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Insane Scatterbrain

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A member registered Jul 31, 2018 · View creator page →

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Hmm, yeah I tried this, but unfortunately I still can't get it to work. Maybe it's because I'm on Linux, though Logisim seems to run ok.

I thought I did that, but I'm not a 100% sure. I'll try it again tonight. :)

Very creative take on pong. :)

The bullet time effect for aiming, followed by giving the ball a big smack is very satisfying.

Love the audio!

Looks interesting, but couldn't really get it to work. Might be due to my complete lack of experience with Logisim though. :P

But after I poke the start button and try to mess with the joystick nothing happens. 

I really like the idea, very creative! :) It looks and sounds good too. 

One problem I noticed though is that the ball moves really fast, which is especially hard when serving. Sometimes the paddle/burger was positioned so that there was no way to actually catch the ball. But that seems like a thing that should be easy to fix. :)

Great job!

I really like how polished this feels. You got some cool looking effects going. The sounds are good and the menu doesn't feel like an afterthought. :)

Nice twist! It works really well and it looks good. It got me in that "one more try" zone for a bit. :)

Cool idea to merge the two games. Works surpisingly well! :)

Thanks for playing! :)

Thanks! :)

Yeah, that's a good idea. :) Thanks for the feedback!

Go for it! :)

Cool game! Especially like the art, it's really high quality. :)

That's a good point!

There are some visual cues, but maybe I should've made those "pop" a bit more, as they're a bit too subtle now.

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Oh, I just tested it on mobile and it seems to work OK on some browsers. Firefox for example seems to work fine. If you play it in landscape at least, or things will be cut off.

Cool game! Love the art. Now I need a chainsaw helmet. :D

Nice game! The gliding mechanic is a cool idea. :)

Sorry, I accidentally marked the game "Mobile friendly". It's not. :(

Thanks! :)

Excellent. Looks, sounds and plays great. And a ton of levels. Really nice job :)

Nice runner game! The graphics are nice and love the music. :)

Fun game! Like the one button mechanic, very original. The "Kaboom" graphic is a nice touch. :D

Nice! Like the color palette and the parallax triangle background. :)

Nice! I like how you used the reloading as the main mechanic instead of the shooting. :)

A couple of sound effects would really spice things up.

The graphics are very nice, cool parallax and reload effect.

Nice! I like how you used the reloading as the main mechanic instead of the shooting. :)

A couple of sound effects would really spice things up.

The graphics are very nice, cool parallax and reload effect.

Thanks! Glad you enjoyed it. :)

Thanks for checking it out! :D

Thanks, glad you enjoyed it! :)

Wow, this is very impressive! The graphics and audio are amazing and the gameplay feels super solid!

My only nitpick is that it's hard to see the enemies against the background, which is something we struggled with as well. We ended up removing most details from textures, making them closer to a single solid color, which helped, but it's a bit of a trade-off. The zoom helped though, so that's a smart addition!

Excellent job!

Considering you only had 4 hours to make this, it's very impressive! I like the overall mood.

Thanks for the kind words and the feedback! :)

Thanks, glad you liked it! You're probably right about the amount of mana versus the number of enemies in later levels. We just ran out of time to balance that better. :)

I think the green square you're referring to is the health pickup. It should restore one hit point. :)

It looks really charming and the music is excellent! The controls were a bit too unforgiving for me. I think I've have liked to have more subtle movement options. Could just be me not being great at it though. ;)

Overall I think you guys did a great job!

Very  nice! I think I kinda suck at it, but I enjoyed it anyway. ;)

The graphics are good and the music is great, but I think the "just one more try!" gameplay is the true hero here! :)

Thanks for your kind words. Really glad you enjoyed it so much! :)

I get what you're saying about using the attack more. It's one of our favorite things as well. The original idea was to have the game be more combat focused, but it turned out to be way too easy (boring even) and we found that having to carefully manage your shots made the game more tense. The alternative would have been to program more challenging enemies, which might have been the better solution, but we simply didn't have the time to do so. :)

Thanks for your feedback and for playing!

While 30fps is right that it doesn't seem to respect the 64x64 requirement perfectly, I think this is a lovely project. It's hard to rate, because while the gameplay of each individual game might not be super interesting, there's three of them. Plus the audio is great and the way you packaged it as a fictional console and the overall presentation makes it a fun experience.

BTW, if you're having problems with the game running at varying speeds in the editor and build, you might want to make sure that you use Time.deltaTime to scale everything time related. So instead of doing something like "position += speed" you'll want to do "position += speed * Time.deltaTime". That should make sure that everything runs at the same speed at all times. /end of unsolicited advice :D

I love how much level you were able fit into a single screen and still have things be recognizable (and looking good!). I liked the challenge and was able to get all the orbs, not in a single run unfortunately. ;)

Only complaint is that I had one or two instances were things felt a bit unfair. I fell from one screen into the next right into an enemy that I couldn't have seen coming, for example.