Its really awesome (checking every pixel: what is that pixel doing - damn it shooting at me - SHOOT BACK!)
Play game
Y.A.W - You Are Weaponized (LOWREZJAM2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 4.026 | 4.026 |
Overall | #55 | 3.981 | 3.981 |
Graphics | #66 | 4.026 | 4.026 |
Audio | #72 | 3.692 | 3.692 |
Authenticity (Use of resolution restriction) | #181 | 4.179 | 4.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
This was a solo effort and it turned out better than expected.
Was the resolution a challenge?
The resolution wasn't really a problem, my main project is low resolution so I've got some experience already.
What did you learn?
What I learned was that I remember how to do more things from the top of my head than I thought.
I didn't really go into this wanting to do something new, I just wanted to make a Doom / Quake style FPS and thought why not do it for a jam.
Comments
Wow, this is very impressive! The graphics and audio are amazing and the gameplay feels super solid!
My only nitpick is that it's hard to see the enemies against the background, which is something we struggled with as well. We ended up removing most details from textures, making them closer to a single solid color, which helped, but it's a bit of a trade-off. The zoom helped though, so that's a smart addition!
Excellent job!
I mean this with the upmost respect, but your game contains the red cross, you can't use that symbol, it's protected under the Geneva Convention.
This game rocks. It feels very much like a 90s shooter. Like others said, it is a bit hard to see things but that is understandable for this jam. Also I got stuck on the third level, the one with the trees. Do you have any advice?
Hey, thanks for playing. :)
Yeah it can be hard to see at times, but there's not really much I can do about that, there's a few things but eh, it is what it is for now.
As for the tree level, there's a point where you have to jump over the water around the corner of a tree.
That's the only place I can think of in terms of being lost in the level, assuming this is what you meant.
Anyway, thanks for the feedback. ^^
It's a little tough to see enemies and finer details at a distance, and some of the pixel-perfectness is lost in a 3D view, but I'm really stretching for criticisms. Honestly I think this game is among a very select few that make 3D feel so natural and viable at this tiny scale.
Yeah things can be a bit hard to see at times, that's why I added the zoom feature to try and combat that a bit but it's still an issue.
There's also not much you can do about it unless you go full solid colors because of the resolution, well, it certainly can be better than what I ended up with but you probably get what I mean.
Anyway, thanks for playing. :)
I couldn't get it to run on Ubuntu 20.04. The install script fails to find any of the dependencies. Perhaps try building it for 64 bit systems?
I don't know, it's running on Ubuntu 20.04.1 LTS 64 bit here, just tested it.
I also ran the install script and it didn't complain about not finding anything as far as I could see.
Did you go to the properties of the "YAW" file and tick the "allow executing file as program" box?
That is required for some reason or else it won't run but other than that I don't know why it doesn't work for you.
Building it for 64 bit is not possible either so I can't do that unfortunately.
The only other suggestion I can give is to try the windows version with wine or something.
This entry is just damn impressive. Bravo.
(P.S: Melee is not pointless, it shreds the last 2 mechs pretty easily ^^)
I gotta be honest, I didn't play through the entire thing, just the first few levels, but even judging only based on them, this is one of the best games I've played in this jam. Graphically, it looks nice and pretty professional. Controls feel great, gameplay and general user experience is intuitive. The only negative thing I can come up with from the top of my head is that the wall textures blend to the enemies and each other at a distance, so it can be hard to make out corridors and such. Some kind of fog could have fixed that, or maybe just lowering the FOV a tad. Nevertheless, this is a great game that I enjoyed playing, even if it was for just like 20 minutes.
Hey, thanks for playing. :)
Yes I agree that things blend together a bit and can become confusing at times.
There should have been fog though, unless you were playing on the native linux build where I turned off all shaders because they didn't work properly, so not sure what happened there.
As for the FOV, I just went with the standard old school ~90 FOV, I did add the Zoom feature (rightclick) though to try and help with seeing things far away.
Anyway, thanks for the feedback. ^^
Even a bit messy brown walls in first levels can't break this overwhelming feeling of WEAPONS. Truly beautiful game
I have nothing to regret. Item´s bonuses and weapon´s damage were well in balance. Music and sounds fits well. I got nostalgic vibes. This reminds me of Doom, Serious Sam and Hexen. -oneak
I've never done a super restrictive resolution game before -- but have done plenty of "retro" pixel art stuff. I've seen a handful of games that take the "low rez 3D" angle and frankly, it's super cool.
I'm not terribly great at this game, so I didn't beat it. I managed to find a pentagram that led to a fight that completely destroyed me.
I'll be playing this game more in an attempt to finish it. I really had fun with it. The secrets were satisfying to find, for sure. Melee felt a little awkward, but the gunplay felt surprisingly good for the limitation. Very well done.
Great job! Definitely takes me back to the old Doom days. You used the resolution well and the gameplay was as fun as I was hoping. As others have mentioned, I frequently hit "R" to reload and ended up resetting the level when I wasn't intending.
This was really fun to play. The game feels very polished and the movement feels good. It was also fun to search for the secrets in the levels. Sometimes it was hard to know where I was going, but overall it was very enjoyable!
Leave a comment
Log in with itch.io to leave a comment.