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Apapappa

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A member registered Feb 14, 2016 · View creator page →

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Hey, thanks for trying the demo and I'm glad you like it.

So, this demo is quite old by now and I'm currently in the process of making a new demo with A LOT of changes including changes to the boss.

That being said, you are correct and I agree with pretty much everything you said, many of these things have been fixed / improved upon in the upcoming demo and will continue to be improved upon after that.

So if you find the time to test the new demo whenever it's out (hopefully "soon"), feel free to tell me if you think it's better or not.

Also just to comment on the difficulty spike:

The boss should be easier in the new demo as well and thus reducing this difficulty spike.

But it should still be challenging and dying on the boss now results in less of a penalty as there is a save station closer to the boss.

Anyway, thanks for the feedback. :)

Okay, good to know that works then, thanks. ^^

Hey, yep I do, it's listed in my twitter info: https://twitter.com/ApapappaGames

I pretty much only have it displayed there for anti spam purposes.

(not sure if it actually helps though)

Hey, thanks.

The thing is... everything worked just fine before I reinstalled the same version of Ubuntu to have a clean system again.

I've since then reinstalled it multiple times but the issue is still there.

But to actually answer you question: no, I have not tried any other desktop environment or other distributions yet.

Reason being - I want it to be as standard as possible which I assume is what 90% of users use and therefore making testing as good as possible.

Thanks for the suggestion but nope, that did nothing, black screen when rotating as soon as I logged in.

I also forgot to mention that the same thing happens if the laptop goes into sleep mode, when trying to start it up again the screen lights up but remains black.

Same thing also happens when pressing the "lock" button from the menu you turn off the computer.

I don't know what to do, I've searched around and tried a bunch of different things but nothing seems to work.

Hey, thanks for playing, glad you like it. :)

Good to hear the Linux version works, unless you played with Wine or something, but good to hear either way.

Thanks for playing. :)

I have not played "Project Warlock" myself so I can't really comment on that, but I can say that "Doom-likes" will always be interesting to me. :)

Thanks for playing, yeah it turned out a bit easy and not really that great but there were some time left in the jam so I just thought I'd throw this together real quick. ^^

Thanks. ;)

Hey, thanks for playing, glad you liked it. ^^

Yeah things can be hard to see at times, mostly because of the resolution, I could have done a few things like what you mentioned and putting the fog closer for example but it is what it is.

Thanks for the feedback. :)

Thanks for playing. :)

Yes, things can be a bit hard to see at times but it is what it is.

Thanks for playing, glad you liked it. :)

Huh, I read up a bit more on this, I had no idea, guess I'll be changing it then, thanks for letting me know.

Hey, thanks for playing.

Yeah I just kinda cobbled together the music track real quick so it isn't exactly amazing. ;)

I will very likely not be updating this one though as it was just a quick little side thing I wanted to try.

Thanks for the feedback. ^^

Hey, thanks for playing. ^^

Yeah it can become a bit confusing and easy to get lost at times, mostly because of the resolution, I could have done a few more things to try and combat that but this is how it ended up.

Thanks for the feedback. :)

Oh yeah, I kinda forgot about the first key, it's hidden in the forest part of the level. ^^

And thanks again, glad you liked it. :)

Hey, thanks for playing. :)

Yeah it can be hard to see at times, but there's not really much I can do about that, there's a few things but eh, it is what it is for now.

As for the tree level, there's a point where you have to jump over the water around the corner of a tree.

That's the only place I can think of in terms of being lost in the level, assuming this is what you meant.

Anyway, thanks for the feedback. ^^

Yeah things can be a bit hard to see at times, that's why I added the zoom feature to try and combat that a bit but it's still an issue.

There's also not much you can do about it unless you go full solid colors because of the resolution, well, it certainly can be better than what I ended up with but you probably get what I mean.

Anyway, thanks for playing. :)

Thanks and yeah, that just comes with the resolution limit.

I tried alleviating it a bit with the zoom feature but it's probably not enough. :)

Good to know it's there and works but yeah, the fog could definitely have been a bit closer.

Thanks for playing. :)

If I didn't fail a bit at the world design then this would probably have been done an hour or two faster at least. ^^

Thanks for playing, glad you like it, even though it was a bit rushed. ^^

Hey, thanks, glad you like it. :)

Thanks, it's supposed to be like a military man but I get it. :p

There is fog unless you played on the Linux version where all shaders are disabled.

The fog could probably have been a bit closer though so I understand. :)

Thanks for playing. :)

And yeah, I know, it can get confusing at times because of the resolution, but that was the requirement for the game jam so it is what it is for now. ^^

I don't own a Mac so I can't do that unfortunately, sorry.

I don't know, it's running on Ubuntu 20.04.1 LTS 64 bit here, just tested it.

I also ran the install script and it didn't complain about not finding anything as far as I could see.

Did you go to the properties of the "YAW" file and tick the "allow executing file as program" box?

That is required for some reason or else it won't run but other than that I don't know why it doesn't work for you.

Building it for 64 bit is not possible either so I can't do that unfortunately.

The only other suggestion I can give is to try the windows version with wine or something.

Thanks for playing. :)

Yeah I was trying to go as simple as possible to save time with this one.

The general idea was for it to be kind of like a top down metroidvania thing and that's why the progression ended up like it did, there are also a few secrets to complement that. ^^

Most of those 9 hours probably went into designing and drawing the world, I had to scale the scope down quite a bit which can be seen in the time lapse video on the game page.

Anyway, thanks for the feedback. :)

Thanks, glad you like it. :)

Well, I guess melee has it's uses then. ^^

Hey, thanks for playing. :)

Yes I agree that things blend together a bit and can become confusing at times.

There should have been fog though, unless you were playing on the native linux build where I turned off all shaders because they didn't work properly, so not sure what happened there.

As for the FOV, I just went with the standard old school ~90 FOV, I did add the Zoom feature (rightclick) though to try and help with seeing things far away.

Anyway, thanks for the feedback. ^^

Thanks, glad you like it. :)

And yeah, it has some issues here and there and can get a bit confusing with the low resolution, but overall it turned out better than expected.

Hey, thanks, glad you like it, even though it didn't exactly turn out as I wanted.^^

Yeah.. well, I didn't really have much direction when making this one, there was just some time left in the jam and I thought I might be able to squeeze another game in there.

I was thinking something like this when making it:

Top down, Hero Core (another game made by someone I can't remember), slight metroidvania elements (upgrades / secrets).

So reminding you of Metroid is not that far off as that was one of my thoughts when making it. ^^

And if you don't finish the game before the green circle runs out then you loose the game, assuming this is what you meant by "life bubble".

Anyway, thanks for playing. :)

Yeah, I get that.

All I have is time right now, well, kinda... I should work on my main project but I needed a bit of a break.

And yeah, it's probably not that easy to see in that tiny video player so I get that as well.

Anyway, thanks once again. :)

Yeah restart should have been on another button further away from the movement keys, but it is what it is for now.

Thanks for playing and glad you like it. :)

Yep, I went for an old school Doom / Quake vibe, Quake is in there mostly because of the jumping + platforming.

Anyway, thanks for playing! :)

Thanks, glad you like it. :)

Yeah, there was some time left in the jam and I thought I might be able to make another tiny game.

Didn't exactly turn out as I wanted but it's whatever. ^^

And by "mmf2" do you mean Multimedia Fusion 2? If so, that's unfortunately incorrect, I used Game Maker Studio v1.4. ;)

Thanks anyway though. :)

Yep, I went for an old school Doom / Quake vibe, Quake is in there mostly because of the jumping + platforming.

Anyway, thanks for playing! :)