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A member registered Apr 24, 2019 · View creator page →

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Thank you!

Very challenging and addicting. I loved the sound effects as well lol. I really enjoyed this game

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After me and a couple friends ran tests on older desktops and laptops, we all noticed it had that exact issue especially with music lol. Refreshing the page and restarting it seemed to fix it on most machines

Thank you! I'm glad you enjoyed it.

Thank you again! The pixel art was challenging at first but overall a very enjoyable process, especially the end boss on the third level. I'm glad you enjoyed it!

Thank you so much! I'm glad you enjoyed it!

I actually found this pretty addicting for a simple typing game lol. Great work!


Two ancient gaming classics shoved into one Pix64 multicart.

Download the levels below or download the multicart here

Level 1 - 
Level 2 - 
Level 3 - 
Level 4 - 
Level 5 - 
Level 6 - 
Level 7 - 
Level 8 - 

I made this game for the PIX64 Fantasy Console. In order to play this one, you'll need to download a copy of that and unzip the zip file into the "cartridges" folder.

I like the added knock back mechanic. That really added something unique to it. This was a lot of fun!

Gaming as we know it will never be the same again. Thank you, Bug Mane LLC. Skittle skattle 🐛

Quite difficult, but very fun and very smooth gameplay. I also really like the color palette that was used.

Thanks! I drew a lot of inspiration from some early PC games and some early Flash games.

I loved it. Reminded me a lot of 90s FPS games. That was a lot of fun, and I really enjoyed the music.

lol thank you

lol thank you

Thanks! I drew a lot of inspiration from early to mid 2000's Flash games, as well as some DOS and early Windows 3.1/9x games while I was making this.

I enjoyed this game, and I really like the large meta-maze concept.

I had a lot of fun playing this game! The mechanics are really solid and I love the pixel art.

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I used GB Studio. You can make some basic top-down games with it. It's pretty nice, but it has it's limitations. Due to some of these limitations, I wasn't able to get the enemies to disappear right away when you use the flares, which was a disappointing bug that I couldn't hammer out in time. If you use the flares in the same room as an enemy, the enemy "dies" but the sprite remains on screen until you walk over a tile or two. I'm sure there is a fix for it, but in all honesty, I got started on the project later than I had planned due to starting my new job and wasn't able to work that out in time for the deadline.

My apologies, I had that in the description at first and I think I accidentally pasted over it. Controls are back in the description now. Thank you for letting me know!