Nice, really reminds me of the early point and click adventures. Too bad you weren't able to finish it in time, but what's there looks nice and polished. Good job!
Insane Scatterbrain
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I couldn't figure out how to get the staggered fading in Godot's animation player in time. It's sometimes more work to make things look crappier apparently. 😂
You unlock a jump mechanic in the second level. I agree that things needed a bit more polish though and because of that there are some early difficulty spikes and checkpoints aren't always placed appropriately. Unfortunately, we were still working on some game-breaking things in the last couple of hours, so we simply ran out of time.
Thanks for the great feedback and thanks for playing! :)
Really liked this entry! The puzzles are really well designed with the right amount of challenge. Though the final screen with the relic could've used a checkpoint or two imo. Was pretty close to ragequitting when dying on the spikes at the entrance after finally making it the whole way back. xD
The art style is really nice and the audio fits well. The only other nitpick, is that I wasn't too keen on the swimming mechanic, luckily it was only a tiny part of the game. :)
Great job!
It looks and sounds really good! I didn't really get a hang of the mechanics though. I couldn't figure out how to get across larger gaps. I figured out that you can float when holding down jump, but that didn't seem to be enough for some gaps. Could totally be user error though. xD
Great effort, I found it really charming and cute! :)
Thanks for the feedback! :)
You probably don't suck, it is a pretty challenging game. That's on purpose, because we feel that's a staple of NES-era games. Though we did put some checkpoints in to make it a bit less punishing. And once you get the hang of the mechanics it gets a lot easier. :)
If you get past the first level, you'll get a new form which gives you the ability to jump. Hopefully that's an incentive to give it another go. ;)
Very nice job! The sprites are really nice and there's quite a bit of enemy variety! For me, the punishment for going down was a bit too harsh for how grindy it is, so yeah, I ended up as a mushroom. xD
The complete lack of audio was a shame though. A few basic bleeps and bloops would've pushed this game to a next level. Other than that it felt very polished. Well done!
I love it! It's super polished, with that great opening scene. Looks, sounds and plays great :)
I did run into an issue, when trying to play it on my SNES style controller. I wasn't able to extend the tie. It did the little flashing animation, but no tie. After I switched to the keyboard, it all worked fine.
I really like the idea, very creative! :) It looks and sounds good too.
One problem I noticed though is that the ball moves really fast, which is especially hard when serving. Sometimes the paddle/burger was positioned so that there was no way to actually catch the ball. But that seems like a thing that should be easy to fix. :)
Great job!

















