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A jam submission

Wingless Workload or her majesty diesView game page

A short gameboy-inspired arcade platformer
Submitted by potomax (@PotomaxDev) — 1 day, 13 hours before the deadline
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Wingless Workload or her majesty dies's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#323.7653.765
Graphics/Animation#513.9413.941
Overall#573.5413.541
Technical Implementation#733.4123.412
Theme/Limitation#893.2753.275
Fun/Design#1063.3143.314

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You play as a bee working for her dying queen (her boss, on the edge of dying). Also, every enemy spawns on the edge of the screen, so you have to keep an eye on the edges at all times.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Godot

Which diversifiers did you use, if any?
Infinity, Mobile

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+1)

I love it! The way the levels are so small, yet so full of character and feel very thought-out, gives it a charming feel to me, like an old flip phone game or an old arcade game. The graphics, sounds, and story are all endearing too. A few quirks like falling through rising leaves in the lower-right in the Tree are frustrating, but overall feels solid and fair, at least to who I imagine the intended audience to be. Also can't figure out how to grab the upper-left coin above the queen in the Tree. Online leaderboards are a great feature for this game (I'm Patgh3). I'll remember this one :)

Developer

Thanks a lot dor the kind words, I'm so glad you loved it! The trick for the third coin is ro go higher on the vine next to the queen and move left from there, but only once you grabbed the flower 🌸 

And nice highscores! You took over the right side of the leaderboard :) 

Submitted(+1)

The game is good, but there is much to strive for. At some moments, it is annoying to jump and while waiting for the movement of enemies.

Developer

Thanks, fair points. 

Submitted(+1)

Super cute art and music sounds good! Jumping and moving's not always consistent and sometimes get hit because of that, but other than that i think it's great! I also appreciate the warning before the birds come out

Developer(+1)

Thanks! Yeah I tried to be extra careful to give warnings before anything since you move so fast. I'll try to rework the movement a bit post jam

Submitted(+1)

So cute it reminds me of the art style of the game yoshi island. Great job

Developer

Thanks! Definitely inspired by it 🙂

Submitted(+1)

Wow! Just wow! I had this good old times gameboy flasback, the gameplay is simple but demands precision and timing and the leve design is well thought out. Great game. 
At first I though, why it moves so fast an erratic? well a bee without wings is still a bee.

Developer

Thank you very much, really glad you loved it :D

Submitted(+1)

I really loved the movement, added an extra element to the classic platformer. The graphics and colors are amazing!

Developer

Thanks you so much! I think the controls are really love it or hate it from what I'm seeing

Submitted(+1)

I like the "game & watch" game play. That's refreshing. Nice game.

Developer

Thanks you! I don't think many got the reference, I'm a big fan of the game and watch gallery games :) 

Submitted(+1)

Very beautiful game. The controls are a bit wonky and the leveldesign is too repeative, but other than that, wonderfully made!

Developer

Thank you I think you're right about the repeatitiveness

Submitted(+1)

I enjoyed the overall look and sound of the game and spent about 10 minutes trying to improve but personally couldn't quite grasp the teleport like movement, I'd keep overshooting and colliding with an enemy. 

My only issue was that you had to repeat the same process multiple times to collect the flower, would have preferred a little bit of randomness with the flower spawns but otherwise solid game.  

Developer(+1)

Thank you for playing ! Totally agree on the repetition, it's my top post jam priority I think :)

Nice highscore btw !

Submitted(+1)

Wow! The game graphics are beatiful! (Reminds me A LOT of Yoshi's Island) and the music goes very well with the ambien of the game! I love the game has different leves and difficulties. The controls are unique but sometimes they are not so well explained, for example, in the first level i was trying all the buttons to get on the rope but i can't, until on some way i get on it. Otherwise is very cool! Congratulations guys!

Developer

Thank you for playing ! It's a bit weird,  all you have to do is to be under/in front of a rope and push the up button, but hey thanks again :)

Submitted(+1)

Oh my god beautiful! I´m a fan of diversity and 4 different lvs with different stories and different difficulties is what i like to see! :D it was super hard though and i didn`t got the right controls at first. Grafic, feedback and gameplay is realy fun. A little less text would be nice, but with the pictures even that was well done. 

Developer (1 edit)

Thank you so much for the kind words ! Really glad you enjoyed it! I'll have to work on the controls somehow after the jam, it's really my main feedback it seems :)

Submitted(+1)

Art is very well done! I feel the controls are a bit strange to me, I would have prefered to be able to move freely especially since you have to fight against animals. 

The endgame leaderboard is great!

Developer

Thanks for playing and the feedback ! Yeah the grid controls are an acquired taste from what I'm seeing, I think having a free movement option would be great to get more players :)

Submitted(+1)

The aesthetic is wonderful. Very much reminds me of Yoshi's Island.

Unfortunately, it makes the game a little hard to understand. It's not very clear what counts as solid ground, and what doesn't. Especially on the clouds level, where I couldn't even work out how to get to the flower.

The music was also charming, as were the sound effects.

Developer(+1)

Absolutely fair! The last level is indeed really inspired by the cloud levels of Yoshi's Island :)

If you're curious the path for the last level is : 

1. Go to the far right and take the teleporter

2. Go to the teleporter on the left by doing some up and down on the vines and avoiding the birds

3. Go the far right, passing behind the gates

4. Take one of the green teleporters on top, it will teleport you to the flower and back to step 2

5. Re-navigate back to the top to the queen

Thanks for playing and the feedback :)

Submitted(+1)

Really loved the art style! Plays just like a retro game. I think the puzzles might need to be a little more intuitive, like I didn't quite understand why stepping on a root would clear the path in the area above...then I  just had to repeat that same process 3 more times with nothing else changed. Or was there something else I missed? I  ended up getting a game over on the second level because I just didn't really understand why I needed to collect 4 flowers if I was just repeating the exact same actions for each one. But for real, you nailed the aesthetic you were going for and I love the opening cutscenes and different difficulties.

Developer(+1)

Really fair points ! The repetition is really for endurance sake. Since the levels are short, repeating it gives a bit more weight to it, and the timing is different on each loop because of the enemies and platforms.

But I agree, I almost changed the repetition requirements on the last day, but was too afraid to break something. I think I might add a number of loops setting in the future ( or maybe add more loops the farther you get)

Well, anyway, thank you for playing, the feedback and the kind words !

Submitted(+1)

The movement is neat! Liking the retro arcade style.

Developer

Thanks ! Really was the vibe I was going for

Submitted(+1)

Wow, beautiful game! The introduction is stunning.

I felt like the controls were a bit clumsy, or perhaps it is just an excuse for me being bad at it hahah, but I couldn't get to the end and eventually gave up on the third level.

Developer

I feel like the controls really are an acquired taste, the grid stuff seems to really be counter-intuitive. Every level is  unlocked from the start if you ever want to try the last one. 

Anyway, thank you so much for playing and your great comment :)

Submitted(+1)

This game is incredible! So fun to play, and the music is really well suited to the style.

Developer

Thank you so much for the kind words ! Really glad you had fun :)

Submitted(+1)

Game is very cute and looks nice. The platforming controls could use some polish, but overall good job!

Developer

Thank you for playing, I'd love to hear what kind of refinement you're thinking of :)

Submitted(+1)

Very cute & fun ! Loved the art.

Took me a little while to realize I had to walk on the roots to unlock the path to the flowers on the first & 2nd level.

appart from that very solid game. Great job !

Developer

Yeah I see how they can blend in !

Thank you for playing :)

Submitted(+1)

First of all, the music was great, the art was fun too. The mechanics needed some getting used to but it was fun overall.

Developer

Thanks for playing and for the comment :)

Viewing comments 20 to 1 of 28 · Previous page · First page