Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I get what you're saying about using the attack more. It's one of our favorite things as well. The original idea was to have the game be more combat focused, but it turned out to be way too easy (boring even) and we found that having to carefully manage your shots made the game more tense. The alternative would have been to program more challenging enemies, which might have been the better solution, but we simply didn't have the time to do so. :)

Thanks for your feedback and for playing!