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Qirmiz: The Legend of Curly's Gold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #21 | 3.854 | 3.854 |
| Graphics/Animation | #30 | 4.171 | 4.171 |
| Overall | #33 | 3.761 | 3.761 |
| Fun/Design | #34 | 3.805 | 3.805 |
| Technical Implementation | #52 | 3.537 | 3.537 |
| Theme/Limitation | #65 | 3.439 | 3.439 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
This game takes place on the edge of the galaxy and it has a boss battle.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
The game crashed during the boss fight for me too
Great game overall, needs more camera work but is great
Dang I wonder why this is just now becoming an issue. I’ve done lots of play testing and it’s been uploaded for almost a week without this happening. What happens when it crashes?
Fun game! I enjoyed the art and the atmosphere the game was able to create!
The game crashed during the boss fight for me :(
Oh no! That's the first I have heard of that happening. Wonder what the factor is. Glad you enjoyed what you played though.
I was in the second stage and got hit by one of the attacks right as the boss shot it. I had also died once in the boss fight before. Hope that helps!
Great game!
Great art, music and sound effects.
I wish there was a hold down to fire button instead of mashing.
Good job!
Loved it. The art is great and I would definitely add the soundtrack to my playlist. I had fun playing it. Would buy the full version of it for sure.
Thank you so much for the feedback! Glad you liked it!
Take this comment as an echo of the vast amount of others, with one thing to add on as something to look into. The slime HP seemed a bit inconsistent? Some took 3, some took 5, and after dying they'd take a different number. I don't know if some hits aren't registering or if it's a gameplay mechanic or what. It's more weird than annoying
Thanks for checking it out! The way it's programmed the slimes should be consistently taking six hits to kill. I think it is seeming they are taking less hits in some cases because of the way the characters firing mechanic is implemented. The time between shots is really short and the speed of the projectiles are a little slower than the characters run speed. So if you are running and spamming shots they can kind of stack up and end up being very close together. So you can have like three or four shots hit the slime in under a second. If I work on the game any post jam I'll probably either add the players x velocity to the projectile speed or put some i-frames on the slime. Thanks again for your response!
The art is amazing and the gameplay is nice too! but like someone said, I wish the jetpack works like a jetpack.
Great game, very polished and movement was perfect, both sliding and the jetpack jump mechanic. Honestly, sound design was my favorite aspect of your game, was very responsive and oooh that check point sound, felt so good! The art was also great and mixed with a music created for sure an otherworldly setting! Well done!
Really cool game, great work!
Interesting game like arcade machines. Highly atmospheric music and visuals
Cool game and atmospheric. The level design and the jump with the binding to the clamping of the jetpack are good made.
Good job!
Cool game ! I liked the ambience, the art and the level design. My only nit picking would be the jetpack kind of felt more like a slow jump than an actual video game jet pack, I'd usually expect to be able to tap a jet pack to slow my fall with little burst. The boss was pretty cool. I enjoyed it !