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Really love the vibe of this game!

-Controls could be switched around, you might want to incorporate the mouse into the gameplay so it feels more natural

-Player feels overly heavy to move around, if this is intentional it should be reduced a bit 

-Dash allows players to skip the entire section, some kind of cooldown would be a good idea (?)

-An indicator of health would also be good, it doesn't have to be a health bar

-There are some places in the level where the player can get easily stuck, make sure to thoroughly playtest to avoid that.

-The dash/charged attack feels a bit inconsistent, I think separating their controls would be a good idea.

I loved the combat and how immersive it felt, the bamboo slicing is also a great touch. Its a good challenge!!!

(+1)

Thank you, Barwani. I am still working and revising some fundametal mechanics and once it's done. I will put up a demo for playtest. Stay tuned and thx!

I'll definitely look out for it! Good luck!