Thanks a lot for your comment! This really motivates me to make more silly hand drawn games. The version you played I uploaded after the jam, with some extra polish and cutscenes.
sul
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Thanks for replying on that technique, its so interesting and you master it amazingly! The entity is absolutely awesome, scary in a unique way (I could have never guessed all the marine parts haha). I made a game jam last year using some engravings of deep sea creatures, Im crazy about these little creepers which is also why I'm so fascinated by your entity.
Very nice little game, art style and vibe is good, and its a fun idea to impersonate a rampage demon. You say its not fun but I think it is, to me it has that satisfying and addictive feeling of "mowing the lawn" which reminds me of vampire survivors, i.e. effortlessly destroying everything and collecting tons of stuff. You could maybe tweak a few parameters to increase that vampire survivors feeling (if you want to go that way of course) : for example increase the spawn rate by 2 or 3 or even more, pick organs from further away (or even attract them), kill on contact (no more spacebar), etc. Sorry I dont mean to pretend I know better, I could be totally wrong, I just think the game is quite fun and you are underselling.
Nice game, good visuals and gameplay, easy to grasp, AND you respected the 3 hours (unlike a lot of us, like me haha), so well done! So I guess im basically getting hit by trucks and cheating death, which is badass. Noticed one bug I got the "reached home" message when exiting the store, but whatever.
Dude what an awesome game, so absolutely creative! The art is insane, the vibe, the weirdness, and it feels really polished. Gameplay with the riddle is great idea too for a short game. I'm also super impressed how you pulled many really nice assets and effects, not even counting the kick ass Godot loading screen haha.
Can I ask you guys what methods you went with? 1) It seems like you made many assets (the monster, objects, background) by cutting pieces from realistic pictures then reassembling, with probably some changes in coloring (hue?), is that correct? Really interesting technique. 2) I guess dialogic is used for the dialogue, and some shader that shifts rgb on the monster, did i get it right haha?
Thats a great idea! I just made the modification, now you find a number of room and try to get the best time. Obviously that goes even beyond the 3 hour mark but im here to chill.
Edit: the rooms are indeed easy except a few (its can be strategic to just skip those), the goal is to find them as fast as possible.
Used (yet another) song for a game jam, they are awesome: https://iamsul.itch.io/little-guys-removal-inc























