Dude what an awesome game, so absolutely creative! The art is insane, the vibe, the weirdness, and it feels really polished. Gameplay with the riddle is great idea too for a short game. I'm also super impressed how you pulled many really nice assets and effects, not even counting the kick ass Godot loading screen haha.
Can I ask you guys what methods you went with? 1) It seems like you made many assets (the monster, objects, background) by cutting pieces from realistic pictures then reassembling, with probably some changes in coloring (hue?), is that correct? Really interesting technique. 2) I guess dialogic is used for the dialogue, and some shader that shifts rgb on the monster, did i get it right haha?