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A jam submission

Wingless Workload or her majesty diesView game page

A short gameboy-inspired arcade platformer
Submitted by potomax (@PotomaxDev) — 1 day, 13 hours before the deadline
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Wingless Workload or her majesty dies's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#323.7653.765
Graphics/Animation#513.9413.941
Overall#573.5413.541
Technical Implementation#733.4123.412
Theme/Limitation#893.2753.275
Fun/Design#1063.3143.314

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You play as a bee working for her dying queen (her boss, on the edge of dying). Also, every enemy spawns on the edge of the screen, so you have to keep an eye on the edges at all times.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Godot

Which diversifiers did you use, if any?
Infinity, Mobile

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

The story is established quickly and you get right in to the game play. 👍

I liked how it was a grid based platformer, I don't think I've ever played anything like that. I became more of a puzzle game than a platformer, which was neat.

Submitted

Cool idea for the movement, although a hard at times. A lot of the times I thought that there were too many enemies on the screen at once, and that made it hard to predict their movements. I love the art style and the arcade feel of this though, good job on that!

Submitted(+1)

Very solid entry, I found it fun and enjoyable. Though I will say I kept trying to treat it more like a traditional platform "Oh, i'll just move and jump over the enemy" and then move through the enemy and die. LOL

Submitted(+2)

I've played a lot of games in this jam, and I've especially played a lot today. I kept seeing this in the feed and I wanted to try it out. I was going to call it a night, but thought I'd jump into this because the clever name and charming thumbnail kept calling to me.

You've already received a lot of feedback about the gameplay, some of the movement and repetition of cycling back through to grab the flower repeatedly criticisms ... I'll say I was expecting a more traditional platformer, but once I viewed it as a sort of tactics puzzle platformer, something I've never really seen, I had a blast working out the puzzles and optimal routes.

But what I really want to applaud you for is that opening cutscene! I could tell off the bat this was a labor of love and it reflected throughout the project, but I can't say enough about that world building and motivation in the opening scene. I was ready to serve my queen!!

I think the art is adorable, cohesive and very well crafted. But from a gameplay perspective, it was difficult to understand exactly which portions of the level I could interact with. After the first level, it wasn't as big of a deal, but perhaps a different outline color, or only a black outline on the interactable objects would help with readability in game.

I could go on about the impressive parts of this game: the music, the animations, the attention and care to the game's itch.io page,  that you made it playable on mobile devices and have an online leaderboard!!! Super impressive jam game for two people. Well done.

Developer

Wow that's the nicest thing i've read in a long time ! Thank you so much for the kind words. Every game had its ups and downs and you really summed it up nicely here.

And if you want more, this game is actually inspired by the game and watch gallery series on the gameboy and gameboy advance, especially the Donkey Kong junior "modern" version. 

Thanks again !

Submitted(+1)

That's some interesting movement, but it was a bit hard to time to tell were you would end up when pushing in a direction, sometimes leading to unexpected hits from the enemies. I could not figure out the tree level 😅
Also I felt like having to pick up the same flower again and again without any difference in the level felt like artificially stretching the length of the game. Maybe change the flower position and have the same level but with a twist ?

Was super cute, the art, the intro, the music. Cool game.

Developer(+1)

Thanks! Yeah those are all valid points. Moving the flower around is on my lost, and on harder sifficulties the repeatition isn't as bothersome, but i should have changed that. 

Alao for the tree, you need to hit that same root/branch as the one in level one to go back in the tree! It's even written on the game page 😉

Anyway, thanks a lot for playing! 

Submitted

Hey sorry I don't read the pages unless I'm looking for controls 😅

Submitted

Nice game, reminds me of those old Game & Watch games (you’d be surprised how many of those I’ve played given my age - ‘tis the power of emulation. And the gameboy collections… which is what I emulated). However, I for the life of me can’t figure out how to get from the second level’s flower to back inside the tree.

Developer(+1)

Thanks ! You need to hit the root/branch, like the same one as in the first level so a leaf platform will appear under the tree door.

And thanks ! I'm a big game & watch gallery fan, so it really was the inspiration for this game :)

Submitted(+1)

fun game well made i like the movement although some times the player over shot in the movement

Developer(+1)

Thanks! That is the one issue i couldn't solve before the end of the jam! 

Submitted(+1)

Really, really cute game. Love the artstyle! Great job!

Developer(+1)

Thanks! 

Viewing comments 28 to 21 of 28 · Next page · Last page