Would be good to organize the challenge a lit bit, but in general, the game is so interesting in the genre of tower defense. Also, information about the enemy would be good to know in 1 place the hover to each one. Because when it moves it just flicks. Also was hard to understand how upgrades work
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Evolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #58 | 2.650 | 2.650 |
Theme | #59 | 2.450 | 2.450 |
Design | #61 | 2.650 | 2.650 |
Technical | #67 | 2.550 | 2.550 |
Overall | #68 | 2.540 | 2.540 |
Artistic | #81 | 2.400 | 2.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good game!! I think it goes from really easy to really hard a bit too quickly, maybe adding more levels or making the 2nd level a bit more challenging would help. Well done!
Best tower defense game I have seen in this jam so far! I love the gold collection sound and animation!
very nice tower defence game. i love the driving music and the upgrades are also making sense.
The game crashed in the middle of level 3, but no problem, it's a jam game overall.
oh and the coin animation and sound was very satisfying :)
this is was the first tower defence game i've ever played. so you can now say that your creation was someones first ever tower defence experience! :)
Really nice tower defense
I like card based upgrade system, and the fact you can choose to sell one instead of just discard to try and gain more for a chosen upgrade.
Though i gotta say i'm not that good with anything strategy based in games XD so i failed the 3rd level cause my turrets got destroyed and i didn't gain enough to replace some quick enough, but here i'll bet it's more on me than the game :p
Regardless, good job :)
I have always wanted to make a tower defense game, interesting to combine it with a card system! I was not a huge fan of towers being destroyed with how the game currently is, price is so expensive for them that I felt as soon as it did die if I placed another I found it often died immediately and it was a waste. Having upgrades with such a short round length is also a bit tough because before you can really buy or have any sense of them the round is pretty much over. Cool what you are aiming for and I am sure you can continue to make interesting combinations of games!
Sweet another TD game, you really did a better job than me at the placing with the drawing cards feeling smooth and allowing only at certain spots to be placed which limits the player’s freedom but makes the player think less about spamming towers at random places so that makes sense overall enjoyed the game!
I like the interpretation of the theme, but the levels felt a bit short to fully take advantage of the enemy evolution.
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