This is really memorable. I think the death mechanic is really brilliant, and it's been executed very well. I honestly had a lot of fun with this! Adding this to my collections..
Play Death Percent 2
Death Percent 2: On the Edge of Destruction [Project 2021-9]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #34 | 3.690 | 4.125 |
Fun/Design | #58 | 3.578 | 4.000 |
Music/Sound | #87 | 3.354 | 3.750 |
Overall | #97 | 3.309 | 3.700 |
Theme/Limitation | #170 | 2.907 | 3.250 |
Graphics/Animation | #173 | 3.019 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There is a boss fight at the end of the game. The theme is represented by the player only having 1 hit point and constantly being on the edge of destruction.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Defold / Lua
Which diversifiers did you use, if any?
None
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