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Insane Scatterbrain

115
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A member registered Jul 31, 2018 · View creator page →

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Nice, really reminds me of the early point and click adventures. Too bad you weren't able to finish it in time, but what's there looks nice and polished. Good job!

I couldn't figure out how to get the staggered fading in Godot's animation player in time. It's sometimes more work to make things look crappier apparently. 😂

You unlock a jump mechanic in the second level. I agree that things needed a bit more polish though and because of that there are some early difficulty spikes and checkpoints aren't always placed appropriately. Unfortunately, we were still working on some game-breaking things in the last couple of hours, so we simply ran out of time.

Thanks for the great feedback and thanks for playing! :)

I'm not very good at this game apparently, so I wasn't able to finish it (yet). It looks really cool though!

I really liked that there's an attract mode playing in the background when you're in the main menu. That's a great detail. :)

Fun, clever puzzle design. I like how you just turn into a goat, no explanation needed. 😆

Yeah, that's fair. We wanted to make a difficult game, because NES games often are, but that single block jump is probably a bit too much, too early. Or at least needed a checkpoint closeby. 😅

It's a SNES-style USB gamepad by a brand called Buffalo. If the issue doesn't exist with other gamepads though, I wouldn't worry too much about it. Could just be me. :)

Really liked this entry! The puzzles are really well designed with the right amount of challenge. Though the final screen with the relic could've used a checkpoint or two imo. Was pretty close to ragequitting when dying on the spikes at the entrance after finally making it the whole way back. xD

The art style is really nice and the audio fits well. The only other nitpick, is that I wasn't too keen on the swimming mechanic, luckily it was only a tiny part of the game. :)

Great job!

It looks and sounds really good! I didn't really get a hang of the mechanics though. I couldn't figure out how to get across larger gaps. I figured out that you can float when holding down jump, but that didn't seem to be enough for some gaps. Could totally be user error though. xD

 Great effort, I found it really charming and cute! :)

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You can grapple the second swing point, pretty much from the position you're in on the screenshot. Just face left and fire the grapple. On the swing back, you can release and make the jump onto the top platform. Hope that helps. :)

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Thanks for the feedback! :)

You probably don't suck, it is a pretty challenging game. That's on purpose, because we feel that's a staple of NES-era games. Though we did put some checkpoints in to make it a bit less punishing. And once you get the hang of the mechanics it gets a lot easier. :)

If you get past the first level, you'll get a new form which gives you the ability to jump. Hopefully that's an incentive to give it another go. ;)

Glad you liked it. Thanks for playing! :)

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That's just that authentic NES experience. 😁

But there are checkpoints, that avoid you from having to start over completely. Though maybe we needed a couple more.

Thanks for your feedback and thanks for playing! 😄

Thanks for the great feedback! In the last couple of hours the focus was still on fixing some game-breaking bugs, so there wasn't enough time to do a final polish round, unfortunately. 😅

Glad you enjoyed it!

Haha, yeah that's how it goes. It's super impressive all the stuff you got done though. Had a lot of fun with it! :)

Oh btw, I did run into an issue with gamepad controls, where up/down wouldn't register in the dialog options. Though it was easily worked around by using the keyboard for that.

Very nice job! The sprites are really nice and there's quite a bit of enemy variety! For me, the punishment for going down was a bit too harsh for how grindy it is, so yeah, I ended up as a mushroom. xD 

The complete lack of audio was a shame though. A  few basic bleeps and bloops would've pushed this game to a next level. Other than that it felt very polished. Well done!

I love it! It's super polished, with that great opening scene. Looks, sounds and plays great :)  

I did run into an issue, when trying to play it on my SNES style controller. I wasn't able to extend the tie. It did the little flashing animation, but no tie. After I switched to the keyboard, it all worked fine.

Nice, simple concept, well executed. Making the skill jumps was satisfying. Could've maybe use a map or something? I got kind of lost looking for the last talisman. xD

I like how the label on the bottle also looks like an eye. :)

Ah, man, that's rough :(

Will make sure to take a look at it, when you get the chance to upload it.

Nice game, chill vibes, though the pace could be a bit faster at times. I love the music! :)

Hmm, yeah I tried this, but unfortunately I still can't get it to work. Maybe it's because I'm on Linux, though Logisim seems to run ok.

I thought I did that, but I'm not a 100% sure. I'll try it again tonight. :)

Very creative take on pong. :)

The bullet time effect for aiming, followed by giving the ball a big smack is very satisfying.

Love the audio!

Looks interesting, but couldn't really get it to work. Might be due to my complete lack of experience with Logisim though. :P

But after I poke the start button and try to mess with the joystick nothing happens. 

I really like the idea, very creative! :) It looks and sounds good too. 

One problem I noticed though is that the ball moves really fast, which is especially hard when serving. Sometimes the paddle/burger was positioned so that there was no way to actually catch the ball. But that seems like a thing that should be easy to fix. :)

Great job!

I really like how polished this feels. You got some cool looking effects going. The sounds are good and the menu doesn't feel like an afterthought. :)

Nice twist! It works really well and it looks good. It got me in that "one more try" zone for a bit. :)

Cool idea to merge the two games. Works surpisingly well! :)

Thanks for playing! :)

Thanks! :)

Yeah, that's a good idea. :) Thanks for the feedback!

Go for it! :)

Cool game! Especially like the art, it's really high quality. :)

That's a good point!

There are some visual cues, but maybe I should've made those "pop" a bit more, as they're a bit too subtle now.

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Oh, I just tested it on mobile and it seems to work OK on some browsers. Firefox for example seems to work fine. If you play it in landscape at least, or things will be cut off.

Cool game! Love the art. Now I need a chainsaw helmet. :D

Nice game! The gliding mechanic is a cool idea. :)

Sorry, I accidentally marked the game "Mobile friendly". It's not. :(

Thanks! :)

Excellent. Looks, sounds and plays great. And a ton of levels. Really nice job :)