Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

I didn't test full release but would it make any sense for the button to be inactive if you haven't hit the trigger yet?  I also didn't understand how the percentage number works for turns taken, or for the health/endurance difference if it's saying you're at x% of opponent's stat, or x% less than (as in is the calculation PC / OP <= x or (OP - PC) / OP >= x).

Oh and is the power of your full release based on the percentage it triggers at?  That seemed like how it would work but I don't remember if the help text specifies it.

(2 edits)

You shouldn't be able to choose Full Release without hitting the trigger. There should be a popup telling you this and it should be impossible to submit text if you select Full Release without meeting the condition. 

With respect to the thresholds, it's a bit of a mess right now. I need to figure out a way to manage the different types of conditions without the explanation being extremely verbose, but also without it being ambiguous, as you point out. For turns, if you put in 5 you need to progress 5 turns. For differences it is currently the difference in raw values.

What the threshold does is influence the narrator's decision of whether to nerf your power or not. It is prompted to assess how OP your proposed ability is against some examples of fair powers, and part of the assessment is how restrictive the condition is--more restrictive gives you a higher ceiling for the release ability.


Thanks for all the great feedback, by the way!

(1 edit)

For the thresholds you could have a set of options instead of any number, which could also help keep it from needing to verbosely explain everything.  E.g.

Turns - Turn 3, Turn 5, Turn 10, Turn 15

Health - <25%, <50%, <75%, <100%


And you're welcome