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A jam submission

CTRL and RollView game page

Poops got Out of Control — 'CTRL' to clean them up!
Submitted by AtymTima Games — 5 minutes, 40 seconds before the deadline
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Play CTRL

CTRL and Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6563.7823.782
Originality#8653.6173.617
Overall#11673.2713.271
Fun#13313.0903.090

Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Poops got out of the control. The player uses CTRL button to change directions. This CTRL button can run OUT (Out of CTRL).

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 40 to 21 of 89 · Next page · Previous page · First page · Last page
Submitted(+2)

That was a really unique game. The controls definitely took a while to get used to, but were easy to understand (the time slow down definitely helped). My main suggestion would be to change the colouring of the number of controls left to something other than red. At first when I saw red numbers on the toilet paper, I assumed that it meant I would lose multiple rolls if I went over it, not gain control. Overall a really good submission though.

Developer

Oh, what an interesting suggestion, I didn't think of the red color in such a way :0  I was trying to use solely 4-5 colors for everything to keep things simple, so that's why I used red. But I see where you are coming from, that's an interesting thought
I truly appreciate this suggestion and that you played the game, I'm glad you liked it. It means a lot to me and will help to improve the game, thank you so much! 

Submitted(+2)

Haha I love the concept!
I've never used this type of control mechanism before - it was tricky at first to know how to move, but after a couple of goes I got it. Although, because the controls are not straight-foarwd it had two positive effects: 1) it made the me feel out-of-control but not too out-of-control 2) it made me want to keep replaying in order to get better
I think the game is a little too difficult, especially because there is no collider around the game border (I died a lot because I fell off the screen). It would be nice to have easier gameplay (more time/more loo roll/borders) at the beginning before getting more difficult as time goes on.
Graphics are super clear and I like the music, it gives it all a humorous feel :)
Overall - had a lot of fun!

Developer

I definitely wanted to make more levels for a game that start easily and then become more and more difficult (but, of course, the time didn't allow me to do that). I will work on a better visual feedback and more accurate colliders in the following weeks, do you mean falling off the screen after death? If that's not the case, then I'm interested what exactly do you mean?
Also, I like how everything can be explained with "out of control" for this jam, the best excuse I've ever seen XD
I'm grateful for such a detailed opinion, it was useful to know about new things that could frustrate others (colliders etc.). I highly appreciate the feedback, thank you! 

Submitted(+1)

No worries :) I enjoyed the game, so I wanted to give detailed feedback to make it even better!

Falling off the screen: during gameplay if I don't stay within the play area, then I will fall off the play area and it leads to game over. I know this is intentional, but it was quite difficult to stay on the play area, especially as I was learning the controls. To make it easier, especially for new players learning the controls, maybe a border around the play area would help in the first level, then if you make another level you can remove the border to make it harder for the player.

Developer(+1)

OHH, now I get it. I actually wanted to make the borders that don't instantly kill the player, but changed my mind throughout the development. But now when you said that, I believe it's a really smart idea to allow players to get used to the mechanics, huh. I really am happy to hear all these comments and ideas from you, it allows me to look at the game from new perspectives. I can't describe how much I appreciate it, thanks ;)

Submitted(+2)

This is a great game!! The visuals are well made, and the audio fits the game really well! The mechanic feels a bit slippery but it works well overall! Well done :D

Developer(+1)

Hopefully, I will manage to update the game with better mechanics and some improvements as soon as the rating is over ;)
Thank you for checking out the game and giving a feedback, any opinions are truly crucial for me, so thanks!

Submitted(+2)

A snake made of paper ;) The graphics are nice, I think they fit well with phone applications. Your interpretation of "out of control" as it's linked to a stock of the ctrl key is very original. It's not easy to get used to the fact your paper has some speed and when you turn you are not in the row you wanted to be, you have to anticipate a lot, and the speed of the paper doesn't help. This make the game somehow quite hard to handle but when in addition there are random "out of control" moments it's completely frustrating ;) So the theme is perfectly done in my point of view.

Developer

- Mom, I want to play the Snake!
- We have the Snake at home
*the Snake at home...*

Yeah, I actually had difficulties with being on a wrong row too, it took some time to get used to it and become more comfortable with the controls. But probably should make the learning curve smoother. It definitely was intentional to force the player to be careful with the turning and to anticipate the moves, although I'll do some polishes to make them a little less 'out of control.' 
Reading your descriptions was interesting, and I'm glad you liked the game. Thank you for playing, have a nice day :)

Submitted(+2)

This is a neat idea!  I like that there are two different resources to manage instead of just one - it adds a good level of complexity to the game.  The controls are well explained, and the game has an element of "easy to learn, hard to master" going for it.  The only issue that I had with the controls was the long delay on the turning, but I imagine that could easily be fixed.  The cute art style and music also adds a lot to the game, although it was a bit annoying for the music to change pitch so frequently when I pressed control.  Overall, really well done, and congrats on submitting a finished game!  If you ever decide to expand on the project, I think it would be interesting to design fixed levels around this mechanic, as it lends itself well to puzzle-type gameplay.

Developer

Wow, I'm so glad that you actually suggested to add fixed levels to the game, because it was my initial idea (which I decided to postpone due to the time restrictions). It's a relief to know that it might be a  good idea to add levels since I wanted to introduce puzzle elements anyways. 
Hmm, I actually didn't think of too frequent pitch changes having such an impact, but I totally understand where you're coming from. I'll try to come up with something to make these transitions more pleasurable.
And yeah, some people already mentioned the delay with controls, I'll work on that a lot, because the game is already quite 'out of control,' making it even more with uncontrollable turning will be way too much XD
My huge appreciation for a detailed valuable opinion from you, it was interesting to read your thoughts :) Thank you

Submitted(+1)

Cute and tough. It took me a few tries to figure out how to make it work. Feels weird that wiping poop gives you more sheets, and collecting paper doesn't.

Developer

For sure, it was one of the top questions for me. Initially, I wanted to do it the other way around (as you said) with getting more sheets by collection the paper, but then I thought it would've been funnier the other way around (although, it doesn't necessarily makes intuitive sense, maybe I'll change that). Thank you for commenting on your thoughts about the game, I will think about that when I update the game. Highly appreciate it!

Submitted(+1)

This is extremely well polished! Very nicely done! I like the extra twist thrown on the snake mechanic by having limited moves, and that you were able to turn it into an endless game by having your tail reset on poop collections.

Developer

I'm actually surprised no one mentioned the snake before you, because it really is a "snake with a twist" ahah (although, it wasn't my intention). Do you think it would be better to remove the grid-based movement to make more freedom? Or is it better the way it is now?
Poop collection sounds so silly, though, as the whole game XD I highly appreciate the feedback from you, really glad you found the game interesting to you :)

Submitted(+1)

I certainly had a little chuckle when I finished typing "poop collection" haha. 

I think for a snake type game like this, the grid based movement makes more sense. It helps make it very clear where you can and can't navigate. Which is important to be able to determine quickly, and at a glance, while you try to plan your next move, or several moves. 

For me personally, if the game was more free movement, I would feel more inclined to be upset at the game, then my own skill, if I couldn't fit through a gap I tried to leave for myself. Especially if I was one pixel off, or made the gap one pixel too small. A one pixel difference can be really hard to see depending on resolution. While, yes technically, it's my fault as the player for misjudging the gap, or lack of skill for making the gap big enough, it would be too easy for it to come off as the game just feeling less responsive. Like I'm battling the physics of the game instead of playing the game (if that makes sense lol). Unless you spent time implementing some really nice forgiveness mechanics.

That's just my two cents on it. Maybe others would enjoy the extra challenge from having free movement. So, maybe free movement could be like, a "hard" mode or something? Lol

Developer(+1)

It's kind of a tricky situation because some people are against the grid-based movement, and some are for it. I guess it will be hard to tell accurately until I finish polishing both mechanics to see which one is better and more preferable. But personally, I'm glad you thought this way about the grid (like planning the next move etc.) because that was the whole point for me at least. 

I am also surprised of how similar your opinion about the free movement is to mine. I was sure that if I made the free movement, it would upset a lot of people (especially since the mechanics wouldn't be polished in 48 hours). So, the grid was a safe option. 

AND WOW, I liked the idea about a hard mode, I will see how it goes (if it's worth it). Although, just removing the grid wouldn't work and I'll need to rework the whole system.

Once again, thank you for an extremely detailed opinion with a lot of personal thoughts and suggestions. This is truly a valuable response, I'll think of what can I do with these problems to satisfy the needs of the most. My huge appreciation to you, best of luck to you :)

Submitted(+1)

My pleasure! Best of luck to you as well! 

Submitted(+1)

Cool visuals and mechanics! It's a bit too fast for a beginner tho. But nobody can completely balance their game in a two-day jam!

Developer(+1)

Agree, this was my first jam, and I think the balance is the most difficult part that almost nobody can't get write (I actually believe that most of us didn't even play test the game properly ahah)
Still, thank you for playing and sharing your ideas on the game, it's very important for me!

Submitted(+1)

The core game mechanics took a few minutes to get used to, but was a lot of fun when I got the hang of things! The game has quite a bit more depth than I first anticipated and kept me playing for longer than I thought! Great job!

Developer(+1)

Yeah, I wasn't able to add a full proper tutorial before the time deadline, but this is, without a doubt, one of the tops changes I'm going to introduce once the ratings are over. But I'm happy to hear that you still managed to get used to them, and that you liked it :)
Thank you for playing the game, your opinion is highly appreciated. Have a nice day! 

Submitted(+1)

i found this mechanic to be really cool! the graphics are nice as well

good job!

Developer(+1)

This is a very delightful thing to hear from you, I'm glad you liked the game. Thank you for kind words!

Submitted(+1)

Funny game, I like the idea. for a Out of Control mechanic you sure came up with something really unique. Well done!

Developer

Hey, thank you, the fact that you found the mechanics interesting makes me proudful ;)
Thanks for stopping by and playing the game!

Submitted(+1)

Nice core mechanic! After getting lower in paper, I needed to think reeeally quick to actually manage to get to the next paper with enough to keep going!
The art style is beautiful and I think that the mechanic overall has nice openings for more game design props. Because you know, once you get a simple core mechanic working for the main character, you're "allowed" to have more fun with the props.
I'd just make the change in direction to be more imediate instead of taking some miliseconds to make the turn, but other than that, good idea!
Good luck with the game!

Developer(+1)

Oh yeah, for sure, I actually think that there are so many possibilities with the new props that it can easily go out of control XD
Considering the time limit, it was quite challenging to quickly come up with a proper amount of paper that can be gained from each cleaning. But it seems it worked at the end :)
I think of keeping up with it by adding new regimes, customization etc, so I'm truly thankful for your detailed feedback! And yeah, I guess it wasn't the best decision to changing the direction on releasing the CTRL, it feels as if the turn wasn't immediate... My high appreciation to you again, I'm glad you liked the game!

Submitted(+1)

Really liked the visuals. I really struggled with the timing of controlling the roll.

Developer

It seems that the challenging timing with releasing the ctrl is a common problem, so it will be a first thing I'll fix. Thank you for a feedback, it will help to improve in the future, as well as for playing!

Submitted(+1)

Controlling the movement was a challenge! (In-line with the theme...) That was fun to play. I loved the sound and the visual style. Very nice job.

Developer

It's kind of funny that all the problems with controls can be explained with "they are out of control." 
But hopefully, it wasn't way too frustrating for you, and I'm happy that you still thought it was fun. Your comment is appreciated, thank you!

Submitted(+1)

Really cool, I like the style and it's a very unique gameplay that fits the theme well. Good job!

Developer(+1)

Your nice words make me really proud, my high appreciation for sharing the opinion, as well as playing the game. I'm glad you found the game interesting :)

Submitted(+1)

Nicely done! I like the cute design of the toilet paper and the cool gameplay. :)

Developer

When you think you are less fortunate, remember that there is a toilet paper who is always happy doing a worse job
Thank you for sharing your thoughts and playing the game, it really is important to me! It's cool you liked it:)

Submitted(+1)

This is nice! I think the UI could use a little more clarification, as I was quite confused about what number corresponded to what. But the concept is really nice, and the theme is used in an interesting way. Nice work!

Developer

Yeah, unfortunately most of the UI elements were added in the last 2 hours, which is why it is not as clear as it should be. But I will improve it for sure, as well as I'll add a proper in-game tutorial in the beginning. Thank you for the valuable suggestion, I highly appreciate your opinion! Nice to know that you liked the game, thanks!

Submitted(+1)

Solid implementation of the theme. Gameplay was fun, I failed a lot though. Could use a keyboard-input to start playing again after gameover.

Developer

I felt so stupidly when I realized that I could use the keyboard to restart the game. But I was adding the ending screen in the last hour, so I guess I wasn't able to think properly. I will change it in the next update, though.
Thank you for mentioning this, I highly appreciate the suggestion and your kind words. I'm glad you had fun with the game ;)

Submitted(+1)

I look forward to the update! :D

Developer

I'm happy to hear that, hopefully, it won't take too long ;)

Submitted(+1)

It was really hard to control (I guess that was the point, though)! I really liked the music and the art! Good job!

Developer

I guess it was to a certain degree, but I will make them easier and more fluid anyways ;)
And I'm truly happy to know that you liked both the music and the art, I wasn't sure if they fit together (48 hours is not so much after all). Thank you for a comment!

Submitted(+1)

A pretty cool game and the music is addictive!

Developer

Hey, I was worried about the music because I was way too restricted with the remaining time, but I’m glad you liked it! Thank you for leaving a comment, I appreciate it 😁

Viewing comments 40 to 21 of 89 · Next page · Previous page · First page · Last page