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After me and a couple friends ran tests on older desktops and laptops, we all noticed it had that exact issue especially with music lol. Refreshing the page and restarting it seemed to fix it on most machines
I used GB Studio. You can make some basic top-down games with it. It's pretty nice, but it has it's limitations. Due to some of these limitations, I wasn't able to get the enemies to disappear right away when you use the flares, which was a disappointing bug that I couldn't hammer out in time. If you use the flares in the same room as an enemy, the enemy "dies" but the sprite remains on screen until you walk over a tile or two. I'm sure there is a fix for it, but in all honesty, I got started on the project later than I had planned due to starting my new job and wasn't able to work that out in time for the deadline.