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A jam submission

Chonky BamView game page

Chonky must fend off pursuing zookeepers who've trapped him on the edge. Originally made for VimJam 2.
Submitted by EndmarkGames (@EndmarkGames) — 10 hours, 27 minutes before the deadline
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Play Chonk

Chonky Bam's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#383.7753.775
Overall#523.5753.575
Graphics/Animation#543.9303.930
Technical Implementation#563.5213.521
Theme/Limitation#823.3103.310
Music/Sound#923.3383.338

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
By paying homage to the original Boss of the arcades. As Chonky, you're trapped On The Edge by Zookeepers gone mad.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
GameMaker Studio 2

Which diversifiers did you use, if any?
My Own Noise, Quick Run

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted(+1)

Nice game! Cool concept, I like the twist of you being the video game boss yourself. Also nice graphics and sound. Killing the red ones is really difficult but the difficulty curve is really nice. I would only say, that it would be a bit more intuitive to have the controls as keyboard keys instead of having to alwaysmove the mouse to the small buttons. All in all, great game, well done!

Developer

Thank you so much for playing! I agree about changing the controls. I don’t know why, but I had it in my head I was going to do mouse only and sometimes you get tunnel vision. Thanks again for the feedback and playing!

Submitted(+1)

A pretty neat game! Seems like you really hit the nail on the head with the nod to old arcade games! Overall a pretty cohesive experience, well done!

Developer(+1)

Thank you very much for playing!

Submitted(+1)

Great game! I love the interpretation of boss, it's kinda like donkey kong, but you are the boss. The on the edge part was also an interesting take, where you are in the middle, but on the brink of falling. The animations and pixel art style really brings back the good ol arcade times, and the music and sfx are also fitting with the overall style of the game. The difficulty ramp is nice, the beginning is easy, but it gets more hectic over time. I love the simple yet effective controls, only 3 controls, but you get so much out of them. The bam thingy is a really great idea, and the uses of them are more than just for killing red enemies, I just like controls that serve more than one purpose. And I actually could see this as a mobile game LMAO. great work! got a high-score of 18600, I don't know if that's good or not.

Developer

Thanks so much for playing! That is the second-highest score I've seen. I haven't even scored that high! The first record was set at 12,400, but then bl4st down below posted an insane 47,300 and the closest another user before you came to that was 15,000. So you're the silver medalist in the Chonky Bam Olympics so far!

I got so much great feedback from other users and wonderful praise from folks like you, I decided I'm going to post an update with the suggested changes from other commenters post-jam. Thanks again.

Submitted(+1)

I love it, right in the nostalgia feels.  Fun little game with a nice ramp up on difficulty.  Great job!

Developer

Thanks for playing and the kind words. Means a lot after playing your awesome entry. 

Submitted(+1)

Really cute pixelart. I like the chill music. The take on limitation and theme is good. The polish is well dosed. Of course a working fullscreen and arrow key will be welcomed. But overall that's a great minigame.

Developer

Thanks so much for playing and the compliments. I just couldn't figure out how to get the HTML export to work with fullscreen, but the windows version does. I was too close to the deadline to keep fiddling with it, but that's going to my my job next week. Make sure I know the code to include for html to run in full screen. That's a necessity for jam games and I flubbed it! I've heard and totally agree on the keyboard control feedback. I think it'll make the whole thing much more enjoyable. Thanks again!

Submitted(+1)

Loved the song and the retro vibe. The characters are a very cariasmatic version of DK and Mario Bros. Congratulations for the good work!:)

Developer(+1)

Thanks for playing!

Submitted(+1)

Really nice and polished game! Art looks super nice and the music sounds good and fits the game really well. Those red guys are really tricky and i hate them so much haha. Highest score was like 15k or so and i thought it was pretty good till i saw the screenshot. BAM took a while for me to understand i thought you were just smacking the ground for no reason but i figured it out later. That probably has something to do with me just jumping into the game and trying figure things out myself. Not always the best way to play =) I would've continued playing if my arrow keys worked. Overall great game! Well done!

Developer(+1)

Thank you for playing and for the feedback. And 15k is nothing to scoff at! Beat the first user highscore ... but bl4st was on some next level stuff when he had that run!

My biggest takeway from this jam entry for future ones is that I need to build int he tutorial ... even if I'd just had the image I put in the description appear after the player hit start and before the level began it would help reinforce the BAM purpose.

Keyboard controls is definitely the way to go. It's so obvious now, but I was so focused on mouse only while developing I didn't think to let it go until too late in the jam. Thanks again!

Submitted(+1)

Nice game but it's a little difficult which makes me try again and again!!!!!!!!!

Developer(+1)

It's definitely a quarter guzzler.

Submitted(+1)

Great game! You also took the approach of playing as the boss! Your art is absolutely perfect and the game if very polished! It is very addictive and I like how you only get 1 life, makes you wanna try again and again! 

Developer

Thank you! With how awesome the art in your game is, that means a lot. Thanks for playing.

Submitted(+1)

That was excellent. I will leave that installed... Thought I was doing ok until I saw the screenshot from bl4st below..  :) Great music and the use of it to increase the stress of the game.

Developer(+1)

Thank you for playing! I listened to your full The Boss song on SoundCloud ... so good! I really wish I could have strut my way through the entire office rocking out to that, but those damn bottles and chairs!

This line kills me, "I'm adored by all my staff, My jokes always makes them laugh."

Submitted(+1)

I will have to fix that game so people can see the ending... :)

Submitted(+1)

Caught this on stream and had to give it a go, nice little arcade game you could waste a lot of time on. Only thing missing is those keyboard controls

Developer

Yeah, I'm kicking myself a little for not using the keyboard. Would have even felt more immersive to slap it! But I got tunnel vision about wanting it to be mouse only. Lesson learned! Have to build in some playtesting and get outside opinions before the end of the jam!

Thanks so much for playing.

Submitted (1 edit) (+1)

I got hooked, the skill ceiling is actually higher than i expected as there is some next level strats to stack barrels.  It has everything an evolved monkey can dream of, except maybe keyboard controls. Good job that was fun :D


Developer(+1)

That is some quality barrel tossing!! I'm not sure anybody is going to overtake that record. Congrats! For now at least, you are the world record holder in Chonky Bam!! Thanks for playing.

Submitted(+1)

Really great experience, I loved getting to play as the big boss of the arcade game, definitely felt like I was eating the quarters of all those little guys running at me, haha!
Great job, I really liked it! :D

Developer(+2)

Oh, that's actually really clever! I should have set the score from a boring static number to "Quarters Eaten: 1200". Thanks for playing. I'm glad you liked it.

Submitted(+1)

Really cool game - was fun racing against the AI to get my barrels and timing them properly. Super polished arcade style gameplay - really taps into what makes those games great!

Developer

Thanks so much! And it didn't even cost a pocket full of quarters to play!!

Submitted (1 edit) (+1)

Great Game!  Enjoyed being on the other side of the barrels this time around!  The Graphics were very well done and overall its a familiar game design with a switch in roles.  Very good job on this project and i appreciate playing such a fantastic game!

Submitted(+1)

Cool twist on donkey kong !
Was fun and challenging once I understood the bum to kill red ones. I didnt get what the bannas were for tho.

Cool game !

Developer(+1)

Thanks so much for playing. If I could go back I think at the start of the second wave I would have sent out a lone red zookeeper and not started the wave again until the player took him out so hopefully they understood you have to bam the barrel into his jump. That's what's so great about feedback in game jams. You learn a ton. Thanks for sharing.

The yellow bananas increased your barrel armor, so one barrel could eventually take out three zookeepers before bursting. The sprite for the barrel even changes, but I don't think it's nearly noticeable enough. The green bananas reduce your recovery so you can press the action buttons quicker. Again, should communicate more clearly to the player. All great feedback and things to think through if I want to update or for future jams!

Submitted(+2)

Classic idea done well, great job! I really appreciate the small details, like the day/night cycle and the flavored game over text. And of course the art is fantastic and a really good fit for this game. I'm also always appreciative of people who used the "My Own Noise" diversifier :) [I think technically this is a one-button game too?] 

For constructive criticism, I definitely agree with the comment below about being able to use additional control schemes rather than clicking. I'd also add that I wish the BAM cooldown was desynced from the barrel- at a certain point the red zookeepers were unstoppable because you couldn't throw and bam them in time (only one or the other) and that doesn't feel great when you're stuck in a losing situation

Developer(+1)

Ever had a total facepalm moment? This right here:

I wish the BAM cooldown was desynced from the barrel ...

It's so obvious now! And simple. I just needed a different timer and variable for that action! And I agree it would make the game so much better. Thanks for playing and for the excellent feedback.

(+1)

Hey, cool game, works well and is like an arcade coin machine game indeed.

While it is donkey kong -like game, it has it own nice spices on the playable banana split.

I would change the monkeys sounds to fix 8-bit theme, and then make the barrels more weighted and heavier on rolling. This could be playable on the mobile devices, while you can click the edges of the screen to roll barrels and by double tap to bam.

Good luck, this is a great Jam game. Hope to see it somewhere in the future. Don't make it to remind too much the Donkey Kong though (yeah, well... - lol)

Developer(+1)

Thanks so much for playing and enjoying the spicy banana split!

For some reason, itch.io isn't displaying your entry under your reply like the other commenters, but I see you entered. I'll check your game out and rate it today!

Submitted

Very nice reimagining of a classic! The implementation is great, graphics and sound are super smooth. Very addicting gameplay. Good job

Submitted

The Game Is Super Fun! I Love The Donkey Kong Vibes Im Gettin' Here. It Hard, It Good, And It Has Good Art/Graphics. Good Job. Hope You Keep Makin' Games And Havin' Fun!

=D

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