrough, probably won't have enough Orgone on day 3 (because I keep buying spells lol).  I don't quite understand what any of the stats or spells actually mechanically do.  It seems like regardless of NPC stats I can just write in whatever I want them to do, with the exception of Iris Alpha who seemed to be a little harder to get to do what I wanted.  On the reverse I thought that maybe spells would change the generated dialogue, like the growth spell would make characters with size queen more amenable, but if that's happening it wasn't clear.  It also seems like the plot characters are supposed to have some kind of plot trigger (like Sara keeps saying she's going to give me a surprise but never actually does), now that I'm thinking about it I guess I might be supposed to prompt that they do something to forward their plot but maybe there's a way to signal generally what we're supposed to do to advance a character's plot.

At least so far the MC doesn't really.  The closest would be if you have sex with the woman that drinks the size stealing potion and choose to let her shrink you, but even then in the subsequent scenes so far you're still an active participant.

If you're looking for inspiration, Project Realism has a chapter system that is pretty intuitive for seeing the results of choices and letting you go back to major ones to try different routes.

Also the fishing poles say "Real" instead of "Reel", though I wasn't sure if that was a pun.