Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Qirmiz: The Legend of Curly's GoldView game page

Submitted by Omniclause (@proflonghair07) — 1 day, 9 hours before the deadline
Add to collection

Play game

Qirmiz: The Legend of Curly's Gold's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#213.8543.854
Graphics/Animation#304.1714.171
Overall#333.7613.761
Fun/Design#343.8053.805
Technical Implementation#523.5373.537
Theme/Limitation#653.4393.439

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
This game takes place on the edge of the galaxy and it has a boss battle.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted (1 edit) (+1)

The game was more difficult than I expected. I think it's a bit easy to slide off platforms or just barely miss them due to bumping into them. And the lack of a charge shot is a missed opportunity, but game jams.

Great game.

Submitted(+1)

Extremely surprised! Tight controls and demanding boss battle.  Every mistake I made was my own and the save points help a lot.  At first I didn't know I could shoot so it became an interestingly difficult platformer, maybe go full metroid and you unlock the gun at some point. 
What a great gun! I love the artstyle and the color palette is perfect. 

Submitted(+1)

Excellent, very good platformer, especially the three-stage boss.

Submitted(+1)

Wow everything was fitting so fantastic to your style. Really fun game with beautiful art, nice mechanics and good music(exspecially the boss music). Really nice setting and creative boss. Just the hitbox of the boss could have been a bit bigger. All in all a fantastic game i will definitly play multiple times,great work!

Submitted(+1)

Amazing

Submitted(+1)

Loved it ! The platforming is really tight, especially the jump. I would have liked to be able to start my jetpack after falling but other than that solid platforming, the player has the right weight to hit.

Didn't care much about the gun/blaster to be honest, I found the game way more found trying to avoid everything. The boss was pretty intense too, the right difficulty for a jam game,

Nice platformer, good job !

Submitted(+1)

My number one critique ... I want more! This game was a blast to play and I always love when I get the chance to use a gamepad in a jam game.

Positives: I loved the art style. I connected with that round little spaceman immediately and wanted to play more because of it. The animations overall were really well done, great polish for a jam game. The music selection and variance was perfect. With just two enemy types, a few obstacles and a moving platform you designed some fun, tricky portions to navigate. The checkpoint animation was fantastic and I think you had just the right amount! Loved the sound design, but think just a couple more sfx would have gone a long way.

Improvements: It was so polished, that the areas where you didn't add juice it made it seem really off. The particles on the blue blob when you hit it were nice, but an audio cue would have completed it (especially since you got audio feedback on the floating spike balls). Short time to dev and all, but maybe you could have reused the audio from when the boss spawns the jelly creatures, just alter the pitch. The floating spike balls would have had that extra touch of nice with a small shine animation. Just something more to make it feel alive. I know it's a short dev time, but I really wanted some pickups. Not powerups per-se, but there were times when I would think, oh, I bet I'll find a collectable over here, but there's nothing in the game. One idea is that since you suddenly have a life bar in the boss battle, maybe you could have spread out little life capsules in tricky to reach or hidden areas, that way there's a reward for collecting them in that you're stronger when you fight the boss, but also you don't have to get them if you're good enough in the boss battle. I'm one of those weirdos who uses the joystick and not the d-pad in platformers. I think you could have given in a little more buffer space on the stick. My character would stay turned right often enough that I switched to the d-pad and had no problems. As awesome as the art and animation is, I really wish the jetpack was animated, even if it was a simple two sprite swap. You spend so much time jumping and hovering, it seemed off that the flame was static.

Slynrd covers a really simple way to animate flame movement in his blog here: https://www.slynyrd.com/blog/2020/12/14/pixelblog-31-shmup-sprite-design

He also has a good one on items. I think the shine effect would have gone really well with the floating spike ball of death.

Overall: I loved this game! I see myself enjoying exploring even more of the world, maybe gathering some standard metroidvania powerups, a double jump for instance, or you could lean into weapons like Cave Story. Really fun project and I hope you keep building on it.

Developer(+1)

Thank you so much for playing my game and especially for your thorough thought out critique! So glad you enjoyed it and I will say there wasn’t a single critique you made that I didn’t agree with. I actually had a sound on the slime with the audio source attached to it and the audio source being destroyed and not playing a sound on the death was odd. I tried attaching the audio source to another game object and couldn’t connect to it via scripting. I probably could’ve figured that out with more time, or even disable sprite renderer and collisions and do a delayed destroy function but I did all the sound effect stuff at the eleventh hour so I ended up leaving it on the cutting room floor. If I do some post jam work on it this comment is gonna be the first place I go to get ideas for polishing. Thanks again!

Submitted(+1)

Amazing visuals! Subtle detail but I love the idle animation of the robot where the glass covering his face glistens a little. Amazing game feel as well, the jump felt really good all throughout. Great job!

Submitted(+1)

Good graphics and sound effects! Only feedback is little nitpicky stuff. Slid off the corner of a few platforms which was a bit annoying, and I was confusing myself trying to do all the inputs with one hand. Having shoot on J or K would have been a bit easier. At least for me on a QWERTY keyboard.

Other than that though I enjoyed it and liked the MegaMan feel to it all. Good job!

Submitted(+1)

Amazing aesthetics and graphics, the robot is very charismatic. Good job! :)

Submitted(+1)

Fun game with a good boss battle. Managed to kill the boss with just one health left. It was close. Nice victory sound too ;)

The player could still move, but was it the end of the game?

Developer

thanks for playing! Yea I actually added the jelly’s at the end screen as an Easter egg for the player to mess around with and removed the damage collisions. I realize now that this confuses the player and makes them think there is more game. Should have just disabled the player on the end screen.

Submitted(+1)

Really fun game, I really liked the retro pixel art look, the music and sounds. I thought it was cool that you had the different sections with checkpoints, and each of the sections introduced a new platforming idea, enemy type or mechanic.

The end boss was also really cool, especially the fact that you gave it multiple attack phases.

My feedback is the player control did feel a bit slippery, took a while for him to stop (though it does fit the the space theme so its understandable). Would have been cool if you could shoot up and diagonally and if there was a way to get some health back during the boss battle (maybe in the form of health pickups to give a risk vs reward element).

Overall, solid entry. Awesome job!

Submitted(+1)

Art looks great, music sounds nice. I'm not really good at this kinda games, but i enjoyed it :) One thing i wish it had was a volume slider, the music was a little too loud. Nicely done

Submitted(+1)

The visuals and sound/music are such a great match for this game. It looks and sounds awesome. The platforming was pretty nice for the most part too. Only part I'd tweak would be being able to turn the jetpack back on for the rest of its duration after turning it off mid air just for a more smooth, dynamic experience.

Pretty fun overall. Nice work.

Submitted(+1)

There's something very satisfying about the jump.  The challenge ramped up nicely but, does get really difficult at the end.  Nice job!

Submitted(+1)

The sound effects and ambient music are really good. Everything felt nice gameplay-wise. Only issue I had was I noticed the walking animation would only stop playing several seconds after releasing a key. Overall, great work!

Submitted(+1)

Hey man reached to the boss, didn't beat him up, it is really dificult. but I really enjoyed the progressin of the level dificulty, and the art is really well done, congrats. I enjoyed the game

Developer

thanks for playing!

Submitted

no prob!

Submitted(+1)

This was so fun! Great game and good boss battle. There were a few times where the platforming was a little frustrating, but the checkpoints were perfect.

Submitted (1 edit) (+1)

Awesome game! Managed to get to the very end on only a sliver of health left.  Not sure if there was anything else to do after this screen...it seemed to keep going. Music was fun, gameplay was great. I kept trying to destroy the gold star things but I'm guessing those are invincible. Awesome job!

Developer(+1)

Yea the stars are invincible.  I was hoping the sound would make it a little more obvious but maybe I could have made that more clear another way.  Game ends at the victory screen I just put that little jelly launcher in as a kind of extra easter egg thing and turned of their collision with the player.

Submitted(+1)

I got stuck here for a good while. Love that there is a forgiving progression (for people like me that are generally rubbish at anything with coordination, so constantly dying). Nicely executed and a fun game.

Developer(+1)

Thank you so much for playing and I am glad you enjoyed.  Going to check out The BOSS now.

Viewing comments 20 to 1 of 31 · Previous page · First page