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Barwani

165
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16
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22
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A member registered Mar 23, 2020 · View creator page →

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Thanks for playing!!! I'm glad you enjoyed it so much!!!!

 I'm not entirely sure what's causing the pixelation, but it seems to be directly correlated to how big your monitor/display is. The level design was also a bit of an afterthought as I spent most of my time with the mechanics, so it's definitely first on the list for a  rework in the post-jam.  The issue with you dying is less of a bug and more me forgetting to turn off the collision of the enemy once it's been shot lol. Definitely should've done that.

I'm really happy you enjoyed the game so much regardless!!!! Keep posted as we're working on the post-jam now and hopefully it'll be done in the coming months (we have a lot planned!)

I really enjoyed this! Such a unique take on the theme and the dialogue is really enjoyable. It was a bit hard to get the climbing to work, and the lack of audio kinda takes a bit of the immersion away but overall really well done entry!!

Thanks for playing!! I recommend playing the game in full screen.

For level 2, try moving out of the way of the platform once you throw your brother.

Really well made game! Combat is satisfying and challenging, and the enemies are unique and interesting! Well done!!!!

Interesting take on the clicker genre! Well made too, well done!

Good game!! I think it goes from really easy to really hard a bit too quickly, maybe adding more levels or making the 2nd level a bit more challenging would help. Well done!

Well done! Really clever puzzles and a good difficulty curve. 

Thanks for playing!! I'm happy you made it to the end!

Thanks for playing!! I do agree that memorising the buttons was a bit much, but I did still want some interaction from the player when going through a portal. A lot of devs suggested keeping it as one button, which I may consider for a post jam. Glad you found it good though!!

Thanks for playing!!! I agree with everything you said. A lot of it was time  constraints so I just overlooked a lot of the issues to save time. Glad you had fun though!

Thanks for playing! It's a bit challenging haha don't knock yourself down over it. Glad you liked the idea!

Love it! The art style is great, the music is so good, and the gameplay is really fun! A lot of unique content in this, well done!

Thanks for playing!! I'm glad you enjoyed it. Definitely planning to tweak controls for the post jam lol

Really loved this! Very well made, good combat system and story, and a really comforting vibe. Well done!

Thanks for playing! You're right haha, I got used to the controls so I didn't realise lol

This game feels so cozy! I love the vibe. I think the growing concept might've been a bit overcomplicated with alleles and recessive/dominant genes, that could've been made a bit simpler or at least more intuitive for the player to understand. Great concept!

Love the overall feel of the game! Really calm and relaxed thanks to the music SFX and art style. Gameplay is great too, well done!

Love the vibe here! The music, SFX, and artstyle all go so well together. The gameplay is also really intuitive and easy to get the hang of. Well done!!!

Thanks for playing! Glad you enjoyed it. I'm definitely going to think harder about our control schemes next time since that seems to be a universal point of contempt. 

Thanks for playing! Yeah the controls seem to be a universal point of criticism lol. We considered auto-transform or single button transform but we felt it would go against the vision of having the player think for themselves on what to switch to rather than have it done for them, then again we might've overcomplicated it. 

Such a great vibe! I really love the music, art style, and witty voice lines. I do wish that the gameplay was a bit more engaging, but it did feel satisfying every time I got a chunk of land out. Great work!

So serene! I love how relaxing the game feels. The art and music go so well together and with the gameplay.  Go Team Caterpillar!!

Thanks for playing! I think the controls were definitely a point I could've improved on. I probably should've told the players that you can use space to jump instead of W, since that's more comfortable and it's what I was using to playtest. 

Really chill game! Love the platforming mechanics and the vibe of the game. Bonus points for being able to pet the monster.

Really good game!!! I love the visuals so much, and the core mechanic is really fun and intuitive. Really good music and SFX which fit the game too! The second level is a bit overly challenging in my opinion, but I think a few tweaks could fix that, but overall it's a really well crafted jam entry. Well Done!!!!

Great game!! Really fun take on the theme. There are a few gameplay elements which could be polished further, but other than that this is a great submission!

Amazing game!! Really loved the narrative element and the gameplay variety, especially in the kicking section where you can kill the owl with its own egg, really unexpected but I loved it. The music and art style fit the game perfectly and are utilised really well. Great work.

Thanks for playing!! The level design was a but cruel at times I agree, I think it overcompensated what the player could do based on my own ability to beat the game. I'm glad you enjoyed it though!

Thanks for playing!! There were definitely some kinks to iron out with the transformation that I didn't have time to. I put in the reset button (F) as a temporary workaround but I forgot to mention it in the tutorial.

Really love the art style, SFX and music!!! The gameplay is great too, but I feel like the trees should be made more obviously avoidable/obvious to the player. Really well made game regardless.

Great game! Love the vibe. I think a small tutorial segment could've helped make the first time experience a bit more smooth. Really good job for a first game!!!

I'll definitely look out for it! Good luck!

Really love the vibe of this game!

-Controls could be switched around, you might want to incorporate the mouse into the gameplay so it feels more natural

-Player feels overly heavy to move around, if this is intentional it should be reduced a bit 

-Dash allows players to skip the entire section, some kind of cooldown would be a good idea (?)

-An indicator of health would also be good, it doesn't have to be a health bar

-There are some places in the level where the player can get easily stuck, make sure to thoroughly playtest to avoid that.

-The dash/charged attack feels a bit inconsistent, I think separating their controls would be a good idea.

I loved the combat and how immersive it felt, the bamboo slicing is also a great touch. Its a good challenge!!!

This is great. Well Done!

Thanks for playing!! The game was much easier during development so we thought it would be fine to mix them up, but we padded the enemy stats last minute (regrettably). Thanks again for playing!!

Thanks for playing!! The Camera issue was something I couldn't really figure out so I just left it be lol

I rushed the tutorial at the end, that was definitely something that was lacking. Standing on enemies was something i glazed over during development, I didn't really think it would change much but I probably should've changed the shape of the enemy hitbox to counteract this. The balancing was also an issue we struggled with lol.

Thanks again for playing!!! 

Thanks for playing!! I'm planning on letting the player view the entire level rather than have to trial and error their way to the end. Some of the timings are a bit too harsh so I'm definitely going to work on that too :)

Thanks again for playing and giving me feedback :D

Thanks for playing!! Glad you enjoyed it :D

The parallax is a bit wonky haha, thanks for letting me know :)

Thanks for playing!! Glad you enjoyed it :D

Thanks for playing! Glad you enjoyed :D 

Your feedback is greatly appreciated, we've definitely had people miss chests before, so we're probably going to have the entire platform count as a win. Thanks again for playing and rating :)