Thanks for playing!!! I'm glad you enjoyed it so much!!!!
I'm not entirely sure what's causing the pixelation, but it seems to be directly correlated to how big your monitor/display is. The level design was also a bit of an afterthought as I spent most of my time with the mechanics, so it's definitely first on the list for a rework in the post-jam. The issue with you dying is less of a bug and more me forgetting to turn off the collision of the enemy once it's been shot lol. Definitely should've done that.
I'm really happy you enjoyed the game so much regardless!!!! Keep posted as we're working on the post-jam now and hopefully it'll be done in the coming months (we have a lot planned!)
Barwani
Creator of
Recent community posts
Thanks for playing! Yeah the controls seem to be a universal point of criticism lol. We considered auto-transform or single button transform but we felt it would go against the vision of having the player think for themselves on what to switch to rather than have it done for them, then again we might've overcomplicated it.
Really good game!!! I love the visuals so much, and the core mechanic is really fun and intuitive. Really good music and SFX which fit the game too! The second level is a bit overly challenging in my opinion, but I think a few tweaks could fix that, but overall it's a really well crafted jam entry. Well Done!!!!
Really love the vibe of this game!
-Controls could be switched around, you might want to incorporate the mouse into the gameplay so it feels more natural
-Player feels overly heavy to move around, if this is intentional it should be reduced a bit
-Dash allows players to skip the entire section, some kind of cooldown would be a good idea (?)
-An indicator of health would also be good, it doesn't have to be a health bar
-There are some places in the level where the player can get easily stuck, make sure to thoroughly playtest to avoid that.
-The dash/charged attack feels a bit inconsistent, I think separating their controls would be a good idea.
I loved the combat and how immersive it felt, the bamboo slicing is also a great touch. Its a good challenge!!!
Thanks for playing!! The Camera issue was something I couldn't really figure out so I just left it be lol
I rushed the tutorial at the end, that was definitely something that was lacking. Standing on enemies was something i glazed over during development, I didn't really think it would change much but I probably should've changed the shape of the enemy hitbox to counteract this. The balancing was also an issue we struggled with lol.
Thanks again for playing!!!